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Jasper DMs Quests from the Infinite Staircase
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<blockquote data-quote="jasper" data-source="post: 9587092" data-attributes="member: 277"><p>Quests form the Infinite Staircase Session 18</p><p></p><p>Chapter 6 Lost Caverns of Tsojcanth (soul gee)</p><p></p><p>Day 60 breakfast to Day 75 mid-morning</p><p></p><p>PC Killed 0 Monsters Killed 165 Villains Captured 11 Villains Escaped 33</p><p></p><p>Start Time 5:57 End Time 8:48</p><p></p><p>Take 10 downtime days. 200 GP. Short Rest</p><p></p><p>Magic Items Folding Boat</p><p></p><p>I had a strong group of six. Ardor Vengeance paladin 9 elf. Samuel Light Cleric 9 Gnome. Nick Way of Mercy Monk 9 Harengon. Styx Storm Sorceress Changeling. Mishy Rogue 2 Warlock 7 Fairy. Kira barbarian human 7.</p><p></p><p>Nafas, “NICK. NICK what are rabbit feet doing around my personal whirlpool? What are these so called play bunnies? What is this bill for chocolate covered alfalfa? Never mind. There is a nation that needs saving. Go save it. NOW!”</p><p></p><p>The group quick leaves Nafas’ mall and walk out the privy door of Lazy Bat. “I am Bannik Vorl. My employer has narrow the search for the Lost Caverns of Tsojcanth.”</p><p></p><p>Seth Schakowsky, “That is soul gee.” Group “Thanks.”</p><p></p><p>Bannik, “As I was saying. I have horses and rations for 10 days and a map. Find the…”</p><p></p><p>Ardor, “I don’t think we will need more than 10 days of rations.”</p><p></p><p>Narrator, “Ardor was wrong about the ten days of rations.”</p><p></p><p>Bannik, “Hey, Can I be a quest giver for a moment. Find the Lost Caverns. You keep all but ten percent of your loots. The ten percent goes to covert old coins into new coins.”</p><p></p><p>Nick, “Does the king on the new coins look handsome?”</p><p></p><p>Bannik, “Yes. The caves were the lair of the wizard Iggwilv, see the wiki for correct pronunciation, she fled for reasons and her treasure remains. Bring back the Daoud’s Wondrous Lanthorn.” Shopping and more research is done and the group move out.</p><p></p><p>It takes two days to get into the mountains. The group find the foothills of Iggwilv’s Horn. Spending a day, they discover no clues to the caverns. Moving east the next morning they slowly move to the northern area. As sun sets the blue dragon Berythrach drops by for snackage. Fast talk and good stories cause Berythrach not to eat them. The moon rises and some locations are revealed. A band of trolls are near the eastern part of mountains near the Velverdyva river. A hermit lives in the middle western valley. A gnome valley is middle south of the mountains. A small clue of follow the swarm of bats is the last clue the dragon gives.</p><p></p><p>Back tracking to the center valleys, the group finds a fire giant looking for some trolls who stole a hammer from the giant’s forge. Ardor helps the giant out and will receive a favor later.</p><p></p><p>The mad hermit Bob is hiding out from the court servers. Bob, “Three failed marriages, child support and two bankruptcies. They can’t find me here.” Samuel gets tired of being downwind uses prestidigitation to clean the old man up. He does warn the group about the mating wyverns and the lost caverns have at least two levels.</p><p></p><p>Food is running out on the ninth day when a rock slide nearly kills Kira. Kira survives but two horses don’t. And the weave warps. Samuel tries using animate dead on the dead horse and it works. Mostly. The group moves on and stumble across a gnome valley.</p><p></p><p>The head druid Saleen lets the group sleep over and sells them iron rations made from sheep and goat. She also tries to get the group to find the trolls who stole a steel shipment. During the night Styx looks closing at the map and finds the bat icons. (DM NOTE. What the heck. Who converted the map from 1E?) The group knowing the general location of the caves and make a beeline toward the caves. On the evening of the thirteenth they see a massive bat swarm which allows to narrow the location of the caves.</p><p></p><p>On the morning of the fourteenth day, they enter. Six stone faces are in the major chamber. The faces magic mouths can answer some questions. A gem is the battery. After some questions from the players and a commune spell gets the group moving in the right directions.</p><p></p><p>The right direction has bats. Lots and lots of bats. Killing the bats, the group comes to the shore of an underwater river while a small whirlpool swirls nearby. Nick and Mishy’s familiar explode the cave complex. Nick finds a boat and row it back to the shore. The boat is loaded and Nick chooses the third river. However, Ardor see the command word on the folding boat and orders to take the second river. As they pass under a bridge, super Cajun giant crawdads attack the party. Three of them grab an person as a small snack. Two are killed and the other two driven off.</p><p></p><p>We will pick this up in L13 after a short rest.</p><p></p><p>DM note. I own the original but didn’t ever run it. If I played in it. Well long ago in edition far away. I moved the Lazy bat to the top of the map. And printed off the player’s version of the Yatil Mountains.</p><p></p><p>End of Session 567</p></blockquote><p></p>
[QUOTE="jasper, post: 9587092, member: 277"] Quests form the Infinite Staircase Session 18 Chapter 6 Lost Caverns of Tsojcanth (soul gee) Day 60 breakfast to Day 75 mid-morning PC Killed 0 Monsters Killed 165 Villains Captured 11 Villains Escaped 33 Start Time 5:57 End Time 8:48 Take 10 downtime days. 200 GP. Short Rest Magic Items Folding Boat I had a strong group of six. Ardor Vengeance paladin 9 elf. Samuel Light Cleric 9 Gnome. Nick Way of Mercy Monk 9 Harengon. Styx Storm Sorceress Changeling. Mishy Rogue 2 Warlock 7 Fairy. Kira barbarian human 7. Nafas, “NICK. NICK what are rabbit feet doing around my personal whirlpool? What are these so called play bunnies? What is this bill for chocolate covered alfalfa? Never mind. There is a nation that needs saving. Go save it. NOW!” The group quick leaves Nafas’ mall and walk out the privy door of Lazy Bat. “I am Bannik Vorl. My employer has narrow the search for the Lost Caverns of Tsojcanth.” Seth Schakowsky, “That is soul gee.” Group “Thanks.” Bannik, “As I was saying. I have horses and rations for 10 days and a map. Find the…” Ardor, “I don’t think we will need more than 10 days of rations.” Narrator, “Ardor was wrong about the ten days of rations.” Bannik, “Hey, Can I be a quest giver for a moment. Find the Lost Caverns. You keep all but ten percent of your loots. The ten percent goes to covert old coins into new coins.” Nick, “Does the king on the new coins look handsome?” Bannik, “Yes. The caves were the lair of the wizard Iggwilv, see the wiki for correct pronunciation, she fled for reasons and her treasure remains. Bring back the Daoud’s Wondrous Lanthorn.” Shopping and more research is done and the group move out. It takes two days to get into the mountains. The group find the foothills of Iggwilv’s Horn. Spending a day, they discover no clues to the caverns. Moving east the next morning they slowly move to the northern area. As sun sets the blue dragon Berythrach drops by for snackage. Fast talk and good stories cause Berythrach not to eat them. The moon rises and some locations are revealed. A band of trolls are near the eastern part of mountains near the Velverdyva river. A hermit lives in the middle western valley. A gnome valley is middle south of the mountains. A small clue of follow the swarm of bats is the last clue the dragon gives. Back tracking to the center valleys, the group finds a fire giant looking for some trolls who stole a hammer from the giant’s forge. Ardor helps the giant out and will receive a favor later. The mad hermit Bob is hiding out from the court servers. Bob, “Three failed marriages, child support and two bankruptcies. They can’t find me here.” Samuel gets tired of being downwind uses prestidigitation to clean the old man up. He does warn the group about the mating wyverns and the lost caverns have at least two levels. Food is running out on the ninth day when a rock slide nearly kills Kira. Kira survives but two horses don’t. And the weave warps. Samuel tries using animate dead on the dead horse and it works. Mostly. The group moves on and stumble across a gnome valley. The head druid Saleen lets the group sleep over and sells them iron rations made from sheep and goat. She also tries to get the group to find the trolls who stole a steel shipment. During the night Styx looks closing at the map and finds the bat icons. (DM NOTE. What the heck. Who converted the map from 1E?) The group knowing the general location of the caves and make a beeline toward the caves. On the evening of the thirteenth they see a massive bat swarm which allows to narrow the location of the caves. On the morning of the fourteenth day, they enter. Six stone faces are in the major chamber. The faces magic mouths can answer some questions. A gem is the battery. After some questions from the players and a commune spell gets the group moving in the right directions. The right direction has bats. Lots and lots of bats. Killing the bats, the group comes to the shore of an underwater river while a small whirlpool swirls nearby. Nick and Mishy’s familiar explode the cave complex. Nick finds a boat and row it back to the shore. The boat is loaded and Nick chooses the third river. However, Ardor see the command word on the folding boat and orders to take the second river. As they pass under a bridge, super Cajun giant crawdads attack the party. Three of them grab an person as a small snack. Two are killed and the other two driven off. We will pick this up in L13 after a short rest. DM note. I own the original but didn’t ever run it. If I played in it. Well long ago in edition far away. I moved the Lazy bat to the top of the map. And printed off the player’s version of the Yatil Mountains. End of Session 567 [/QUOTE]
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