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Jasper DMs Hoard of the Dragon Queen
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<blockquote data-quote="jasper" data-source="post: 9645986" data-attributes="member: 277"><p>Hoard of Dragon Queen session 11</p><p></p><p>Chapter 6 Castle Naerytar</p><p></p><p>Blood on the Walls and in the Halls Part 2</p><p></p><p>Day 91 Dawn to Day 92</p><p></p><p>PC Killed 1 Monsters Killed 217 Villains Captured 52 Villains Escaped 101</p><p></p><p>Start Time 6:11 End Time 9:47</p><p></p><p>NEW START TIME 6 PM</p><p></p><p>Take a level. 10 Downtime days. 1,288 GP</p><p></p><p>Magic Items. Potions of Healing *2, Dagger of Venom, Oil of etherealness.</p><p></p><p>I had a strong group of SIX. Violet Life Cleric 5. Mugen Druid 5 Human. Nox Monk 5 Fairy. Nerezza Monk 5 fairy. Zhark College of Lore bard 5 bugbear. Zip Wild Magic Barbarian 5 gnome.</p><p></p><p>Bullywug, “Here adventurers. Come out. Come out wherever you are. I have cotton candy for you.”</p><p></p><p>Bullywug 2, “That is wrong. It is supposed to be. Here Adventurers. Come out. Come out wherever you are. We have a nice princess in need of rescue.” The bullywugs stand ten feet away from the group hiding hold while the group laughs at them. The search party moves off and the next hour is spent low crawling, high crawling, crawdad crawling to just before the castle shack and avoiding the look out.</p><p></p><p>Nox, “What is our plan?”</p><p></p><p>Mugan, “I still a panther, can I climb the walls?”</p><p></p><p>DM, “No, actually yes they are wood.”</p><p></p><p>Nox, “we will could do the barbarian bomb boom again. But what about the bard and cleric?”</p><p></p><p>DM, “Are you actually having this conversation when you are sixty feet from the monsters. Who are sixty feet above you. And have not spotted you yet.”</p><p></p><p>Nox, “It is sixty-five feet from the nearest monster. And yes.”</p><p></p><p>DM. “Initiative. Panther has advantage because he has a plan.” And the first battle begins. The bard and cleric go invisible and the barbarian boom bomb starts killing poor little monsters.</p><p></p><p>Zip, “Hey they can jump and knock me out the air now?”</p><p></p><p>DM, “Yes I running the 2024 bullywugs and they go before you.” 18 seconds later the invisible duo shows up to the upstairs tower and wade through blood. And loot the bodies. Moving into the castle only two guards briefly exist in the court before dying.</p><p></p><p>Violet opens the door to I no L. Whatever. The door flies open to reveal 20 lizardfolks and the druid tosses in Conjure Wild Honey badgers covering half the room. The barbarian begins breaking monsters. The monks shoot arrows at the door man and the puree continues.</p><p></p><p>Seeing the dying people, the people in the back of the room try to run away. But the barbarian follows up the stairs to be pin cushioned by their javelins and daggers. The bard lays down some heavy metal bag pipes as the Conjured wild honey badgers catch up with the rear guard. The monks and druid snipe up the stairway and are ignored as the barbarian is the only target.</p><p></p><p>With more of them dying, DM shenanigans! The second floor living occupants dog pile the barbarian and anyone on or near the stairs. The whole pile ends up on the first floor prone and away from the Spectral Puree Puppies spell. As the group comes to a stop. A door across the courtyard opens.</p><p></p><p>Group ????</p><p></p><p>DM, “Bard you see a door across the courtyard opens, which you see since you are standing in the open doorway.”</p><p></p><p>Bard, “Who is hurt I will upcast Aid.” A bunch on bullywugs start charging across the courtyard.</p><p></p><p>Violet, “I slam the door. YOU IDIOT Bard.”</p><p></p><p>Bard, “I am not an idiot I have a ten intelligence.” As Violet goes to latch to door the monsters shoot.</p><p></p><p>Monsters, “Only three misses. We doing great. This is first time of tonight we actually are doing good.”</p><p></p><p>DM, “IT WAS THE DOOR!” The door disappears leaving Violet holding the door knob and dusting the boards and saw dust off her armour. The couple disengages away from the door, and Conjure Celestial Canines nearly finish off the lizardfolk on the ground floor. The bullywugs charge into the room.</p><p></p><p>Bullywug 11, “Wait a minute DM. I may have a 7 in my dump stat of int. But I not going in there.”</p><p></p><p>Bullywug 12, “There is blood and vascular um gut since the dm can’t spell. Spilling out of the doorway.”</p><p></p><p>Bullywug 13, “I made my INT check and I not going in.”</p><p></p><p>Bullywug 14, “I think I hear my mommy calling.”</p><p></p><p>Barbarian, “47.”</p><p></p><p>Bullwug 15, “What does 47 mean? And why is Conjure Chaos Chunks moving out the door?”</p><p></p><p>DM, “You guys forgot two things. One the monks move very fast. Two so does Zip.”</p><p></p><p>Bullywugs, “naughty word! Help!” The stable door flies open and out dashes 4 lizardfolk on 4 riding lizards. They move thru Conjure Chaos Chunks!</p><p></p><p>Druid, “No!” Only one lizardfolk survives!</p><p></p><p>Lizardfolk 57, “Why is the male monk smiling? Why does he have a feather, rope, and a copy of Playboy? Help me.”</p><p></p><p>Nox, “this will only hurt you a little.”</p><p></p><p>With most of the fighting troops gone. Nerezza, “They not gone. They are over there. And over there. And over there. And.”</p><p></p><p>The castle surrenders. The group fills three bags of holding to brim, (DM see weight still matters. And no, I am not going on a diet) with treasure, and weapons. Pharblex Spattergoo is captured. The fairies stay up top to guard the prisoners. And the other four move into the basement for cleanup.</p><p></p><p>Most of the basement is empty but it is damp. A ground fog covers the feet and sometimes the gnome while they are exploring. Zip nearly trips into an active teleportation circle. As the group backtracks, they get lost and find the giant lily pond. There are a dozen frog legs in the pond.</p><p></p><p>Zhark, “They taste like chicken.”</p><p></p><p>DM, “with a dozen eyes watching the party as they scoot on the ledge.”</p><p></p><p>Mugan, “Plant growth.” The PHB book is open. And.</p><p></p><p>The frogs slowly swim moving one or two squares toward the party. Zip gets greedy and dashes along the edge to a giant frog about to leave the water. She is swallowed. Leaving her glaive behind but her magical pixie farts come with her. The frogs slowly swim toward lunch. (This was a fun combat to watch.) The last frog dies from pixie farts and the group clears out the basement.</p><p></p><p>Deciding to chase the villains which escape they group leave the prisoners tied up.</p><p></p><p>We will pick this up in Chapter 7 just as you step out the teleportation. Take a long rest.</p><p></p><p>DM Note. No to the lizardfolk slave mount. Conjure Animals is AOE attack which is 30-foot square of you stinking animals.</p><p></p><p>You conjure nature spirits that appear as a large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits’ animal form, such as wolves, serpents, or birds.</p><p></p><p>You have Advantage on Strength saving throws while you’re within 5 feet of the pack, and when you move on your turn, you can also move the pack up to 30 feet to an unoccupied space you can see.</p><p></p><p>Whenever the pack moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the pack or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. <strong><em><u>A creature makes this save only once per turn. </u></em></strong> WE did an oops.</p><p></p><p>New record 76 kills in one session.</p><p></p><p>End of session 586</p></blockquote><p></p>
[QUOTE="jasper, post: 9645986, member: 277"] Hoard of Dragon Queen session 11 Chapter 6 Castle Naerytar Blood on the Walls and in the Halls Part 2 Day 91 Dawn to Day 92 PC Killed 1 Monsters Killed 217 Villains Captured 52 Villains Escaped 101 Start Time 6:11 End Time 9:47 NEW START TIME 6 PM Take a level. 10 Downtime days. 1,288 GP Magic Items. Potions of Healing *2, Dagger of Venom, Oil of etherealness. I had a strong group of SIX. Violet Life Cleric 5. Mugen Druid 5 Human. Nox Monk 5 Fairy. Nerezza Monk 5 fairy. Zhark College of Lore bard 5 bugbear. Zip Wild Magic Barbarian 5 gnome. Bullywug, “Here adventurers. Come out. Come out wherever you are. I have cotton candy for you.” Bullywug 2, “That is wrong. It is supposed to be. Here Adventurers. Come out. Come out wherever you are. We have a nice princess in need of rescue.” The bullywugs stand ten feet away from the group hiding hold while the group laughs at them. The search party moves off and the next hour is spent low crawling, high crawling, crawdad crawling to just before the castle shack and avoiding the look out. Nox, “What is our plan?” Mugan, “I still a panther, can I climb the walls?” DM, “No, actually yes they are wood.” Nox, “we will could do the barbarian bomb boom again. But what about the bard and cleric?” DM, “Are you actually having this conversation when you are sixty feet from the monsters. Who are sixty feet above you. And have not spotted you yet.” Nox, “It is sixty-five feet from the nearest monster. And yes.” DM. “Initiative. Panther has advantage because he has a plan.” And the first battle begins. The bard and cleric go invisible and the barbarian boom bomb starts killing poor little monsters. Zip, “Hey they can jump and knock me out the air now?” DM, “Yes I running the 2024 bullywugs and they go before you.” 18 seconds later the invisible duo shows up to the upstairs tower and wade through blood. And loot the bodies. Moving into the castle only two guards briefly exist in the court before dying. Violet opens the door to I no L. Whatever. The door flies open to reveal 20 lizardfolks and the druid tosses in Conjure Wild Honey badgers covering half the room. The barbarian begins breaking monsters. The monks shoot arrows at the door man and the puree continues. Seeing the dying people, the people in the back of the room try to run away. But the barbarian follows up the stairs to be pin cushioned by their javelins and daggers. The bard lays down some heavy metal bag pipes as the Conjured wild honey badgers catch up with the rear guard. The monks and druid snipe up the stairway and are ignored as the barbarian is the only target. With more of them dying, DM shenanigans! The second floor living occupants dog pile the barbarian and anyone on or near the stairs. The whole pile ends up on the first floor prone and away from the Spectral Puree Puppies spell. As the group comes to a stop. A door across the courtyard opens. Group ???? DM, “Bard you see a door across the courtyard opens, which you see since you are standing in the open doorway.” Bard, “Who is hurt I will upcast Aid.” A bunch on bullywugs start charging across the courtyard. Violet, “I slam the door. YOU IDIOT Bard.” Bard, “I am not an idiot I have a ten intelligence.” As Violet goes to latch to door the monsters shoot. Monsters, “Only three misses. We doing great. This is first time of tonight we actually are doing good.” DM, “IT WAS THE DOOR!” The door disappears leaving Violet holding the door knob and dusting the boards and saw dust off her armour. The couple disengages away from the door, and Conjure Celestial Canines nearly finish off the lizardfolk on the ground floor. The bullywugs charge into the room. Bullywug 11, “Wait a minute DM. I may have a 7 in my dump stat of int. But I not going in there.” Bullywug 12, “There is blood and vascular um gut since the dm can’t spell. Spilling out of the doorway.” Bullywug 13, “I made my INT check and I not going in.” Bullywug 14, “I think I hear my mommy calling.” Barbarian, “47.” Bullwug 15, “What does 47 mean? And why is Conjure Chaos Chunks moving out the door?” DM, “You guys forgot two things. One the monks move very fast. Two so does Zip.” Bullywugs, “naughty word! Help!” The stable door flies open and out dashes 4 lizardfolk on 4 riding lizards. They move thru Conjure Chaos Chunks! Druid, “No!” Only one lizardfolk survives! Lizardfolk 57, “Why is the male monk smiling? Why does he have a feather, rope, and a copy of Playboy? Help me.” Nox, “this will only hurt you a little.” With most of the fighting troops gone. Nerezza, “They not gone. They are over there. And over there. And over there. And.” The castle surrenders. The group fills three bags of holding to brim, (DM see weight still matters. And no, I am not going on a diet) with treasure, and weapons. Pharblex Spattergoo is captured. The fairies stay up top to guard the prisoners. And the other four move into the basement for cleanup. Most of the basement is empty but it is damp. A ground fog covers the feet and sometimes the gnome while they are exploring. Zip nearly trips into an active teleportation circle. As the group backtracks, they get lost and find the giant lily pond. There are a dozen frog legs in the pond. Zhark, “They taste like chicken.” DM, “with a dozen eyes watching the party as they scoot on the ledge.” Mugan, “Plant growth.” The PHB book is open. And. The frogs slowly swim moving one or two squares toward the party. Zip gets greedy and dashes along the edge to a giant frog about to leave the water. She is swallowed. Leaving her glaive behind but her magical pixie farts come with her. The frogs slowly swim toward lunch. (This was a fun combat to watch.) The last frog dies from pixie farts and the group clears out the basement. Deciding to chase the villains which escape they group leave the prisoners tied up. We will pick this up in Chapter 7 just as you step out the teleportation. Take a long rest. DM Note. No to the lizardfolk slave mount. Conjure Animals is AOE attack which is 30-foot square of you stinking animals. You conjure nature spirits that appear as a large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits’ animal form, such as wolves, serpents, or birds. You have Advantage on Strength saving throws while you’re within 5 feet of the pack, and when you move on your turn, you can also move the pack up to 30 feet to an unoccupied space you can see. Whenever the pack moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the pack or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. [B][I][U]A creature makes this save only once per turn. [/U][/I][/B] WE did an oops. New record 76 kills in one session. End of session 586 [/QUOTE]
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