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Jasper DMs Radiant Citadel
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<blockquote data-quote="jasper" data-source="post: 8758592" data-attributes="member: 277"><p>Radiant Citadel Session 5</p><p></p><p>Sins of the Elders</p><p></p><p>Day 17 0800 To Day 20 0800</p><p></p><p>PC Killed 0 Monsters Killed 37 Villains Captured 12 Villains Escaped 4</p><p></p><p>Start time 6:36 End Time 8:21</p><p></p><p>Gain a level. 10 Downtime Days. 1,000 GP</p><p></p><p>Magic Item Weapon of Warning Charm. Good for 3 sessions.</p><p></p><p>I had a very weak group. Bar None Wizard 6. Thrash Barbarian 6. Quinner Rogue 6</p><p></p><p>The group was asked to take some dry noodles to the Magistrate Kun Ahn-Jun during the spring festival of homecoming. (Okay I am not going to use the holiday hook for the next few sessions.) As they approach the town gate a ground fog rises up. And a gargoyle in shape of an old wise female dragonborn attacks. The party puts the monster down and fog clears.</p><p></p><p>Guard Bob, “Hey now. Littering is against the law. Pick up that destroyed statue.”</p><p></p><p>Thrash, “Huh, you were just shooting at that gargoyle a round ago.”</p><p></p><p>Bob, “If I was shooting at a gargoyle I would remember. What type of guard do you think I am.” It soon becomes clear that the fog takes memories.</p><p></p><p>Meeting with the Magistrate Kun Ahn-Jun the info dump is. Fog takes memories. Use to be rare. With the fog attacks from tigers, bears, and fog critters happen. City folk don’t talk about their troubles except with family behind closed doors with the shades down and Rapping Swamp Metal Rock being played loudly. City Folk will help if you ask but if you are juggling twenty plastic bags, Fluffy and his leash, and drop your house keys you are going to have fun until you specifically ask for help. Three places of interest are the construction site outside the city, the shrine of the elders’ party (um park but a shrine to your grandparents biggest party would be interesting) , and the oldest tea shop in town.</p><p></p><p>(This is another investigation adventure and my group has trouble with those.)</p><p></p><p>Arriving at the Elder Park Thrash honors his Granny Colusa in front of the shire in the center of the park to Queen Young-Soo and feels like he did something right. He feels he should go get tea.</p><p></p><p>(DM Notes Okay we were not getting into this module very well. And trying to avoid spoilers.)</p><p></p><p>At midnight on Day 20 with the classified number of relics, they speak with angry spirit. Due to classified spoilers. They classified the spirit with classified damage.</p><p></p><p>End of Session 368.</p></blockquote><p></p>
[QUOTE="jasper, post: 8758592, member: 277"] Radiant Citadel Session 5 Sins of the Elders Day 17 0800 To Day 20 0800 PC Killed 0 Monsters Killed 37 Villains Captured 12 Villains Escaped 4 Start time 6:36 End Time 8:21 Gain a level. 10 Downtime Days. 1,000 GP Magic Item Weapon of Warning Charm. Good for 3 sessions. I had a very weak group. Bar None Wizard 6. Thrash Barbarian 6. Quinner Rogue 6 The group was asked to take some dry noodles to the Magistrate Kun Ahn-Jun during the spring festival of homecoming. (Okay I am not going to use the holiday hook for the next few sessions.) As they approach the town gate a ground fog rises up. And a gargoyle in shape of an old wise female dragonborn attacks. The party puts the monster down and fog clears. Guard Bob, “Hey now. Littering is against the law. Pick up that destroyed statue.” Thrash, “Huh, you were just shooting at that gargoyle a round ago.” Bob, “If I was shooting at a gargoyle I would remember. What type of guard do you think I am.” It soon becomes clear that the fog takes memories. Meeting with the Magistrate Kun Ahn-Jun the info dump is. Fog takes memories. Use to be rare. With the fog attacks from tigers, bears, and fog critters happen. City folk don’t talk about their troubles except with family behind closed doors with the shades down and Rapping Swamp Metal Rock being played loudly. City Folk will help if you ask but if you are juggling twenty plastic bags, Fluffy and his leash, and drop your house keys you are going to have fun until you specifically ask for help. Three places of interest are the construction site outside the city, the shrine of the elders’ party (um park but a shrine to your grandparents biggest party would be interesting) , and the oldest tea shop in town. (This is another investigation adventure and my group has trouble with those.) Arriving at the Elder Park Thrash honors his Granny Colusa in front of the shire in the center of the park to Queen Young-Soo and feels like he did something right. He feels he should go get tea. (DM Notes Okay we were not getting into this module very well. And trying to avoid spoilers.) At midnight on Day 20 with the classified number of relics, they speak with angry spirit. Due to classified spoilers. They classified the spirit with classified damage. End of Session 368. [/QUOTE]
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