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Jasper DMs Lost Mines of Phandelver
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<blockquote data-quote="jasper" data-source="post: 8414440" data-attributes="member: 277"><p>Lost Mines of Phandelver Session 3</p><p></p><p>Redbrand Ruffed Up</p><p></p><p>Day 8-9</p><p></p><p>PC Killed 0 Monsters Killed 38 Capture 3 Escaped 5</p><p></p><p>Gain a level, 188 GP 2 silver, 6 copper, 10 downtime days. You don’t have to take the level but you get the other stuff.</p><p></p><p>Magic Items 3 potions of Healing, Augury Scroll, +1 longsword Name “Talon”, 2 potions of invisibility, staff of defense, Fireball Scroll, Charm Person scroll.</p><p></p><p>Note All Magic items duplicate except for Story Items. Your inventory is unlimited but you can only bring 5 consumables, 5 common magic items, and 1 magic item into the adventure.</p><p></p><p>I had a strong group of six which dropped to five. Vicks Armstrong Monk 1 brand new player to D&D and Adventure League. Griph the Wood Elf Ranger 3. Valsar Stantbrooke Paladin 3 both these are newish to AL. Papa Pugi Druid 3. Horton rogue 3. Slammer Fighter 4.</p><p></p><p>Thanks, Valsar for being treasure keeper during the game.</p><p></p><p>The deputies check out Alderleaf Farm and Farmer Qelline and his son Carp. Carp had seen three well dress, clean shaven, and well wash Alabama Line men. Or creatures who look smarter, and bigger than Alabama Quarterbacks come out from a tunnel about a week ago.</p><p></p><p>Horton, “Show us the route you took to the tunnel young Carp.” Carp gets a gleam in his eye. He takes through at blackberry patch. Up one tree and down another. Through a strawberry patch. Through a second blackberry patch.</p><p></p><p>Horton, “CARP. This is the same blackberry patch. Show us the entrance to tunnel.”</p><p></p><p>Carp, “IF you ADULTS would say what you mean. YOU asked the route I took to the Tunnel. Maybe ADULTS need to work on their communication skills.” Note he says this outside of melee range. But he takes them the tunnel entrance.</p><p></p><p>Papa and Slammer look at the prints outside the tunnel and say Orc tracks but everyone else say Bugbear tracks. After a brief discussion they enter the tunnel.</p><p></p><p>At the end tunnel then meet, greet, and defeat a Nothic. There in the old Scooby Mansion. The mansion is nearly falling down as a good blow to one of the four columns in the former main hall would bring the rest of the house down. The group decides to clear the east side of the mansion first. They find some beaver pelts, crowbars, and hard tack in a store room.</p><p></p><p>Heading east they come to the crypts and destroy some skeletons but curiously do no wake up the guards in the next-door slave pens. Because the DM did not read that part. Still exploring east Slammer and Griph nearly fall into a trap. But they are able to jump over it and belay Horton across. Coming to a false wall, Valsar head butts it and collapses into the front entrance of the mansion. As Horton is fishing out a getaway satchel three ruffians take exception to this. And take exception to dying. The group loops back to check out the armory and prison cells killing the prison guards.</p><p></p><p>Moving to clear out the west part of the house they sneak up, beat up, and capture the wizard they heard of. In fact, it is Sildar’s former friend Iarno who has joined the Redbrand Ruffians. During questioning he reveals the following. The Black Spider is a drow (dark elf).</p><p></p><p>The Black Spider sent three bugbears to help Iarno keep the population of Phandalin under control, but the Redbrands have managed without them. The bugbears know the way to Wave Echo Cave, but Iarno does not.</p><p></p><p>The Black Spider is searching Wave Echo Cave for the Forge of Spells. Dwarves and gnomes of the Phandelver’s Pact used the magical forge to fashion powerful magic items.</p><p></p><p>No other members of the Lords’ Alliance know of Iarno’s betrayal.</p><p></p><p>The bugbears fled once they heard the wizard was captured but did reveal the location of Cragmaw castle.</p><p></p><p>Side quest finished. Redbrand Ruffians Rubbed Out. Rescue woodcarver’s wife.</p><p></p><p>Side Quests still open Mirna’s Heirloom in Ruins of Thundertree page 30</p><p></p><p>Sisters Garaele Banshee Bargain page 28.</p><p></p><p>Cragmaw Castle page 35 may have a clue to Wave Echo Cave.</p></blockquote><p></p>
[QUOTE="jasper, post: 8414440, member: 277"] Lost Mines of Phandelver Session 3 Redbrand Ruffed Up Day 8-9 PC Killed 0 Monsters Killed 38 Capture 3 Escaped 5 Gain a level, 188 GP 2 silver, 6 copper, 10 downtime days. You don’t have to take the level but you get the other stuff. Magic Items 3 potions of Healing, Augury Scroll, +1 longsword Name “Talon”, 2 potions of invisibility, staff of defense, Fireball Scroll, Charm Person scroll. Note All Magic items duplicate except for Story Items. Your inventory is unlimited but you can only bring 5 consumables, 5 common magic items, and 1 magic item into the adventure. I had a strong group of six which dropped to five. Vicks Armstrong Monk 1 brand new player to D&D and Adventure League. Griph the Wood Elf Ranger 3. Valsar Stantbrooke Paladin 3 both these are newish to AL. Papa Pugi Druid 3. Horton rogue 3. Slammer Fighter 4. Thanks, Valsar for being treasure keeper during the game. The deputies check out Alderleaf Farm and Farmer Qelline and his son Carp. Carp had seen three well dress, clean shaven, and well wash Alabama Line men. Or creatures who look smarter, and bigger than Alabama Quarterbacks come out from a tunnel about a week ago. Horton, “Show us the route you took to the tunnel young Carp.” Carp gets a gleam in his eye. He takes through at blackberry patch. Up one tree and down another. Through a strawberry patch. Through a second blackberry patch. Horton, “CARP. This is the same blackberry patch. Show us the entrance to tunnel.” Carp, “IF you ADULTS would say what you mean. YOU asked the route I took to the Tunnel. Maybe ADULTS need to work on their communication skills.” Note he says this outside of melee range. But he takes them the tunnel entrance. Papa and Slammer look at the prints outside the tunnel and say Orc tracks but everyone else say Bugbear tracks. After a brief discussion they enter the tunnel. At the end tunnel then meet, greet, and defeat a Nothic. There in the old Scooby Mansion. The mansion is nearly falling down as a good blow to one of the four columns in the former main hall would bring the rest of the house down. The group decides to clear the east side of the mansion first. They find some beaver pelts, crowbars, and hard tack in a store room. Heading east they come to the crypts and destroy some skeletons but curiously do no wake up the guards in the next-door slave pens. Because the DM did not read that part. Still exploring east Slammer and Griph nearly fall into a trap. But they are able to jump over it and belay Horton across. Coming to a false wall, Valsar head butts it and collapses into the front entrance of the mansion. As Horton is fishing out a getaway satchel three ruffians take exception to this. And take exception to dying. The group loops back to check out the armory and prison cells killing the prison guards. Moving to clear out the west part of the house they sneak up, beat up, and capture the wizard they heard of. In fact, it is Sildar’s former friend Iarno who has joined the Redbrand Ruffians. During questioning he reveals the following. The Black Spider is a drow (dark elf). The Black Spider sent three bugbears to help Iarno keep the population of Phandalin under control, but the Redbrands have managed without them. The bugbears know the way to Wave Echo Cave, but Iarno does not. The Black Spider is searching Wave Echo Cave for the Forge of Spells. Dwarves and gnomes of the Phandelver’s Pact used the magical forge to fashion powerful magic items. No other members of the Lords’ Alliance know of Iarno’s betrayal. The bugbears fled once they heard the wizard was captured but did reveal the location of Cragmaw castle. Side quest finished. Redbrand Ruffians Rubbed Out. Rescue woodcarver’s wife. Side Quests still open Mirna’s Heirloom in Ruins of Thundertree page 30 Sisters Garaele Banshee Bargain page 28. Cragmaw Castle page 35 may have a clue to Wave Echo Cave. [/QUOTE]
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