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Jasper DMs Quests from the Infinite Staircase
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<blockquote data-quote="jasper" data-source="post: 9571987" data-attributes="member: 277"><p>Quests form the Infinite Staircase Session 16</p><p></p><p>Chapter 5 Pharaoh Part 3</p><p></p><p>Day 49 Noon to Day 50 Breakfast</p><p></p><p>PC Killed 0 Monsters Killed 149 Villains Captured 11 Villains Escaped 30</p><p></p><p>Start Time 6:05 End Time 8:40</p><p></p><p>Take 10 downtime days. 836 GP 66 SP.</p><p></p><p>Magic Items Scroll of Fly, Fireball Scroll</p><p></p><p>I had a very weak group of three (NOT!). Nick Warrior of Mercy 7 Harengon. Styx Storm Sorceress 7 Changeling. Ardor Vengeance Paladin 7 Elf. Sidekick Wrangler Warlock NPC.</p><p></p><p>Staring up at yet another statue of Amun Ra the group is getting tired of his Dorkiness face. This statue is holding a barbecue pit which is active. The foreign language mentions sacrificing food. The group toss in the Wyvern roasts and some mushrooms and are swept into the fire. But they don’t burn. The teleport places in an octagon room.</p><p></p><p>A skeleton gripping a sword is pointing to the east. The four exits all have dense magical fog in them and Styx loses her sense of direction the moment see steps into one hallway. The four walls have illusions which cover a lever in the center of the wall. Nick shoves one lever down and the paladin clangs to the magnetic ceiling dodging daggers and crossbows and other metal released from the others. Styx shoves another lever which shuts the effect off. Ardor falls face first to the floor. They think and move out.</p><p></p><p>The mists cover them. They go ten, twenty, or forty feet and come to a long hallway. The hallways are all intersections. In this hallway they find a pouch with platinum pieces. They move on.</p><p></p><p>The mists cover them. They go ten, twenty, or forty feet and come to a long hallway. The hallways are all intersections. In this hallway they find a pouch with gold pieces. They move on.</p><p></p><p>The mists cover them. They go ten, twenty, or forty feet and come to a long hallway. The hallways are all intersections. In this hallway they find a kid’s backpack. Nick throws daggers at it. And then searches it. They move on.</p><p></p><p>The mists cover them. They go ten, twenty, or forty feet and come to a long hallway. The hallways are all intersections. In this hallway they find nothing Nick comes up with the idea of carving letters and numbers in the hallways. K1 N1 are the first. And their first choice leads them back to K1 N1.</p><p></p><p>DM NOTE. The players were getting ticked off at me smiling at them being lost. But I was remembering how my 1E group got lost in this maze too. Nick got inspiration for the mapping idea. And see the photo of their map.</p><p></p><p>They made friends with a group of elves. Excuse me I lied. Four doppelgangers lie their way into the party and try to kill them. The Doppelganger room is mapped. The group circles around the Doppelganger room and finds a new intersection.</p><p></p><p>One exit leads to attack throw rug room. One exit leads to a bandit room. The third exit leads to a trapped room. As they are cutting their way into the room to get some gems. A bandit runs in followed by two minotaurs. The minotaurs want lunch. They don’t get lunch.</p><p></p><p>The trap room resets as sphinx comes down off the ceiling and turns off the illusion. She asks a riddle with the reward of not being eaten and one question about the tomb. Ardor answers the riddle. The group takes a long rest and asks where the Staff and Star Gem are.</p><p></p><p>Sphinx, “Go down through the water and up. Up two floors to Amun Ra tomb and then take a leap of faith.” She unscrews the lid to the water system. Nick swims through and climbs up a level. Ardor swims through and up a level.</p><p></p><p>As Styx nearly gets flushed down the hole, Wrangle swims through and grabs her strongly and pushes her through.</p><p></p><p>DM NOTE. We will pick up at P29. You have long rest. You are soaking wet. There is a pewter spoon with “P” scratched in it.</p><p></p><p>End of Session 564.</p></blockquote><p></p>
[QUOTE="jasper, post: 9571987, member: 277"] Quests form the Infinite Staircase Session 16 Chapter 5 Pharaoh Part 3 Day 49 Noon to Day 50 Breakfast PC Killed 0 Monsters Killed 149 Villains Captured 11 Villains Escaped 30 Start Time 6:05 End Time 8:40 Take 10 downtime days. 836 GP 66 SP. Magic Items Scroll of Fly, Fireball Scroll I had a very weak group of three (NOT!). Nick Warrior of Mercy 7 Harengon. Styx Storm Sorceress 7 Changeling. Ardor Vengeance Paladin 7 Elf. Sidekick Wrangler Warlock NPC. Staring up at yet another statue of Amun Ra the group is getting tired of his Dorkiness face. This statue is holding a barbecue pit which is active. The foreign language mentions sacrificing food. The group toss in the Wyvern roasts and some mushrooms and are swept into the fire. But they don’t burn. The teleport places in an octagon room. A skeleton gripping a sword is pointing to the east. The four exits all have dense magical fog in them and Styx loses her sense of direction the moment see steps into one hallway. The four walls have illusions which cover a lever in the center of the wall. Nick shoves one lever down and the paladin clangs to the magnetic ceiling dodging daggers and crossbows and other metal released from the others. Styx shoves another lever which shuts the effect off. Ardor falls face first to the floor. They think and move out. The mists cover them. They go ten, twenty, or forty feet and come to a long hallway. The hallways are all intersections. In this hallway they find a pouch with platinum pieces. They move on. The mists cover them. They go ten, twenty, or forty feet and come to a long hallway. The hallways are all intersections. In this hallway they find a pouch with gold pieces. They move on. The mists cover them. They go ten, twenty, or forty feet and come to a long hallway. The hallways are all intersections. In this hallway they find a kid’s backpack. Nick throws daggers at it. And then searches it. They move on. The mists cover them. They go ten, twenty, or forty feet and come to a long hallway. The hallways are all intersections. In this hallway they find nothing Nick comes up with the idea of carving letters and numbers in the hallways. K1 N1 are the first. And their first choice leads them back to K1 N1. DM NOTE. The players were getting ticked off at me smiling at them being lost. But I was remembering how my 1E group got lost in this maze too. Nick got inspiration for the mapping idea. And see the photo of their map. They made friends with a group of elves. Excuse me I lied. Four doppelgangers lie their way into the party and try to kill them. The Doppelganger room is mapped. The group circles around the Doppelganger room and finds a new intersection. One exit leads to attack throw rug room. One exit leads to a bandit room. The third exit leads to a trapped room. As they are cutting their way into the room to get some gems. A bandit runs in followed by two minotaurs. The minotaurs want lunch. They don’t get lunch. The trap room resets as sphinx comes down off the ceiling and turns off the illusion. She asks a riddle with the reward of not being eaten and one question about the tomb. Ardor answers the riddle. The group takes a long rest and asks where the Staff and Star Gem are. Sphinx, “Go down through the water and up. Up two floors to Amun Ra tomb and then take a leap of faith.” She unscrews the lid to the water system. Nick swims through and climbs up a level. Ardor swims through and up a level. As Styx nearly gets flushed down the hole, Wrangle swims through and grabs her strongly and pushes her through. DM NOTE. We will pick up at P29. You have long rest. You are soaking wet. There is a pewter spoon with “P” scratched in it. End of Session 564. [/QUOTE]
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