jasper
Rotten DM
Icewind Dale Session 14
Chapter 3 & 4
Duergar Doings
Days 120-128
Tarsakh 27 7 AM to Mirtul 6 7AM.
Day 850+ with no sun.
Time Started 5:55 PM End Time 9:16 PM
PC Killed 6 Monsters Killed 173 Villains Captured 23 Villains Escaped 16 Villains Allied with. A LOT.
Gain 2 levels. GP 240 Downtime 40 days.
Magic item. Lose one to save your life.
Magic Item Gain 4 doses of Myconid Spore Servant. (Turns one fresh corpse into a spore servant.)
Secret Story Award for everyone but Jimmy and Gold Fine. Story Award Member of AA. (I will explain later.)
I had a strong group of six. Tuk’n Rol Aberrant Mind 1 Artificer 4. Midi Cleric 5. He puts lotion on his skin. Gold Fine artificer 5. Sandoval Gloom Stalker 5. Andy Fighter 5. Jimmy Rogue 2 Ranger 3.
Agents from Care-Dineval get word to certain party members, Xardorok Sunblight the leader in the Duergar Fortress to the south wants a meeting. Bring a white flag of truce. And the password. The pass word is “I Don’t Know!” (Don’t do comedy bits early in the morning DM.)
The group leavers Termalaine with the excuse of hunting the ghost of Easthaven. They arrive at the cross roads to see two small stands. (Like Lucy’s Psychologic stand from Peanuts. Ok. Think a South Park kids lemonade stand.) Four kobolds are in each stand throwing ice ball at each other. Tuk’n Rol and Midi decide to check it out. One stand is Googles Airship Fairs and Investors group. The other is Shimmer’s Tanning Salon.
Gold Fine, “Hey those are my pcs.”
DM, “Yes the kobolds are ripping your pcs off.”
Shimmer Kobold One, “For 5 GP we get you a golden tan. Using our special sauce. Um. Using Grandmothers tanning lotion recipe, we will get a great tan. “
Midi, “I will buy that.” HE strips down to his boots. The lotion has ice crystals, kobold hair, kobold reek oil, and other unnamed stuff. The kobolds have made sun mirrors which heat the body up to -30. Midi comes out with a bad orange and black dye job instead of tan.
The Googles Airship Company tries to sell shares to Tuk’n Rol. The airship will be dragon powered. Powered by a small dragon named Arveiaturace. At the mention of Arveiaturace, Tuk’n Rol remembers the Dark Duchess and recognized these four kobolds are the ones who escaped. He questions the kobolds and discovers the group raided one of the dragon’s hordes. And the kobolds gave detailed information on the raiding party. As soon as Sandoval is related this information, he attacks. A few seconds later Andy piles the bodies into the sled for Owlbear feed.
They arrive at Easthaven and talk with Captain Arlaggath. She and towns people have figure out to the block on where the ghost will attack next. The ghost generally takes a victim at midnight and walks them into the lake. The group stakes out two houses. They are lucky as one of the houses is target. However, Tuk’n Rol is the victim. (HAAA. Evil DM laugh.). A few minutes passed midnight Sandoval notices Tuk’n Rol is running toward the lake. He does not psychically report in and the chase is on. (I let the players handle this combat. Tuk’n Rol would dodge around corners trying to break contact. The rest of the party chased him. The ghost was defeated by putting a few extra holes in Tuk’n Rol.)
The group finally arrives at the jump off point of Dougan’s Hole. They make it halfway to castle before a quick blizzard stops them for an hour or two. After the storm breaks Sandoval leads the party. He bumps into a snow bank which is breathing.
Sandoval, “Why can a snow bank breath fog DM?”
DM, “When its hide check is greater than your perception check. This encounter is brought to you by Russell who roll a 1.”
Arveiaturace, “I told you I will smell you later. Should I eat you now, or wait till I get you home? What can you bribe me with horde thieves?” About twenty minutes later, (Yes, I checked my watch) the group agrees to give up a magic item each to stay alive.
Arveiaturace, “Sandoval. This will cost you an arm or a leg?”
Sandoval, “Wait a minute. You are changing the deal.”
Arveiaturace, “Yes. You have stolen from me. Killed my minions. And I need a snack.” The dragon bites off Sandoval’s left leg. But being cursed by the cold and Auril, an ice blue leg bones are left behind. (No minus. You just have a cool looking leg. It may melt in the summer thaw. Nah.)
The group gets to fortress and starts talks with the Duergar. First with Grandolpha Muzfardt and then with Xardorok. (HOLY. Talk about not stay on script. THINK DM. THINK. EVIL IDEA. EVIL DM LAUGH.) Grandolpha is also in talks with Xardorok to help conquer Ten Towns. Sandoval hints he and the group will form a secret alliance to get rid of Xardorok at a later time.
Xardorok wines and dines the group for three days. The group allies with him (or pretends to go along.) In the morning of the third day, they hear a huge thump. An hour later they are taken to forge to see the Chardalyn Dragon which has destroyed Ten Towns. Xardorok starts repairs on the dragon and mentions the party has a guest and friend at the front door.
Vellynne Harpell is member of Arcana Brotherhood. Her magic orb Professor Skant as stolen by a rival Nass Lantomir. She needs the orb or to find information to find the lost city of Ythryn. She hopes to get the group to help her find the Codicil of White. The book is rumored to contain a spell or ritual that can carve a passage through the Reghed Glacier, under which the lost city Ythryn is buried. Vellynne does this information dump on the way back to Ten Towns. The group can see smoke from Ten Towns as they clear the mountain.
On the evening of Mirtul 5 they pull into Bryn Shander and get the following reports.
Good Mead Population 40. Mead Hall survives but the hives are destroyed. All townsfolks are fleeing to Bryn Shander.
Easthaven Population 486 White Lady Inn mostly intact. Captain Arlaggath killed by dragon. Speaker Waylen killed by Duergar assassins. Half the survivors fleeing to Bryn Shander.
Caer-Dineval Population 26 only the cultist, castle workers and speaker survive.
Caer-Konig Population 88 Speaker Trovus the drunk survives. Duergar assassins in town. Half flee to Bryn Shander.
Termalaine. Population 571. Speaker survives. 20 Duergar killed in attack on the mine by brave kobold warriors. Only 30 people killed. Half fled to Bryn Shander. The other half took shelter in the mines. Speaker is facing recall. Both the Mummy and Kobold Leader have been put forth as replacements.
Lonelywood Population 68 No lost. But town has been destroyed. Towns folk have started rebuilding.
Bremen Population 32 Speaker Shalescar, Cora Mulphoon, and all militia dead. All people fleeing to Bryn Shander.
Targos Population 476 Speaker Maxildanarr alive due to her hide out shelter. Half the population killed either by duergar assassins or dragon. All militia dead.
Bryn Shander only 285 original population survives. Northlook is now the town hall. Speaker Duvessa murder in second assassination plot by Ghost of Fredrick of Hollywood. (Okay the party was the second assassin squad.)
Xardorok will install a military force in each city in the coming months. The plan is to take over a city every week. The town survivors are either too poor, too tired, or too tick to leave Ten-Towns. No more population decreases due to weather.
Most of the party seems happy to ally with the Duergar. More next week.
(Two whole chapters were totally off script and not needed.) We will pick this back up on Mirtul 6, 1489 at 7 AM. Chapter 5.
Chapter 3 & 4
Duergar Doings
Days 120-128
Tarsakh 27 7 AM to Mirtul 6 7AM.
Day 850+ with no sun.
Time Started 5:55 PM End Time 9:16 PM
PC Killed 6 Monsters Killed 173 Villains Captured 23 Villains Escaped 16 Villains Allied with. A LOT.
Gain 2 levels. GP 240 Downtime 40 days.
Magic item. Lose one to save your life.
Magic Item Gain 4 doses of Myconid Spore Servant. (Turns one fresh corpse into a spore servant.)
Secret Story Award for everyone but Jimmy and Gold Fine. Story Award Member of AA. (I will explain later.)
I had a strong group of six. Tuk’n Rol Aberrant Mind 1 Artificer 4. Midi Cleric 5. He puts lotion on his skin. Gold Fine artificer 5. Sandoval Gloom Stalker 5. Andy Fighter 5. Jimmy Rogue 2 Ranger 3.
Agents from Care-Dineval get word to certain party members, Xardorok Sunblight the leader in the Duergar Fortress to the south wants a meeting. Bring a white flag of truce. And the password. The pass word is “I Don’t Know!” (Don’t do comedy bits early in the morning DM.)
The group leavers Termalaine with the excuse of hunting the ghost of Easthaven. They arrive at the cross roads to see two small stands. (Like Lucy’s Psychologic stand from Peanuts. Ok. Think a South Park kids lemonade stand.) Four kobolds are in each stand throwing ice ball at each other. Tuk’n Rol and Midi decide to check it out. One stand is Googles Airship Fairs and Investors group. The other is Shimmer’s Tanning Salon.
Gold Fine, “Hey those are my pcs.”
DM, “Yes the kobolds are ripping your pcs off.”
Shimmer Kobold One, “For 5 GP we get you a golden tan. Using our special sauce. Um. Using Grandmothers tanning lotion recipe, we will get a great tan. “
Midi, “I will buy that.” HE strips down to his boots. The lotion has ice crystals, kobold hair, kobold reek oil, and other unnamed stuff. The kobolds have made sun mirrors which heat the body up to -30. Midi comes out with a bad orange and black dye job instead of tan.
The Googles Airship Company tries to sell shares to Tuk’n Rol. The airship will be dragon powered. Powered by a small dragon named Arveiaturace. At the mention of Arveiaturace, Tuk’n Rol remembers the Dark Duchess and recognized these four kobolds are the ones who escaped. He questions the kobolds and discovers the group raided one of the dragon’s hordes. And the kobolds gave detailed information on the raiding party. As soon as Sandoval is related this information, he attacks. A few seconds later Andy piles the bodies into the sled for Owlbear feed.
They arrive at Easthaven and talk with Captain Arlaggath. She and towns people have figure out to the block on where the ghost will attack next. The ghost generally takes a victim at midnight and walks them into the lake. The group stakes out two houses. They are lucky as one of the houses is target. However, Tuk’n Rol is the victim. (HAAA. Evil DM laugh.). A few minutes passed midnight Sandoval notices Tuk’n Rol is running toward the lake. He does not psychically report in and the chase is on. (I let the players handle this combat. Tuk’n Rol would dodge around corners trying to break contact. The rest of the party chased him. The ghost was defeated by putting a few extra holes in Tuk’n Rol.)
The group finally arrives at the jump off point of Dougan’s Hole. They make it halfway to castle before a quick blizzard stops them for an hour or two. After the storm breaks Sandoval leads the party. He bumps into a snow bank which is breathing.
Sandoval, “Why can a snow bank breath fog DM?”
DM, “When its hide check is greater than your perception check. This encounter is brought to you by Russell who roll a 1.”
Arveiaturace, “I told you I will smell you later. Should I eat you now, or wait till I get you home? What can you bribe me with horde thieves?” About twenty minutes later, (Yes, I checked my watch) the group agrees to give up a magic item each to stay alive.
Arveiaturace, “Sandoval. This will cost you an arm or a leg?”
Sandoval, “Wait a minute. You are changing the deal.”
Arveiaturace, “Yes. You have stolen from me. Killed my minions. And I need a snack.” The dragon bites off Sandoval’s left leg. But being cursed by the cold and Auril, an ice blue leg bones are left behind. (No minus. You just have a cool looking leg. It may melt in the summer thaw. Nah.)
The group gets to fortress and starts talks with the Duergar. First with Grandolpha Muzfardt and then with Xardorok. (HOLY. Talk about not stay on script. THINK DM. THINK. EVIL IDEA. EVIL DM LAUGH.) Grandolpha is also in talks with Xardorok to help conquer Ten Towns. Sandoval hints he and the group will form a secret alliance to get rid of Xardorok at a later time.
Xardorok wines and dines the group for three days. The group allies with him (or pretends to go along.) In the morning of the third day, they hear a huge thump. An hour later they are taken to forge to see the Chardalyn Dragon which has destroyed Ten Towns. Xardorok starts repairs on the dragon and mentions the party has a guest and friend at the front door.
Vellynne Harpell is member of Arcana Brotherhood. Her magic orb Professor Skant as stolen by a rival Nass Lantomir. She needs the orb or to find information to find the lost city of Ythryn. She hopes to get the group to help her find the Codicil of White. The book is rumored to contain a spell or ritual that can carve a passage through the Reghed Glacier, under which the lost city Ythryn is buried. Vellynne does this information dump on the way back to Ten Towns. The group can see smoke from Ten Towns as they clear the mountain.
On the evening of Mirtul 5 they pull into Bryn Shander and get the following reports.
Good Mead Population 40. Mead Hall survives but the hives are destroyed. All townsfolks are fleeing to Bryn Shander.
Easthaven Population 486 White Lady Inn mostly intact. Captain Arlaggath killed by dragon. Speaker Waylen killed by Duergar assassins. Half the survivors fleeing to Bryn Shander.
Caer-Dineval Population 26 only the cultist, castle workers and speaker survive.
Caer-Konig Population 88 Speaker Trovus the drunk survives. Duergar assassins in town. Half flee to Bryn Shander.
Termalaine. Population 571. Speaker survives. 20 Duergar killed in attack on the mine by brave kobold warriors. Only 30 people killed. Half fled to Bryn Shander. The other half took shelter in the mines. Speaker is facing recall. Both the Mummy and Kobold Leader have been put forth as replacements.
Lonelywood Population 68 No lost. But town has been destroyed. Towns folk have started rebuilding.
Bremen Population 32 Speaker Shalescar, Cora Mulphoon, and all militia dead. All people fleeing to Bryn Shander.
Targos Population 476 Speaker Maxildanarr alive due to her hide out shelter. Half the population killed either by duergar assassins or dragon. All militia dead.
Bryn Shander only 285 original population survives. Northlook is now the town hall. Speaker Duvessa murder in second assassination plot by Ghost of Fredrick of Hollywood. (Okay the party was the second assassin squad.)
Xardorok will install a military force in each city in the coming months. The plan is to take over a city every week. The town survivors are either too poor, too tired, or too tick to leave Ten-Towns. No more population decreases due to weather.
Most of the party seems happy to ally with the Duergar. More next week.
(Two whole chapters were totally off script and not needed.) We will pick this back up on Mirtul 6, 1489 at 7 AM. Chapter 5.