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Jasper DMs Quests from the Infinite Staircase
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<blockquote data-quote="jasper" data-source="post: 9611364" data-attributes="member: 277"><p>Quests form the Infinite Staircase Session 22</p><p></p><p>Chapter 7 Expedition to Barrier Peaks</p><p></p><p>Day 91 to Day 92 morning</p><p></p><p>PC Killed 0 Monsters Killed 189 Villains Captured 11 Villains Escaped 55</p><p></p><p>Start Time 6:03 End Time 8:33</p><p></p><p>Take 10 downtime days. 375 GP.</p><p></p><p>Magic Items. None.</p><p></p><p>Pass Keys collected. Blue, Violet, Red. Red is Security.</p><p></p><p>Weapons collected Needler Pistol Ardor. Sleep Grenade Kira and Styx</p><p></p><p>I had a very strong group of six. Ardor Vengeance paladin 9 Sorcerer 2 elf. Nick Way of Mercy Monk 11 Harengon. Dougart Clockwork Sorcerer 11Tiefling. Styx Storm Sorceress 11. Kira Barbarian 11 Human. Rondal Cleric 1 Wizard 12 Wood Elf.</p><p></p><p>Nafas, “This will be your last mission. A construct has called for aid. It lives in a mountain of steel. Expedite their freedom. This is all the information I have on this construct.”</p><p></p><p>The group goes shopping for supplies and moves to door with transports them to a rugged mountain range. About a quarter mile distance, they see a door and part of a steel fortress buried in a rock slide.</p><p></p><p>The arcane people try to decode the markings on the door but only get an “E” translated. Full sunlight hits the door and it slides open. They enter a fortress of metal. Metal floors, metal ceiling, metal walls and metal doors. A pit trap has been surrounded on two sides by a walls. As they investigate the pit, a cloaker drops on Nick. The floor and ceiling lights start turning off and on like a disco party. As they dispatch the cloaker, a construct approaches and is stunned when Rondal casts light on it. From another direction, a heavier construct approaches, it chases down the light rock and waves for the group to follow it. They pass one junction and enter the second. A door slides open a voice begins speaking but goes silent.</p><p></p><p>The room has metal chairs growing out of the floor. The construct moves deeper into the fortress. It opens one door and stops at a middle door. A door slides open. A huge window of glass stares at them and begins to brighten. The language lesson begins.</p><p></p><p>Alphie, “Greetings explorers. I am aphelion 3000. This ships on board computing system. You may call me Alphie. Please state your identity. Would the rabbit and horned one like to have an in depth medical exam. How did light come from the rock? What is magic? What is the weave? Sensors before malfunction did not result in the world being Toril. To open doors insert pass key into slot. See passenger briefing three on screen. Multiple magnifications. Multiple Malfunction. Multiple breeches in containment units. Rescue of crew member on down blow. Please keep your arms and legs close together in anti-grave tube.”</p><p></p><p>Ardor, “Rescue down below. Here I go.” He walks out and the door across the way opens. A skeleton in a red uniform rests on a desk. The group gets the screen to activate but it only shows the dead cloaker and strange rooms. They find a red glass card and a strange looking set of plate mail about the size of Ardor. The red card gets them into the next room where three heavy constructs are working at strange screens and task. Using the card to brig they enter and access the weapons locker. They find a Strange Food Chopper and four grey egg things.</p><p></p><p>The food chopper goes off in Ardor’s face driving needles into his chin, he then activates again and shoots himself in the foot.</p><p></p><p>Nick and Dougart press the button on the grey eggs.</p><p></p><p>Beep!</p><p></p><p>Nick, “Hey it flashing.”</p><p></p><p>Beep!</p><p></p><p>Dougart, “Mine flashing too.”</p><p></p><p>Beep!</p><p></p><p>Nick, “I wonder what beep means.”</p><p></p><p>Beep!</p><p></p><p>Dougart, “That last beep sounded worrisome.</p><p></p><p>BOOM! Both eggs explode with force damage. The mage and barbarian look at their egg and notice a different symbol. A short rest late they move into the hallway and notice another pit trap covered by two walls.</p><p></p><p>Styx, “That must be the anti-gravity shaft. Let’s go down.”</p><p></p><p>As they pass an open room they see four elves and five humans. They are all wearing blue coveralls.</p><p></p><p>Elf in common, “We are on a third generation of humans. And welcome more people to our lounge. We get free food.”</p><p></p><p>Ardor in Elvish, “Yes humans die quickly.” The elf does not understand Elvish and edges closer to Ardor.</p><p></p><p>Elf, “But we love fresh meat. MEAT.” The cannibals attack. And after a tough fight revert to doppelgangers as they die. They find three bracelets and break two. And a blue card.</p><p></p><p>We will pick this up in room 8B.</p><p></p><p>DM Note. I will be posting the maps of the level but not sterilizing them. So ignore any color coding.</p><p></p><p>Needler Pistol. As action burn one charge as a cone of needles go down range. A 15-foot cone Dex Save doing 8d4 piercing damage. Once you hit 0 charges you can replace the energy cell.</p><p></p><p>Sleep Nade. Range 30/60. Releases a cloud of sleep mist. 20-foot radius. DC 15 Con save or unconscious for 1 hour.</p><p></p><p>Trinket. Pull from the Ziploc for each you visit.</p><p></p><p>End of Session 574.</p></blockquote><p></p>
[QUOTE="jasper, post: 9611364, member: 277"] Quests form the Infinite Staircase Session 22 Chapter 7 Expedition to Barrier Peaks Day 91 to Day 92 morning PC Killed 0 Monsters Killed 189 Villains Captured 11 Villains Escaped 55 Start Time 6:03 End Time 8:33 Take 10 downtime days. 375 GP. Magic Items. None. Pass Keys collected. Blue, Violet, Red. Red is Security. Weapons collected Needler Pistol Ardor. Sleep Grenade Kira and Styx I had a very strong group of six. Ardor Vengeance paladin 9 Sorcerer 2 elf. Nick Way of Mercy Monk 11 Harengon. Dougart Clockwork Sorcerer 11Tiefling. Styx Storm Sorceress 11. Kira Barbarian 11 Human. Rondal Cleric 1 Wizard 12 Wood Elf. Nafas, “This will be your last mission. A construct has called for aid. It lives in a mountain of steel. Expedite their freedom. This is all the information I have on this construct.” The group goes shopping for supplies and moves to door with transports them to a rugged mountain range. About a quarter mile distance, they see a door and part of a steel fortress buried in a rock slide. The arcane people try to decode the markings on the door but only get an “E” translated. Full sunlight hits the door and it slides open. They enter a fortress of metal. Metal floors, metal ceiling, metal walls and metal doors. A pit trap has been surrounded on two sides by a walls. As they investigate the pit, a cloaker drops on Nick. The floor and ceiling lights start turning off and on like a disco party. As they dispatch the cloaker, a construct approaches and is stunned when Rondal casts light on it. From another direction, a heavier construct approaches, it chases down the light rock and waves for the group to follow it. They pass one junction and enter the second. A door slides open a voice begins speaking but goes silent. The room has metal chairs growing out of the floor. The construct moves deeper into the fortress. It opens one door and stops at a middle door. A door slides open. A huge window of glass stares at them and begins to brighten. The language lesson begins. Alphie, “Greetings explorers. I am aphelion 3000. This ships on board computing system. You may call me Alphie. Please state your identity. Would the rabbit and horned one like to have an in depth medical exam. How did light come from the rock? What is magic? What is the weave? Sensors before malfunction did not result in the world being Toril. To open doors insert pass key into slot. See passenger briefing three on screen. Multiple magnifications. Multiple Malfunction. Multiple breeches in containment units. Rescue of crew member on down blow. Please keep your arms and legs close together in anti-grave tube.” Ardor, “Rescue down below. Here I go.” He walks out and the door across the way opens. A skeleton in a red uniform rests on a desk. The group gets the screen to activate but it only shows the dead cloaker and strange rooms. They find a red glass card and a strange looking set of plate mail about the size of Ardor. The red card gets them into the next room where three heavy constructs are working at strange screens and task. Using the card to brig they enter and access the weapons locker. They find a Strange Food Chopper and four grey egg things. The food chopper goes off in Ardor’s face driving needles into his chin, he then activates again and shoots himself in the foot. Nick and Dougart press the button on the grey eggs. Beep! Nick, “Hey it flashing.” Beep! Dougart, “Mine flashing too.” Beep! Nick, “I wonder what beep means.” Beep! Dougart, “That last beep sounded worrisome. BOOM! Both eggs explode with force damage. The mage and barbarian look at their egg and notice a different symbol. A short rest late they move into the hallway and notice another pit trap covered by two walls. Styx, “That must be the anti-gravity shaft. Let’s go down.” As they pass an open room they see four elves and five humans. They are all wearing blue coveralls. Elf in common, “We are on a third generation of humans. And welcome more people to our lounge. We get free food.” Ardor in Elvish, “Yes humans die quickly.” The elf does not understand Elvish and edges closer to Ardor. Elf, “But we love fresh meat. MEAT.” The cannibals attack. And after a tough fight revert to doppelgangers as they die. They find three bracelets and break two. And a blue card. We will pick this up in room 8B. DM Note. I will be posting the maps of the level but not sterilizing them. So ignore any color coding. Needler Pistol. As action burn one charge as a cone of needles go down range. A 15-foot cone Dex Save doing 8d4 piercing damage. Once you hit 0 charges you can replace the energy cell. Sleep Nade. Range 30/60. Releases a cloud of sleep mist. 20-foot radius. DC 15 Con save or unconscious for 1 hour. Trinket. Pull from the Ziploc for each you visit. End of Session 574. [/QUOTE]
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