DDAL Jasper DMs Icewind Dale and Season 10


Rotten DM
I am not going to write the full title of Icewind Dale Rime of the Frostmaiden. I should pick up my Hardcopy today along with some minis for it. The first four modules DDAL10-00 Thru DDAL10-03 will fully drop by Nov 15. At this time, I waiting until then to buy them. I have 6 players committed. The location currently will be in my home. Some of the players are upset about some of the restrictions.
Secrets I am going to ask my players to use them but do it by a blind draw.
Chapter 1 has lots of quests. I have chosen one already so I can snipe the magic item for one my own pcs.
Monsters some of the new ones look interesting. Some are just generic. Fox AC 13 HP 2 XP 10 IWD 288. I will be updating my Monster listing this week. Should upload it Monday.
Weather It look like they pulled the wind chill from the US Military wind chill but so far no real effects.
Hoping some of winter type DM's Guild stuff goes AL legal. I have discover an error in one section of the Beyond. A person is both a scout and vet depending on the location.

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Rotten DM
Icewind Dale Chapter 1 session 1

Cold Opening in Ten-Towns

Days 1 -5

Hammer1,1489 to Hammer 5, 1489 7 AM.

Gain a level, 10 downtime days 50 GP This each people.

Magic Items grey bag of tricks, Cauldron of Plenty

I had strong group of six. Sandarol ranger 1. Midoria Cleric 1 local spice merchant who is three payments away from losing their business. Gax Goggles Waterdeep Kobold Ranger1. Andy goliath fighter 1 from Skytower tribe. Tuk’n Rol (I just saw that pun) sorcerer 1. Jimmy the Hare rogue 1.

Everyone has at least one secret. Note lots of secrets in this book. And I am having trouble with some of your secrets special “Problems”. Feel free to call for a DM meeting on the porch if I am not getting a clue.

I will need the results of your 3 d20 rolls. I will throw these into a bag. And if wandering monster comes up. I did not roll it. It was one of your table mates.

Please take notes. I will be leaving links to google docs which have notes but do you trust me to take notes?

Daylight which is actually dim light. 10 AM- 2PM. Auril Aurora 11 PM – 3 AM.

The group is entering Bryn Shander a welcome sign reads. Welcome to Bryn Shander the Happiest Place in Ten-Towns. Happiest has been chiseled out. Weather WARM -40 F. Wind 5 to 10 MPH Wind Chill -70 F. 731 Days of No Sun. Pop 1,200.

They are at the Northlook Inn and Tavern. Old Bitey has sung his song. Old Bitey is a 7-foot-long stuffed Knucklehead Trout. Watch it! He bites! They are approached by the old retired bounty hunter Hlin Trollbane. The Shield dwarf thinks the body guard Sephek Kaltro is behind at least three murders. The victims were all residents of towns which sacrifice humanoids at the new moon. Bryn Shander, Easthaven, and Targos. Kaltro is the bodyguard of the merchant train Torrga Icevein. They left Bryn for Easthaven this morning. The party accepts this murder death kill order. And tries to hint for 100 gp a head they can bring Hlin plenty of heads. She just wants the Kaltro’s head. But they are too poor right now to buy a dog sled, so they have to hoof it. And with no druid to turn into a red nose reindeer, they have to hoof it on their own feet. (Cold-Hearted Killer quest. I gave the group the option. Fun or Serious quest.)

Eight hours later they arrive in Easthaven. Pop 750. The welcome sign is slightly different. The “Ferry Daily” part is chiseled out. They find and talk with Torrga and keep an eye on their victim. She laughs at their request to do lunch tomorrow. She leaving at 7 AM to Caer-Dineval. But if they can run her dog teams down in snowshoes, she will break bread. Tuk’n Rol is getting the idea, that offing Kaltro is a good idea.

The get a room at White Lady Inn. Rinaldo on of main servers mention the execution at 6 PM of the evil Red Wizard who murdered an adventuring party of seven with his bare hands. Dzann will be put to torch this evening. Easthaven does not allow murderers to live. Suddenly his eyes turn white.

Rinaldo, “I am the White Lady. Caer-Dineval is a base for a devil worshipping cult.”

The indoor temperature drops and the window behind fogs up. And invisible finger writes “invisible dwarves” on one of the panes of glass.

Rinaldo, “Gray Dwarves stalk. Stalk Easthaven. Stalk Caer-Dineval. Stalk Caer-Konig. Find the Ferry. Find the ruins of Dinev’s Rest. Frozen Cauldron. Fisher man Stew. Feed….” Rinaldo eyes turn to normal and he continues on about the execution, not knowing what had happen.

The group attends the execution. Dzann is bound, gagged, and chained to stake. Sperm Whale Oil covers the stake, the wood pile and Dzann. Captain Arlaggath reads the charges and chooses at random the executioner. Andy. Andy mocks Dzann before lighting him on fire. The Captain smoothly interviews the party. These schmucks um brave people could be useful.

The Captain asks the group to go on the ice flow of Lac Dinneshere to find four fishers. Bring them back alive or their bodies and she give them one of the pieces of loot which Dzann had. As he will be no longer needing. The group agrees to take the Toll and Trouble quest. But not tomorrow.

They wake up just after Auril Aurora set, and beat snowshoes. Arriving at the main four-way ice interstate intersection of the Ten-Towns. They start a fire with a few dead branches. And wait. Half in ambush. Torrga sees them and pulls over. She and her helpers break bread with some of the group. Kaltro does not. Andy makes small talk. And notices Kaltro’s breath does not fog. It is -40F minus. Andy attacks. Tuk’n screams, “We only killing the murderer.” A few rounds later. Kaltro is dead. They loot his body. Taking the ice long sword and ice dagger. (No bonus. Just made of ice. Looks cool.)

Tuk’n wonders why the merchant and most of the merchant group did not fight. But he dismisses it as Ten-Towns is a Cold-Hearted place. They walk to Bryn Shander and get their reward of 16 GP each. And Back to Easthaven and points East.

Day four has them on the ice flow of Lac Dinneshere. They discover Bunch o’ Knuckleheads. It has been anchored on shore. To the south are four caves. One at the water line, the others twenty or so feet above. Sandarol tracks them to the waterline cave. The group enters. Using the light spell, Midoria leads the way with Sandarol. The caves wander before coming to a frozen waterfall which is ten plus feet above their heads. The goliath boosts the kobold over the waterfall.

Googles is hammering in piton into the wall above. Hammer. Ping. Hammer Ping. Hammer CRACK!

Sandarol, “That is ice breaking!” Googles scream is cut off quickly as if he was mostly eaten. Quick game plan. Andy will get in the step ladder position, and everyone will use him as step stool to get over the waterfall. Midoria leaps over the frozen waterfall. The main cave wanders north and is covered in ice. About twenty feet ahead to east is a dry passageway. Oh, kobold, kobold, kobold. Where is Goggles. Oh, in the ice water. Being eaten by a water weird. Midoria attacks. Which ticks off the water weird which flees with food.

(Okay it hard to justice to this combat.) The water weird flees north under the ice with most of the party chasing it. Jimmy the Hare and Sandarol take the dry passage as the cleric with the only light source has ran ahead. (Yes, they spilt the party themselves). The ice group chases the weird occasionally chopping holes in the ice to get to Googles. Occasionally casting spells through the ice. (Rule flump this is not allowed.) I won’t mention the four frost giants in the main cave which gave Googles a good fright. (Draw a big room. Here put this frost giant into the room. Player squeals. And this one. And this one. And this one. Sit back and watch the all players look at me with murder death kill on their faces.) Oh, I forgot. They frost frost giants. They are frozen half in and half out the water. The ice group kills Fredrick the weird. Which ticks off Maud Chiselbone.

Maud Chiselbone is not happy a kobold and goliath have killed her pet. But Andy does dress nicely. I mean to say he DRESS OUT NICELY. Three hundred pounds of fresh meat and Thirty-three pounds of Southern Fry Kobold sounds delicious. More meat for the pot. The group barely survives the fight between the food hag and her will-o-wisp. They find the
Cauldron of Plenty. The bones and effects of the fishermen.

The group returns to town. They are trying to decide to sell the cauldron, or keep it. TUNE IN NEXT WEEK.

RIP Sephek Kaltro, Maud Chiselbone. Easthaven Pop 746.

Note. I should have waited on the second quest. It is at least a third level fight. My fault. I wanted to use the DM points to give the cauldron to one my pcs.

Comments and replies welcome and are needed.


Rotten DM
Icewind Dale Chapter 1 Session 2

Yet I Adventure

Days 5-11

Hammer 5, 1489 7 A.M. to Hammer 11, 1489 7 AM.

741 days of no sun.

If you completed your first or third quest. Gain a level. 10 downtime days. 80 GP. This from renting the cauldron, the mountain rescue, and selling the baby yeti.

I had a strong group of six. Midi Cleric 2. Goggles Ranger 2. Sandavol Ranger 2. Gregor barbarian 1. Jimmy the Horse Rogue 2. Andy the Untouchable Fighter 2.

PC Killed 0 Monsters Killed 47 Villains Capture 2 Villains Escaped 2

Time Started 5:47 End Time 9:33

Magic Item Potions of Invisibility. Spell book alter self, cloud of daggers, comprehend languages, detect magic, expeditious retreat, scorching ray, shield, suggestion, and Tenser’s floating disk.

I am doing the reputation by changing the friendliness status in the city. So Targos, Easthaven, Bryn Shander up by one. Everywhere else initially it starts down one.

I did a small rewind. The group meets with Speaker Danneth Waylen and Captain Imdra Arlaggath. After a few hours of talks, screaming, and pleading, the Speaker agrees to rent the cauldron of plenty for one month for 500 GP. The party agrees to occasionally set up a guard with the town guard.

Around 5 PM the city offices close down. And for an hour Paranoid reigns. Which turns out to be a good thing. Twelve thugs of the Zhentarium faction come knocking. Well not knocking. More like breaking and entering. Four at the front door. Four at the back door. And four coming into the second story window. A huge and long fight starts. Andy gets the nickname as the Untouchable as he holds the rear hallway for most of fight. (with advantage I was missing for most of fight.) But the fight goes against them. First Goggles drops. Second Gregor. Third to hit the floor is Midi. The fourth is Andy. They are bleeding out. Jimmy the Horse has been sniping from the second floor.

Sandavol calls forth his secret, which waxes the last three of the thugs. He dismisses his secret. You want to know his secret. Tough. No one saw his secret and the dm is not telling. With eleven thugs dead, and one captured alive due to Googles yelling to capture one alive. All is quiet. Between potions of healing, and medicine checks every one is fine. (DEATH. BOO Boo. It not fair.)

After questioning the thug, they discover the Zhents were send by Naerth Maxildanarr from Targos. Also, the questioning reveals the town secretary is a spy for the Zhents. Prudence Tarkwold is questioned. Gregor is given the pleasure of executing the prisoners (OUTSIDE).

The group leaves the Axe Beak of the criminals behind, and the next day head to Targos. It is an eight hour plus walk. When they arrive at Targos, they find out the speaker is Naerth Maxildanarr and she has controlling interest the Luskan Arms a very nice inn operated by Owenn Tarsenel. Speaker Naerth does not even come close to matching Easthaven offer. But agrees to meet with the handsome Sandavol later over spades. The group wanders around town before the spades game picking up rumors.

Bremen rumor is a Lake Monster is terrorizing the local fishers. Bryn Shander dwarves will pay for a missing shipment of iron ingots. Caer-Dineval the speaker is hold up in his castle and not been seen for a while. Good Mead is missing several casks of honey mead which have been stole. (Mead is always made out honey. Plus, darn very healthy bees after two years of no sun.) Lonely Wood is being terrorized by an evil demon white moose. Termalaine the speaker has close one of the profitable gem mines. (rumors are page 18)

Midi recalls. Nabira Moarskull an Easthaven fisher owned an enchanted fishhook that could catch magical fish. A pair of Filthy Gnolls killed her and stole her fishpole and hook. Hunters tracked them down to an icy rift. But were too scared to go farther. Chackling Chasm page 127 Chapter 2 adventure.)

The spade game goes well. Targos is in the running for next months use of the cauldron. The group decides they will check out the gem mine rumor in the morning.

The next morning as they head out, the kobold Googles is tackled by a sled dog and pulled down a street, through an alley. Over some frozen rubbish, to a front door. Keegan Velryn opens to door when he hears the sled dog Boy howling. His spouse Garret took a group of stupid southerners to climb Kelvin’s Cairn. They were stupid because they wanted to climb the mountain but Garret makes good coin leading stupid people up mountains. He offers 50 GP for the group to rescue Garret, he does not care if they rescue the stupid climbers. The stupid was a male goliath, a female lightfoot halfling, and a female tiefling. Keegan did not remember their names. The group change quests and decide to go doggy rescue. Boy accompanies the group, some times grabbing Goggles by his sleeve and taking him for a drag. The group takes most of the day to get to Caer-Konig, where they get some rest.

While in Caer-Konig, Goggles and Gregor see three kobolds standing a top of each other in a blue trench coat. Um Make that cold weather gear. The kobolds are dumpster diving. Goggles and the goliath help out. (Both you have advantage with your next social encounter of Icewind Kobolds.)

The next day they head for the mountain, Kelvin’s Cairn. They come across some trappers from the Reghed Bear tribe. They are friendly and tell them Perytons have been seen in the area.

They find the base camp. Five dogs and a sled are still present. They have broken into one of the supply boxes. Googles calms them and feeds them. Then up the mountain they got. They meet up with some mountain goats and being hungry Sandavol decides to hunt them. They hunt back. Knocking Gregor into the snow and then groin stomping him. After a brief battle they have 3 snow white mountain goat skins. And Goggles has a mount. (Goggles a military saddle will cost 20 GP. If you take beast master, you can use him as a mount and companion. Read up on mounted combat and whatever else you need.)

After healing Gregor, they take a short rest. The proceed upwards. Single file. Gregor starts singing Waterdeep Wenches. Suddenly a huge crack is heard. (Mountains don’t like off key singing.) They are in an avalanche. (An avalanche is a mass of snow and debris falling rapidly down a mountainside. A typical avalanche is 300 feet wide, 150 feet long, and 30 feet thick. Creatures in the path of an avalanche can avoid it or escape it if they’re close to its edge, but outrunning one is almost impossible.

When an avalanche occurs, all nearby creatures must roll initiative. Twice each round, on initiative counts 10 and 0, the avalanche travels 300 feet until it can travel no more. When an avalanche moves, any creature in its space moves along with it and falls prone, and the creature must make a DC 15 Strength saving throw, taking 1d10 bludgeoning damage on a failed save, or half as much damage on a successful one.

When an avalanche stops, the snow settles and buries creatures in it. A creature buried in this way is blinded and restrained and has total cover. The creature gains one level of exhaustion for every 5 minutes it spends buried in the snow. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (Athletics) check. A creature that fails this check three times can’t attempt to dig itself out again.

A creature that is not restrained or incapacitated can spend 1 minute freeing another creature buried in the snow. Once free, that creature is no longer blinded or restrained by the avalanche.)

They dig Andy the Untouchable except for huge snow fall out from the snow. And climb still future up. They come across a wounded man. He is Garret Velryn and he fought off a yeti less successfully than the group fought of the two ticked of fur balls, um Crag Cats who are upset because Garret is no longer on the menu. (Ok guys we have to remember the lack of light. Midi said they will keep the spell light up. But ASK me about how perception is going to be.)

Garret stupid mountain climbing party consists of Mokingo Growling Bear Akannathi, a male goliath warrior determined to find Oyaminartok. Perilou Fishfinger, a female lightfoot halfling follower of Yondalla who is Mokingo’s stalwart companion and Astrix, a female tiefling who mumbles and swears a lot.

He needs to find them. Because he always brings people back. Dead or alive. They follow Garret. As track the yeti into a series of caves. The party takes the lead. Finding the remains of Growling bear. The heads of a dwarf named Oobok (Foaming Mugs page 34) and Barthoom (Ruined Camp page 92). In the next chamber they find a yeti tyke playing with Perilou. See the evil party the tyke runs to its mommy. A huge yeti. When her scream of get out does not work, she attacks and is killed by the group. The rangers calm the tyke and take into their party to sell to the town later. They push on.

They find a deep crevasse with tent half buried in it. A pair of blue boots stick out of it. Next to the boots is a frozen solid Astrix. They leave blue boots and take the body down the mountain. And return to Targos. Part of their award is four scrimshaw figurines worth 10 gp each: a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.

Easthaven Pop 745 Targos Pop 988 RIP Prudence Tarkwold, Blue Boots, Mokingo Growling Bear Akannathi, and Astrix.

Thanks to Russell for bringing the three-D dungeon. If all of you choose, the next quest beforehand, he will build the next encounter too. I gave you information on the heads for the player information. So, I would not have to remember it. So, if you doing choose those, that information will transfer to the pcs.


Rotten DM
Goggles did not like how the sled dog jumped on him. So I added more verbal descriptions which doesn't harm his pc.


Rotten DM
Icewind Dale Chapter 1 Session 3

A Beautiful Mine


Mind um Mine Mine Mine Games

Days 11 - 33

Hammer 11, 1489 7 A.M. to Alturiak 3, 1489 7 AM.

Day 741 + with no sun.

PC Killed 0 Monsters Killed 20 Villains Captured 22 Villains Escaped 2

Time Started 5:53 End Time 9:16

Magic Item Cursed Purple Psi Crystal. I am treating this as a story item at the moment. Tuk’n Rol has it currently.

If you completed your first, third or fifth quest gain a level and 10 Downtime Days. GP 76 for the session.

I had a strong group of six. I had a strong group of six. Midi Cleric 3. Goggles Ranger 3. Sandavol Ranger 3. Jimmy the Horse Rogue 2, Ranger 1. Andy the Untouchable Fighter 3. Tuk’n Rol Divine Soul 2.

DM business. To make it more horrible. During Blizzards you will have to roll the DC against extreme cold which is DC 10 Con save or gain exhaustion. Cold Resistance (Andy) gives you advantage. The group has agreed to play all the quests in Chapter 1. You can either freeze your PC at fourth or bring in new pcs. Various end quest conditions happen during Chapter 5 and in other chapters. DM has permission for the villain to escape to the final chapter. (DM Note. Players ask me to run this as close to homebrew with out violating AL rules. It is on. The only drawn back is you will earn less GP than the adventure says.)

Players will give me their true crafty plan after I post this. I will try to do your plan justice. Elections for mayor of Termalaine will be held on Alturiak 15. This is the morning after the new moon. Current candidates Speaker Oarus Masthew, Fredrick of Hollywood mine owner, and maybe Sandavol.

The morning of Hammer 11 the group leaves Targos to Termaline. The news boy is shouting the news. Four Fishers from Easthaven found frozen in hag’s cave. Sephek Kaltro found murdered at the cross roads. Rescue mission to Kelvin’s Cairn successful. Mine is still closed due to evil Icewind Dale Kobolds raiding the mine. Get your coupon for a free cup of Ms. Molly’s Knucklehead Trout Stew at the Eastside Inn. Or try the clam chowder at the Blue Clam by the docks.

The group decides to get their free bowl of stew. They meet a rail thin teenager name Marta Peskryk. The stew is a tourist cup of four spoonfuls. Jimmy the hoarse Whisper should really take something for his cold. Jimmy notices the ring Marta wears around her neck and hears the story. A beautiful old woman asked for shelter during a bad blizzard.

Ahead of winter’s wind she came—

The lovely woman with no name;

Draped in a fur-lined cloak of red,

To the icy lake she fled;

The wind pursued her all the same—

As sure as night she’s dead.

The blizzard destroyed half the inn killing the Marta’s gran and maybe the old woman. Or the old woman fled from the storm to the lakes. Jimmy suspects the ring is magical.

Later, the group meets with Speaker Oarus Masthew at the Blue Clam. Last week an army of Icewind kobolds invaded the mine. The mine is closed until the kobolds are taken care of. Also, a miner either went missing during the raid or just before the miners are not talking. The militia has refused to go in due to orders from the mine owner Fredrick of Hollywood. Fredrick is also running to replace the Speaker in next months election.

The first set of deals are struck. For 28 GP total and three days of free mining, the adventuring group which has no name and really needs one, agree to get rid of the kobolds. Googles a Waterdeep Kobold wants to try to talk them out. Sandavol wants just to kill them. Oh, Googles being a Southern has been ticking off Sandavol since the adventures started.

The first day they go out they are attacked by an Abominable yeti, which eats Googles’ Mountain Goat. They retreat back to town. The second day they enter the mine. Sandoval reveals he is a Gloomstalker. Both rangers scout sixty feet ahead.

The mine first level is mostly empty. Except for flying Knucklehead Trout which try to eat Tuk’n Rol for 14 points of damage. Well also, except for Scorp and Thwip, who are sawing through the supports of the wooden walkway from the front of the mine to the mine shaft. Googles orders them up to the walkway. Thwip goes for help and to tell the winged kobold Trex people have come. While Thwip is lowering himself down the mine shaft bucket, Scorp asks Googles about his human pet. (OOPS.)

This ticks off Sandoval who fires his hand crossbow at Scorp. Googles draws on Sandoval. Sandoval reloads and aims at Googles. Scorp being smart flees to the mine shaft. Sandoval misses Scorp. Googles swings on Sandoval and misses. Scorp leaps for the mine chain and misses. THUMP. Thwip cranks faster on bucket chain, and Tuk’n Rol gets between the ranger and makes peace with the ranger. (AND the DM proclaimed that is what is happen. And we will ignore the PVP that nearly happen.)

There is silence as the bucket elevator arrives at the bottom. Five minutes go by. Ten minutes go by. Twenty minutes go by. After Thirty minutes the bucket comes back up. When gets into range, Tuk’n Roll casts bonfire into it. No scream is heard. The bucket reverses course. Five minutes later, the bucket starts back up. Tuk’n roll again casts bonfire into. And again, the bucket reverses course. Ten minutes go by. The bucket starts back up.

Trex, “HEY MESSAGE COMING UP. DON’T BURN IT. YOU BEEP!” The bucket arrives with a note calling for surrender. Some confusion. Are the kobolds surrendering or asking for the party to surrender? Notes go back and forth. (The first of mad mine plans are hatched.) A few hours and lots and lots of tired kobold arms. Trex and the kobolds agree to surrender. For room, board, and not being murdered by Sandoval; they will become slaves and work the mines. (DM WTF! Well. OK.) But only if they group kills the tentacle monster which ate Fred. The group agrees to fight the tentacle monster which ate Fred only if Trex helps fight it. Trex agrees to fight the tentacle monster which ate Fred only if he in the center of the party. He is one smart kobold. (No one in the party laughed at his fake wings.) After the battle is over. The group does find a fossilized mind flayers skull. Inside is purple psi crystal which Tuk’n Rol attunes to. He hears a distress call in his head. FOREVER (EVIL DM LAUGH).

The group returns to Termalaine. Tells the speaker they just scout out the mine and are working on a plan. They discuss politics and pick the speaker’s mind about Fredrick of Hollywood. While this happening the group also picks up various rumors.

They say the Frostmaiden lives on a misty isle hidden among the bergs in the Sea of Moving Ice. There’s a mighty strange whale with a boat on its back that swims in those frigid waters. I bet it knows where the island is! You can catch the whale at Angajuk’s Bell, an old anchorage, but you must ring the bell hanging by the pier to call it.” (See “Angajuk’s Bell”)

“There’s this old black cabin that’s been around forever. No one knows who built it, and lots of folks got a bad feeling about it. Some say it’s haunted, but there’s a gnome in Bryn Shander who claims that magical experiments are being performed there. The gnome’s name is Copper, and you’ll find him at the House of the Morninglord.” (See “House of the Morninglord” and “Black Cabin”)

“Head northwest out of Bremen, an’ you’ll see a pirate ship frozen in the ice less than a quarter mile from shore. No one’s sure where it came from, but it’s not goin’ anywhere so long as this dark winter lasts. I bet its hold is full o’ treasure!” (See “Dark Duchess”)

“Goblin scavengers prowl the tundra on the backs of wolves or in wagons. They also like to ambush travelers on the Ten Trail on this side of the mountain pass. Well, a group of trappers found the goblins’ fortress in the mountains. Someone should go there and wreck it.” (See “Karkolohk”)

“Did you hear what happened to that evil wizard in Easthaven? They tied him to a stake and lit him on fire! Why? ’Cause he hired some Ten-Towners to help him find a buried tower, then killed ’em to keep its location secret. Well, one of ’em told me where the tower’s at! I wouldn’t go myself, but maybe it’s somethin’ you’d like to explore.” (See “Lost Spire of Netheril”)

“If you’re looking for something hidden in Icewind Dale, the people you should talk to are the Reghed nomads. They know every inch of this land and all its secrets. The tricky part is finding them. They tend to follow the reindeer herds.” (See “Reghed Tribe Camp”)

“I keep telling everyone the Everlasting Rime isn’t the Frostmaiden’s doing. It’s actually the Arcane Brotherhood, plotting another takeover of Ten-Towns! A wizard who was burned at the stake in Easthaven admitted to being one of them, and he said there are other Arcane Brotherhood wizards lurking among us. Vaelish Gant is behind it all, no doubt. The scoundrel is locked away in Revel’s End, but that doesn’t make him any less dangerous. Someone should find out what he knows!” (See “Revel’s End”)

(DM Note These locations will be on the big map sometime this week.)

The next morning, they go to shake down (YES DM EDITORAL COMMENT) Fredrick of Hollywood. They want Three percent. No Ten Percent. No Fifty Percent. (Ok, the book only gives me so much guidance. There is a chart but is no help to help the DM know the yearly income of the mine.) They can provide free labor.

Fredrick of Hollywood was not impressed by free labor. He hinted they were pulling a con. Also, he has an election to win and putting the miners out of work may back fire. He agrees to three percent. The party leaves and the DM made popcorn while the group works on their master mine maneuvers.

Their plan. Hold up to Alturiak 3 in the mine. Sandoval will cast Goodberry twice each day to feed the kobolds. They would then leave and take on the White Moose quest. They have stocked up 2 days’ worth of iron rations for the Icewind Kobolds to eat when they gone. Then after the White Moose quest, they beat snowshoes and take back the Cauldron of Plenty from Easthaven as Easthaven has only rented the pot for a month. They will return the Cauldron of Plenty to the mine and teach Trex how to use it. They may or may not run Sandoval for Mayor of Termalaine. They are thinking of assassinating Fredrick of Hollywood to take ownership of the mine. They are looking out for a flying squirrel.

(DM, I think I got all the plan down. Post your plan on the FB page.)

RIP Scorp.

Population. Termalaine 99. Targos 987. Easthaven 746. Bremen 150. Bryn Shander 1199. Caer-Dineval 100. Caer-Konig 150. Dougan’s Hole 50. Good Mead 100. Lonelywood 100. Kobold Gem Mine 26.


Rotten DM
Icewind Dale Chapter 1 Session 4

White Mouse Um Moose

I Dreaming of Very White Moose Mass

Days 34-36

Alturiak 3, 1489 7 A.M. to Alturiak 5, 1489 12 PM.

Day 764 + with no sun.

PC Killed 0 Monsters Killed 42 Villains Captured 22 Villains Escaped 2 Allies 2?

Time Started 5:46 End Time 9:34

If it is your first, third, or fifth mission gain a level. Gain 10 downtime days. GP 85? It should be fifth for most of you.

Magic Items Potion of Radiant Resistance, Potion of Vitality. 6 silvered arrowheads.

I had a strong group of six. Midi Cleric 3. Goggles Ranger 3. Sandavol Ranger 3. Jimmy the Horse Rogue 2, Ranger 1. Andy the Untouchable Fighter 3. Tuk’n Rol Divine Soul 3.

The groups evil plan about the gem mine. Hold up until Alturiak 3. Leave to go hunt white moose. Leave 2 days of rations behind for kobolds. After moose, beat snowshoes to Easthaven to take back cauldron of plenty on the fifth. Kobolds will work for food or the hand crossbow comes out. On or after the sixth, kill Fredrick of Hollywood. Forge paper work of sale. Talk to miners. Miners will work first level, Kobolds lower level. Leave cauldron with kobolds or leave it at the mine. Wait for profits to roll in. Run for election Sandavol on the Fifteenth.

Part one of the plan goes well. The clear freaking cold dark morning of Alturiak 3, 1489 they leave for Lonelywood. It takes them two hours. The Welcome to Lonelywood sign reads Try staying at our famous inn Ramshackle, Population 95. The words about the inn has been chiseled out. Lonelywood is on the shores of Maer Dualdon. A deep fresh water lake of some 745 feet deep and the rumors of a lake monsters are just that. Rumors. (groan I just put things together). The group stop at the inn but the inn is close. In fact, the stables have been chopped up for firewood during the just passed Midwinter. (4 days ago.) They stop at the Lucky Liar (sounds like this adventuring group. Sorry you can use it. The name is taken, taken I tell you.) The Lucky Liar barkeep Danea Xotal tells to hit the speaker up about the reward. The speaker is Nimsy Huddle a strongheart halfling. Nimsy offers them 75 GP for the head of the man-eating white moose. The only local butcher will pony up another 10 GP. No chance of upping the price, the speaker is a little hoarse for speaking at the rally in Termalaine.

They got INTO THE WOODS. (STOP IT! STOP IT! There will be no singing.) The woods are cold but lots and lots of tracks. Moose tracks. Lots of Moose tracks. A whole herd of moose. They wander deeper into the woods. And Tuk’n Rol notices a hunter 120 feet in front of the party and about 60 feet in front of Gloomstalker Sandavol. However, they ticked off the huntress. She is hunting her ex-husband. And since she has already killed him. She is going to kill them too because dead men make good ex-husbands. She turns and glides across the snow toward Glowworm Um Midi. Correct she FLOATS four feet above the snow and starts shooting necrotic arrows. The Banshee goes first. And with her wail drops Googles and Midi. (Yea DEATH SAVES.) But the group friends. (WHAT FRIENDS. HAVE YOU SEEN WHAT THEY BEEN DOING?)

SHUT DM. THIS THE ADVENTURE LEAGUE POLICE. The party has a right to potion of healing and inspiration each session. DON’T MAKE USE BREAK YOU D20s.

After a short battle, the group presses on. Some missing their potions of healing due to having to use them. Googles and Andy the Untouchable pull from their bag of tricks. Googles uses all three charges, the goliath uses one. This just in time for about one bath room break. Um one clearing later a pack of eight snow wolves attack. (Okay to speed up the game, please only one critter from each bag please.)

Around 11:30 PM (hey it passes your bed time. Go to sleep.) (please DM can’t we have one more encounter before we go asleep?) (SIGH). The group is getting deeper into the forest. Suddenly a slush ball hits Midi in the ear. Popping up from behind a fallen log, a Chwinga is rolling up another one. Jimmy the Horse throws one back. The Chwinga blesses Jimmy with cold resistance.

They find a lose a set of singular moose tracks. Just after the light of Auril’s flight passes, they find moose and gnolls tracks. (And the box text. Which I didn’t read. PURPLE PROSE MUCH AUTHOR?)

The tracks lead to a large, circular indentation in a snowy hillside. Rising from the middle of this circle is a triangular gnomon of beautifully carved crystal that stands twenty feet tall. A ten-foot-high berm hugging the circle’s eastern edge has evergreens growing around and atop it, sheltering what looks like a sarcophagus buried under snow and enclosed by a half-circle of pale blue crystal pillars. North of the berm is a delicately carved gazebo made of marble, and south of the berm is a row of outward-facing, white marble statues atop granite pillars.

Suddenly a blizzard arrives. So suddenly the weather sense of the ranger was not activated. The gnolls rush east the party rushes west. They pound on a door which will not open because they don’t have the secret word, or knock spell. They run for the hollowed-out center of the hill.

This is the moon dial sanctuary, since it freezing cold, they don’t pay attention to it and dash through the hole in the wall to safety.

But it is not. To the left is a dog pile of foxes, to the right is hoard of hares huddling together for warm. In the center is the WHITE MOOSE OF LONELYWOOD WITH BLOOD IN ITS EYE. It eyes Jimmy the Horse. Jimmy the Horse eyes it back. (THE GUNFIGHTER MUSIC PLAYS.) The party splits. Googles walks up to talk with and use Animal Handling. Half the group is talking about taking its head. The other want to take back the whole body.

The White Moose answers back in common. “Excuse me ranger, I have speak with a man about a horse!” The White Moose charges Jimmy the Horse. But since Jimmy is hiding behind Tuk’n Rol, Tuk’n is gored by the antlers, spiked like a football at the Superbowl, and then private parts are stomped. (A lady selling death insurance shows up and is told she is in the wrong season.) Jimmy the Horse rolls out the way, and moose tries to gets out the barrow, but Andy the Untouchable, his bag of trick doggy, and the rest of the party nukes the moose. After the slaughter of the moose, the rest of the animals keep their distance.

The party splits. Sandoval goes south to check out one passage way. The rest north. Sandoval wastes a lot of time not picking a lock. The rest follow the curving passage way. The passage way is only five feet wide. Tuk’n opens the door. Um Picks the lock. A moonbeam flashes out. Tuk’n turns into a horrible humanoid monster. A doppelganger. (HAAAAA. SECRET REVEALED.)

Tuk’n starts talking with Ravisin the Frost Druid. She has gone mad with the cold and blames Ten-Towns for her problems. Seeing a snow goliath, she attacks.

Five rounds, three ice storms, six death saves, four potions of healing later. Ravisin is dead. An awaken blue berry bush has made friends with Andy. (Blueberry grows 2d20 berries a ten day. 4 berries count a ration.) Blueberry speaks common and lets the party know someone kill Ravisin’s sister about a year ago. She has been creating awaken beasts since then. (NO Sandoval no treasure chest of agate worth at least 1,000 gp exists because the author did not think of it.) Some of the awaken are evil, some are not. The group takes a long rest and wait for the blizzard to finish.

Alturiak 4, 1489 11 A.M.

The group spends the rest of the twilight exploring the elven tomb. They find some minor treasure and the tomb’s owner. A chaotic good mummy (missed the CG so the players allowed a rewind.) named Sahnar. He been dead for four hundred years. The group bribes Sahnar with the PROMISE of new clothes, a new job of mine supervisor, and they will update him about what has happen in the last four hundred years. (UM. A MUMMY ALLY? HMM. People he only has an INT 6. And someone photocopy the mummy to keep it handy.) On the way back to town, Sahnar starts to talk the ears of the party. (What hey he does not have ears why should you. Flaw for your Ally chatter box.) The group decides to split the party. AGAIN. Sandoval and Sahnar will go over land avoiding all trails and roads to the mine. The rest will drag the moose and druid bodies into town for the reward.

Speaker Nimby gives them money. Monty the butcher gives the them money, and will make a snow suit out the pelt for Sandoval (Don’t ask how the butcher got the measurements when Sandoval was not there. I didn’t.) Nimby being the talking sort of speaker, drags out the conversation until late in the day. He offers his attic as crash space. And the inn Ramshackle as investment property for free. If they improve it, fix it up, and open before Ches 25. Also, she mentions a bald head woman is looking for a human from Calimshan. She has a bounty for her victim’s head. The group returns to the gem mine on Noon on the fifth.

Population. Bryn Shander 1194. Bremen 145. Caer-Dineval 95. Caer-Konig 145. Dougan’s Hole 45. Easthaven 740. Good Mead 95. Lonelywood 95. Targos 982. Termalaine 94. Kobold Gem Mine 28.

RIP Ravisin.

DM Notes. I just read my notes. It reads white MOUSE page 79 food. OOPS.


Rotten DM
Icewind Dale Chapter 1 Session 5

Lake Fishing

Fishy Election

Days 37-46

Alturiak 5, 1489 12 P.M. to Alturiak 16, 1489 7 A.M.

Day 766 + with no sun.

PC Killed 0 Monsters Killed 53 Villains Captured 22 Villains Escaped 2 Allies 2?

Time Started 5:25 End Time 9:04

Magic Item Scroll of Animal Friendship.

Make up Magic Item. Oops. Forgot to award a magic item. Every PC who had anything to do with Cauldron adventures you can take a COMMON magic item from Xanathar’s.

If it is your first, third, or fifth mission gain a level. Gain 10 downtime days. GP 40. I am keeping the 2 Silver pieces and 5 coppers you earned from fishing. Next time buy a fishing license.

I had an average group, I think. This was two sessions in one seating. Part 1 was generally last week pcs. The Lake Monster was mostly new pcs. Then the election was blend of old and new pcs.

Tuk’n Rol Shadow Sorcerer 3. Astryal sorcerer 1. Sandoval Gloom Stalker 4. Shimmer Druid 1. Googles ranger 4. Jimmy the Horse Rogue 2, Ranger 1? Jill not Horse but related to Jimmy and they both live by the lake. Rogue 1. Smokey Union Leader Cleric 1.

Okay there was some confusion on if the Cauldron Caper part 3 should happen at the table or if the DM should hand wave it. The group chose to it happen at the table.

Some of the new pcs wander into Termalaine. And are hired by Frederick of Hollywood to clear the gem mine out Kobolds and the evil adventuring party. Unknown to Frederick, the new party knows of and is in conspiracy with the old party. Astryal pays his fee for mayoral candidate. Yes, he is resident of Ten-Towns and yes, he will serve his full term if elected.

The deadly duo teams, team up at the gem mine. Googles and Sandoval are trying to dress the 600-year child um Mummy Sahnar with semi-new clothes. Yes. The Adults are trying to dress their mummy up pretty. After Tuk’n Rol Telepathically convinces Mommy Sahnar to go back and get properly dress, both groups have a skullduggery session. The group is undecided about what to do. Until Googles points out it is the sixth of Alturiak and the Cauldron of Plenty should have been picked up yesterday. WE OFF TO GET THE CAULDRON BECAUSE IT SHUCH A WONDERFUL CAUDRON.

The morning of the second day they arrive in Easthaven but the Mayor’s Office is not open yet. Frederick Wolff the head guard will not let them in.

Frederick Wolff, “Not by the hair of my chin. Not even if you have sunning tanning lotion of SPF 40. Do you know how hard it is to rub sun tanning lotion all over you body when it frozen solid? Talk about freezer burn. For a gp, I will leave this place. I want to see the sun. I want to spread lotion on myself and wiggle my toes in warm sand. I want to see the Swedish Beer Bikini Team live in person. I want to…” Sandoval drops a gold piece through the mail slot.

Frederick Wolff, “A sign from the heavens. I am leaving Easthaven. I quit. I going to move to Waterdeep at the end of the month. I going to lay in bed and just tan!”

Sandoval, “Are you going to let in now?

Frederick Wolff, “No are you crazy. I told you we open at eight. Now go away while I day dream of warm beer and hot women. And melted chocolate in my pocket. And stale sweat. And being a beach bum. And…”

One Hour later. The group is first to enter the town hall. Shimmer is confused. Why is there a ship figure head of a woman in the entrance hall?

White Lady, “Move over girlfriend. I coming in.” Shimmer eyes go blank for a few seconds. “Girl you nails need done. Also, I like my nails bright pink. We should change that.”

Shimmer starts talking out loud about nails, hair, and shopping trips. The rest of group are confused but don’t worry about it. Speaker Danneth and Captain Arlaggath try once again to extend the lease on the Cauldron but no luck. The speaker evens offers to throw in a dog sled and dog. No luck. On the way back, at the cross roads they met three gnolls who have dug and partially eaten a certain body which the party did not bury. The gnolls try to attack but are killed before closing to melee range.

Getting back to mine completes part two of their four-part evil plan to become robber gem mine barons. (Have not told the group Ten-Towns don’t do barons.) The part of group decides to hide in the mine. Part starts work on their evil plan and then hit Bremen up for the lake monster quest.

Smokey the Union Leader for Gem Mine #1 means with his ten members. He mentions he working on getting the mine cleared without the help of Frederick. Using his status as union leader, he signs for seven days of mine rations for thirty people, new cold weather gear for thirty people, twenty miner’s pick at five gp each, thirty sleeping bags cold weather extreme at four gp each, twenty sets of snow shoes and crampons, new sluice rocker, Franklin Whale Oil burning stove one each, one box spices variety, and winks at the store clerk for any else to make the mine a happy place. Because the mine will be reopening soon under new management. Smokey also convinces the miners to vote for Astryal.

After those dirty deeds, the group leaves for Bremen getting there with one hour of twilight left. After meeting with some towns folk who are really on edge because of lack of sun tan lotion and the lake monster, they met with speaker Dorbulgruf Shalescar a shield dwarf. The reward for taking care of the problem is 20 GP. And the fishery will pay 5 CP for any knucklehead trout brought in.

Sandoval lack of sun is getting to him also. He is tired of the insults from towns people. Jill reminds him over a third of the town are in the militia because the town likes to fight. Smokey asks about huge knucklehead trout what have stainless steel teeth. Seems about twenty years ago a knucklehead trout bit off his dad’s ring finger. The ring finger had a signet ring which proved their royal line. The group passed a bald head woman who was asking people about a certain stranger.

The fishing trip is long. Between the bad weather which made Shimmer sea sick, um lake sick, oh heck one level of exhaustion. A few knucklehead trout try to eat Smokey and Shimmer. Jill and three fishers get into an insulting match about certain towns people horning in on others special fishing places. (First time I seen a drive by row boating? Or Fisher rage.) The result being three dead fishers who Sandoval chopped up for chum. The lake monster appears accidently pulling Smokey in. The group yells and screams at each other on if they should talk it or attack it. Meanwhile Sandoval kills in three rounds. They all gain a level of exhaustion rowing the two boats and big dead formerly talking dinosaur back to shore.

They get the reward and start back to town. The people of Bremen are happy with free barrels of “whale oil” the group left them.

At Termalaine, the main group loses Sandoval and Tuk’n Rol. The assassins scope out Fredrick of Hollywood’s home. After the town rolls up the streets for the night at 9 PM, Sandoval uses his secret to murder four guards and Frederick. Tuk’n Rol leaves miner’s boot prints behind. Both beat feet to the mine arriving just after midnight.

The next few days are bruising. Especially to Smokey, as all the miners have been arrested for the murder of Frederick. And since he was is a miner and union leader, he gets toss in jail too. After a group beat down. Peaceful union meeting where Smokey is beaten to within one-inch um one hit point of his life, the union members agree none of them did it. The town cops are not convinced and will not release the miners. (Rats I thought I could push Smokey to kill one of miners.) Smokey finds out none of his so-called allies in the adventuring party will pay bail nor give him an alibi. Smokey also has bad dreams of a singing knucklehead trout that bites his face off.

They are too busy getting Astryal elected. Between some good off the cuff campaign speeches where I heckled the player. And some good rolls I think the election was Astryal by 30 votes.

The End.

We will pick up the game on Alturiak 16 7 A.M. Astryal should be retired but if you want to still run him, I will allow it. BUT I will be an evil dm, so adventuring has problems.

DM NOTE I posted in AL page. A dog sled can only run for one hour regardless of the number of dogs in the harness. The suggestion of two dogs. One running and the other riding and then you swapping out the dogs is an interesting idea. Dogsled weight 300 pounds. 20 GP pulled by one dog with one operator. A sled dog can pull 360 pounds. The dog weighs 40 pounds. Someone on another forum said you could use the carrying capacity rules and multiply by three or five the pull weight. A sled cuts the travel time in half. You figure it out.

DM Note. Smokey has heard rumors of other towns converting to sacrificing humanoids. Smokey has discovered about up to ten people are either leaving Ten-Towns or killing themselves or others each month. (I rolling a d10 and reducing the population by that roll.)

RIP Frederick of Hollywood. The Fishers 3. Guard #1-4.

Population Bremen 137. Bryn Shander 1193. Caer-Dineval 95. Caer-Konig 145. Dougan’s Hole 45. Easthaven 739. Good Mead 95. Lonely Wood 95. Termalaine 590. Targos 981. Gem Mine 22 plus varying pcs.


Rotten DM
Icewind Dale Chapter 1 Session 6

Mead Run

Days 47-49

Alturiak 16 1489 12 P.M. to Alturiak 19, 1489 7 A.M.

Day 777 + with no sun.

2 days of no DM notes

0 Days of No Tacos

PC Killed 0 Monsters Killed 56 Villains Captured 22 Villains Escaped 2 Death extras 7

Time Started 5:59 End Time 8:41

Magic Item. Potion of unknown stuff page 77

GP 6 SP 1 CP 6 plus a ticket for free drinks (no mead) and lodging for 10 days at Good Mead only inn.

I had a weak group of four. Tuk’n Rol Wild Magic Sorcerer. Smokey Cleric 2 Union Boss of local mine 1. Chwinga chump. Jill Rogue 1 Monk 1. Brother to Jimmy the horse who was killed by a white moose who was brought back as hobbit who will not be appearing tonight. Shimmer Druid wife of Googles.

(It was Taco night at the house, so gaming took second place.)

The group learned the local inn the Eastside was out of mead. Good Mead delivery did not arrive yesterday. The decides this is very important and lazily makes their way over to Good Mead. To find Speaker Kendrick Rielsbarrow was murder by a Verbeeg Marauder.

They find his body in the temple of Tempus. Examining the body Tuk’n Roll finds four dagger wounds to the chest. This is weird because a Verbeeg generally carries a spear. IT MUST MURDER!

Jill, “Or you failed your medicine check you moron!”

The group learns that Victoria Victor the speaker secretary has not been able to get into the town safe and can not find all the speaker’s paperwork. As over half the town of 100 95 um whatever arrives Shimmer mentions it going to be a bad wake with only beer to celebrate. Why have a town called Good Mead if they don’t mead? An old man hears this.

Old Man, “And what does mead get made out of?”

Shimmer, “Honey?”

Old Man, “And how do you get honey?”

Shimmer, “Bees”.


Shimmer, “Pollenate the flowers and trees.”


Young man, “You have to excused Grandpa Heineken. He been upset of the lost of his brew house. Only Mr. Pabst is still in business because he built a green house under ground early. But if something does not happen to soon, he be out of business too. We will take grandpa home. Excuse us.”

As the funeral gets underway, Tuk’n Rol decides to explore the town. He investigates the speaker’s house. The door is not lock.

Tuk’n Rol, “Dagger wounds and unlocked door. Suspicious!”

DM, “Small town.”

Tuk’n notices some paperwork has been disturbed. He cracks the safe with his thieves tools finding business contracts, the will, about forty gp in loose coin, and a bunch of I.O.U.s to all the businesses. Exploring the house, he finds four gp in loose change. The combination is found under a reading lamp. When he returns to the funeral, he tucks the will and combination into Victoria’s overcoat.

The group sets out around noon to find the giant and get the mead back. Around one they find five bodies of the militia member.

Jill, “They were murdered. This one by an ogre named Charlie. This one by an ogre named Louie. This one by another ogre name Louie. This one by an ogre named Lawrence. And this one by the Verbeeg.”

Tuk’n Rol, “How to you know that!”

Jill, “I a cleric and very good at medicine.”

Tuk’n Rol, “Impossible you didn’t roll that high!”

Jill, “Actually those were my bullying cousins’ names, my friend Tolkien used to call them ogres.”

About a half hour later, some hunter tracks cross the sled dog and monsters’ path. They ignore it.

About a half hour later, some hunter tracks cross the sled dog and monsters’ path. They ignore it.

About a half hour later, some hunter tracks cross the sled dog and monsters’ path. They ignore it.

About just before the end of twilight and beginning of darkness the come across the hunter. Well he is trapper name Fet Moryn. He has been running his trap lines and following the ogre’s path. The druid is interested in the winter fox in one of the trapper’s cages. She buys and names its Baker because it does a little trot now and then. A Half hour after day, they come across a Chwinga snowball ambush, which is quickly ended when Smokey tries to murder one with his war hammer.

Smokey, “What they could been throwing slush balls, or have rocks in them. We do it all the time in the union.” The rest of the group look on in horror at him. Baker the trotting fox vows to pee in his boots.

They arrive at the Verbeeg lair. Tuk’n Rol enters alone sneakily. Until he stubs his toe and starts cussing out loud. Duhg the Verbeeg tells Tuk’n Rol to leave.

Duhg, “You are not honey. Honey is coming. I have honey mead for our honey moon. You chilling my mellow and need to leave.”

Tuk’n Rol leaves and brings back the group. Where in under two minutes, they kill Duhg the Verbeeg. Friend the Ogre. Smokey the Cave Bear. They discover the giant had mined into an ancient crypt. But being four weaklings, they are too weak to break into the crypt. But the shire Smokey the Cave bear was sleeping in gifts them with potion of the DM is not telling.

When the group returned to Good Mead with the two and half casks of mead, seven goats, six sheep, five dead militia bodies, four blisters, three good berries, two parts of a cooked dwarf and one sled dog; they heard of the Victoria Tempus miracle. Tempus gifted her with the town safe combination. The Speaker’s will which he left everything to the town. She was also elected to Speakership. Also, the bees have left hive with winter gear on and started harvesting pollen for honey. How? You just accept the miracles people.

Tuk’n Rol was not happy because he was planning on framing her for the theft of the town funds.

They slowly return to Eastside Inn; the inn keeper is not happy with his order being short one cask.

The End.

RIP. Duhg, Friend Ogre, Smokey the Cave Bear, Speaker Kendrick Marauder, and Artin Glanhig starring as lunch of giant.

Population Bremen 137. Bryn Shander 1193. Caer-Dineval 95. Caer-Konig 145. Dougan’s Hole 45. Easthaven 735. Good Mead 88. Lonely Wood 95. Termalaine 590. Targos 981. Gem Mine 22 plus varying pcs.


Dog Sled Uber. May work. It is two hours to the mine. This will require at least another dog. And only one dog run per day.

Question. Once we get into Chapter 2, Do you want me put a time limit on some quests? Example if you don’t take up a quest after a week or two, some other adventuring party does it? Chapter 2 is limited up level 1-5 and low-level pcs will get hurt in some combat.

Okay. The box text and other stuff about bees does not make sense. It been winter for two years in Icewind dale but the bees are flying in -49 degree weather.
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Rotten DM
Icewind Dale Chapter 1 Session 7

The Unseen Foaming Mug Strike

Days 49-64

Alturiak 19, 1489 7 A.M. To Ches 4 7 A.M.

Day 780 + with no sun.

PC 1 Killed 0 Monsters Killed 76 Villains Captured 23 Villains Escaped 3

Time Started 5:45 End Time 9:45

Remember people this was two sessions in one.

Leveling is first, third, fifth, or four hours game play. If you leveled 20 GP 10 downtime days. If not, the haul was? 50 GP each for the Foaming Mugs.

Loot. Pearl of Power. +1 war mage wand. Both of these are story items at the moment. 3 pieces of Chardalyn.

I had an average group and one person switch out pcs between sessions, and one leveled. Gox white scale Kobold Bard 1. (Sandavol let one kobold in the party and you get over run. SHUT UP SANDY!). Tuk’n Rol Wild magic sorcerer 4. Shimmer kobold Druid 2. Sandavol Ranger 4. Smokey Former Union leader Cleric 2. Astryal Sorcerer1 warlock 1. Special appearance by Coke the Polar bear sled dog. (You guys figure out how much weight it can pull. I say 4 hours before 1 hour rest.)

The group in the mine of menace decide to get away from the stink of Kobolds and the gentle tap tap tapping of their mining. And gentle “did did did dot dot dot did did did” of the distress call gentle warping the thoughts of Tuk’n Rol.

They go to Bryn Shander for more work. At the Northlook inn Old Bitey drove Smokey crazy. He was saying it as alive. And had eaten his pa pinky finger. He was going to cut it open but Tuk’n Rol was able to cast sleep on him and the bartender. No charges were filed but they did get a job.

Hruna, Korux, and Storn members of the iron mine Foaming Mugs offer them a recovering job. Evil (Not KOBOLDS SANDY) Goblins took over the clan Battlehamer sled during a raid just south of Kelvin’s Cairn. You know that big mountain to north which have Yeti’s which done ate Googles Mountain Goat. They offer 50 GP each. (DM HIGHLIGHT THESE THINGS!). Korux keeps offering to buy them snowshoes. Repeatedly. Not noticing the party is wearing snowshoes. (Stupid note from book.)

The group makes for Caer-Konig which is at the foot of Kelvin’s Cairn. But they stop due to the blizzard blowing in and lose a day. (DM grumble. Ranger’s weather sense boo!). The blizzard destroys any tracks. But they are able to find the most of the body Oobok. You remember him appearing in previous session. Well okay, only his head was in the Yetis’ cave what eat Kobold’s Mountain Goats. An hour later at NOON. (Shut it! Sandoval, I want a combat outside. In Daylight. In twilight. The Ten-Towns have seen the sun in 780 days and you want your abilities to work all the time. No!)

The kobolds um goblins. (YES, THEY ARE GOBLINS. THE DM FORGOT TO pull goblins minis. Even if he bought new goblin minis. He has not seen the sun in 780 days….). The Goblins have a hawk flying high cover. They have rigged out the Foaming Mug sled into a cold war machine. Two stories if you are goblin or kobold. Yes, it has a catapult (+3 hold iron ingots). As the group approaches the Cold Machine, two the party fall down and make the goblin recovery and savage team aware. The leader fires the catapult. It crushes Shimmer’s right horn in half. The horn has the reverse imprint of the Foaming Mug Iron Corporation. (Yeah Nat 20 and a player that let me mess with their pc.)

The battle is hard through the snow. With the two polar bears trying to pull away from the group. The sniper Sandoval kills one. Shimmer runs quickly toward the other bear. Dodging (Mostly) flying iron ingots while she is in dire wolf form. She attacks the other polar bear. And is left bleeding in the snow. Just as the bear was going to leave her alone, Gox the white scale kobold firebolts the bear. The bear decides to bring Shimmer with it as a small snack. Well just most of the greasy grimy gopher Kobold guts. This kills Shimmer. Gox is able to chill out the polar bear while the rest of the party murders the goblins. They find two potions of Animal Friendship. (The bear requires one goodberry, or 40 pounds of food, or 40 servings from the cauldron of plenty, to keep it healthy. Teaching it the rules of road is up to you people.) Goblin loot 13 SP, 62 CP, bone whistle 1 SP.

The party removes the VIN and license plate of the Polar Bear Sled. (See page 36). Okay. They steal the Foaming Mug sled but return the iron ingots. The polar bear is name Coke. While getting payment from the dwarf, Smokey talks to bartender and offers to his sincere regrets. He tells the tale of his father losing his hand and the signet ring to an evil Knucklehead trout about twenty year ago.

Scramsax pats Old Bitey on the head. “There there old boy. We know you did do it. You been on my wall for twenty-two years….” A small ring drops out the stuffed fish mouth.

Scramsax, “This looks like a signet ring. Is your dad’s?”

Smokey, “Yes! Give it.”

Scramsax, “I sell you it for 10 GP.”

Smokey looks around and notices all the patrons of the bar have hands on weapons.
Sandoval, “I can kill a hundred easy. You take the rest.”

Tuk’n Rol using telepathy, “Guys. Gal. The town watch is on it way. Peace out.”

Smokey, “Sure 10 GP. No problem. “(ACHIEVEMENT UNLOCKED. RING BEARER QUEST ENDED. Take a level Smokey.)

They take Shimmer’s body to Good Mead to see if the Priestess of Tempus Victoria Victor can raise Shimmer. (Lose one Uncommon or rarer item. Shimmer.) They wait four days for Shimmer to recover from being dead. Then they raid the Verbeeg lair. They find a pearl of power (Smokey) and a +1 wand of the war mage. (Gox) Both of them start having bad dreams about Viking Women being angry about them stealing stuff.)

They return to mines north of Termalaine where some of the miners and all the kobolds are thinking about a strike. The kobolds want “Shooting in Face Gone!”. Shooting in Face um Sandoval is not happy and threatens the kobolds and miners. The union decide not to strike to the Frederick of Hollywood’s will is read at the beginning of the month.

Tuk’n Rol. “I knew we forgot to forge something when we murdered Frederick. Oh, did I say that out loud?”

The will is read. (will be inserted later.) Rodeo of Hollywood (as in the bucking bull one. Not the other one.) gets 50 shares. And sees the bill. The mine had a lost of 691 GP this month. He is not happy that Smokey authorized an unlimited improvement in the mine. It is legal. BARELY as the union leader is in charge of improvements of the mine. And Smokey had authorized before Frederick’s murder. Lots of arguments. Smokey keeps his position. (Well until Ches 2). The mine is losing money. The Mine Menace Members remove the Cauldron of Plenty from the mine, and do not offer to Termaline for rent. (Rats I was planning on the strike next session. I even have little strike signs made up. But this was a fun hour of me playing various parts, and group playing various parts. NOTE to readers. EVERY PC now want to destroy the mine.)

(Some during the strike, will reading, and other arguments the first session ended.)

Sandoval goes out to Easthaven to see if they are willing to rent the cauldron again. The rest of the party goes to Caer-Konig to see what they can get into. They meet a silver dragonborn name Trovus who talks their ears off before he gets to the point. It seems the Northern Light Inn had its signage stolen. The sign was a lantern which switch colors. They enter the inn. Sit down and call for service.

Astryal, “I will have sweet….”

Allie Shorard co-owner, “DON’T CALL ME. SWEETY.” She back slaps Astryal from his chair. As he is still in the air, she yanks Shimmer’s chair out from under her and breaks across Astryal’s face. She grabs him by the neck and belt and pounds his face into the door.

Allie, “Never ever. “Pound. “Call me Sweety.” Pound. At this time the door is getting a crack in it. Trovus opens the door. Allie tosses Astryal nine feet into a snow bank. Jumps on him and rips his cold weather gear off. “I told you never call me sweety again!”

Astryal, “Okay Cupcake.” They kiss. “What she my old Flame.” (Achievement unlocked Old Flame quest done. And after that fight scene, Allie is now a Veteran. So, I am changing the stats.)

DM Note. Old Flame is one of the secrets. And the player revealed it well.

Astryal mentally, “Tuk’n do the telephone thingy and tell Sandoval we have a new inn. Bring the cauldron.”

Tuk’n Rol, “But our inn is in Lonelywood and needs work.”

Astryal, “Trust me. Not get out my head for a half hour.” He looks into Allie’s eyes. “Make that an hour.”

One hour later, the group finds out various stuff has been stolen from the town. Not much. Some goats and stuff. But the raids could get worse. The druid is able to find some tracks from the recent goat heist. They follow the tracks to new outpost near Kelvin’s Carin. It was built three years ago but abandon when the never-ending winter came. A lone duergar name Brojik.

They put Brojik to sleep and murder him. Tuk’n Rol sneaks up to the front door and hears a bolt being thrown. Smokey Shatters the door and group attack. Killing an Ogre Zombie. Taking Prisoner Urthhild. Killing Ruvik and Skorn. After question Urthhild they discover Nildar Sunblight has escaped. But the left a letter behind. The letter is from Durth Sunblight. The letter mentions the Easthaven Ferry and search for Chardalyn. They find 24 GP and 17 SP. The experiment fungus they destroy. Roger of the Wolf Clan they release. (25% if you meet Wolf clan Roger will be a member.)

Treasure. 73 Sp. 25 pearls of 5 GP each. See page 52 next week. Potion of healing.

They release the Duergar prisoner also mention the mine is under new management. They return to Caer-Konig and Astryal cons his way into part ownership of the inn.

They sleep mostly peaceful for the night well. Except for Smokey and Gox.

STORY AWARD. Loot Drop. Smokey and Gox can not gain ANY benefits from a Long Rest. Until they find out why they are having bad dreams.

The End.

News. Ches 1. Good Mead won a battle against Gahg a Verbeeg Marauder who was left alive by the Mine Menace Members who should finish the job last month. Priestess Victoria Victor says no more healing of adventurers.

Ches 1. Easthaven officials are still trying to figure out why people are leaving their homes and drowning themselves in the middle of the night.

Ches 1 Termalaine votes to sacrifice humanoids. The current speaker Astryal was not available for comment as they are still out adventuring. Calls for recall are afoot.

Ches 2. The town of Termaline welcomes the new “No Stabby in Face” Kobold Tribe. Also, the couple Vott and Zurk announced their marriage and babies carriage today.

Ches 1. The speaker of Crannoc Siever is still sick said his spoke person. This is going on for three months now.

RIP Izobal Goblin Boss. Brojik. Ruvik. Skorn.

Bryn Shander 1188. Bremen 132. Caer-Dineval 90. Caer-Konig 140. Dougan’s Hole 40. Easthaven 716. Good Mead 76. Lonely Wood 90. Targos 976. Termalaine 605.

The last quest is Caer-Dineval Black Swords. Page 41.


Rotten DM
Fredrick of Hollywood Will
I divide my ownership into 100 shares of stock.
50 Shares to my son Rodeo of Hollywood.
40 Shares to the miners. Who are not the union leader.
4 shares to the widow of Bob who was eaten by the Grell.
4 Shares to the Speaker of the town.
2 shares to the union leader.
Done on this first day of Alturiak, 1489. Counter sign by Priest of Waukeen, Hugo Black.
Countersigned by Oarus Masthew.

Note the names are not given. Speaker and Union leader shares to the position.


Rotten DM
Mine Cost For Alturiak
Item Quality Cost Each Total
Mine Rations 210 5 sp 105
Cold Weather Gear 30 10 300
Miner Pick 20 2 40
Snow Shoes 21 2 42
Crampons 21 2 42
Sleeping Bags extreme 30 4 120
Sluice Rocker 1 120 120
Franklin Stove 1 300 300
Spice box 1 10 10
Mess Kit 20 2 SP 4
Chain 10 foot Section 14 5 70
Fine Clothes Sahnar 1 15 15
Oil for stove per day 30 1 30
Piton 100 5 CP 5
Healer’s Kit 3 5 15
Shovel 5 2 10
Signal whistle 2 5 CP Free
Perfume Sahnar 1 5 5
Door 3 10 30
Salary 10 6 60
Total 1,318
Taxes 0 Mine equipment not taxed.
Total Due 1,318

Gems brought in
500 10gp 500
7 1 gp 7
2 10 gp 20
1 100 gp 100
M8 is tapped out.
Lost 691 GP
Kobolds Dig a 5 by 5 by 5 per hour but only 5 are consider digging. . Half the staff is clearing, dumping, sorting,

Shoring 2 Gp per 5 cubic feet


Rotten DM
Icewind Dale Chapter 1 & 2 Session 8

Frozen Blacken ID

Days 64-78

Ches 7, 1489 7 A.M. To Ches 18, 7 A.M.

Day 798+ with no sun.

PC Killed 2 Monsters Killed 83 Villains Captured 23 Villains Escaped 4

Time Started 5:40 End Time 8:20 (Includes snack break and free time because you went to quickly.)

Remember people this was two sessions in one.

If this was your first, third, or fifth quest in Icewind Dale take a level. 10 downtime days. 40 GP.

We have entered Chapter 2. The quest will determine if you level. But I will stick with one, three, five level up. Chapter 2 are limited to leveling up to fifth level. The group has decided to repeat the fun from Chapter 1 and do all the missions. I will allow you to bring in additional first level characters to grow your season 10 bank of pcs. But beware, these quests can be deadly.

I had an average group Tuk’n Rol Wild magic Sorcerer 4. Astyral Bard 3 warlock 1 (Tasha’s rebuild). Smokey Cleric 4. Jill Ranger 1 Monk 1. Gold Fine Artificer 1. During the break. Sandoval Gloomstalker 5replaced Astryal.

The blizzard of 1489 will long be remembered by this group. No knucklehead trout for ten days. Stew for breakfast. Stew for lunch. Stew for dinner. No customers either as the Northern Light Inn and all of Icewind Dale had been frozen. Um more frozen in. The blizzard lasted ten days. Some changes had taken place. Astyral had acquired new abilities. The inn was missing ten chairs which had broken over Astyral’s head as his on again and off again relationship with Allie Shorard co-owner of the inn blew hot or cold. The weather breaks.

In walked a golden dragonborn being led by the silver dragonborn Trovus.

Trovus, “I take my regular. Hot chocolate. Two drops of whip cream. One shave of cinnamon bark. Sweety.”

Allie, “DON’T CALL ME SWEETY.” She glares at Astryal. “And if you want to get any closer. I want a ring. You made lots of promises the last ten days. When should we announce the wedding?”

Astryal thinking fast, “People remember the rumor of Caer-Dineval. The gawds have told me, should check this out. Foul deeds are a foot. We discuss wedding plans when I get back. Sweety.”

Gold Fine, “Sweety. I will take some stew…” Another chair is reduced to firewood, as the owner breaks it over the new person’s head.

Astryal, “Bring him. He will be useful.”

Gold Fine, “Ouch. But I just called her Sweety.”

Astryal, “That is my nickname for her. She loves it till she hates it. Get on the polar bear sled before she finds another chair.”

The trip to the keep at Caer-Dineval is quick but silent. The keep was the first real structure build four hundred years ago. Four towers. One moat gate which is no longer needed because the moat is frozen over. And about twenty rooms. The guards on the towers give them the eye but ignore them. The group talks about how to enter the keep, over the wall. Shatter the drawbridge. At night.

Gold Fine, “How about just knock.”

Astryal, “That never works.’

Gold Fine, “it will be fine.”

Astryal, “If it doesn’t work. I shooting you in the face with a hand crossbow bolt.” He knocks.

Karl, “Who is it.”

Astryal, “Astryal.”

Karl, “Astryal who.”

Astryal, “Astryal speaker of Termalaine. With Smokey union official. And…”

Karl, “Oh good. You coming has been foretold by the soothsayer. Auntie is this way.” Karl opens the small door and invites the company in. Everyone is not sure on what is up. Tuk’n Rol reads Karl’s mind. Karl is happy more allies of Levistus Archdevil of the sixth level of hell. Strangely when Tuk’n tries to mentally speak with Gold Fine he gets static which dampens the distress call in his head. They arrive at the soothsayer room. Smokey is uncomfortable.

Smokey, “Auntie Hethyl? I have not seen you in decades.”

Auntie Hethyl, “I have seen you either.” She turns her milk white eyes to her grand cousin once removed. “Sit. Sit. Someone stirs up the fire. But will both of you Gold Fine and Tuk’n please start the fire. I don’t want to hear both of you gripe of who does first. Gold Fine. Cut that mattress, now that all of you are here, I will no longer need it. Oh yes questions.”

Astryal, “We need to know.”

Auntie Hethyl, “You need to shut up and listen to your elders. Please hello Soothsayer. I have fore seen. I will fore told. I will put my cane upside your pretty face, if you don’t shut up. I swear now days I get no respect. Question. Yes, Levistus told me you were coming. And not even breathing hard. Yes. You will ally with the cult here in the keep. Yes, they are mostly human. Short lived buggers but useful. Yes, the speaker of the town is still alive. Yes, you do have enemies are you surprised. Harrumph. One of your group who is not here, is being hunted by bald head woman. One of you who is not here will be hit in the face with a hand crossbow. One of you will die. No any telling. Because I hate young people. You let one of your enemies escaped Durth Sunblight a duergar. Duergar can go invisible you fools. “

Auntie continues, “His brother Nildar and his father Xardorok have delicious evil plans. Xardorok will conquer Icewind Dale unless you stop him. He has a fortress in the Spine of the World.” The image appears in all their heads. (Yes, the DM will put on the map.)

Auntie Hethyl, “Xardorok has a forge driven by a red dragon’s heart. Xardorok has plans in his keep. See the vision in your heads. The plans are well hidden. Now don’t be stupid and rush out to the fortress today. Level up for a while. I will not finish my tea. But will get a kiss today.”

Auntie stares at Smokey, “Come give your auntie a big kiss on the lips for old timer stakes.”

Smokey approaches as he leads in to kiss her, she grabs his face. He quickly turns so she can only reach his cheek. “You are still a lousy kisser. I am done. I…” Auntie slumps in her chair dead.

Mere a servant arrives with tea. “Rats now I get to dry the tea. Should we burn her or…”

Smokey, “Nope. Just wrap her up in her cloths. Find some rocks and tie them to her feet. We will break open the ice and dump her in a lake. The knucklehead trout got to feed on something.”

Mere, “Speaker. The false speaker will like to speak with you alone.”

Astryal and the tiefling Kadroth discuss evil plans. The cult has taken over Caer-Dineval. The Zhent have an alliance. The cult will take over the various religious houses, while the Zhent take over the cities. Don’t discuss plans with Avarice due to her connections to the Arcana Brotherhood. The brotherhood has plans for Icewind Dale.

The group stays the night. Smokey is able to con two members of cult to get rid of Auntie’s body for him. This is after he loot her. The group heads out to the Spine of the World. To see about the distress call.

It takes about a day and half to get nearer where the airship landed. To strange tentacle creatures try to eat or drag the party toward the airship. But Sandoval kills one in the first round. (WOW. Gloomstalker at fifth level doing 68 points.) It is strange airship. No rigging. No sails. Purple. They enter the cargo hold. Dim lights flicker on. Lighting a frozen solid door and ballista. Between create bonfire, and fire bolt the ice on the door melts. Gold Fine opens the door. Three gnome with purple faces and tentacles scream in a foreign language. A tin man rushes to the door. The group fires on the tin man. The tin man crushes Gold Fine skull. (Nat 20.) The gnomes shoot laser beams at the party. (Yes, I said laser beams.) The rest of the party returns fire. A gnome mind layer comes down with a beeping box.

Dredavex, “Which ones of you have brought us a mind crystal. We must have it.”

Tuk’n Rol, “I like the bump it gives me to my abilities. You can’t have it. “

Dredavex mind blasts Jill dropping her. “Pretty please. I won’t even eat you companions brains. Even the escapee on. Gold Dust I think it name is.”

Tuk’n Rol, “No even by the hair of your chinny chin chin.”

Dredavex, “Now that is just rude.” He blasts Tuk’n stunning him. “This will be a brief pain.” Sandoval shoots him in the face with a hand crossbow bolt. Killing Dredavex.

After a brief short rest, Jill and Tuk’n figure out the lase rifles. Sandoval is not happy when he presses the wrong button and the rifle blows up in his face. After yelling some insults to Captain Vorryn they leave. A day away from the alien airship it blows up.

Psi Crystal is no longer a story item. Laser Rifle is a story item. 30 charges. Two handed. 7 lbs. Range 100/300. Can not and will not be recharge. Use your dex bonus to hit.

Rest in Peace Auntie Hethyl Arkorran, Dredavex Brain Gnome. Rin, Rix, and Zglarrd Gnome squidlings.

Bryn Shander 1187. Bremen 132. Caer-Dineval 89. Caer-Konig 140. Dougan’s Hole 40. Easthaven 705. Good Mead 76. Lonely Wood 90. Targos 975. Termalaine 607.

Psi Crystal is no longer a story item. Laser Rifle is a story item. 30 charges. Two handed. 7 lbs. Range 100/300. Can not and will not be recharge. Use your dex bonus to hit.
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Rotten DM
DDAL10-01 Session

The Frozen North

Day 1 -2

PC Killed 0 Monsters Killed 25 Villains Captured 0 Villains Escaped 1

Gain a level. 10 Downtime Days. 80 GP.

Magic Items Potion of Growth. Potion of Healing. Potion of Comprehension. Illuminator’s tattoo. Googles of Night. Auntie Moses cookies. Pink Knitted cap.

I allowed some high Tier 1 pcs in the module which is set for level 1 or 2. This threw off the combat and suspense. I also had a strong group of six. Ettelig Abpa Warlock 1. Gold Fine Artificer 3. Gox Bard 2. Breena Falker Monk 1. Varock Wizard 1. Jill Rogue 2 Bard 1.

Some of the group are heading to Ice Wind Dale to go home. Others are fleeing from lovers who have hand crossbows. Others are just hired hands. They are entering valley when Adam Horse the caravan guard leader wakes up from his drunken stupor.

Adam, “Eleven O’clock and it all well. You people know who to prevent avalanches. You sing. To show the snow gawds you not afraid of them. YOU CAN’T TAKE THE SKY FROM ME. AURIL IS A WHIMPY GAWD. YOU CAN’T TAKE THE SKY FROM ME. Does someone hear an ominous rumble?”

Three fourths of the valley snow wall fall on the caravan taking them down into the valley. Jill tries swimming through the avalanche. Gold Fine grabs his steel defender which drags him deep into the waterfall of snow. Adam is surprise when his wagon flips. Crushing and tearing off his legs. He tries scream but is silenced when a fork in a tree rips his head off. The snow dust settles. (And the dm makes adjustments since there are no new people playing.)

Jill and Gold Fine are buried deep in the snow. Sidekick Spellcaster is pinned under the only mostly intact wagon. It will take them six rounds before they start to suffocate. Sidekick Expert, Ettelig, and Breena are buried up to their waist. The expert is whining about her daddy’s silver flask. It will take three rounds to free themselves. Sidekick Warrior has strapped his shield on and trying to don the rest of his armour while keeping an eye on the three wolves who appear wanting to dine on frozen heroes. Gox and Varock are free.

The heroes did out themselves out, taking pop shots at the wolves. Sidekick Warrior looks silly trying to don his chain shirt over his shield arm and swinging at the wolves. Breena lies to Sidekick expert about her daddy’s flask and gets the expert to concentrate on digging herself out. After the fight is over and everyone is checked for damage the looting begins. The loot is the payroll. A potion. A special delivery package with letter. A GP Small tent. And just enough fire wood to last a long rest.

In the morning the resident of Ten Towns Gox is the only one with frostbite which gives him a level of exhaustion. They continue toward Icewind Dale. Jill is saying a blizzard is approaching. Gox has his nose in the air and saying he is from around these parts and knows no such thing is going to happen. So, keep walking you snow birds.

Gold Fine, “Is Snow Birds an insult or those three huge snow owls diving out the sky.”

Gox, “Both. And those are elemental birds of Auril. But are really not elementals but….”

Ettelig, “Enough with the monster description. Initiative.”

After a brief combat, they survive. During the fight, the snow birds did uncover an entrance to a cave. Gox proving once again being wrong, is the first to dash into the cave when the blizzard hits. They set up watches. Sidekick Warrior takes the first watch.

The first watch ends with the scream of Sidekick Warrior. Only his one red shoe is left behind. They follow the blood trail into the blizzard. Finding only his arms and legs placed like a bloody “X” on the ground. As they enter the cave again, they find a huge owl-like footprint. Strangely it is not being blown away during the blizzard.

Varock and Sidekick Expert start a fire. Which illuminates a huge ancient door, and the remains of former adventurer. The door is covered with drawing from ancient Netheril. No one can translate it until Sidekick Expert remembers she has a potion of comprehension which she gives to Varock. The former adventure loot contains a needle, a journal, and a potion. The door is locked but has a riddle about four stones.

Varock, “I only have no stones. The riddle says I need six stones. Poke around for the stones.” Poking around the cave reveals some hard packed snow was hiding two side tunnels. The group explores the side caves. They fight some gazers and piercers and recover the stones. Varock drops the stones in order down a slot. The door grinds open. A message appears in the air above the door.


Sidekick Expert runs backwards out in to the blizzard being followed by half the group. They hear scream as a huge owlbear tucks her under its arm and flees. The monk and wizard follow occasionally losing sight of the owlbear due to the thirty-foot restriction. Seconds later they hear bone snapping crunches. And find Sidekick Expert twisted into a bloody circle. They return to the cave.

Their dim and bright light illuminates a stone bridge with the hint of a door just outside the limit of their light. The bridge is well worn and has no railings. Before the bridge are various dungeon dressing depicting necromancers missing their right hands. The wizard announces they gave up their right hands for death magic. They cross the bridge.

Gox, “What is that scratching sound. It sounds like”

Varock, “Like the crawling hands of 9000 necromancers.”

Players, “We ain’t fighting that many!”

DM, “Ok. Let me read the module. Rats they didn’t include a number or a stat block. Let me get the monster manual. Ok. Fourteen. Two each for the pcs and steel defender. They start thirty feet down and initiative.”

After a brief battle where Varock gets his nose picked and a wet Willie from the crawling claws, the group makes across the bridge. The hallway is short about thirty foot high. As they are pushing on the door to open it, a huge icicle falls from the ceiling killing Sidekick Spellcaster.

Ettelig pushing the door open, “Well. That’s all for the hired help. I going to read the letter. Hmm. Hey cookies are in the lock box. I going to eat them.”

A huge crash is heard from the roof of the chamber, a huge owlbears drops in.

Frostclaw, “Frostclaw is the name. Eating is my game. Those are my cookies now second breakfast. And you will be dinner snack!” He points a claw to Breena and smacks her down to the floor leaving her in a pool of her own blood. He then names the adventurers after meals.

They fight. Even with their legendary lair reactions the fight is soon over.

Frostclaw, “TIME OUT. TIME OUT. I just remember I left some elves in the oven. I will continue this next module. Bye now.”

Players, “That a dirty move.”

“Yes. Yes, it is.” Says Suuk One-Feather Thuunlakalaga, “I am Suuk, I will be your contact for the next module. See me next adventure.”

DM Notes. This is great module for new dms and new players. The module explains a lot about various ability checks. It also has some great suggestions. But it only for level 1 and 2 PCs. The players thought the railroad of losing the Sidekicks was stupid. But did find the Sidekicks interesting.


Rotten DM
Icewind Dale Chapter 2 Session 9

Whale of a Haul or

Bell Weather Friends

Days 79-84

Ches 18, 1489 7 A.M. To Ches 22, 7 A.M.

Day 809+ with no sun.

PC Killed 2 Monsters Killed 93 Villains Captured 23 Villains Escaped 11

Time Started 5:55 End Time 8:13

Magic Items. Gray Bag of Tricks, Figurine of Remove Curse, Driftglobe, Quiver of Ehlonna, Mithral Chain Armour, Wand of Orcus fake but has continual Light on it.

Mundane loot. 3 antitoxin, healer’s kit, vial of holy water, Captain Rudolph (with nose so blue) Bluemoon Journal, 7 empty bottles of Sweetberry Wine.

Story Award Ally of Angajuk. Angajuk will help you fight Auril. And is looking for Auril’s headquarters.

If this was your first, third, or fifth quest in Icewind Dale take a level. IF Tier 1 take 10 downtime days and 80 GP. If Tier 2 take 20 downtime days and 240 GP.

Christmas Dice love the PCs.

I had a weak group of three but made not changes to the encounters. I would have adjusted on the fly. Jill Rogue 3 Swashbuckler Monk 1. Smokey Cleric 4. Tuk’n Rol Artificer 4 Sorcerer 1.

Our group leaves Caer-Konig and takes two days to reach Angajuk’s Bell. We will not comment on Jill getting the group lost. Twice. (Note. Overland travel is 1 mile per hour with the sled bear. DC 15 survival or get lost for an hour. Plus, whatever evil the DM wants.) Angajuk is an awaken sperm whale. A druid Anga awaken Angajuk two hundred years ago. He has various encounters with Auril’s roc and the whale and roc dislike each other. To ensure safe transport and to partake in undersea research, Anga designed a boat and strapped it to Angajuk’s back. As the whale submerges, a bubble appears around the boat, enabling its passengers to breathe comfortably underwater. Creatures in the boat can exit the bubble whenever they want, but nothing can pass through the bubble from outside it. The bubble is magical but can’t be dispelled. Once the group arrives at the pier, they notice some one has tried to make the rowboat an ice runner. It mostly works. They pole the boat across the ice and ring the bell. And wait. And wait. And wait. Until Smokey rings the bell again. Which summons three super large vultures which try to eat the party. The party wins.

A half hour Angajuk breeches the water. He is interested in talking to the party for a fee. Fresh squid. Angajuk, “Ring the bell again when you have my snackage.” So, the party pulls out their fishing tackle. And fish for nothing. And fish for nothing and fish for.

Smokey, “Is that a bite?”

Jill, “Feels like. I wonder if we should land whatever it is or worry about the five guys with harpoons who are trying to sneak up on us?”

Jendren Uruth, “You can’t hunt whale with fishing rods. You need live bait like that polar bear pulling that sled. Help us hunt the whale for ambergris and we cut you into the share.” Allies of Angajuk and whale hunters have fought over this for decades. And some times it turns deadly. Like this time. Five rounds later. The group tosses the bodies into the breech and let them sink.

Angajuk returns for his snackage. Jill and Smokey really impress him. He is not impressed by Tuk’n Rol Jedi mind. (ALERT ALERT EVIL MOUSE SAYS NO.) Angajuk is slightly impresses by Tuk’n Rol Termalaine Telepathy mind tricks. He will look for Auril’s island and would mine having people ride his ship again.

Smokey, “You have a ship on you back. A ship in an air bubble. Have you heard of the Dark Duchess? It should be only four hours by sea. It will save us overland travel and getting lost.”

DM, “Tuk’n Rol take the wandering monster encounter slip and put it back into the draw box. You have avoided that encounter. You are the one who rolled it.”

Four hours later, it is dark. Angajuk is still going on how he first met Anga which you need know before he gets to story about the ship. Angajuk drops the group off on the ice flow which has incased the Dark Duchess. A three masted schooner. A small frost rimed ladder leads from the ship to ice flow. With the moving ice, the ship has about three months before the ice crushes it.

The ship decks from the main deck, through the cabin deck down to the hold have been destroyed. The holes are roughly eighteen by twenty-eight feet wide. The howl of an ice troll can be heard from the hold deck.

Tuk’n Rol, “Hey guys do stealth. I think there is an ice troll down at the bottom. Because the DM said so!’ (DM pounds head on table.)

The group does not successfully sneak down to hold. (Yeah Ice Troll passive is higher than the pcs sneak rolls.) Smokey stays on the cabin deck while Tuk’n and Jill try to murder the poor troll. Jill nearly dies but between acid damage and fire damage the troll is taken care of. (Note reduced the hit points and dropped one of the multiattack due to weak group.) The group finds the hold has four or more layers of ice hiding loot. As they clear the first layer, three Icewind Kobolds try to stop the group from looting their god’s lair. The great gawd Arveiaturace will be displeased. Especially after they killed Fred the leader of the kobolds. We going to run away now and tell on you.

The locals of the group know that Arveiaturace is the local red no white adult plus dragon. But this is the first time they have heard of kobolds worshipping him. Arveiaturace is allied with a Red Wizard of Thay who rides Arveiaturace into battle. Smokey chases the kobolds away, and starts looting the cabin and main deck rooms while the DM is cussing his new dice as they are rolling higher and higher as each hour passes.

Three hours later for a total of four hours where the DM rolled not less than four times and roll above 80 each time, the group clears the treasure out the Dark Duchess and heads back to Bremen. While reloading the sled for a better balance, Tuk’n Rol turns into Fredrick of Hollywood and lurks in some alleyways. They make it back to Caer-Konig with no problem.

The news the next morning is.

Extra. Five fishers go missing from Bremen.

Extra. The Ghost of Fredrick of Hollywood seen haunting Bremen, Caer-Konig, and Termalaine.

Extra. Seven new kobolds hired on at the mine in Termalaine.

Extra. The White Lady of Lac Dinneshere seen walking the streets of Easthaven. Five more people have gone missing having walked out their houses at night.

Extra snow demon erupts of the ground in Dougan’s Hole a family of five is missing.

RIP Jendren Uruth.

Bryn Shander 1187. Bremen 128. Caer-Dineval 89. Caer-Konig 140. Dougan’s Hole 35. Easthaven 700. Good Mead 76. Lonely Wood 90. Targos 975. Termalaine 614.
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Rotten DM
Icewind Dale Session 10

Chapter 2

Cabin Fever

Days 84-89

Ches 23, 1489 7 A.M. To Ches 29, 7 A.M.

Day 813+ with no sun.

Time Started 5:32 End Time 8:57

PC Killed 4 Monsters Killed 96 Villains Captured 23 Villains Escaped 11

Story Award Big Peace Makers. All Goliaths treat you as friendly.

Blessing of Morninglord 10 Temporary hit points at dawn for Tuk’n Rol, Astyral, Jill.

Story Award Warden Friends. Jill, Sandavol, and Smokey.

Magic Items Amulet of Health, Cloak of Protection, Yellow Diamond Elemental Gem, Potion of Gaseous Form, Summer Star,

Andy take a level, 80 gp, and 10 downtime days. Everyone else take 100 GP. No advancement until end of Chapter 3.

I had an average group of four with people swapping out pcs between missions. Tuk’n Rol Sorcerer 1 Artificer 4. Astryal Druid 5. Jill Scout 4 Monk 1. For Black Cabin. Tuk’n Rol, Jill, Sandavol Ranger 5, Smokey Cleric 5 for Revel’s End. Skytower Shelter and Wyrmdoom Tuk’n Rol, Jill, Sandavol, Andy Fighter 4.

Copper asked the party to deliver supplies to his friend Macreadus. Macreadus has some crazy plan of using an artificer device to bring back the sun. Copper thinks Macreadus is crazy. The group heads out to the black cabin going pass Kelvin’s Cairn. About three quarters of the way, three crag cats jump the party. The group come away with three skins. Arriving at cabin, it is quiet. The cabin is up on stills about twenty feet in the air. Part of the cabin overhangs a chasm. No smoke is seen from both chimneys.

The group slowing and carefully takes the rotten steps up to cabin. The walkway is missing planks. Looking in the main window, they see part of burnt body and it looks like a fireball has went off in the cabin. Jill advances to the front door, only to put her foot through two rotten planks. The rest hold up while Jill opens the door. Skipping the dead body, she goes to pick up a strange gyroscope off the floor. Only her quick reflexes prevent her from falling through the floor as about twenty feet of flooring disappears from the cabin. The flooring drops to the ground below and slowly slides off the cliff.

Jill, “Watch the second and third steps too.” Astryal and Tuk’n Rol break a window to get access. The explore the cabin. Macreadus is dead. Tuk’n Rol starts a bonfire in the main room. And explores the main bedroom. Some notes but they down make sense. He tosses the bed linen on to fire so he does not have maintain the spell. Astryal tosses some lab tables in the second fireplace and sets them on fire. The group finds some more notes. Tuk’n Rol goes down and moves the sled underneath the hole in floor. Jill and Astryal will loot. Um Clean up and take the research notes and items back to Ten-Towns.

Jill, “Four Kegs of wine for research. I wonder what that was use for. “

Astryal, “I only count three wines. Tuk’n check out that other room. We got this.” Tuk’n is not happy. The other is just another workshop and the winter squirrels have gotten into the books. Suddenly the cabin shakes and groans.

“CAN YOU HEAR ME NOW.” Yells Macreadus, “Finally. I have some one to talk to. What in the nine hells are you doing in my cabin.

Astryal, “What. Why is my body up there? Why are my ears ringing?”

Jill, “Why is my body laying over the four kegs of wine.”

Macreadus, “WHY. Because you fumbled fingers the Sunshine Star. It looks like it is still unstable. Did you bring anybody with you? Because you are both dead.”

Tuk’n Rol has dashed from the extra work room and did a Kirk shoulder roll through the broken window. He has a buzzing in his ears.

After a few minutes of cussing, trying to kill Macreadus, threating death on Copper, and staring daggers at the dm, Astryal calms down. Once he calms down, the dead members of the group discover they can communicate with Tuk’n Rol by telepathy. Why it works. Only the gawds know. Tuk’n Rol agrees to fix the Summer Star. He gets ticked with Macreadus mumbling do step 3 before step 2. After step 2 go on to step 4. He fixes the Star. And Macreadus starts to disappear. But he asks Lathander to raise the dead and bless the group as long as they don’t kill Copper. The gawd does so. Macreadus whispers into Tuk’n Rol ear, “GOOBER, you got it out of alignment. Now you only have one Control Weather spell. Use it well.” As they leave the cabin, they are met by the arrogant goliath werebear Oyaminartok. She mentions she was friends with Macreadus. And is amused the group is burning down the cabin, and pushing it off into the chasm. She does mention any members of Skytower or Wyrmdoom goliath clans should visit home more often. (Player notes. Death by box text sucks.)

The group gets back to Caer-Dineval. After giving Cooper a big wedgie and other things, which will not be mention, they keep the Sunshine Star and the wine. The next day Duvessa Shane, the speaker of Bryn Shander, is worried about rumors that the Arcane Brotherhood has sent operatives to Ten-Towns. She suspects that Vaelish Gant, an Arcane Brotherhood wizard incarcerated at Revel’s End, might have information to share. Duvessa asks the characters to question Gant and find out what he knows about Arcane Brotherhood activity in Ten-Towns, offering a reward of 250 gp if they obtain useful information. She also gives the party a signed letter notifying Gant that, in exchange for his cooperation, Duvessa will petition the Lords’ Alliance for a reduction in Gant’s sentence. The group of Tuk’n Rol, Jill, Smokey, and Sandoval decide to take the assignment. Astryal has ducked out as his former lover has brought out the wedding planner book.

The trip to Revel’s End is uneventful. Except for the detour they took so Sandoval could do his business on the ashes of the cabin. The prison is 160 feet above the dock. The road up to the prison is steep and has been clear cut for a quarter of mile. With the paper work, they gain access to prison and Gant Prisoner 237. Gant lets drop the cells have anti magic over them. He then tries to cast Sleep on them.

Warden Marta, “Gant you know most of us are high enough level for than spell to work. Plus, we made sure your visitors have no focus or material components either.

Tuk’n Rol the artificer, “Yes she is right. But come on a give us some information on the Arcana Brotherhood.” He then establishes mental contact with Gant and the rest of party. The party works on a jail break mentally while asking bogus questions to Gant out loud. Gant gives up Vellynne Harpell as member of the Arcana Brotherhood to the warden. The warden will put out a warrant for her arrest. The group is given a chit for one-week lodging at a Lord’s Alliance house. The group also mentally tells Gant to feed them information about the prison when he is out of his cell and the antimagic zone. (Players who have the book, feel free to read the pages to come up with a plan. Say at least 10 days go by before you have enough information on the keep.)

The group returns to Caer-Dineval. Andy has gotten the message to return home to his clan. He takes Jill, Tuk’n Rol, and Sandoval. The group has no encounters to Skytower due to the dm getting sick. Andy means with his great uncle Arn Rockfist. Arn agrees to let Andy and his friends fly Wyrmdoom Crag to start peace talks. He asks the group to pray for wisdom in front of the tribe’s wisdom stone. Andy falls asleep during this prayer session and is cussed out by Arn. Who then puts Andy in front on the strength runestone, and puts rocks in Andy shoes so he stays awake during the ritual. The rituals work and the group gains a blessing of inspiration for one act in the next twenty-four hours.

The next morning, they fly to Wyrmdoom. The elder has the young members of clan challenge the group to a dodgeball fight. The dodgeballs are four feet across. Due to the blessings. (NO NO DUE TO DM ONLY ROLLING ONCE ABOVE 12). Due to the blessing the group wins the dodgeball fight. Peace talks have open. And will be finished on Tarsakh 8, 1489.

RIP Macreadus.

Bryn Shander 1187. Bremen 128. Caer-Dineval 89. Caer-Konig 140. Dougan’s Hole 29. Easthaven 694. Good Mead 76. Lonely Wood 90. Targos 975. Termalaine 614.

Next series of quests. Cackling Chasm is gnolls with about 10 rooms. Cave of Berserkers has 7 rooms. Jarlmoot 7 challenges. Karkolohk 15 encounters. Lost Spire 4 challenges. Ghost of Easthaven. Ghost of Fredrick. Hungry monster of Dougan’s Hole.


Rotten DM
Icewind Dale Session 11

Chapter 2

Ice Iced Polar Berserkers

Days 90-98

Ches 29, 1489 7 A.M. To Tarsakh, 9 P.M.

Day 820+ with no sun.

Time Started 5:52 PM End Time 11:23 PM

PC Killed 6 Monsters Killed 110 Villains Captured 23 Villains Escaped 16

Magic Items Potion of Acid, Cold, Fire, Force Resistance, Shield Guardian Amulet, Scroll of Invisibility. Scroll of knock.

Loot. Thieves Tools. Chest 2 by 2 by 2 keeps things at 68 F.

If you started at 4 promote to 5th level. 10 downtime days. 80 GP. Everyone else was 5 so only 80 GP and it counts against your total gold. Tuk’n Rol your fur line My Little Pony Briefs are not worth anything.

I had a strong group of six so most monsters had near max hit points and I sometimes add 1 monster. Tuk’n Rol Aberrant Mind 1, Artificer 4. Midoria the Frozen one Cleric 4. Sandavol Ranger 5. Jimmy Ranger 2 Rogue 2. Gold Fine Artificer 4. Andy Goliath Fighter 5.

The group leaves out early on the Ches 29 about 4 hours later they see three kobolds in a winter coat. It waves at them but does not answer any questions. It looks like it sick, as it approaches the group, its face shoots out a beam of light. Freezing the polar bear pulling the sled instantly. It is coldlight walker. Three Ice mephits attack Tuk’n Rol. They whisper “Auril sends you regards.” They win the fight but Gold Fine remembers the body will be frozen for nine days before it thaws. Then you could raise dead on it. The party pushes on wearing snowshoes.

(DM. Okay if you die from them, do you want me just advance the calendar 10 days and you deal with the death penalty, or thirteen days.)

(DM. Travel time overland is ½ mile in shoes, ¼ near mountains. Please remember this. After 16 hours of travel, you must take a long rest. I would prefer you only travel 12 hours.)

The group gets to the Lost Spire of Netheril. Thousands of years ago this was the site of a wizard school. Some time after that, the glacier rolled it upside down. The group raids the school. Finding lots of interesting stuff. See books. The group helps Dzann the simulacrum of Dzann who Andy put the torch to in the first session. The group agrees to help Dzann the snowman. After defeating the basilisk, Jimmy is charge of the lab. He pushes the green button first.

Dzann is alive. The group takes a long rest and push on toward the cave of the berserkers. Dzann mentions Vellynne Harpell is a human necromancer, as cold and uncaring as the corpses she animates. She’s a withered old fool whose greatest asset—her family name—does her no good in Icewind Dale.” As they travel on toward to cave around 3 AM.

Dzann, “Jimmy did you push the green button first. OR the red button?”

Jimmy, “Green.”

Dzann, “SH….” He turns to snow and is blown away. His bodyguard flees.

A day later a blizzard blows in and the group constructs an igloo. It breaks after three hours; the only excitement were the three crag cats trying to enter to get warm. After two hours on trial, Sandoval breaks left when he sees a guy trying to use the bathroom on a small hill. Midoria moves forward to speak to him.

Sandoval, “It is another Coldlight Walker! FIRE. Shoot. IT!” He pumps three hand crossbow bolts into the guys back. The guy does not flinch.

Tuk’n Rol, “Guys I have a bad feeling about this.”

Arveiaturace an Ancient White Dragon speaks, “Meltharond are you okay. I could hear crossbolts flying. Now I hear a firebolt going by.” He raises himself from the snow drifts which cover him. Jimmy flees North. Sandoval flees west. Gold Fines flees North by West. Andy flees East. Tuk’n Rol flees North by East. Midoria just not flee as they are grabbed and questioned by Arveiaturace. Midoria tries to trick Arveiaturace but as he sees his party fleeing to all points of the compass, he changes his mind.

Arveiaturace, “Meltharond is wounded. Be a dear and go heal him. Or be snackage!” Midoria climbs the tail and back of the ancient white dragon. He finds Meltharond frozen to a dragon rider saddle. Meltharond has been frozen for a long time. Also, the dragon has cataracts, limiting the range of her vision to 60 feet. But her other abilities are unchanged. Midoria cast healing and bluffs her, telling Meltharond is now okay.

Arveiaturace, “Meltharond wants to know every thing about the person who shot him in the buttocks with a hand cross bow bolt. I want to know where were you going?” She grabs the cleric again and takes flight. Seeing the party still fleeing.

Midoria, “We were going to check out the cave of berserkers to the south. His name is Sandoval. He is originally from Ten Towns. He and his buddies took over the gem mine at Termalaine a few months ago. He likes spicy hot girls. His eggs over easy.” An hour later after spilling all the facts on Sandoval, the dragon drops him off about 500 yards from the cave.

Arveiaturace, “Good cleric. Nice cleric.” She pads the cleric on the head not noticing she is pushing him chest deep into the snow drifts. She flies off toward Ten-towns.

Tuk’n Rol telepathically, “Are you alive? Where are you? Did the dragon eat you?”

Midoria, “Yes. About a couple hundred yards from the cave. No, the dragon did not eat me.”

Tuk’n Rol, “Okay stay where you are. We come to you. It will be about four hours. Stay put.” Midoria sighs. “Sure. Whatever!” and starts digging themselves out. After getting the gang back together, the group advances to the cave. The cave berserkers have built a wooden wall and door but the beam which holds the door is heavy and thieves’ tools are no help. So, they throw Jimmy over the wall. He lands in a snow bank and gets the door open quietly. The group quietly moves into the caves. They find a dragon hatchery. Two or three eggshells. Andy slips on the ice. Waking the wyrmlings off the main hatchery.

Gelym, “Tyzar the hunters are back. Hopefully, they brought food.” Jimmy tosses three iron rations toward the cave opening of their second den. Tuk’n Rol throws an artificer’s device which smells like roast beef. Tyzar runs out and scoops up the beef.

Tyzar, “This is not beef. And they are not hunters. Gelym, Lunch on the hoof.” Gelym charges around the corner and uses it breath weapon hurting the three front rankers. Combat starts and end quickly. The group explores the caves. One of the south caves holds a glowing blue flame which warms the cave to 32 F but can’t be blown out. The group explores the north passage. Andy is in lead when he sees a dead owlbear body. He kicks it. Once.

Andy, “Why is always a dead owlbear. I can talk with them. I wish it was alive. So, I could kill it.”

Dead owlbear, “That is not nice. How would you like it if I wore your skin?”

Andy, “How could you? You don’t know skinning or leather working. And how can a dead owlbear talk?”

Dead owlbear, “You will make a loving skin. And your brains will cure it. Plus, I not a dead owlbear but nameless.” A frost-bitten berserker arises from the guts of the owlbear. The party pumps fire, cross bolts, and melee weapons into the berserker. The berserker is force back into the kitchen. He goes to one knee.

Nameless, “That does not hurt anymore.” Andy hits in the face. “You can’t hurt me anymore!” Sandoval pumps four bolts into him. “I said that is not going to work. Time to die. And my friends have snuck behind you!”

(DM notes. Ok. I did draw the map badly. I can not do justice to fight. But smart move on shoving the enemy down the fissures. Good move on the sanctuary spell.) The fight is long. The group flees but both Andy and Gold Fine do not escape. They are killed. The rest of gang flees to Caer-Dineval. Andy and Gold Fine bodies are recovered by the Adventure League Body Snatchers team. The Group goes to the house of Morninglord in Bryn Shander to raise them.

EXTRA DOUGAN’ HOLE is no more. From the bodies most were eaten by Bulette. However, six had their brains eaten. Three of them had strange burn holes in them. Where will the bulette strike next?

Extra Sandoval’s Raiders kill two evil white dragons. Skin and parts are available.

Extra the Easthaven Ghost is wandering the town of Easthaven, who can put a stop to it.

Books. Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.

Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.

Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.

Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.

The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.

Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.

From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.

Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.

Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

RIP Coke the Polar Bear, Dzann the Snowman, Andy, Gold Fine, Gelym, Tyzar.

Population. Bryn Shander 1180. Bremen 121. Caer-Dineval 82. Caer-Konig 133. Dougan’s Hole 0. Easthaven 683. Good Mead 69. Lonely Wood 83. Targos 968. Termalaine 607.


Rotten DM
Icewind Dale Session 12

Chapter 2

Beware the Bulette or Chasm Chase

Days 99-107

Tarsakh 9 7 AM to Tarsakh 17 7 AM.

Day 831+ with no sun.

Time Started 5:58 PM End Time 8:48 PM

PC Killed 6 Monsters Killed 129 Villains Captured 23 Villains Escaped 16

Magic Items Boots of the Winterlands. Ruby Monocle of Minute Seeing. Space coif of Telepathy. Hook of Fisher’s Delight.

No leveling as you are all fifth level but you can swap out the magic items.

Again, you avoided the New Moon. Extra Dougan’s Hole Bremen joins the humanoid sacrifice. Bryn Shander, Bremen, Easthaven, Targos, and Termalaine are now practicing humanoid sacrifice.

Extra Ghost of Lake still haunts Easthaven.

Extra Dougan’s Hole is ghost town. Towns people found eaten.

Extra Towns people of Termalaine has petition to recall speaker Astryal. Mine Unions members are calling a vote next week to vote in new union leader. Where there is graft there is Smokey.

Remember travel times is ½ mile over land and ¼ mile per hour in the mountains.

I had a strong group of six. Tuk’n Rol Aberrant Sorcerer 1 Artificer 4. Sandavol ranger 5. (Astryal was played for the first encounter.) Midi Cleric 5. Andy Goliath Fighter 5. Gold Fine Artificer 5. Jimmy Rogue 2 Ranger 3. Special guest stars Mr. Snuffy and Mammoth Mafia.

As my group wants me to play close to homebrew. Early during the game, they visited a spaceship. They did not leave peacefully. Captain Vorryn a space gnome ceremorph was forced to set the destruct sequence on his space ship. Since Tuk’n Rol had a special crystal in his head which would have helped. The good captain has vowed revenge and he has a little dog to help him.

The town speakers have ordered Astryal to investigate while Dougan’s Hole has gone silent. As his bride to be is making him look over china patterns and curtain patterns, he has agreed. (HEY Astryal how about giving a girl and the dm an OFFICAL WEDDING DATE). The group arrives in Dougan’s Hole. All the houses are damaged. As if something erupted out the floor and attack the households. The group is trying to find any one living.

Midi, “Hey I got something. You need to come see this.” (The scary music begins.)

Astryal, “You got a left boot, with a yellow spa sock, and a shin. So what?”

Midi shaking the contents out and brush off the boot, “WELL ACTUALLY. It is the left boot of a boot of Winterlands. You people spread out and look for the right foot one.” (DM NOTE. Oops, I forgot to run the group through the Dougan’s Hole adventure. But just move the magic item and monsters elsewhere.)

The group scatters. Tuk’n Rol hears the faint clicking like a Geiger counter. The clicking goes from raw bacon to burnt bacon in under a minute. Out of the floor a dog bursts. Did I say dog. No, a Bulette. Around its neck is a space tracker. On it back is a saddle. The Bulette leaps at Tuk’n Rol. A small brown fog appears behind him. He screams telepathically. Andy screams out loud as Captain Vorryn has dropped from the ceiling and is trying to eat his brain. Vorryn is also trying to insert a space laser into his ear. The fight goes on for a while. Houses collapse. Houses are set on fire. Tuk’n Rol is nearly eaten and his psi crystal is taken away. (DUMB DM. I should move the monster 40 feet away from the party.) But after nearly dying, Tuk’n Rol is rescued by the party. The group finds the right boot in the bulette’s mouth. A broken space laser pistol. Ruby Monocle of Minute Seeing. Space coif of Telepathy. As they are taking a long rest Sandoval arrives and swaps out with Astryal who now has to decide blue frosting or pink frosting on the wedding and groom’s cakes.

They held out to Crackling Chasm only 20 miles away. They will be they in a day. Or two. Okay it will be three. (See travel time reminders.) On the first day just before a long rest a band of gnolls try to sneak up on them while a blizzard has fallen on them. Too bad for the gnolls.

On the morning of the second day, Midi wakes the group five minutes early.

Midi, “Guys. Six mammoths are approaching. One of the is awaken.”

Gold Fine, “How do you know they awaken? Did you see in their eyes from sixty feet away?”

Jimmy, “I was killed by a moose. A moose. ARRGH!”

Tuk’n Rol, “Maybe he saw them low crawling up to the camp fire.”

Midi, “Guys, I hear…”

Sandoval, “A mammoth is a CR 6 creature. There are six of them. I am leaving.” He dashes outside and toward Ten-Towns.

Snuffy, “Call me Mr. Snuffy. And if you had not been stuffing your faces with Georgia’s Chicken Wings, the cold cuts, and.”

Gold Fine interrupts, “The wings were full wings. Andy could you get me a soda?”

Andy, “Sure as soon as my pc cuts a hole in the back of the igloo. Next time people all our emergency igloos have two exits!”

Mr. Snuffy from Sesame street, “Actually, I started the conversion with Midi. I need so lettuce. That is a cool igloo you got. Me and my boys.”

Gold Fine, “Actually, you have two girls in your group.”

After the dm puts his head down, Mr. Snuffy, “You have cold cash. I have big feet. It would be a shame if a small accident happens. Like a small gnome get squash under some careless feet?” In the end the group is shaken down by the Snuffy Sesame Street Mafia for 20 GP. (Thanks, Marcus, for the wandering monster roll.)

The group sneaks up on the Crackling Chasm and interrupts the morning prayer to Yeenoghu of gnolls. They murder everyone in the chasm including a certain berserker they met last session.

RIP Chyzke head Gnoll who only speaks Gnoll, Nameless Berserker.

Population. Bryn Shander 1179. Bremen 119. Caer-Dineval 82. Caer-Konig 133. Easthaven 675. Good Mead 69. Lonely Wood 83. Targos 968. Termalaine 606.

DM Questions. Is Astryal going to set a wedding date. Is the group going to track down the Bulette? Is the group going to handle the Ghost of the Lake in Easthaven? Is the group going to try to contact the duergar’s? What is going to happen to Dougan’s Hole?


Rotten DM
Weddings Upcoming. Day 110 Groom Astyral Broussard Speaker of Termalaine and Allie Shorard Inn keeper of Northern Light in Caer-Dineval will be wed in a PRIVATE ceremony. A few close friends and family are invited. NOTE not all party members are invited.
Son of a snowman. This leaves me two in game days to plan something. Hmm Can't do Drunken Mammoth due to travel time. ideas. Ideas. I need slightly evil ideas.


Rotten DM
Icewind Dale Session 13

Chapter 2

Goblin Honeymoon

Days 108-119

Tarsakh 17 7 AM to Tarsakh 29 7AM.

Day 838+ with no sun.

Time Started 5:28 PM End Time 9:10 PM

PC Killed 6 Monsters Killed 151 Villains Captured 23 Villains Escaped 16

Magic Item Horn of Blasting. Shield Guardian (Story Award) Is fully functioning with 80 HP.

I had an average group of four. Astryal Brossard Speaker of Termalaine Druid 5. Andy Fighter 5. Gold Fine Artificer 5. Jimmy Rogue 2. Ranger 3.

DM Answer. Boots of Winterlands does not change your travel time. It ignores difficult terrain for combat. You can debate me on the phone messenger line.

DM Answer. The Snowy Owlbear uses Owlbear stats. It cost 9 GP to feed it per day. Less if you have the cauldron with you.

DM Warning. If someone says words to the effect, “What if I do x?” On the third What if I going to assume you are doing it. Either declare the action or whisper the question to the player next to you.

We will skip over the wedding which was crashed by Auril’s minions. We will skip over the airship crashing on Gold Fine’s head.

Extra Ghost of Easthaven is still claiming victims.

Extra Good Mean Declares Mr. Snuffy and Mammoth Mafia for stomping out the Bulette menace.

After Astyral’s wedding, he is given a mission by the other nine, Um eight speakers. Chief Yarb-Gnock is asking for a peace treaty with ten um nine towns. Astyral was not impress with Speaker’s Duvessa Shane comment at the end of note of adventuring life. The trip to the fortress of Karkolohk was mostly combat free. But as they got closer Gold Fine was getting a psychic distress call. The shield Guardian amulet was also beeping. As they arrive after meal time, the chief would not meet with them. But they were given a hasty tour of the fort showing off how well defended it was. The throne rooms. The Chasm of power. The healer huts. The amulet pointed out the shield guardian was at the bottom. Something in the chieftain’s room was sending out the psychic call.

PLAYERS, “WE NOT FALLING FOR IT. You want us to sneak around in the middle of the night and murder us. We will wait till morning.”

Andy, “All man I was going to go drinking with the healers with my mug which lets me not get drunk! Ok. I put my away.”

Astryal and the goblin boss discuss terms. The terms are no raiding on either side. Wergild to either side. Goblins can shop during daylight at the towns. But the goblins must give up that old robot in the chasm. The chief agrees as rumors of the party has made it back to him.

While the group is trying to figure out how to recover the guardian, they come up with plan to let Gold Fine get into the chief’s room. (DM NOTE. Ok I allowed the artificer to give advantage to Jimmy to figure out the pulley system.) The group recovers the shield guardian and goes to the party. While Andy the Goliath is break dancing with the goblin healers and only breaking a few of them, Jimmy and Gold Fine slip away and break into the chief’s room. Gold Fine sees a spaceship zoo pod similar to the one he was captured in. A little bit smaller but the nine-number key pad is still there. The chief has written on a yellow sticky note pad the combinations he has tried. Gold Fine gives it a go. (Ok. The book says only a knock spell but talking with my players we came up with. DC 15 intelligence check due artificer, Gold Fine being on the ship, and it made sense.) Gold fine punches in 666 and out drops a gibbering mouther. Which the two of them defeat because the dm had bad dice rolls. They shove the corpse of the mouther into the space cage and lock up behind them.

The group wakes up and leaves the fort. Jimmy takes note they could check out the Jarlmoot if they push the pace as it only opens on the full moon. Except for the party laughing and yelling encouragement to the snowy owlbear which Andy was trying to tame. Nothing much happens on the way to Jarlmoot.

Every fool moon, the ghosts of the seven frost giants Jarls meet at the moot. It is said if you defeat the ghosts’ champion you be richly rewarded. The group gets to the moot just in time. Andy salutes the Jarl and the fight is on. (HEY DM remember which monsters have damage resistance before the fight and not halfway.) After a tough fight due to space limitations, the champions are defeated and the Jarl gets off the throne.


The throne rises revealing a small hallway which leads to a medium size chamber. A riddle is on wall just before the chamber. To the left is stone doors with no handles. To the right, iron bars about two inches apart. In the chamber are six braziers with dwarven runs. (RUINS. RUINS. ANDY.) Why frost giants are guarding a dwarven tomb the dm does not know. The group solves the riddle unlock the iron gate. Andy decides to check out the stone doors. With Jimmy’s help the doors are open. Inspecting the room, they find the items they needed to solve the riddle were already here.

(The whole table laugh at this.)

The group goes through the right passageway and has to get through a door. Taking all their might. (Everyone failed the athletics roll at least once.) Inside the is a chest with a gold key in it. (And we had lots of miscommunication here. So, Skip.)

Jimmy picks the lock and out pops a flying battle axe for each thing present. (Andy what do mean you never encounters a flying sword trap?) They group quickly defeats the trap and gets a horn of blasting.

Population. Bryn Shander 1179. Bremen 119. Caer-Dineval 82. Caer-Konig 133. Easthaven 663. Good Mead 69. Lonely Wood 83. Targos 968. Termalaine 606.

DM Note. Would someone please work out the pull weight of both an owlbear and shield guardian. I have dropped the Chardalyn items at your request.

Next session is Chapter 3. You should be level four or five. You can bring in a lower-level pc if you want. This is a possible location the duergar’s big fort. Remember you have killed and release some Duergar. The leader is Xardorok Sunblight. Will you ally with them or not?
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