Icewind Dale Session 21
Chapter 7
Tuesday Child is Full of Tarrasque
Days 162-172
Kythorn 8 7 Am to Kythorn 18 7 AM
Days with no sun 902. 6 Sunny Days with no night.
Time Started 5:41 PM End Time 9:54 PM
PC Killed 7 Monsters Killed 330 Villains Captured 24 Villains Escaped 30
Magic items Necklace of Fireballs 6 beads, Bag of beans 10 beans, Abracadabrus,
Professor Skant rare,
Level up to 10, 120 gp, 20 downtime days. Level Up to 11, 240 gp, 20 downtime days.
Story Award for everyone but Midi and Gold Fine
Blessing of the Frostmaiden. Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the
cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest.
This was two session in one write up.
I had a strong group of six. Sandoval the Fake Frost Giant Ranger 5 Cleric 1 Rogue 2. Midi Cleric 9. Gold Fine Artificer 9. Andy barbarian 1, rune knight 8. Tuk’n Rol Sorcerer 3 Wizard 6. Jimmy Swashbuckler 4 Gloomstalker 5.
The Morning of Kythorn 8 the group awakens to discover Jimmy has lost all his hair overnight. Midi and Gold Fine have awakened with clammy hands and don’t trust the party anymore. The temperature has dropped back to -49 F. Midi mentions he saw a raven fly by the window.
Leaving the tower of Divination, they move tower of Necromancy. They find a floating wizard the High Necromancer of Necromancy Cadavix. He is ordering hundreds of clawing claws to rebuild his tower. Midi wants to turn him but saner heads rule out. After buttering him up for five minutes Cadavix mentions the seventh clue to bringing down the deflector shield is buried with him. So Cadavix gets free labor to dig out his body. And the group gets the clue.
About a block after leaving the tower the group comes across ten Black Swords under the command of Avarice. Avarice is one of cultists from Caer-Dineval castle. Bob Black Sword approaches the group to ask for an alliance against Auril who is hunting them.
Auril telepathically speaks to Sandoval, “Oh my. How big you got my lover. What big eyes you have. What big hands you got. And we all know what that means. Watch. Out my minions are coming!”
From behind the Black Swords come two Frost Giant Skeletons.
Auril’s voices echoes though out the town, “Choose! Alliance or Death!” Her skeletons attack the Black Swords. The group allies with Auril.
Auril, “Beware. Avarice my minions now hunt you. Minions. You amuse me. Carry on trying to get the shield down.”
Visiting the tower of Evocation is boring as only the fifth clue and frozen skeleton are in the tower. Leaving the tower, the group comes across another police squad of blue fighters and monks. The cops gain up on Midi first then pile on Andy. (Andy only lives due to rage, runes, and other stuff.) The group takes a short rest before moving on.
The tower of Illusion defeats everyone but Midi, Jimmy and Gold Fine. A dispel magic from Midi reveals the sixth clue. The Tower of Enchantment nearly had Midi crowning himself a gawd but he was too wise for that. In the Tower of Transmutation Gold Fine use of mending fixes, the eighth clue. (Milestone advancement to level 10. Snack break. Session Break.)
The group takes a long rest and wakes up at 1 AM Kythorn 9. Gold Fine use of a special ability, and Midi casting Greater Restoration leaves only Gold Fine with Blight at level 1. (And his dc goes down by 6. (Grumble Rumble Pout.)
The group performs the ritual and the screen comes down. As the approach the center spire, the group spies Auril on the second-floor balcony. She throws a handkerchief to Sandoval. As he picks in up, he shrinks to normal size. (DM Note. As a Frost Giant Sandoval would had not fit into the final spire. So, I made him normal size but gave him disadvantage because he was still thinking he was giant size. Okay real reason. I wanted the player to get back into the game and combat.)
The Majordomo tries to stop the group from entering but is destroyed in seconds. The group enters the Spire of Iriolarthas. To discover a party is going on. Or an illusion of a party is going on. Midi and Tuk’n Rol choose partners of the nobles which are present. Midi chats up his dance partner but comes a social no no. Which drops the illusion and reveals three wizards which have their brain in a jar. The Jar Heads start reaching for spell focuses and are shot down by the party.
Tuk’n Rol gets the brilliantly evil idea of using arcana eye, and Jimmy’s super stealth to explore the first level. (Grumble. Taking a short cut. Grumble.) Using the information gathered, the group raids the staff armory room and steal the dead mage’s staves. Tuk’n Rol crashes the wine tasting party and steals the wine cooler aka the Abracadabrus.
Enter the lab, the group meets the High Nerd Veneranda an artificer who has put her brain in a jar. The discussion of them putting their brain in a jar goes nowhere. But she does suggest with Iriolarthas’ staff of power and using a ritual at the black obelisk; she could reverse time and get the city floating again. The group agrees to this. (LIARS!)
The group heads toward the stairs and meets Everlast. They bluff him since Tuk’n Rol has disguise self himself as a brain in a jar. They here to help rebuild the city. Everlast lets them pass. Entering the second level they are stopped briefly by three living blades of death. (RUNE KNIGHTS SUCK redirecting 78 points of damage to another living blade. Rune knights suck.)
Opening the testing chamber both Gold Fine and his dog lose to a Stone to Flesh spell. Midi cast greater restoration on Gold Fine. (Combat all night. Good rolls all night. And So far, I have only killed the contrast doggy. BOO!) The group says the name of high Abjurer and enters the next chamber. The chamber of the Ebony Star has eight chairs, some double doors leading to balcony, a glowing hologram star map with the stars being two thousand years out of date. A small Demilich.
Andy, “Did you say Demilich. I could swear you said Demilich.”
Iriolarthas, “So I lost my head over the pass few hundred years. Sit down. We must discuss why you have entered my spire. Why are you here? What are your names. SIT DOWN!”
The balcony doors blow open. Auril enters and everything is covered in a rime of frost. Auril, “I think everyone needs to sit down and CHILL THE HELL OUT!”
Sandoval goes and sits on the floor at Auril’s feet. The rest take a seat in one of the eight chairs. Auril, “Why should I not make you popsicles and use this Demilich as hood ornament on my VW bus?” The group breaks out in a cold sweat.
Sandoval, “Because I have the means for you to destroy ten towns and everyone who has disrespect you.” He holds up a scroll. “The Scroll of Tarrasque Summoning!”
Auril, “You would give this to me. And become my worshippers?” She reads the scroll and an evil cold grin breaks her face.
Sandoval, “Yes my goddess.”
Jimmy, “Aye. And I need to get back to my wife.”
Andy, “Sure whatever.”
Tuk’n Rol, “Yes.”
Gold Fine, “No.”
Midi, “Um, Can I just leave and run away to Waterdeep.”
Sandoval, “Don’t kill those two please.”
Auril, “I will give you two days of running. Leave my presence. You others have my blessing.” The Midi and Gold Fine flee the city. The group talks Auril into letting them fall back to Caves of Hunger. Auril reads the scroll two days later destroying the endless winner.
The group sans Jimmy who is staying with his dryad wife leaves the caves of hunger. Using his telepathy Tuk’n Rol warns the other PCs and friendly NPCs to flee Ten Towns. On the way to Ten Towns, they meet the Mammoth Mafia who all members have been awaken due to friendly Ice Druids.
They talk with Arveiaturace. Arveiaturace, “You know what I traded one of you magic items for a scroll of Greater Restoration. I can see you all now.”
Tuk’n Rol, “You can’t do that. That is illegal in Adventure League.”
Arveiaturace, “Not if the DM has declared me a PC. I am a PC now. Thanks for letting know about the Tarrasque. I will let my kobold friends know.
On Kythorn 18 7 AM the group arrives at Termaline and buy bus tickets for Waterdeep. They don’t tell the town people. And the will not set for another month.
THE END OF CAMPAIGN.
Population before Tarrasque arrival. Bryn Shander Population 63. Easthaven Population 23. Lonelywood Population 68. Targos Population 473 Xardorok ally. Termalaine population 545 Xardorok ally.
RIP TEN Towns. And the Realms. Mjenir vampire spawn. Hengar vampire spawn. Gnoll Vampire Tekeli-li.
Villains Escaped Xardorok pass ruler of Ten Towns. Angajuk vampire spawn whale.
Stats 172 Adventuring Days 8 days short of a half a year. K/D Ratio 47.14.
Abracadabrus
An
abracadabrus is an ornate, gemstone-studded wooden chest that weighs 25 pounds while empty. Its interior compartment is a cube measuring 1½ feet on a side.
The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest’s charges while naming one or more nonmagical objects (including raw materials, foodstuffs, and liquids) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.