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Jasper DMs Quests from the Infinite Staircase
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<blockquote data-quote="jasper" data-source="post: 9639253" data-attributes="member: 277"><p>Quests of the Infinite Staircase Review</p><p></p><p>TLDR. Kept the Flavor, Dropped the Danger.</p><p></p><p>After play review using Adventure League Version 15.1 rules.</p><p></p><p>The Quest of the Infinite Staircase covers six ancient first and basic edition adventures which have been converted to 5E. Levels 1 to 11. I have dm or played in five of these back in the 80s. And owed all of them.</p><p></p><p>The Lost City is for pcs 1 to 4 and has milestone leveling. It brings back tracking ammo, rations, and water. It maintains the close door aspect of early D&D where what happens next door, stays in that room. My player’s bad rolls help with the 1st edition feel of frustration of what is next.</p><p></p><p>When a Star Falls. Is for fourth to fifth level pcs. This is great module as it covers all the three pillars of D&D. You may want to adjust the wandering encounters at bit.</p><p></p><p>Grrrr page 49 is a picture not a map. WOTC is still in 2024 releasing maps where you can’t see the grids. The story and encounters are great. This is an adventure which can use a lot of social skill challenges but you will need to put them in.</p><p></p><p>Beyond the Crystal Cave Is for sixth level pcs. A search of lost lovers when are in the fey wild. This does have some interesting encounters but use your judgement to change combat encounters into social. One player came up with a great idea which broke the module but fitted with the</p><p></p><p>Pharaoh is for sixth and seventh level pcs. Some of the combat encounters are very weak as I had three pcs take out two minotaurs. (Note this before 2024 Monster Manual update).</p><p></p><p>The Lost Caverns of Tsojcanth is for ninth level pcs and has a small problem in the original and current. The initial quest giver location is too close to the Caverns. This was okay back then as most groups would try to go over every possible location with a fine tooth comb. I moved the quest inn to the north of map. Also the difficulty of the adventure is set to easy. Very few combat challenges for an average party.</p><p></p><p>Expedition to Barrier Peaks. Is for level eleven plus pcs. Two of major changes are how easy it is to master the space tech, and less empty rooms and floors for the DM to populate. This should be ran as a tier 2 module as only 2 monsters are about CR 10. To bring up to tier 3 give each monster at least one extra attack and plus 3 or more to hit.</p><p></p><p>Final Thoughts. If you want to keep with the first edition feel. Turn on encumbrance, ration tracking, and other resource tracking. Give out no bags of holding. Start lots of encounters start with monsters hostile or auto fights.</p></blockquote><p></p>
[QUOTE="jasper, post: 9639253, member: 277"] Quests of the Infinite Staircase Review TLDR. Kept the Flavor, Dropped the Danger. After play review using Adventure League Version 15.1 rules. The Quest of the Infinite Staircase covers six ancient first and basic edition adventures which have been converted to 5E. Levels 1 to 11. I have dm or played in five of these back in the 80s. And owed all of them. The Lost City is for pcs 1 to 4 and has milestone leveling. It brings back tracking ammo, rations, and water. It maintains the close door aspect of early D&D where what happens next door, stays in that room. My player’s bad rolls help with the 1st edition feel of frustration of what is next. When a Star Falls. Is for fourth to fifth level pcs. This is great module as it covers all the three pillars of D&D. You may want to adjust the wandering encounters at bit. Grrrr page 49 is a picture not a map. WOTC is still in 2024 releasing maps where you can’t see the grids. The story and encounters are great. This is an adventure which can use a lot of social skill challenges but you will need to put them in. Beyond the Crystal Cave Is for sixth level pcs. A search of lost lovers when are in the fey wild. This does have some interesting encounters but use your judgement to change combat encounters into social. One player came up with a great idea which broke the module but fitted with the Pharaoh is for sixth and seventh level pcs. Some of the combat encounters are very weak as I had three pcs take out two minotaurs. (Note this before 2024 Monster Manual update). The Lost Caverns of Tsojcanth is for ninth level pcs and has a small problem in the original and current. The initial quest giver location is too close to the Caverns. This was okay back then as most groups would try to go over every possible location with a fine tooth comb. I moved the quest inn to the north of map. Also the difficulty of the adventure is set to easy. Very few combat challenges for an average party. Expedition to Barrier Peaks. Is for level eleven plus pcs. Two of major changes are how easy it is to master the space tech, and less empty rooms and floors for the DM to populate. This should be ran as a tier 2 module as only 2 monsters are about CR 10. To bring up to tier 3 give each monster at least one extra attack and plus 3 or more to hit. Final Thoughts. If you want to keep with the first edition feel. Turn on encumbrance, ration tracking, and other resource tracking. Give out no bags of holding. Start lots of encounters start with monsters hostile or auto fights. [/QUOTE]
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