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Jasper DMs Icewind Dale and Season 10
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<blockquote data-quote="jasper" data-source="post: 8141684" data-attributes="member: 277"><p>Icewind Dale Chapter 2 Session 9</p><p></p><p>Whale of a Haul or</p><p></p><p>Bell Weather Friends</p><p></p><p>Days 79-84</p><p></p><p>Ches 18, 1489 7 A.M. To Ches 22, 7 A.M.</p><p></p><p>Day 809+ with no sun.</p><p></p><p>PC Killed 2 Monsters Killed 93 Villains Captured 23 Villains Escaped 11</p><p></p><p>Time Started 5:55 End Time 8:13</p><p></p><p>Magic Items. Gray Bag of Tricks, Figurine of Remove Curse, Driftglobe, Quiver of Ehlonna, Mithral Chain Armour, Wand of Orcus fake but has continual Light on it.</p><p></p><p>Mundane loot. 3 antitoxin, healer’s kit, vial of holy water, Captain Rudolph (with nose so blue) Bluemoon Journal, 7 empty bottles of Sweetberry Wine.</p><p></p><p>Story Award Ally of Angajuk. Angajuk will help you fight Auril. And is looking for Auril’s headquarters.</p><p></p><p>If this was your first, third, or fifth quest in Icewind Dale take a level. IF Tier 1 take 10 downtime days and 80 GP. If Tier 2 take 20 downtime days and 240 GP.</p><p></p><p>Christmas Dice love the PCs.</p><p></p><p>I had a weak group of three but made not changes to the encounters. I would have adjusted on the fly. Jill Rogue 3 Swashbuckler Monk 1. Smokey Cleric 4. Tuk’n Rol Artificer 4 Sorcerer 1.</p><p></p><p>Our group leaves Caer-Konig and takes two days to reach Angajuk’s Bell. We will not comment on Jill getting the group lost. Twice. (Note. Overland travel is 1 mile per hour with the sled bear. DC 15 survival or get lost for an hour. Plus, whatever evil the DM wants.) Angajuk is an awaken sperm whale. A druid Anga awaken Angajuk two hundred years ago. He has various encounters with Auril’s roc and the whale and roc dislike each other. To ensure safe transport and to partake in undersea research, Anga designed a boat and strapped it to Angajuk’s back. As the whale submerges, a bubble appears around the boat, enabling its passengers to breathe comfortably underwater. Creatures in the boat can exit the bubble whenever they want, but nothing can pass through the bubble from outside it. The bubble is magical but can’t be dispelled. Once the group arrives at the pier, they notice some one has tried to make the rowboat an ice runner. It mostly works. They pole the boat across the ice and ring the bell. And wait. And wait. And wait. Until Smokey rings the bell again. Which summons three super large vultures which try to eat the party. The party wins.</p><p></p><p>A half hour Angajuk breeches the water. He is interested in talking to the party for a fee. Fresh squid. Angajuk, “Ring the bell again when you have my snackage.” So, the party pulls out their fishing tackle. And fish for nothing. And fish for nothing and fish for.</p><p></p><p>Smokey, “Is that a bite?”</p><p></p><p>Jill, “Feels like. I wonder if we should land whatever it is or worry about the five guys with harpoons who are trying to sneak up on us?”</p><p></p><p>Jendren Uruth, “You can’t hunt whale with fishing rods. You need live bait like that polar bear pulling that sled. Help us hunt the whale for ambergris and we cut you into the share.” Allies of Angajuk and whale hunters have fought over this for decades. And some times it turns deadly. Like this time. Five rounds later. The group tosses the bodies into the breech and let them sink.</p><p></p><p>Angajuk returns for his snackage. Jill and Smokey really impress him. He is not impressed by Tuk’n Rol Jedi mind. (ALERT ALERT EVIL MOUSE SAYS NO.) Angajuk is slightly impresses by Tuk’n Rol Termalaine Telepathy mind tricks. He will look for Auril’s island and would mine having people ride his ship again.</p><p></p><p>Smokey, “You have a ship on you back. A ship in an air bubble. Have you heard of the Dark Duchess? It should be only four hours by sea. It will save us overland travel and getting lost.”</p><p></p><p>DM, “Tuk’n Rol take the wandering monster encounter slip and put it back into the draw box. You have avoided that encounter. You are the one who rolled it.”</p><p></p><p>Four hours later, it is dark. Angajuk is still going on how he first met Anga which you need know before he gets to story about the ship. Angajuk drops the group off on the ice flow which has incased the Dark Duchess. A three masted schooner. A small frost rimed ladder leads from the ship to ice flow. With the moving ice, the ship has about three months before the ice crushes it.</p><p></p><p>The ship decks from the main deck, through the cabin deck down to the hold have been destroyed. The holes are roughly eighteen by twenty-eight feet wide. The howl of an ice troll can be heard from the hold deck.</p><p></p><p>Tuk’n Rol, “Hey guys do stealth. I think there is an ice troll down at the bottom. Because the DM said so!’ (DM pounds head on table.)</p><p></p><p>The group does not successfully sneak down to hold. (Yeah Ice Troll passive is higher than the pcs sneak rolls.) Smokey stays on the cabin deck while Tuk’n and Jill try to murder the poor troll. Jill nearly dies but between acid damage and fire damage the troll is taken care of. (Note reduced the hit points and dropped one of the multiattack due to weak group.) The group finds the hold has four or more layers of ice hiding loot. As they clear the first layer, three Icewind Kobolds try to stop the group from looting their god’s lair. The great gawd Arveiaturace will be displeased. Especially after they killed Fred the leader of the kobolds. We going to run away now and tell on you.</p><p></p><p>The locals of the group know that Arveiaturace is the local red no white adult plus dragon. But this is the first time they have heard of kobolds worshipping him. Arveiaturace is allied with a Red Wizard of Thay who rides Arveiaturace into battle. Smokey chases the kobolds away, and starts looting the cabin and main deck rooms while the DM is cussing his new dice as they are rolling higher and higher as each hour passes.</p><p></p><p>Three hours later for a total of four hours where the DM rolled not less than four times and roll above 80 each time, the group clears the treasure out the Dark Duchess and heads back to Bremen. While reloading the sled for a better balance, Tuk’n Rol turns into Fredrick of Hollywood and lurks in some alleyways. They make it back to Caer-Konig with no problem.</p><p></p><p>The news the next morning is.</p><p></p><p>Extra. Five fishers go missing from Bremen.</p><p></p><p>Extra. The Ghost of Fredrick of Hollywood seen haunting Bremen, Caer-Konig, and Termalaine.</p><p></p><p>Extra. Seven new kobolds hired on at the mine in Termalaine.</p><p></p><p>Extra. The White Lady of Lac Dinneshere seen walking the streets of Easthaven. Five more people have gone missing having walked out their houses at night.</p><p></p><p>Extra snow demon erupts of the ground in Dougan’s Hole a family of five is missing.</p><p></p><p>RIP Jendren Uruth.</p><p></p><p>Bryn Shander 1187. Bremen 128. Caer-Dineval 89. Caer-Konig 140. Dougan’s Hole 35. Easthaven 700. Good Mead 76. Lonely Wood 90. Targos 975. Termalaine 614.</p></blockquote><p></p>
[QUOTE="jasper, post: 8141684, member: 277"] Icewind Dale Chapter 2 Session 9 Whale of a Haul or Bell Weather Friends Days 79-84 Ches 18, 1489 7 A.M. To Ches 22, 7 A.M. Day 809+ with no sun. PC Killed 2 Monsters Killed 93 Villains Captured 23 Villains Escaped 11 Time Started 5:55 End Time 8:13 Magic Items. Gray Bag of Tricks, Figurine of Remove Curse, Driftglobe, Quiver of Ehlonna, Mithral Chain Armour, Wand of Orcus fake but has continual Light on it. Mundane loot. 3 antitoxin, healer’s kit, vial of holy water, Captain Rudolph (with nose so blue) Bluemoon Journal, 7 empty bottles of Sweetberry Wine. Story Award Ally of Angajuk. Angajuk will help you fight Auril. And is looking for Auril’s headquarters. If this was your first, third, or fifth quest in Icewind Dale take a level. IF Tier 1 take 10 downtime days and 80 GP. If Tier 2 take 20 downtime days and 240 GP. Christmas Dice love the PCs. I had a weak group of three but made not changes to the encounters. I would have adjusted on the fly. Jill Rogue 3 Swashbuckler Monk 1. Smokey Cleric 4. Tuk’n Rol Artificer 4 Sorcerer 1. Our group leaves Caer-Konig and takes two days to reach Angajuk’s Bell. We will not comment on Jill getting the group lost. Twice. (Note. Overland travel is 1 mile per hour with the sled bear. DC 15 survival or get lost for an hour. Plus, whatever evil the DM wants.) Angajuk is an awaken sperm whale. A druid Anga awaken Angajuk two hundred years ago. He has various encounters with Auril’s roc and the whale and roc dislike each other. To ensure safe transport and to partake in undersea research, Anga designed a boat and strapped it to Angajuk’s back. As the whale submerges, a bubble appears around the boat, enabling its passengers to breathe comfortably underwater. Creatures in the boat can exit the bubble whenever they want, but nothing can pass through the bubble from outside it. The bubble is magical but can’t be dispelled. Once the group arrives at the pier, they notice some one has tried to make the rowboat an ice runner. It mostly works. They pole the boat across the ice and ring the bell. And wait. And wait. And wait. Until Smokey rings the bell again. Which summons three super large vultures which try to eat the party. The party wins. A half hour Angajuk breeches the water. He is interested in talking to the party for a fee. Fresh squid. Angajuk, “Ring the bell again when you have my snackage.” So, the party pulls out their fishing tackle. And fish for nothing. And fish for nothing and fish for. Smokey, “Is that a bite?” Jill, “Feels like. I wonder if we should land whatever it is or worry about the five guys with harpoons who are trying to sneak up on us?” Jendren Uruth, “You can’t hunt whale with fishing rods. You need live bait like that polar bear pulling that sled. Help us hunt the whale for ambergris and we cut you into the share.” Allies of Angajuk and whale hunters have fought over this for decades. And some times it turns deadly. Like this time. Five rounds later. The group tosses the bodies into the breech and let them sink. Angajuk returns for his snackage. Jill and Smokey really impress him. He is not impressed by Tuk’n Rol Jedi mind. (ALERT ALERT EVIL MOUSE SAYS NO.) Angajuk is slightly impresses by Tuk’n Rol Termalaine Telepathy mind tricks. He will look for Auril’s island and would mine having people ride his ship again. Smokey, “You have a ship on you back. A ship in an air bubble. Have you heard of the Dark Duchess? It should be only four hours by sea. It will save us overland travel and getting lost.” DM, “Tuk’n Rol take the wandering monster encounter slip and put it back into the draw box. You have avoided that encounter. You are the one who rolled it.” Four hours later, it is dark. Angajuk is still going on how he first met Anga which you need know before he gets to story about the ship. Angajuk drops the group off on the ice flow which has incased the Dark Duchess. A three masted schooner. A small frost rimed ladder leads from the ship to ice flow. With the moving ice, the ship has about three months before the ice crushes it. The ship decks from the main deck, through the cabin deck down to the hold have been destroyed. The holes are roughly eighteen by twenty-eight feet wide. The howl of an ice troll can be heard from the hold deck. Tuk’n Rol, “Hey guys do stealth. I think there is an ice troll down at the bottom. Because the DM said so!’ (DM pounds head on table.) The group does not successfully sneak down to hold. (Yeah Ice Troll passive is higher than the pcs sneak rolls.) Smokey stays on the cabin deck while Tuk’n and Jill try to murder the poor troll. Jill nearly dies but between acid damage and fire damage the troll is taken care of. (Note reduced the hit points and dropped one of the multiattack due to weak group.) The group finds the hold has four or more layers of ice hiding loot. As they clear the first layer, three Icewind Kobolds try to stop the group from looting their god’s lair. The great gawd Arveiaturace will be displeased. Especially after they killed Fred the leader of the kobolds. We going to run away now and tell on you. The locals of the group know that Arveiaturace is the local red no white adult plus dragon. But this is the first time they have heard of kobolds worshipping him. Arveiaturace is allied with a Red Wizard of Thay who rides Arveiaturace into battle. Smokey chases the kobolds away, and starts looting the cabin and main deck rooms while the DM is cussing his new dice as they are rolling higher and higher as each hour passes. Three hours later for a total of four hours where the DM rolled not less than four times and roll above 80 each time, the group clears the treasure out the Dark Duchess and heads back to Bremen. While reloading the sled for a better balance, Tuk’n Rol turns into Fredrick of Hollywood and lurks in some alleyways. They make it back to Caer-Konig with no problem. The news the next morning is. Extra. Five fishers go missing from Bremen. Extra. The Ghost of Fredrick of Hollywood seen haunting Bremen, Caer-Konig, and Termalaine. Extra. Seven new kobolds hired on at the mine in Termalaine. Extra. The White Lady of Lac Dinneshere seen walking the streets of Easthaven. Five more people have gone missing having walked out their houses at night. Extra snow demon erupts of the ground in Dougan’s Hole a family of five is missing. RIP Jendren Uruth. Bryn Shander 1187. Bremen 128. Caer-Dineval 89. Caer-Konig 140. Dougan’s Hole 35. Easthaven 700. Good Mead 76. Lonely Wood 90. Targos 975. Termalaine 614. [/QUOTE]
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