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Jasper DMS Dragonlance
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<blockquote data-quote="jasper" data-source="post: 8956018" data-attributes="member: 277"><p>Dragonlance Session 10</p><p></p><p>Chapter 5 Egging on Trouble</p><p></p><p>Day 71 Morning to Day 72 Morning</p><p></p><p>Yurthgreen 15 to Yurthgreen 16</p><p></p><p>PC Killed 1 Monsters Killed 138 Villains Captured 2 Villains Escaped 3</p><p></p><p>Start Time 6:30 End Time 10:11</p><p></p><p>GP 150 each</p><p></p><p>Magic Item +1 wand of the war mage</p><p></p><p>I had a strong group of six. Ililar Shivalik Order Cleric 6 Half dwarf half cleric. Cross Celestial Warlock 3 Divine Sorcerer 3 with imp Scarlette Human. Huck L. Honeyberry Hexblade Warlock 4 Rogue 2 kender. Arthena Oath Vengeance Paladin Knight Solamnia high elf Yrrin Lion Mount. Professor Orc Scribe Wizard 6. Juniper Honeyberry Drunken Monk Kender 6.</p><p></p><p>Juniper used Habbakuk’s Blessing to help the adventurers get to the Spires of Dawn and the Sunward Fortress. Except for the merrows which wanted to use the little girl kender as minnow bait the walk to the site was uneventful. The site appeared to be an empty archelogy dig.</p><p></p><p>Sending the hawk and imp familiar they discover it was a Red Dragon army site and that the DM can’t decide if familiars can read or not. Arriving at camp it confirmed the Red Army pack out quickly two days ago. Juniper getting bored hops through the hole to the crypt entrance. But it is not a crypt but a shire to Sirrion.</p><p></p><p>Sirrion Passionate and impulsive, Sirrion is the god of alchemy, transformation, serendipitous creation, and flames. He embodies momentary excitement, flaring quickly into fiery passion and smoldering long afterward. Sirrion’s followers embrace extremes of emotion as forms of divine expression. Professor activates the shire by lighting the candles. And no one really cares about the red fluid dripping from the altar until the imp Scarlette starts lapping it up like a cat.</p><p></p><p>Scarlette, “Hey boss. I can breathe FIRE! Burp. Rats. It turned off. These shire shrine moon shine things don’t generally reactive right away. “</p><p></p><p>Being bored again Juniper finds the old dorm which has not been used in 300 years. But while most of the dirt and dust has been removed. This placed was not searched by the other temple looters. She does find a sparkly, a 150-gp pearl. ( Note I will place Loot at the bottom. It does not duplicate. Feel free to take what you want.)</p><p></p><p>The second level is only lighted by the party’s drift globes and dark vision. Lots and lots of boxes are present in the center chamber. Some prisoners in a room to the right. And only four frog light kapak draconian. Which strangely hop over parts of the party to get to others. All but Ililar are tagged during combat. After combat is over Huck talks with prisoners.</p><p></p><p>Yearkal, “Oh my gawd. We are saved. By a freaking Kender?” The acolyte reports she was taken captive a month ago with the human scout Rone who is sick now. She, Rona, and Kapak were diggers at the site and uncovered a 7 cm by 6 cm by 5 cm by 4 cm by 2 cm by 1 cm. (By let see if the dm can find the real size) red stone. Virruza a magic using draconian learn the stone could transform people into draconians. Arthena uses locate object to find out the stone is below them.</p><p></p><p>Cross discovers Rone has a parasite growing in his chest but a lesser restoration gets rid of it. The group with the two NPCs following up in the rear decide to explore deeper. Entering the final level, the npcs are killed by a fireball. But the dm finds out his mistake before the end of the round and reverses himself.</p><p></p><p>Virruza has morphed into a Green Slaad, and others of his remaining crew are Red Slaad, and tadpoles. Virruza sets the two bridges on fire to protect his 9 foot long orange gem. Arthena summons her lion and leaps the chasm. The rest of group fight on the top side of the map while Arthena takes care of Virruza. She leaps back after taking some damage and the group does suck a fireball. The bridges fall so the pop shots and cantrips got back and forth until Virruza dies.</p><p></p><p>Arthena and Juniper mount up again on the lion and leap across the chasm again. Arthena decides to dismount and has her lion charge the gem.</p><p></p><p>“Weee,” Juniper, “FASTER KITTY.” A thud is heard as kender forgets to hold on and smacks face first into the gem. The gem weights a ton has AC 12 HP 100 with a threshold of 15. (Quick DM conference). Since they can’t destroy the gem, they loot the chamber. Reports from Virruza to Belephaion mention the spawning stone. And the fact it gives anyone who touches it the CHAOS PLAGUE.</p><p></p><p>As the group exits the shire, they decide to bury the entrance and contact Darrett. During this time Cross casts 4 lesser restorations curing everyone but himself. He will take care of that in the morning. Using the Far speaker, Darrett agrees to move the army to the fortress and destroy the stone.</p><p></p><p>DM NOTE. Juniper is still affected by the Chaos Plague. This will trigger at noon the next day. Everyone who was tagged by melee by a Slaad may have a parasite but Cross has this covered.</p><p></p><p>I do need to know which direction you are going to go. Take the sea elf back to the shine. Take the scout to the army. Or elsewhere. Other questions put them into the chat as it was after 10 and we had no more brain cells. You move 4 or 5 hexes per day with the blessing.</p><p></p><p>Loot 3 bullseyes lanterns. 6 flasks oil. 100 feet hempen rope. 4 vials of Acid. 3 mason tools sets. 2 sets of manacles.</p><p></p><p>End of session 403</p></blockquote><p></p>
[QUOTE="jasper, post: 8956018, member: 277"] Dragonlance Session 10 Chapter 5 Egging on Trouble Day 71 Morning to Day 72 Morning Yurthgreen 15 to Yurthgreen 16 PC Killed 1 Monsters Killed 138 Villains Captured 2 Villains Escaped 3 Start Time 6:30 End Time 10:11 GP 150 each Magic Item +1 wand of the war mage I had a strong group of six. Ililar Shivalik Order Cleric 6 Half dwarf half cleric. Cross Celestial Warlock 3 Divine Sorcerer 3 with imp Scarlette Human. Huck L. Honeyberry Hexblade Warlock 4 Rogue 2 kender. Arthena Oath Vengeance Paladin Knight Solamnia high elf Yrrin Lion Mount. Professor Orc Scribe Wizard 6. Juniper Honeyberry Drunken Monk Kender 6. Juniper used Habbakuk’s Blessing to help the adventurers get to the Spires of Dawn and the Sunward Fortress. Except for the merrows which wanted to use the little girl kender as minnow bait the walk to the site was uneventful. The site appeared to be an empty archelogy dig. Sending the hawk and imp familiar they discover it was a Red Dragon army site and that the DM can’t decide if familiars can read or not. Arriving at camp it confirmed the Red Army pack out quickly two days ago. Juniper getting bored hops through the hole to the crypt entrance. But it is not a crypt but a shire to Sirrion. Sirrion Passionate and impulsive, Sirrion is the god of alchemy, transformation, serendipitous creation, and flames. He embodies momentary excitement, flaring quickly into fiery passion and smoldering long afterward. Sirrion’s followers embrace extremes of emotion as forms of divine expression. Professor activates the shire by lighting the candles. And no one really cares about the red fluid dripping from the altar until the imp Scarlette starts lapping it up like a cat. Scarlette, “Hey boss. I can breathe FIRE! Burp. Rats. It turned off. These shire shrine moon shine things don’t generally reactive right away. “ Being bored again Juniper finds the old dorm which has not been used in 300 years. But while most of the dirt and dust has been removed. This placed was not searched by the other temple looters. She does find a sparkly, a 150-gp pearl. ( Note I will place Loot at the bottom. It does not duplicate. Feel free to take what you want.) The second level is only lighted by the party’s drift globes and dark vision. Lots and lots of boxes are present in the center chamber. Some prisoners in a room to the right. And only four frog light kapak draconian. Which strangely hop over parts of the party to get to others. All but Ililar are tagged during combat. After combat is over Huck talks with prisoners. Yearkal, “Oh my gawd. We are saved. By a freaking Kender?” The acolyte reports she was taken captive a month ago with the human scout Rone who is sick now. She, Rona, and Kapak were diggers at the site and uncovered a 7 cm by 6 cm by 5 cm by 4 cm by 2 cm by 1 cm. (By let see if the dm can find the real size) red stone. Virruza a magic using draconian learn the stone could transform people into draconians. Arthena uses locate object to find out the stone is below them. Cross discovers Rone has a parasite growing in his chest but a lesser restoration gets rid of it. The group with the two NPCs following up in the rear decide to explore deeper. Entering the final level, the npcs are killed by a fireball. But the dm finds out his mistake before the end of the round and reverses himself. Virruza has morphed into a Green Slaad, and others of his remaining crew are Red Slaad, and tadpoles. Virruza sets the two bridges on fire to protect his 9 foot long orange gem. Arthena summons her lion and leaps the chasm. The rest of group fight on the top side of the map while Arthena takes care of Virruza. She leaps back after taking some damage and the group does suck a fireball. The bridges fall so the pop shots and cantrips got back and forth until Virruza dies. Arthena and Juniper mount up again on the lion and leap across the chasm again. Arthena decides to dismount and has her lion charge the gem. “Weee,” Juniper, “FASTER KITTY.” A thud is heard as kender forgets to hold on and smacks face first into the gem. The gem weights a ton has AC 12 HP 100 with a threshold of 15. (Quick DM conference). Since they can’t destroy the gem, they loot the chamber. Reports from Virruza to Belephaion mention the spawning stone. And the fact it gives anyone who touches it the CHAOS PLAGUE. As the group exits the shire, they decide to bury the entrance and contact Darrett. During this time Cross casts 4 lesser restorations curing everyone but himself. He will take care of that in the morning. Using the Far speaker, Darrett agrees to move the army to the fortress and destroy the stone. DM NOTE. Juniper is still affected by the Chaos Plague. This will trigger at noon the next day. Everyone who was tagged by melee by a Slaad may have a parasite but Cross has this covered. I do need to know which direction you are going to go. Take the sea elf back to the shine. Take the scout to the army. Or elsewhere. Other questions put them into the chat as it was after 10 and we had no more brain cells. You move 4 or 5 hexes per day with the blessing. Loot 3 bullseyes lanterns. 6 flasks oil. 100 feet hempen rope. 4 vials of Acid. 3 mason tools sets. 2 sets of manacles. End of session 403 [/QUOTE]
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