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Jasper DMS Dragonlance
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<blockquote data-quote="jasper" data-source="post: 8962525" data-attributes="member: 277"><p>Dragonlance Session 11</p><p></p><p>Chapter 5 A Horse with No Name</p><p></p><p>But a City with a Name</p><p></p><p>Day 72 Morning to Day 79 Noon</p><p></p><p>Yurthgreen 16 to Yurthgreen 24</p><p></p><p>PC Killed 1 Monsters Killed 158 Villains Captured 2 Villains Escaped 3</p><p></p><p>Start Time 6:40 End Time 10:50</p><p></p><p>Advance to level 7, 10 downtime days, 3,400 GP</p><p></p><p>Magic Item +1 Cloak of Protection, +1 Dancing sword.</p><p></p><p>Story Award. City Folk. You met the Silvanesti Elf Jentida. She and her sister (Tendaria) were part of a delegation to the Istarian city Onyari. The City of Lost Names is Onyari. If you mention Onyari to old farts it may help.</p><p></p><p>Story Award. Tale of Two Cities. Dalamar using the ley lines has discovered two possible locations of Onyari. It could be near the Cliffs That Drink, or Giant’s Spine. (Note reworking some stuff to make story sense.) Dalmar will accompany you.</p><p></p><p>Story Award Dead Folk Tale Tales. Huck L. Honeyberry. You borrowed the wrong silver pieces. Any elf undead you come across has a 1 on a d6 to know you were naughty.</p><p></p><p>I had an average group of five. Huck L Honeyberry Hexblade Warlock 4 Rogue 2 kender. Professor Scribes Wizard 6 Orc. Cross Celestial warlock 3 Divine Sorcerer 3 Human Scarlette imp. Juniper Huckleberry Drunken Master 6 Kender. Arthena Oath of Vengeance Knight of Solamnia Order of Protection 6 High elf with Lion mount. (Note even with only five pcs, the group appear strong. I may start treating you as such.)</p><p></p><p>The group contacts Darrett about the gem and ask the army to swing toward the Blue Shrine to pick up Rona. On the way back to the shine Juniper falls into a coma due to the Chaos Plague. But with help from the shrine’s priest Ishvern Stargazer, Cross decides to cast Lesser Restoration to cure the plague. Yearkal is happy to be among her fellow Sea Elf clan. A quick march the next day gets Rona dropped off with army. The group travels north to Stormstep and the Wakenreth tower.</p><p></p><p>However, the wild life and Red Dragon Army are tracking them. They were able to ambush a foot patrol but the next day Juniper nearly dies from an air patrol using the fly by attack. (Note I am going to start using mounted combat tactics for air patrol. Aka I am stealing Arthena’s tactics.)</p><p></p><p>Arriving a Wakenreth, Huck exclaims, “Why is the tower mostly floating? How com I see into the tower? Why is the door spinning? Oh, I am spinning. Doors normally don’t spin. Why is that statue look angry at me. I didn’t do nothing yet.”</p><p></p><p>Elf Mojo has kept the tower together somehow. The tower looks like it has been stopped in time as it disintegrated. The first floor is light by continual light (Flames. It is now continual flames spell DM.) Arthena notices the tower guardian. It is a death guardian which protects the crypts of Silvanesti burial sites. The custom is to leave a silver piece when you visit your beloved dead. All but Huck leave a silver piece. He drops a gold piece.</p><p></p><p>Arthena, “Drop them!” as she sees Huck picking up nine silver pieces.</p><p></p><p>Huck, “I just making change. Really it not like the dead need the money for ice cream. I would really like it if we had ice cream. Chocolate ice cream. Watermelon Ice Cream. Vanilla Ice Cream. I scream you scream we all scream for ice cream.” He drops the silver from his right hand but continues to make change with his left. “Who going to go up the stair first?”</p><p></p><p>Professor flexes, “I will go first because I the biggest.”</p><p></p><p>Arthena, “No this tower if my people I will go first.”</p><p></p><p>Huck, “Mom and Dad are fighting again!”</p><p></p><p>Juniper, “Good. EXPLORING INTO THE GREAT UNKNOWN. Hey get you mutts off me. Did you have a mutt when you were a child Professor?” While the Professor is tucking Huck under one arm, Arthena takes the lead. Arriving on the second story, three crypts await them. One in the center is broke open the body of a White Mage of High Sorcery is exposed. Strangely the cloak is clean. Professor starts to drool. Juniper tickles him to get him to drop him. As Huck starts toward the open crypt three wraiths arise from their rest.</p><p></p><p>Wraiths, “THEIF. THEIF. THIEF. STEALING FROM THE DEAD. DIDN’T YOUR MOMMA TEACH YOU BETTER.” Huck gets his face slapped but duck the two other blows. (RATS no instant specter.) Cross leaps in front of the kender, “Ladies gentleman, the kender is just stupid. He will NOW GO BACK DOWNSTAIRS and return the change?”</p><p></p><p>One wraith starts back toward Huck, “Jentida. Wait. Go upstairs and calm down.” Orders the older wraith. The two wraiths confer.</p><p></p><p>Wraith 1, “We should kill him he stole from our sacred dead? We can then flee from the living wrath.”</p><p></p><p>Wraith 2, “ Do you want to be living your undead after life for eternity with an undead Kender Specter. We could never get rid of him. We could throw him from the tower and he would still return. Can you see us is five years. A Disney Haunted Tower attraction? Come see the falling Kender Ghost. Shows at 10 AM 12 Noon 2 PM 4 PM. With midnight shows on the fourth of July and Christmas?”</p><p></p><p>Wraith 1, “I don’t know which is more horrifying. A Kender Specter or being a Disney Attraction!”</p><p></p><p>Wraith 2, “We give the stupid kender leave to go back down the stairs and return the silver pieces he stole. And not touch anything else downstairs.” Huck is about to make a smart aleck comment but common sense kicks in as most of the party would help him become dead if he didn’t behave.</p><p></p><p>The Professor tries to talk the wraiths out of the cloak but is told it belongs to Jentida who just went upstairs. The group scrambles over the destroyed pulling Juniper back in as she starts using a part of the floating wall as a merry go round. Arriving on the third floor, Jentida the wraith is trying to pick up sword. But she keeps failing.</p><p></p><p>Huck, “Let me help you.” He sets himself just right so it looks like the sword is being picked up by the wraith. Jentida is confused. Arthena talks with Jentida while being interrupted by the whole group. Jentida has to be convinced that she is dead. Jentida was part of the honor guard to a delegation to Onyari. She thinks Arthena is a kid who was suppose to be part of the supply train. Tendaria a diplomat is not in the tower and when missing from the delegation. The tower had a portal on the floor above which could port to Onyari. She tasks Arthena to find her sister in Onyari and gives her blessing for Arthena to take the sword and cloak. Before she fades away, she said, “Give the kender a good smack on the bottom as necessary.”</p><p></p><p>Arriving on the final floor the portal is mostly active. Five dragon carving can be shifted to a dial in a location. Juniper dials in a location.</p><p></p><p>Juniper, “I did not order the ghost of Christmas Past. I want the city. Or Candy land. I like candy. Especially the black licorice daddy Professor gives me. It makes my heart race. I think the ghost wants to talk to mom and dad. He is look cross at me. Not cross that Cross but cross like angry.”</p><p></p><p>The Ghost Veriel, “Speaking of cross. Time for you to cross over. Welcome to the other side. Welcome to the other side. Welcome to the Shadowfell. Now. Why are you trying to dial the blue box number. That number been disconnected since the sixth doctor. If you are trying to dial for Onyari. Just.”</p><p></p><p>Interrupting the Professor, “Parent meeting Arthena we have to talk about the kids.” He moves away, the kender follow. “Alright Time out. Time out. Get behind.” He raises is left arm to point.</p><p></p><p>Juniper, “You mean time out behind the ghost Veriel who brought us here?”</p><p></p><p>Huck, “Or time out behind the undead werewolf who just bit your arm off?” A few rounds of combat with lots of smites later the wolf is dead and Veriel gives the code to the city. However, the code does not work, but does closes the portal to the Shadowfell. As they are leaving the tower Dalamar just happens to show up. He asks for two days of study to study the ley lines. After two days he comes up with two possible locations of the City of Lost Names. Cliffs That Drink. Giant’s Spine. The group chooses the Cliffs That Drink. Around noon of Day 79 they spy the cliffs.</p><p></p><p></p><p></p><p>Darrett Army is two hexes west of the Spires of Dawn and has destroyed the gem.</p><p></p><p>I need to know where you going after the Cliffs that Drink. Camp Carrionclay to rescue the other elves which is north of Sky’s Tears. Giant’s Spine. Or any other location on the map.</p><p></p><p>End of Session 405</p></blockquote><p></p>
[QUOTE="jasper, post: 8962525, member: 277"] Dragonlance Session 11 Chapter 5 A Horse with No Name But a City with a Name Day 72 Morning to Day 79 Noon Yurthgreen 16 to Yurthgreen 24 PC Killed 1 Monsters Killed 158 Villains Captured 2 Villains Escaped 3 Start Time 6:40 End Time 10:50 Advance to level 7, 10 downtime days, 3,400 GP Magic Item +1 Cloak of Protection, +1 Dancing sword. Story Award. City Folk. You met the Silvanesti Elf Jentida. She and her sister (Tendaria) were part of a delegation to the Istarian city Onyari. The City of Lost Names is Onyari. If you mention Onyari to old farts it may help. Story Award. Tale of Two Cities. Dalamar using the ley lines has discovered two possible locations of Onyari. It could be near the Cliffs That Drink, or Giant’s Spine. (Note reworking some stuff to make story sense.) Dalmar will accompany you. Story Award Dead Folk Tale Tales. Huck L. Honeyberry. You borrowed the wrong silver pieces. Any elf undead you come across has a 1 on a d6 to know you were naughty. I had an average group of five. Huck L Honeyberry Hexblade Warlock 4 Rogue 2 kender. Professor Scribes Wizard 6 Orc. Cross Celestial warlock 3 Divine Sorcerer 3 Human Scarlette imp. Juniper Huckleberry Drunken Master 6 Kender. Arthena Oath of Vengeance Knight of Solamnia Order of Protection 6 High elf with Lion mount. (Note even with only five pcs, the group appear strong. I may start treating you as such.) The group contacts Darrett about the gem and ask the army to swing toward the Blue Shrine to pick up Rona. On the way back to the shine Juniper falls into a coma due to the Chaos Plague. But with help from the shrine’s priest Ishvern Stargazer, Cross decides to cast Lesser Restoration to cure the plague. Yearkal is happy to be among her fellow Sea Elf clan. A quick march the next day gets Rona dropped off with army. The group travels north to Stormstep and the Wakenreth tower. However, the wild life and Red Dragon Army are tracking them. They were able to ambush a foot patrol but the next day Juniper nearly dies from an air patrol using the fly by attack. (Note I am going to start using mounted combat tactics for air patrol. Aka I am stealing Arthena’s tactics.) Arriving a Wakenreth, Huck exclaims, “Why is the tower mostly floating? How com I see into the tower? Why is the door spinning? Oh, I am spinning. Doors normally don’t spin. Why is that statue look angry at me. I didn’t do nothing yet.” Elf Mojo has kept the tower together somehow. The tower looks like it has been stopped in time as it disintegrated. The first floor is light by continual light (Flames. It is now continual flames spell DM.) Arthena notices the tower guardian. It is a death guardian which protects the crypts of Silvanesti burial sites. The custom is to leave a silver piece when you visit your beloved dead. All but Huck leave a silver piece. He drops a gold piece. Arthena, “Drop them!” as she sees Huck picking up nine silver pieces. Huck, “I just making change. Really it not like the dead need the money for ice cream. I would really like it if we had ice cream. Chocolate ice cream. Watermelon Ice Cream. Vanilla Ice Cream. I scream you scream we all scream for ice cream.” He drops the silver from his right hand but continues to make change with his left. “Who going to go up the stair first?” Professor flexes, “I will go first because I the biggest.” Arthena, “No this tower if my people I will go first.” Huck, “Mom and Dad are fighting again!” Juniper, “Good. EXPLORING INTO THE GREAT UNKNOWN. Hey get you mutts off me. Did you have a mutt when you were a child Professor?” While the Professor is tucking Huck under one arm, Arthena takes the lead. Arriving on the second story, three crypts await them. One in the center is broke open the body of a White Mage of High Sorcery is exposed. Strangely the cloak is clean. Professor starts to drool. Juniper tickles him to get him to drop him. As Huck starts toward the open crypt three wraiths arise from their rest. Wraiths, “THEIF. THEIF. THIEF. STEALING FROM THE DEAD. DIDN’T YOUR MOMMA TEACH YOU BETTER.” Huck gets his face slapped but duck the two other blows. (RATS no instant specter.) Cross leaps in front of the kender, “Ladies gentleman, the kender is just stupid. He will NOW GO BACK DOWNSTAIRS and return the change?” One wraith starts back toward Huck, “Jentida. Wait. Go upstairs and calm down.” Orders the older wraith. The two wraiths confer. Wraith 1, “We should kill him he stole from our sacred dead? We can then flee from the living wrath.” Wraith 2, “ Do you want to be living your undead after life for eternity with an undead Kender Specter. We could never get rid of him. We could throw him from the tower and he would still return. Can you see us is five years. A Disney Haunted Tower attraction? Come see the falling Kender Ghost. Shows at 10 AM 12 Noon 2 PM 4 PM. With midnight shows on the fourth of July and Christmas?” Wraith 1, “I don’t know which is more horrifying. A Kender Specter or being a Disney Attraction!” Wraith 2, “We give the stupid kender leave to go back down the stairs and return the silver pieces he stole. And not touch anything else downstairs.” Huck is about to make a smart aleck comment but common sense kicks in as most of the party would help him become dead if he didn’t behave. The Professor tries to talk the wraiths out of the cloak but is told it belongs to Jentida who just went upstairs. The group scrambles over the destroyed pulling Juniper back in as she starts using a part of the floating wall as a merry go round. Arriving on the third floor, Jentida the wraith is trying to pick up sword. But she keeps failing. Huck, “Let me help you.” He sets himself just right so it looks like the sword is being picked up by the wraith. Jentida is confused. Arthena talks with Jentida while being interrupted by the whole group. Jentida has to be convinced that she is dead. Jentida was part of the honor guard to a delegation to Onyari. She thinks Arthena is a kid who was suppose to be part of the supply train. Tendaria a diplomat is not in the tower and when missing from the delegation. The tower had a portal on the floor above which could port to Onyari. She tasks Arthena to find her sister in Onyari and gives her blessing for Arthena to take the sword and cloak. Before she fades away, she said, “Give the kender a good smack on the bottom as necessary.” Arriving on the final floor the portal is mostly active. Five dragon carving can be shifted to a dial in a location. Juniper dials in a location. Juniper, “I did not order the ghost of Christmas Past. I want the city. Or Candy land. I like candy. Especially the black licorice daddy Professor gives me. It makes my heart race. I think the ghost wants to talk to mom and dad. He is look cross at me. Not cross that Cross but cross like angry.” The Ghost Veriel, “Speaking of cross. Time for you to cross over. Welcome to the other side. Welcome to the other side. Welcome to the Shadowfell. Now. Why are you trying to dial the blue box number. That number been disconnected since the sixth doctor. If you are trying to dial for Onyari. Just.” Interrupting the Professor, “Parent meeting Arthena we have to talk about the kids.” He moves away, the kender follow. “Alright Time out. Time out. Get behind.” He raises is left arm to point. Juniper, “You mean time out behind the ghost Veriel who brought us here?” Huck, “Or time out behind the undead werewolf who just bit your arm off?” A few rounds of combat with lots of smites later the wolf is dead and Veriel gives the code to the city. However, the code does not work, but does closes the portal to the Shadowfell. As they are leaving the tower Dalamar just happens to show up. He asks for two days of study to study the ley lines. After two days he comes up with two possible locations of the City of Lost Names. Cliffs That Drink. Giant’s Spine. The group chooses the Cliffs That Drink. Around noon of Day 79 they spy the cliffs. Darrett Army is two hexes west of the Spires of Dawn and has destroyed the gem. I need to know where you going after the Cliffs that Drink. Camp Carrionclay to rescue the other elves which is north of Sky’s Tears. Giant’s Spine. Or any other location on the map. End of Session 405 [/QUOTE]
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