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Jasper DMs Icewind Dale and Season 10
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<blockquote data-quote="jasper" data-source="post: 8109556" data-attributes="member: 277"><p>Icewind Dale Chapter 1 Session 4</p><p></p><p>White Mouse Um Moose</p><p></p><p>I Dreaming of Very White Moose Mass</p><p></p><p>Days 34-36</p><p></p><p>Alturiak 3, 1489 7 A.M. to Alturiak 5, 1489 12 PM.</p><p></p><p>Day 764 + with no sun.</p><p></p><p>PC Killed 0 Monsters Killed 42 Villains Captured 22 Villains Escaped 2 Allies 2?</p><p></p><p>Time Started 5:46 End Time 9:34</p><p></p><p>If it is your first, third, or fifth mission gain a level. Gain 10 downtime days. GP 85? It should be fifth for most of you.</p><p></p><p>Magic Items Potion of Radiant Resistance, Potion of Vitality. 6 silvered arrowheads.</p><p></p><p>I had a strong group of six. Midi Cleric 3. Goggles Ranger 3. Sandavol Ranger 3. Jimmy the Horse Rogue 2, Ranger 1. Andy the Untouchable Fighter 3. Tuk’n Rol Divine Soul 3.</p><p></p><p>The groups evil plan about the gem mine. Hold up until Alturiak 3. Leave to go hunt white moose. Leave 2 days of rations behind for kobolds. After moose, beat snowshoes to Easthaven to take back cauldron of plenty on the fifth. Kobolds will work for food or the hand crossbow comes out. On or after the sixth, kill Fredrick of Hollywood. Forge paper work of sale. Talk to miners. Miners will work first level, Kobolds lower level. Leave cauldron with kobolds or leave it at the mine. Wait for profits to roll in. Run for election Sandavol on the Fifteenth.</p><p></p><p>Part one of the plan goes well. The clear freaking cold dark morning of Alturiak 3, 1489 they leave for Lonelywood. It takes them two hours. The Welcome to Lonelywood sign reads Try staying at our famous inn Ramshackle, Population 95. The words about the inn has been chiseled out. Lonelywood is on the shores of Maer Dualdon. A deep fresh water lake of some 745 feet deep and the rumors of a lake monsters are just that. Rumors. (groan I just put things together). The group stop at the inn but the inn is close. In fact, the stables have been chopped up for firewood during the just passed Midwinter. (4 days ago.) They stop at the Lucky Liar (sounds like this adventuring group. Sorry you can use it. The name is taken, taken I tell you.) The Lucky Liar barkeep Danea Xotal tells to hit the speaker up about the reward. The speaker is Nimsy Huddle a strongheart halfling. Nimsy offers them 75 GP for the head of the man-eating white moose. The only local butcher will pony up another 10 GP. No chance of upping the price, the speaker is a little hoarse for speaking at the rally in Termalaine.</p><p></p><p>They got INTO THE WOODS. (STOP IT! STOP IT! There will be no singing.) The woods are cold but lots and lots of tracks. Moose tracks. Lots of Moose tracks. A whole herd of moose. They wander deeper into the woods. And Tuk’n Rol notices a hunter 120 feet in front of the party and about 60 feet in front of Gloomstalker Sandavol. However, they ticked off the huntress. She is hunting her ex-husband. And since she has already killed him. She is going to kill them too because dead men make good ex-husbands. She turns and glides across the snow toward Glowworm Um Midi. Correct she FLOATS four feet above the snow and starts shooting necrotic arrows. The Banshee goes first. And with her wail drops Googles and Midi. (Yea DEATH SAVES.) But the group friends. (WHAT FRIENDS. HAVE YOU SEEN WHAT THEY BEEN DOING?)</p><p></p><p>SHUT DM. THIS THE ADVENTURE LEAGUE POLICE. The party has a right to potion of healing and inspiration each session. DON’T MAKE USE BREAK YOU D20s.</p><p></p><p>After a short battle, the group presses on. Some missing their potions of healing due to having to use them. Googles and Andy the Untouchable pull from their bag of tricks. Googles uses all three charges, the goliath uses one. This just in time for about one bath room break. Um one clearing later a pack of eight snow wolves attack. (Okay to speed up the game, please only one critter from each bag please.)</p><p></p><p>Around 11:30 PM (hey it passes your bed time. Go to sleep.) (please DM can’t we have one more encounter before we go asleep?) (SIGH). The group is getting deeper into the forest. Suddenly a slush ball hits Midi in the ear. Popping up from behind a fallen log, a Chwinga is rolling up another one. Jimmy the Horse throws one back. The Chwinga blesses Jimmy with cold resistance.</p><p></p><p>They find a lose a set of singular moose tracks. Just after the light of Auril’s flight passes, they find moose and gnolls tracks. (And the box text. Which I didn’t read. PURPLE PROSE MUCH AUTHOR?)</p><p></p><p>The tracks lead to a large, circular indentation in a snowy hillside. Rising from the middle of this circle is a triangular gnomon of beautifully carved crystal that stands twenty feet tall. A ten-foot-high berm hugging the circle’s eastern edge has evergreens growing around and atop it, sheltering what looks like a sarcophagus buried under snow and enclosed by a half-circle of pale blue crystal pillars. North of the berm is a delicately carved gazebo made of marble, and south of the berm is a row of outward-facing, white marble statues atop granite pillars.</p><p></p><p>Suddenly a blizzard arrives. So suddenly the weather sense of the ranger was not activated. The gnolls rush east the party rushes west. They pound on a door which will not open because they don’t have the secret word, or knock spell. They run for the hollowed-out center of the hill.</p><p></p><p>This is the moon dial sanctuary, since it freezing cold, they don’t pay attention to it and dash through the hole in the wall to safety.</p><p></p><p>But it is not. To the left is a dog pile of foxes, to the right is hoard of hares huddling together for warm. In the center is the WHITE MOOSE OF LONELYWOOD WITH BLOOD IN ITS EYE. It eyes Jimmy the Horse. Jimmy the Horse eyes it back. (THE GUNFIGHTER MUSIC PLAYS.) The party splits. Googles walks up to talk with and use Animal Handling. Half the group is talking about taking its head. The other want to take back the whole body.</p><p></p><p>The White Moose answers back in common. “Excuse me ranger, I have speak with a man about a horse!” The White Moose charges Jimmy the Horse. But since Jimmy is hiding behind Tuk’n Rol, Tuk’n is gored by the antlers, spiked like a football at the Superbowl, and then private parts are stomped. (A lady selling death insurance shows up and is told she is in the wrong season.) Jimmy the Horse rolls out the way, and moose tries to gets out the barrow, but Andy the Untouchable, his bag of trick doggy, and the rest of the party nukes the moose. After the slaughter of the moose, the rest of the animals keep their distance.</p><p></p><p>The party splits. Sandoval goes south to check out one passage way. The rest north. Sandoval wastes a lot of time not picking a lock. The rest follow the curving passage way. The passage way is only five feet wide. Tuk’n opens the door. Um Picks the lock. A moonbeam flashes out. Tuk’n turns into a horrible humanoid monster. A doppelganger. (HAAAAA. SECRET REVEALED.)</p><p></p><p>Tuk’n starts talking with Ravisin the Frost Druid. She has gone mad with the cold and blames Ten-Towns for her problems. Seeing a snow goliath, she attacks.</p><p></p><p>Five rounds, three ice storms, six death saves, four potions of healing later. Ravisin is dead. An awaken blue berry bush has made friends with Andy. (Blueberry grows 2d20 berries a ten day. 4 berries count a ration.) Blueberry speaks common and lets the party know someone kill Ravisin’s sister about a year ago. She has been creating awaken beasts since then. (NO Sandoval no treasure chest of agate worth at least 1,000 gp exists because the author did not think of it.) Some of the awaken are evil, some are not. The group takes a long rest and wait for the blizzard to finish.</p><p></p><p>Alturiak 4, 1489 11 A.M.</p><p></p><p>The group spends the rest of the twilight exploring the elven tomb. They find some minor treasure and the tomb’s owner. A chaotic good mummy (missed the CG so the players allowed a rewind.) named Sahnar. He been dead for four hundred years. The group bribes Sahnar with the PROMISE of new clothes, a new job of mine supervisor, and they will update him about what has happen in the last four hundred years. (UM. A MUMMY ALLY? HMM. People he only has an INT 6. And someone photocopy the mummy to keep it handy.) On the way back to town, Sahnar starts to talk the ears of the party. (What hey he does not have ears why should you. Flaw for your Ally chatter box.) The group decides to split the party. AGAIN. Sandoval and Sahnar will go over land avoiding all trails and roads to the mine. The rest will drag the moose and druid bodies into town for the reward.</p><p></p><p>Speaker Nimby gives them money. Monty the butcher gives the them money, and will make a snow suit out the pelt for Sandoval (Don’t ask how the butcher got the measurements when Sandoval was not there. I didn’t.) Nimby being the talking sort of speaker, drags out the conversation until late in the day. He offers his attic as crash space. And the inn Ramshackle as investment property for free. If they improve it, fix it up, and open before Ches 25. Also, she mentions a bald head woman is looking for a human from Calimshan. She has a bounty for her victim’s head. The group returns to the gem mine on Noon on the fifth.</p><p></p><p>Population. Bryn Shander 1194. Bremen 145. Caer-Dineval 95. Caer-Konig 145. Dougan’s Hole 45. Easthaven 740. Good Mead 95. Lonelywood 95. Targos 982. Termalaine 94. Kobold Gem Mine 28.</p><p></p><p>RIP Ravisin.</p><p></p><p>DM Notes. I just read my notes. It reads white MOUSE page 79 food. OOPS.</p></blockquote><p></p>
[QUOTE="jasper, post: 8109556, member: 277"] Icewind Dale Chapter 1 Session 4 White Mouse Um Moose I Dreaming of Very White Moose Mass Days 34-36 Alturiak 3, 1489 7 A.M. to Alturiak 5, 1489 12 PM. Day 764 + with no sun. PC Killed 0 Monsters Killed 42 Villains Captured 22 Villains Escaped 2 Allies 2? Time Started 5:46 End Time 9:34 If it is your first, third, or fifth mission gain a level. Gain 10 downtime days. GP 85? It should be fifth for most of you. Magic Items Potion of Radiant Resistance, Potion of Vitality. 6 silvered arrowheads. I had a strong group of six. Midi Cleric 3. Goggles Ranger 3. Sandavol Ranger 3. Jimmy the Horse Rogue 2, Ranger 1. Andy the Untouchable Fighter 3. Tuk’n Rol Divine Soul 3. The groups evil plan about the gem mine. Hold up until Alturiak 3. Leave to go hunt white moose. Leave 2 days of rations behind for kobolds. After moose, beat snowshoes to Easthaven to take back cauldron of plenty on the fifth. Kobolds will work for food or the hand crossbow comes out. On or after the sixth, kill Fredrick of Hollywood. Forge paper work of sale. Talk to miners. Miners will work first level, Kobolds lower level. Leave cauldron with kobolds or leave it at the mine. Wait for profits to roll in. Run for election Sandavol on the Fifteenth. Part one of the plan goes well. The clear freaking cold dark morning of Alturiak 3, 1489 they leave for Lonelywood. It takes them two hours. The Welcome to Lonelywood sign reads Try staying at our famous inn Ramshackle, Population 95. The words about the inn has been chiseled out. Lonelywood is on the shores of Maer Dualdon. A deep fresh water lake of some 745 feet deep and the rumors of a lake monsters are just that. Rumors. (groan I just put things together). The group stop at the inn but the inn is close. In fact, the stables have been chopped up for firewood during the just passed Midwinter. (4 days ago.) They stop at the Lucky Liar (sounds like this adventuring group. Sorry you can use it. The name is taken, taken I tell you.) The Lucky Liar barkeep Danea Xotal tells to hit the speaker up about the reward. The speaker is Nimsy Huddle a strongheart halfling. Nimsy offers them 75 GP for the head of the man-eating white moose. The only local butcher will pony up another 10 GP. No chance of upping the price, the speaker is a little hoarse for speaking at the rally in Termalaine. They got INTO THE WOODS. (STOP IT! STOP IT! There will be no singing.) The woods are cold but lots and lots of tracks. Moose tracks. Lots of Moose tracks. A whole herd of moose. They wander deeper into the woods. And Tuk’n Rol notices a hunter 120 feet in front of the party and about 60 feet in front of Gloomstalker Sandavol. However, they ticked off the huntress. She is hunting her ex-husband. And since she has already killed him. She is going to kill them too because dead men make good ex-husbands. She turns and glides across the snow toward Glowworm Um Midi. Correct she FLOATS four feet above the snow and starts shooting necrotic arrows. The Banshee goes first. And with her wail drops Googles and Midi. (Yea DEATH SAVES.) But the group friends. (WHAT FRIENDS. HAVE YOU SEEN WHAT THEY BEEN DOING?) SHUT DM. THIS THE ADVENTURE LEAGUE POLICE. The party has a right to potion of healing and inspiration each session. DON’T MAKE USE BREAK YOU D20s. After a short battle, the group presses on. Some missing their potions of healing due to having to use them. Googles and Andy the Untouchable pull from their bag of tricks. Googles uses all three charges, the goliath uses one. This just in time for about one bath room break. Um one clearing later a pack of eight snow wolves attack. (Okay to speed up the game, please only one critter from each bag please.) Around 11:30 PM (hey it passes your bed time. Go to sleep.) (please DM can’t we have one more encounter before we go asleep?) (SIGH). The group is getting deeper into the forest. Suddenly a slush ball hits Midi in the ear. Popping up from behind a fallen log, a Chwinga is rolling up another one. Jimmy the Horse throws one back. The Chwinga blesses Jimmy with cold resistance. They find a lose a set of singular moose tracks. Just after the light of Auril’s flight passes, they find moose and gnolls tracks. (And the box text. Which I didn’t read. PURPLE PROSE MUCH AUTHOR?) The tracks lead to a large, circular indentation in a snowy hillside. Rising from the middle of this circle is a triangular gnomon of beautifully carved crystal that stands twenty feet tall. A ten-foot-high berm hugging the circle’s eastern edge has evergreens growing around and atop it, sheltering what looks like a sarcophagus buried under snow and enclosed by a half-circle of pale blue crystal pillars. North of the berm is a delicately carved gazebo made of marble, and south of the berm is a row of outward-facing, white marble statues atop granite pillars. Suddenly a blizzard arrives. So suddenly the weather sense of the ranger was not activated. The gnolls rush east the party rushes west. They pound on a door which will not open because they don’t have the secret word, or knock spell. They run for the hollowed-out center of the hill. This is the moon dial sanctuary, since it freezing cold, they don’t pay attention to it and dash through the hole in the wall to safety. But it is not. To the left is a dog pile of foxes, to the right is hoard of hares huddling together for warm. In the center is the WHITE MOOSE OF LONELYWOOD WITH BLOOD IN ITS EYE. It eyes Jimmy the Horse. Jimmy the Horse eyes it back. (THE GUNFIGHTER MUSIC PLAYS.) The party splits. Googles walks up to talk with and use Animal Handling. Half the group is talking about taking its head. The other want to take back the whole body. The White Moose answers back in common. “Excuse me ranger, I have speak with a man about a horse!” The White Moose charges Jimmy the Horse. But since Jimmy is hiding behind Tuk’n Rol, Tuk’n is gored by the antlers, spiked like a football at the Superbowl, and then private parts are stomped. (A lady selling death insurance shows up and is told she is in the wrong season.) Jimmy the Horse rolls out the way, and moose tries to gets out the barrow, but Andy the Untouchable, his bag of trick doggy, and the rest of the party nukes the moose. After the slaughter of the moose, the rest of the animals keep their distance. The party splits. Sandoval goes south to check out one passage way. The rest north. Sandoval wastes a lot of time not picking a lock. The rest follow the curving passage way. The passage way is only five feet wide. Tuk’n opens the door. Um Picks the lock. A moonbeam flashes out. Tuk’n turns into a horrible humanoid monster. A doppelganger. (HAAAAA. SECRET REVEALED.) Tuk’n starts talking with Ravisin the Frost Druid. She has gone mad with the cold and blames Ten-Towns for her problems. Seeing a snow goliath, she attacks. Five rounds, three ice storms, six death saves, four potions of healing later. Ravisin is dead. An awaken blue berry bush has made friends with Andy. (Blueberry grows 2d20 berries a ten day. 4 berries count a ration.) Blueberry speaks common and lets the party know someone kill Ravisin’s sister about a year ago. She has been creating awaken beasts since then. (NO Sandoval no treasure chest of agate worth at least 1,000 gp exists because the author did not think of it.) Some of the awaken are evil, some are not. The group takes a long rest and wait for the blizzard to finish. Alturiak 4, 1489 11 A.M. The group spends the rest of the twilight exploring the elven tomb. They find some minor treasure and the tomb’s owner. A chaotic good mummy (missed the CG so the players allowed a rewind.) named Sahnar. He been dead for four hundred years. The group bribes Sahnar with the PROMISE of new clothes, a new job of mine supervisor, and they will update him about what has happen in the last four hundred years. (UM. A MUMMY ALLY? HMM. People he only has an INT 6. And someone photocopy the mummy to keep it handy.) On the way back to town, Sahnar starts to talk the ears of the party. (What hey he does not have ears why should you. Flaw for your Ally chatter box.) The group decides to split the party. AGAIN. Sandoval and Sahnar will go over land avoiding all trails and roads to the mine. The rest will drag the moose and druid bodies into town for the reward. Speaker Nimby gives them money. Monty the butcher gives the them money, and will make a snow suit out the pelt for Sandoval (Don’t ask how the butcher got the measurements when Sandoval was not there. I didn’t.) Nimby being the talking sort of speaker, drags out the conversation until late in the day. He offers his attic as crash space. And the inn Ramshackle as investment property for free. If they improve it, fix it up, and open before Ches 25. Also, she mentions a bald head woman is looking for a human from Calimshan. She has a bounty for her victim’s head. The group returns to the gem mine on Noon on the fifth. Population. Bryn Shander 1194. Bremen 145. Caer-Dineval 95. Caer-Konig 145. Dougan’s Hole 45. Easthaven 740. Good Mead 95. Lonelywood 95. Targos 982. Termalaine 94. Kobold Gem Mine 28. RIP Ravisin. DM Notes. I just read my notes. It reads white MOUSE page 79 food. OOPS. [/QUOTE]
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