Icewind Dale Chapter 1 Session 3
A Beautiful Mine
Or
Mind um Mine Mine Mine Games
Days 11 - 33
Hammer 11, 1489 7 A.M. to Alturiak 3, 1489 7 AM.
Day 741 + with no sun.
PC Killed 0 Monsters Killed 20 Villains Captured 22 Villains Escaped 2
Time Started 5:53 End Time 9:16
Magic Item Cursed Purple Psi Crystal. I am treating this as a story item at the moment. Tuk’n Rol has it currently.
If you completed your first, third or fifth quest gain a level and 10 Downtime Days. GP 76 for the session.
I had a strong group of six. I had a strong group of six. Midi Cleric 3. Goggles Ranger 3. Sandavol Ranger 3. Jimmy the Horse Rogue 2, Ranger 1. Andy the Untouchable Fighter 3. Tuk’n Rol Divine Soul 2.
DM business. To make it more horrible. During Blizzards you will have to roll the DC against extreme cold which is DC 10 Con save or gain exhaustion. Cold Resistance (Andy) gives you advantage. The group has agreed to play all the quests in Chapter 1. You can either freeze your PC at fourth or bring in new pcs. Various end quest conditions happen during Chapter 5 and in other chapters. DM has permission for the villain to escape to the final chapter. (DM Note. Players ask me to run this as close to homebrew with out violating AL rules. It is on. The only drawn back is you will earn less GP than the adventure says.)
Players will give me their true crafty plan after I post this. I will try to do your plan justice. Elections for mayor of Termalaine will be held on Alturiak 15. This is the morning after the new moon. Current candidates Speaker Oarus Masthew, Fredrick of Hollywood mine owner, and maybe Sandavol.
The morning of Hammer 11 the group leaves Targos to Termaline. The news boy is shouting the news. Four Fishers from Easthaven found frozen in hag’s cave. Sephek Kaltro found murdered at the cross roads. Rescue mission to Kelvin’s Cairn successful. Mine is still closed due to evil Icewind Dale Kobolds raiding the mine. Get your coupon for a free cup of Ms. Molly’s Knucklehead Trout Stew at the Eastside Inn. Or try the clam chowder at the Blue Clam by the docks.
The group decides to get their free bowl of stew. They meet a rail thin teenager name Marta Peskryk. The stew is a tourist cup of four spoonfuls. Jimmy the hoarse Whisper should really take something for his cold. Jimmy notices the ring Marta wears around her neck and hears the story. A beautiful old woman asked for shelter during a bad blizzard.
Ahead of winter’s wind she came—
The lovely woman with no name;
Draped in a fur-lined cloak of red,
To the icy lake she fled;
The wind pursued her all the same—
As sure as night she’s dead.
The blizzard destroyed half the inn killing the Marta’s gran and maybe the old woman. Or the old woman fled from the storm to the lakes. Jimmy suspects the ring is magical.
Later, the group meets with Speaker Oarus Masthew at the Blue Clam. Last week an army of Icewind kobolds invaded the mine. The mine is closed until the kobolds are taken care of. Also, a miner either went missing during the raid or just before the miners are not talking. The militia has refused to go in due to orders from the mine owner Fredrick of Hollywood. Fredrick is also running to replace the Speaker in next months election.
The first set of deals are struck. For 28 GP total and three days of free mining, the adventuring group which has no name and really needs one, agree to get rid of the kobolds. Googles a Waterdeep Kobold wants to try to talk them out. Sandavol wants just to kill them. Oh, Googles being a Southern has been ticking off Sandavol since the adventures started.
The first day they go out they are attacked by an Abominable yeti, which eats Googles’ Mountain Goat. They retreat back to town. The second day they enter the mine. Sandoval reveals he is a Gloomstalker. Both rangers scout sixty feet ahead.
The mine first level is mostly empty. Except for flying Knucklehead Trout which try to eat Tuk’n Rol for 14 points of damage. Well also, except for Scorp and Thwip, who are sawing through the supports of the wooden walkway from the front of the mine to the mine shaft. Googles orders them up to the walkway. Thwip goes for help and to tell the winged kobold Trex people have come. While Thwip is lowering himself down the mine shaft bucket, Scorp asks Googles about his human pet. (OOPS.)
This ticks off Sandoval who fires his hand crossbow at Scorp. Googles draws on Sandoval. Sandoval reloads and aims at Googles. Scorp being smart flees to the mine shaft. Sandoval misses Scorp. Googles swings on Sandoval and misses. Scorp leaps for the mine chain and misses. THUMP. Thwip cranks faster on bucket chain, and Tuk’n Rol gets between the ranger and makes peace with the ranger. (AND the DM proclaimed that is what is happen. And we will ignore the PVP that nearly happen.)
There is silence as the bucket elevator arrives at the bottom. Five minutes go by. Ten minutes go by. Twenty minutes go by. After Thirty minutes the bucket comes back up. When gets into range, Tuk’n Roll casts bonfire into it. No scream is heard. The bucket reverses course. Five minutes later, the bucket starts back up. Tuk’n roll again casts bonfire into. And again, the bucket reverses course. Ten minutes go by. The bucket starts back up.
Trex, “HEY MESSAGE COMING UP. DON’T BURN IT. YOU BEEP!” The bucket arrives with a note calling for surrender. Some confusion. Are the kobolds surrendering or asking for the party to surrender? Notes go back and forth. (The first of mad mine plans are hatched.) A few hours and lots and lots of tired kobold arms. Trex and the kobolds agree to surrender. For room, board, and not being murdered by Sandoval; they will become slaves and work the mines. (DM WTF! Well. OK.) But only if they group kills the tentacle monster which ate Fred. The group agrees to fight the tentacle monster which ate Fred only if Trex helps fight it. Trex agrees to fight the tentacle monster which ate Fred only if he in the center of the party. He is one smart kobold. (No one in the party laughed at his fake wings.) After the battle is over. The group does find a fossilized mind flayers skull. Inside is purple psi crystal which Tuk’n Rol attunes to. He hears a distress call in his head. FOREVER (EVIL DM LAUGH).
The group returns to Termalaine. Tells the speaker they just scout out the mine and are working on a plan. They discuss politics and pick the speaker’s mind about Fredrick of Hollywood. While this happening the group also picks up various rumors.
They say the Frostmaiden lives on a misty isle hidden among the bergs in the Sea of Moving Ice. There’s a mighty strange whale with a boat on its back that swims in those frigid waters. I bet it knows where the island is! You can catch the whale at Angajuk’s Bell, an old anchorage, but you must ring the bell hanging by the pier to call it.” (See “
Angajuk’s Bell”)
“There’s this old black cabin that’s been around forever. No one knows who built it, and lots of folks got a bad feeling about it. Some say it’s haunted, but there’s a gnome in Bryn Shander who claims that magical experiments are being performed there. The gnome’s name is Copper, and you’ll find him at the House of the Morninglord.” (See “
House of the Morninglord” and “
Black Cabin”)
“Head northwest out of Bremen, an’ you’ll see a pirate ship frozen in the ice less than a quarter mile from shore. No one’s sure where it came from, but it’s not goin’ anywhere so long as this dark winter lasts. I bet its hold is full o’ treasure!” (See “
Dark Duchess”)
“Goblin scavengers prowl the tundra on the backs of wolves or in wagons. They also like to ambush travelers on the Ten Trail on this side of the mountain pass. Well, a group of trappers found the goblins’ fortress in the mountains. Someone should go there and wreck it.” (See “
Karkolohk”)
“Did you hear what happened to that evil wizard in Easthaven? They tied him to a stake and lit him on fire! Why? ’Cause he hired some Ten-Towners to help him find a buried tower, then killed ’em to keep its location secret. Well, one of ’em told me where the tower’s at! I wouldn’t go myself, but maybe it’s somethin’ you’d like to explore.” (See “
Lost Spire of Netheril”)
“If you’re looking for something hidden in Icewind Dale, the people you should talk to are the Reghed nomads. They know every inch of this land and all its secrets. The tricky part is finding them. They tend to follow the reindeer herds.” (See “
Reghed Tribe Camp”)
“I keep telling everyone the Everlasting Rime isn’t the Frostmaiden’s doing. It’s actually the Arcane Brotherhood, plotting another takeover of Ten-Towns! A wizard who was burned at the stake in Easthaven admitted to being one of them, and he said there are other Arcane Brotherhood wizards lurking among us. Vaelish Gant is behind it all, no doubt. The scoundrel is locked away in Revel’s End, but that doesn’t make him any less dangerous. Someone should find out what he knows!” (See “
Revel’s End”)
(DM Note These locations will be on the big map sometime this week.)
The next morning, they go to shake down (YES DM EDITORAL COMMENT) Fredrick of Hollywood. They want Three percent. No Ten Percent. No Fifty Percent. (Ok, the book only gives me so much guidance. There is a chart but is no help to help the DM know the yearly income of the mine.) They can provide free labor.
Fredrick of Hollywood was not impressed by free labor. He hinted they were pulling a con. Also, he has an election to win and putting the miners out of work may back fire. He agrees to three percent. The party leaves and the DM made popcorn while the group works on their master mine maneuvers.
Their plan. Hold up to Alturiak 3 in the mine. Sandoval will cast Goodberry twice each day to feed the kobolds. They would then leave and take on the White Moose quest. They have stocked up 2 days’ worth of iron rations for the Icewind Kobolds to eat when they gone. Then after the White Moose quest, they beat snowshoes and take back the Cauldron of Plenty from Easthaven as Easthaven has only rented the pot for a month. They will return the Cauldron of Plenty to the mine and teach Trex how to use it. They may or may not run Sandoval for Mayor of Termalaine. They are thinking of assassinating Fredrick of Hollywood to take ownership of the mine. They are looking out for a flying squirrel.
(DM, I think I got all the plan down. Post your plan on the FB page.)
RIP Scorp.
Population. Termalaine 99. Targos 987. Easthaven 746. Bremen 150. Bryn Shander 1199. Caer-Dineval 100. Caer-Konig 150. Dougan’s Hole 50. Good Mead 100. Lonelywood 100. Kobold Gem Mine 26.