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Jasper DMs Call of the Netherdeep
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<blockquote data-quote="jasper" data-source="post: 8655578" data-attributes="member: 277"><p>Netherdeep Session 11</p><p></p><p>Perilous Poppy Posse</p><p></p><p>Quen’pillar 10 Noon to Quen’pillar 25 0808</p><p></p><p>PC Killed 0 Monsters Killed 62 Villains Captured 1 Villains Escaped 10</p><p></p><p>170 GP 10 downtime days Gain a level.</p><p></p><p>Start 6:06 PM End 9:48</p><p></p><p>Magic Item. One Ruidium Dart for Jundis.</p><p></p><p>Story Award Mad Respect. The merchants, members, minions, mosquitoes, and others are mad at you at the Suncut Bazaar. Destroying two businesses and nearly bankrupting another will do that. Advantage on any social check in the Bazaar. Any merchant in town gives ten percent discount on non-magic items.</p><p></p><p>Story Award. Party Animals. The group is well known to party on the full moon. People will try to get on your next party.</p><p></p><p>Story Award. Beware. The town is in an uproar. What was thought to be just a rogue tiger escaped from a carnival was actually at weretiger. Last know location was a league outside the town walls.</p><p></p><p>Story Award. Busted. The Cops are waiting for you down stairs at the buffet.</p><p></p><p>I had a strong group of six. Tarsim Cordinger Cleric of Order 1 Clockwork Sorcerer 7. Gaisma Life Domain Cleric 1 Moon Druid 7. Poppy Echo Knight 8. Toz Twilight Cleric 1 Shadow Monk 7. Sir Oliver Untgat Barbarian 8, Jundis Jonstar Cleric 1 Sorcerer 2 Warlock 5.</p><p></p><p>With the full moon approaching the party hits the mattresses and hides. Well exactly Sir Oliver hits the mattress, furniture, paintings, and destroys his room for the cost of over 200 GP. The party is heard over the two top floors of the Lap of the Gods. Meanwhile Toz with Poppy and Jundis head out into the desert where he will not eat anyone one. He doesn’t. Just a camel which belong to an incoming merchant caravan. After this wearing time, they get a new mission from the Cobol Soul.</p><p></p><p>Jamil A’alithiya the CEO of the Cobol Soul asks them to nicely investigative the Consortium of Vermilion Dream current headquarters the First Eclipse. A high-end tavern in the Suncut Bazaar a block away from Luck’s Run. The Consortium has been sneaking ruidium out of Cael Morrow (under water city) under the noses of the Allegiance of Allsight. Ruidium when mixed with magic items causes them to cause wild magic effects or come to life. Sneak in quietly or pose as partiers. Acquire any documents and magic items. Please try not to get the Hands of Ord involved.</p><p></p><p>As the group walks into the fountain near the back door of the First Eclipse, two Ruidium Elephants appear near the Luck’s Run and charge toward them. Gaisma hears the back door lock. Before the elephants can stomp on more than a dozen town folks the group destroy the elephants. Jundis recovers about three ounces of ruidium ore dust and Sir Oliver acquires an Elephant Figurine of Wonderous Power. (Don’t recall if this was turned in.)</p><p></p><p>Being tick off the elephant stomped him into the ground twice, Sir Oliver picks the lock? (What the barbarian is being cool. Who are you and what have you done with Sir Oliver?) Opening the door quietly he is confronted by Khelkur the Gull an evil looking dwarf and Satzrak Runestrider a blue dragonborn.</p><p></p><p>Khelkur, “We are close for business. Leave now or I calling the Hands of Ord.”</p><p></p><p>Sir Oliver drawing his magical battle axe, “I going to axe you nicely not to do that.” (Oh, there the barbarian.) A few rounds later Khelkur has dimension door away. But the barkeep Satzrak and an earth elemental are dead. Some documents and no magic items are found. The major document talks about a rift to the Netherdeep is somewhere in Cael Morrow. An Aboleth is also present (at the mention of this Toz runs outside and pukes in the destroyed fountain.) The Consortium also has a spy in the Allegiance working in the city. Master Dendarron is named discovered also. Are they behind the Consortium?</p><p></p><p>In the morning the group discover the First Eclipse burned down to the ground. The Hands of Ord are looking to question the group. Jamil will be working with his drinking buddies of the Allegiance to get passes to Cael Morrow. It would be best if they hid in their rooms for about five to seven days.</p><p></p><p>On Quen’pillar 23, they get their next mission. They have newbie Allsight badges which allow access to Cael Morrow. They need to talk to the ruby red tiefling Professor Insight and gain additional insight on the following. How to enter the Netherdeep. Acquire a key to the Netherdeep.</p><p></p><p>Entering Cael Morrow is easy but the safety briefing from the guards at the top, the orc eating pie at the bottom, and the two guards at the real entrance is boring. No touching artifacts without a supervisor. Report to Professor Insight for insight of what are you going to be doing today. Remember to have your potion of water breathing handy and drink it before entering the water. No, you cannot breathe water. Do not break your tools. Do remember to bring your tools with coming and going. Getting eaten by monsters is not allowed. Beware of monsters wanting to eat you. Be out of Cael Morrow by 5 PM. Don’t break anything including yourselves.</p><p></p><p>One part of the tunnel has been recently flooded. Gaisma casts water breathing and the group hides their potions. Entering the tunnel, it is really a corridor of a castle. They proceed straight ahead and enter a room. The base camp is three story collection of rooms which free of water.</p><p></p><p>Professor Insight explains. Allsight has create water runes which keep out water. It acts like a force field. Please don’t destroy the runes on the doors or minor rune in any room. As Toz, Jundis, and Tarsim are not paying attention during the safety briefing she puts them under the supervision of Scribble the Kenku and Xot the blue goliath. They get packing duty until lunch. Meanwhile Gaisma is trading Drow lore with the Professor Insight for Cael Morrow and Netherdeep lore. She also gets a map of the airlocked sections of the site and some of the water sections. She misses the clue about Professor Insight missing friend.</p><p></p><p>During lunch the evil Toz and con man Jundis con Xot out of a magic ring and potion. Being bored Sir Oliver tries to pull rank and leave the base camp getting the group badges pulled for the day. Poppy and Gaisma talk Sir Oliver from just bashing down part of the underwater hallway. Tomorrow or the next day they will return. Poppy leaves a note for Maggie on the base camps bulletin board as the rivals are deeper into the complex. Meet up at Taco Bell at eight PM. They meet up but Ayo and Maggie are keeping some their mission hidden. But they confirm a ruidium weapon is need to enter the rift. The rivals will look for the rift tomorrow as they didn’t finish their mission. And they bring a map of what they discover.</p><p></p><p>On the morning of the twenty fourth the group looks for a blacksmith to make one dart out of the ruidium ore of Jundis. On the morning of the twenty fifth, a fellow Soul newbie delivers their dart.</p><p></p><p>Jasper, “Here is your dart. Beware the Hands of Ord are at the buffet waiting to question you.”</p><p></p><p>SUSPENSFUL MUSIC. Pause.</p><p></p><p>During the twenty fourth the rivals who have joined the Allegiance of Allsight. They discover the high elf Galeokaerda is double agent and bring her in alive. In the villa they fight a death embrace and a few swarms of sorrowfish. They loot a +1 greataxe of ruidium and a ring of shooting stars. During the night, they create a map for Poppy and her gang. On the morning of the twenty fifth they see the Hands of Ord enter in mass the Lap of the Gods. They withdraw a block.</p><p></p><p>Unpause.</p><p></p><p>Jasper, “Shall I tell the cops you will be right down.</p><p></p><p>End.</p><p></p><p>Note. Map of the city will be posted soon. So will some monster stats.</p><p></p><p>End of Session 354.</p></blockquote><p></p>
[QUOTE="jasper, post: 8655578, member: 277"] Netherdeep Session 11 Perilous Poppy Posse Quen’pillar 10 Noon to Quen’pillar 25 0808 PC Killed 0 Monsters Killed 62 Villains Captured 1 Villains Escaped 10 170 GP 10 downtime days Gain a level. Start 6:06 PM End 9:48 Magic Item. One Ruidium Dart for Jundis. Story Award Mad Respect. The merchants, members, minions, mosquitoes, and others are mad at you at the Suncut Bazaar. Destroying two businesses and nearly bankrupting another will do that. Advantage on any social check in the Bazaar. Any merchant in town gives ten percent discount on non-magic items. Story Award. Party Animals. The group is well known to party on the full moon. People will try to get on your next party. Story Award. Beware. The town is in an uproar. What was thought to be just a rogue tiger escaped from a carnival was actually at weretiger. Last know location was a league outside the town walls. Story Award. Busted. The Cops are waiting for you down stairs at the buffet. I had a strong group of six. Tarsim Cordinger Cleric of Order 1 Clockwork Sorcerer 7. Gaisma Life Domain Cleric 1 Moon Druid 7. Poppy Echo Knight 8. Toz Twilight Cleric 1 Shadow Monk 7. Sir Oliver Untgat Barbarian 8, Jundis Jonstar Cleric 1 Sorcerer 2 Warlock 5. With the full moon approaching the party hits the mattresses and hides. Well exactly Sir Oliver hits the mattress, furniture, paintings, and destroys his room for the cost of over 200 GP. The party is heard over the two top floors of the Lap of the Gods. Meanwhile Toz with Poppy and Jundis head out into the desert where he will not eat anyone one. He doesn’t. Just a camel which belong to an incoming merchant caravan. After this wearing time, they get a new mission from the Cobol Soul. Jamil A’alithiya the CEO of the Cobol Soul asks them to nicely investigative the Consortium of Vermilion Dream current headquarters the First Eclipse. A high-end tavern in the Suncut Bazaar a block away from Luck’s Run. The Consortium has been sneaking ruidium out of Cael Morrow (under water city) under the noses of the Allegiance of Allsight. Ruidium when mixed with magic items causes them to cause wild magic effects or come to life. Sneak in quietly or pose as partiers. Acquire any documents and magic items. Please try not to get the Hands of Ord involved. As the group walks into the fountain near the back door of the First Eclipse, two Ruidium Elephants appear near the Luck’s Run and charge toward them. Gaisma hears the back door lock. Before the elephants can stomp on more than a dozen town folks the group destroy the elephants. Jundis recovers about three ounces of ruidium ore dust and Sir Oliver acquires an Elephant Figurine of Wonderous Power. (Don’t recall if this was turned in.) Being tick off the elephant stomped him into the ground twice, Sir Oliver picks the lock? (What the barbarian is being cool. Who are you and what have you done with Sir Oliver?) Opening the door quietly he is confronted by Khelkur the Gull an evil looking dwarf and Satzrak Runestrider a blue dragonborn. Khelkur, “We are close for business. Leave now or I calling the Hands of Ord.” Sir Oliver drawing his magical battle axe, “I going to axe you nicely not to do that.” (Oh, there the barbarian.) A few rounds later Khelkur has dimension door away. But the barkeep Satzrak and an earth elemental are dead. Some documents and no magic items are found. The major document talks about a rift to the Netherdeep is somewhere in Cael Morrow. An Aboleth is also present (at the mention of this Toz runs outside and pukes in the destroyed fountain.) The Consortium also has a spy in the Allegiance working in the city. Master Dendarron is named discovered also. Are they behind the Consortium? In the morning the group discover the First Eclipse burned down to the ground. The Hands of Ord are looking to question the group. Jamil will be working with his drinking buddies of the Allegiance to get passes to Cael Morrow. It would be best if they hid in their rooms for about five to seven days. On Quen’pillar 23, they get their next mission. They have newbie Allsight badges which allow access to Cael Morrow. They need to talk to the ruby red tiefling Professor Insight and gain additional insight on the following. How to enter the Netherdeep. Acquire a key to the Netherdeep. Entering Cael Morrow is easy but the safety briefing from the guards at the top, the orc eating pie at the bottom, and the two guards at the real entrance is boring. No touching artifacts without a supervisor. Report to Professor Insight for insight of what are you going to be doing today. Remember to have your potion of water breathing handy and drink it before entering the water. No, you cannot breathe water. Do not break your tools. Do remember to bring your tools with coming and going. Getting eaten by monsters is not allowed. Beware of monsters wanting to eat you. Be out of Cael Morrow by 5 PM. Don’t break anything including yourselves. One part of the tunnel has been recently flooded. Gaisma casts water breathing and the group hides their potions. Entering the tunnel, it is really a corridor of a castle. They proceed straight ahead and enter a room. The base camp is three story collection of rooms which free of water. Professor Insight explains. Allsight has create water runes which keep out water. It acts like a force field. Please don’t destroy the runes on the doors or minor rune in any room. As Toz, Jundis, and Tarsim are not paying attention during the safety briefing she puts them under the supervision of Scribble the Kenku and Xot the blue goliath. They get packing duty until lunch. Meanwhile Gaisma is trading Drow lore with the Professor Insight for Cael Morrow and Netherdeep lore. She also gets a map of the airlocked sections of the site and some of the water sections. She misses the clue about Professor Insight missing friend. During lunch the evil Toz and con man Jundis con Xot out of a magic ring and potion. Being bored Sir Oliver tries to pull rank and leave the base camp getting the group badges pulled for the day. Poppy and Gaisma talk Sir Oliver from just bashing down part of the underwater hallway. Tomorrow or the next day they will return. Poppy leaves a note for Maggie on the base camps bulletin board as the rivals are deeper into the complex. Meet up at Taco Bell at eight PM. They meet up but Ayo and Maggie are keeping some their mission hidden. But they confirm a ruidium weapon is need to enter the rift. The rivals will look for the rift tomorrow as they didn’t finish their mission. And they bring a map of what they discover. On the morning of the twenty fourth the group looks for a blacksmith to make one dart out of the ruidium ore of Jundis. On the morning of the twenty fifth, a fellow Soul newbie delivers their dart. Jasper, “Here is your dart. Beware the Hands of Ord are at the buffet waiting to question you.” SUSPENSFUL MUSIC. Pause. During the twenty fourth the rivals who have joined the Allegiance of Allsight. They discover the high elf Galeokaerda is double agent and bring her in alive. In the villa they fight a death embrace and a few swarms of sorrowfish. They loot a +1 greataxe of ruidium and a ring of shooting stars. During the night, they create a map for Poppy and her gang. On the morning of the twenty fifth they see the Hands of Ord enter in mass the Lap of the Gods. They withdraw a block. Unpause. Jasper, “Shall I tell the cops you will be right down. End. Note. Map of the city will be posted soon. So will some monster stats. End of Session 354. [/QUOTE]
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