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Jasper DMs Call of the Netherdeep
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<blockquote data-quote="jasper" data-source="post: 8695229" data-attributes="member: 277"><p>Call of Netherdeep Session 13</p><p></p><p>Memories</p><p></p><p>Cuersaar 7 1000 to Cuersaar 8 0800</p><p></p><p>PC Killed 0 Monsters Killed 89 Villains Captured 1 Villains Escaped 11</p><p></p><p>Start 6:00 PM End 10:00 PM</p><p></p><p>I had an average group of four Jundis Jonstar Cleric 1 Sorcerer 7 warlock 2. Gaisma Live Cleric 1 Dreams Druid 9. Poppy Echo Knight 10. Toz Twilight Cleric 1 Shadow Monk 9.</p><p></p><p>Long rest at N8. It is important to take notes. Things you do in the waters will affect you and the adventure. I am not tracking the stuff.</p><p></p><p>Oops. Forgot the Lore dumps for the short rest and I give you bonus lore for Long Rest.</p><p></p><p>Short Rest Lore scene A child is born, eerily silent, and the midwife refuses to hold him. “Look. Even he knows.” She rasps to his mother as she clutches the baby, trembling. “His little soul prepares for the dread omens that will haunt him the rest of his life.’</p><p></p><p>Long Rest Lore Scene. Two parents place a baby in front of a priest of Pelor and beg a blessing. The priest makes a gesture over the infant’s head, then recoils. “There will be no help for him here. Don’t be foolish. There is no cure for the mark of the red moon.</p><p></p><p>Lore dumps will occur every rest.</p><p></p><p>Alyxian, “Welcome to my head. Sorry I peed in the bed. Think you can do right?”</p><p></p><p>The group swims forward into the second chamber. Suddenly they are kid sized and their armour has the form of pajamas. They are in Alysian’s childhood bedroom. A teddy bear and rocking horse are at the foot of their bed. They peep out the window at the fight in the front yard. Seeing Alysian’s parents being mobbed by torch bearing townsfolk they attack. Beating off the town’s folk, they are return to the watery chamber. The bear and rocking horse came with them.</p><p></p><p>Entering another chamber red halos appear above their heads. They are outside a village. About two hundred yards they see a band of shadow warriors attacking the remaining villagers. Curiously they can hear the conversation of the warriors, and the warriors can hear them.</p><p></p><p>Jundis, “You is ugly and you got your Captain bars at West Point” The Captain orders a villager killed. The group charges and is able to save seven people. They return to the watery chamber and a secret door opens. In the secret chamber is a pound puppy in shape of a moorbounder and floating fig which shines red and white. Alyxian remembers the dog and it briefly morphs into a real moorbounder. Poppy takes the puppy and Gaisma grabs the fig which is absorbed into her soul. A secret door opens.</p><p></p><p>In the next chamber a red curtain blocks the next door. An altar of Gruumsh and Torog is in center chamber. A saying appears above the altar. Poppy solves the riddle.</p><p></p><p>Entering the next chamber, they are thrown back into the pass during the Calamity. It is one battle for Betrayers’ Rise. They are now fighting off waves of enemies. Good use of a polymorph spell takes out the living huge tank. But Toz is not happy with having to clean up his bag of holding after words. All his stuff is now waterlogged. (This was fun battle. And the tank redecorated the bag of holding.) They are returned to the present after the battle is over and two exits open.</p><p></p><p>Taking the center exit Gruumsh pins them to floor with his spear. They (spoilers not telling) defeat Gruumsh and take a long rest. You can go forward or back track to places you skipped.</p><p></p><p>End of Session 358.</p></blockquote><p></p>
[QUOTE="jasper, post: 8695229, member: 277"] Call of Netherdeep Session 13 Memories Cuersaar 7 1000 to Cuersaar 8 0800 PC Killed 0 Monsters Killed 89 Villains Captured 1 Villains Escaped 11 Start 6:00 PM End 10:00 PM I had an average group of four Jundis Jonstar Cleric 1 Sorcerer 7 warlock 2. Gaisma Live Cleric 1 Dreams Druid 9. Poppy Echo Knight 10. Toz Twilight Cleric 1 Shadow Monk 9. Long rest at N8. It is important to take notes. Things you do in the waters will affect you and the adventure. I am not tracking the stuff. Oops. Forgot the Lore dumps for the short rest and I give you bonus lore for Long Rest. Short Rest Lore scene A child is born, eerily silent, and the midwife refuses to hold him. “Look. Even he knows.” She rasps to his mother as she clutches the baby, trembling. “His little soul prepares for the dread omens that will haunt him the rest of his life.’ Long Rest Lore Scene. Two parents place a baby in front of a priest of Pelor and beg a blessing. The priest makes a gesture over the infant’s head, then recoils. “There will be no help for him here. Don’t be foolish. There is no cure for the mark of the red moon. Lore dumps will occur every rest. Alyxian, “Welcome to my head. Sorry I peed in the bed. Think you can do right?” The group swims forward into the second chamber. Suddenly they are kid sized and their armour has the form of pajamas. They are in Alysian’s childhood bedroom. A teddy bear and rocking horse are at the foot of their bed. They peep out the window at the fight in the front yard. Seeing Alysian’s parents being mobbed by torch bearing townsfolk they attack. Beating off the town’s folk, they are return to the watery chamber. The bear and rocking horse came with them. Entering another chamber red halos appear above their heads. They are outside a village. About two hundred yards they see a band of shadow warriors attacking the remaining villagers. Curiously they can hear the conversation of the warriors, and the warriors can hear them. Jundis, “You is ugly and you got your Captain bars at West Point” The Captain orders a villager killed. The group charges and is able to save seven people. They return to the watery chamber and a secret door opens. In the secret chamber is a pound puppy in shape of a moorbounder and floating fig which shines red and white. Alyxian remembers the dog and it briefly morphs into a real moorbounder. Poppy takes the puppy and Gaisma grabs the fig which is absorbed into her soul. A secret door opens. In the next chamber a red curtain blocks the next door. An altar of Gruumsh and Torog is in center chamber. A saying appears above the altar. Poppy solves the riddle. Entering the next chamber, they are thrown back into the pass during the Calamity. It is one battle for Betrayers’ Rise. They are now fighting off waves of enemies. Good use of a polymorph spell takes out the living huge tank. But Toz is not happy with having to clean up his bag of holding after words. All his stuff is now waterlogged. (This was fun battle. And the tank redecorated the bag of holding.) They are returned to the present after the battle is over and two exits open. Taking the center exit Gruumsh pins them to floor with his spear. They (spoilers not telling) defeat Gruumsh and take a long rest. You can go forward or back track to places you skipped. End of Session 358. [/QUOTE]
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