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Jasper DMs Quests from the Infinite Staircase
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<blockquote data-quote="jasper" data-source="post: 9621618" data-attributes="member: 277"><p>Quests form the Infinite Staircase Session 24</p><p></p><p>Chapter 7 Expedition to Barrier Peaks</p><p></p><p>Day 93 0900 Day 94 0900</p><p></p><p>PC Killed 0 Monsters Killed 228 Villains Captured 11 Villains Escaped 55</p><p></p><p>Start Time 6:00 End Time 8:15</p><p></p><p>Take 10 downtime days. GP 96.</p><p></p><p>Magic Items. None</p><p></p><p>Pass Keys collected. Violet, Bule.</p><p></p><p>Weapons collected 1 Sleep grenade, 2 Concussion. Remember these don’t duplicate.</p><p></p><p>Stuff collected.</p><p></p><p>Spells Not Working. Secret Chest. Leomund’s Tiny Hut. Demon Summoning glitching.</p><p></p><p>Spell Research. Passwall</p><p></p><p>Extreme Radiation Poisoning. Nick. Lose 10 Max HP per day. Solution unknown at this time.</p><p></p><p>I had an very strong group of six. Nick Way of Mercy Monk 11 Harengon. Kira Barbarian 12 Human. Rondal Cleric 1 Wizard 12 Wood Elf. Styx Storm sorceress 12 Changeling. Dougart Clockwork sorcerer 12 Tiefling. Ardor Paladin 9 Sorcerer 2 human.</p><p></p><p>Styx, “Why is Nick glowing green? And why does he have mange?”</p><p></p><p>Nick, “why do I feel less healthy?”</p><p></p><p>Dougart, “Lesser Restoration! Wait that did work. Greater restoration.”</p><p></p><p>Nick, “I feel great. I feel happy. I feel….”</p><p></p><p>PHB, “Before Nick burst into song, the DM did not read the spell right. It is 1 condition. Not all. Nick is a.”</p><p></p><p>DM, “It was caught during the game so it stands. He is still going to lost the10 HP thingy next session.”</p><p></p><p>Alphie, Nick, and Rondal talk about the one ton, three eye mighty purple people eater. Alphie suggests Nick report to the Lab for more animal testing but the group declines. With one more group of bad veggies to kill, and one more android to find, they decide to go room by room.</p><p></p><p>DM, “YES, Ha! Ha! Ha! First edition exploration. Roll d12 and d10 and tell me what you got!”</p><p></p><p>Some highlights. Nick is glowing green again. Combat constructs drop grenades and are faster than a rabbit. Flying mutant manta ray exist. What happens when a Vegepygmy mates with a combat construct? It is ugly and punched Nick. Laser burns are not as fun as rug burn.</p><p></p><p>The group moves on and comes to the second rec.</p><p></p><p>Nick, “we haven’t wreck it yet.”</p><p></p><p>The group moves on and comes to the second recreation area. A strange wood and glass screen case as big as the table next to the game table is on the far end. Spider webs cover the ceiling. Lots of webs. Lots of small cocoons and seven medium cocoons are stuck to the ceiling. Rondal misty steps to the case. And the lights flicker on the ship.</p><p></p><p>Glass case has a keycard slot. Rondal uses it. “WIZARD NEEDS FOOD!” And a small dungeon appears on the screen, the cabinet has four sticks with knobs on it. And by those knobs four buttons.</p><p></p><p>DM Notes. Radiation Save is now DC 15 Con to bring more inline with a tier 3 save. And I am doing other things to make it tier 3 difficultly. I am researching the schematics question.</p><p></p><p>End of session 528</p></blockquote><p></p>
[QUOTE="jasper, post: 9621618, member: 277"] Quests form the Infinite Staircase Session 24 Chapter 7 Expedition to Barrier Peaks Day 93 0900 Day 94 0900 PC Killed 0 Monsters Killed 228 Villains Captured 11 Villains Escaped 55 Start Time 6:00 End Time 8:15 Take 10 downtime days. GP 96. Magic Items. None Pass Keys collected. Violet, Bule. Weapons collected 1 Sleep grenade, 2 Concussion. Remember these don’t duplicate. Stuff collected. Spells Not Working. Secret Chest. Leomund’s Tiny Hut. Demon Summoning glitching. Spell Research. Passwall Extreme Radiation Poisoning. Nick. Lose 10 Max HP per day. Solution unknown at this time. I had an very strong group of six. Nick Way of Mercy Monk 11 Harengon. Kira Barbarian 12 Human. Rondal Cleric 1 Wizard 12 Wood Elf. Styx Storm sorceress 12 Changeling. Dougart Clockwork sorcerer 12 Tiefling. Ardor Paladin 9 Sorcerer 2 human. Styx, “Why is Nick glowing green? And why does he have mange?” Nick, “why do I feel less healthy?” Dougart, “Lesser Restoration! Wait that did work. Greater restoration.” Nick, “I feel great. I feel happy. I feel….” PHB, “Before Nick burst into song, the DM did not read the spell right. It is 1 condition. Not all. Nick is a.” DM, “It was caught during the game so it stands. He is still going to lost the10 HP thingy next session.” Alphie, Nick, and Rondal talk about the one ton, three eye mighty purple people eater. Alphie suggests Nick report to the Lab for more animal testing but the group declines. With one more group of bad veggies to kill, and one more android to find, they decide to go room by room. DM, “YES, Ha! Ha! Ha! First edition exploration. Roll d12 and d10 and tell me what you got!” Some highlights. Nick is glowing green again. Combat constructs drop grenades and are faster than a rabbit. Flying mutant manta ray exist. What happens when a Vegepygmy mates with a combat construct? It is ugly and punched Nick. Laser burns are not as fun as rug burn. The group moves on and comes to the second rec. Nick, “we haven’t wreck it yet.” The group moves on and comes to the second recreation area. A strange wood and glass screen case as big as the table next to the game table is on the far end. Spider webs cover the ceiling. Lots of webs. Lots of small cocoons and seven medium cocoons are stuck to the ceiling. Rondal misty steps to the case. And the lights flicker on the ship. Glass case has a keycard slot. Rondal uses it. “WIZARD NEEDS FOOD!” And a small dungeon appears on the screen, the cabinet has four sticks with knobs on it. And by those knobs four buttons. DM Notes. Radiation Save is now DC 15 Con to bring more inline with a tier 3 save. And I am doing other things to make it tier 3 difficultly. I am researching the schematics question. End of session 528 [/QUOTE]
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