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Jasper DMS Rise of Tiamat Adventure league.
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<blockquote data-quote="jasper" data-source="post: 7864437" data-attributes="member: 277"><p>Rise of Tiamat Session 4</p><p>Stage 4</p><p>No so amazing</p><p>Day 27 to 32</p><p>PC Killed 2 Monsters Killed 83 Villains Captured 1 Villains Escaped 0</p><p>Below level 12 gain up to level 12. 1,600 GP per level. If at level 12 go to level 13 and get 1,600 GP</p><p>Magic Potions of Healing * 6, Potion of Growth, Potion of Fire breath, wand of fear, +1 dagger * 3, Driftglobe, Air Elemental Control Gem.</p><p>Question to group. You can donate the tower to the council which will make everyone happy. Or sell the tower to the Zhentarium for. Potion of Greater Healing 1 per pc. Potion of frost giant str. Scroll of Earthquake. And you give up your control of the tower.</p><p>Story Award bonus. 1 raise dead scroll. Or the material components. This is for bring Iskandar mostly not dead.</p><p>Session number 200 for me. There were balloons for the players. The jerks didn’t blow them up. RC Cola and Moon Pies um Ding Dongs. And some lovely Door prizes. Also, since it was Black Friday the store was kind of empty.</p><p>I had a strong group of six Bar Steelwind monk 11. Vanessa Sorcerer 10 warlock 2. Herkidi rogue 10. Lynus Fighter 12. Zeal Paladin 9 Sorcerer 2. Terelman Cleric 12. The monk was using the Black Dragon Mask.</p><p>(Some confusion about the maze. And some people said they were doing two things. I also forgot to give out the first set of magic items in the correct time.)</p><p>The group is going to pick up a turn coat (Turn coat for the council’s side) Iskander at Xonthal’s Tower about a three day trip down to the sword coast. The group arrives in the village and the villagers start taking bets if this group will beat the maze. As they approach the entrance the tower begins to shift places in the maze. A figure comes out of the balcony and proclaims he is Iskander and has the blue dragon mask. He teleports a small hourglass to their location. This is the key to tower. He then withdraws.</p><p>Steelwind dashes up the hedge and is slammed back to the sun dial clearing due to bad module writing. (AKA the adventures must go through the maze. So says the module.) He then dashes down the ‘F” path no “A” path. No what should we do. (Being rotten dm, I trip the first encounter.) Four Chuuls around a small pond try to eat the monk. He is able to hold them off for two rounds with stunning fists and lucky rolls. Just as all four about to dine on him, the party arrives to help. (I was locking the pcs into each arena to limit their movement). The group defeats the monsters and arrive back at sun dial clearing. The first sun dial sinks into the ground. (oops should left it active. And forgot to give out the first group of magic items.)</p><p>The group takes the “E” path to find two cyclops bowling or playing toss the boulder for distance game. The group fails a lot (Also not having the potion of growth as clue to enlarge a pc). Finally, they cyclops take pity on the group and tells the group to toss Venessa 40 plus feet to win the game. They do. (Since the treasure rules on Season 9 are hourly I did not give out the loot. Also, stupid encounter.) The group returns to the sun dial clearing. The second sun dial does not go down.</p><p>They take the “A” path to find the garden of terrible flowers. Roses of Unusual sizes. Dangerous Daisies. Thunder Angel Horns. (This was a reskinned monster encounter. Just a small battle to nibble at the hit points.) They return to the sun dial clearing.</p><p>Terelman has gotten a clue. And chooses “B” which loops around back to sun dial clearing. The second dial sinks into the ground. The group solves the maze key. (Mostly we were all getting tired of the maze).</p><p>The group is teleported to level 8 not to the base of the square tower. (Grr you have to read the whole section to know where.) There is panel with different symbols. The characters chose wisely and are teleported to the dungeon level.</p><p>At the dungeon level a cultist has been killed by a dragontooth dagger. (Trust FRCSI). A blood trail leads out of the room. Hey watch out for those elementals. Those only took three rounds. (Also, first time the table seen earth glide by the dirty one.)</p><p>The group moves up the stairs dodging the meteor swarm. They find an empty closet supply room. In the east room a nice Efreeti named Taraz the fair tries to convince them to let him loose. They don’t. In the west room they find the body of Iskander. Slain by the wounds of elementals. (What I could add bleeding out rules. No. NPC killed by the script.) He is wearing the blue dragon mask. Terelman raises dead on him. (WHAT. OK. DM has to punt. They breaking the module.) He gives them some more information and the paladin gives him 5 hit points. They use the hour glass to teleport to the sun dial clearing.</p><p>Lennithon the adult blue dragon attacks. Staying in the air to tick off the monk Um Staying in the air, the dragon demands the dragon mask. The party fights. Only the NPC is KO before they drive off the dragon. The group heals the mage again. On the trip back to Waterdeep they discover the Blue Dragon mask is a fake. Which one of the party stole the real one?</p></blockquote><p></p>
[QUOTE="jasper, post: 7864437, member: 277"] Rise of Tiamat Session 4 Stage 4 No so amazing Day 27 to 32 PC Killed 2 Monsters Killed 83 Villains Captured 1 Villains Escaped 0 Below level 12 gain up to level 12. 1,600 GP per level. If at level 12 go to level 13 and get 1,600 GP Magic Potions of Healing * 6, Potion of Growth, Potion of Fire breath, wand of fear, +1 dagger * 3, Driftglobe, Air Elemental Control Gem. Question to group. You can donate the tower to the council which will make everyone happy. Or sell the tower to the Zhentarium for. Potion of Greater Healing 1 per pc. Potion of frost giant str. Scroll of Earthquake. And you give up your control of the tower. Story Award bonus. 1 raise dead scroll. Or the material components. This is for bring Iskandar mostly not dead. Session number 200 for me. There were balloons for the players. The jerks didn’t blow them up. RC Cola and Moon Pies um Ding Dongs. And some lovely Door prizes. Also, since it was Black Friday the store was kind of empty. I had a strong group of six Bar Steelwind monk 11. Vanessa Sorcerer 10 warlock 2. Herkidi rogue 10. Lynus Fighter 12. Zeal Paladin 9 Sorcerer 2. Terelman Cleric 12. The monk was using the Black Dragon Mask. (Some confusion about the maze. And some people said they were doing two things. I also forgot to give out the first set of magic items in the correct time.) The group is going to pick up a turn coat (Turn coat for the council’s side) Iskander at Xonthal’s Tower about a three day trip down to the sword coast. The group arrives in the village and the villagers start taking bets if this group will beat the maze. As they approach the entrance the tower begins to shift places in the maze. A figure comes out of the balcony and proclaims he is Iskander and has the blue dragon mask. He teleports a small hourglass to their location. This is the key to tower. He then withdraws. Steelwind dashes up the hedge and is slammed back to the sun dial clearing due to bad module writing. (AKA the adventures must go through the maze. So says the module.) He then dashes down the ‘F” path no “A” path. No what should we do. (Being rotten dm, I trip the first encounter.) Four Chuuls around a small pond try to eat the monk. He is able to hold them off for two rounds with stunning fists and lucky rolls. Just as all four about to dine on him, the party arrives to help. (I was locking the pcs into each arena to limit their movement). The group defeats the monsters and arrive back at sun dial clearing. The first sun dial sinks into the ground. (oops should left it active. And forgot to give out the first group of magic items.) The group takes the “E” path to find two cyclops bowling or playing toss the boulder for distance game. The group fails a lot (Also not having the potion of growth as clue to enlarge a pc). Finally, they cyclops take pity on the group and tells the group to toss Venessa 40 plus feet to win the game. They do. (Since the treasure rules on Season 9 are hourly I did not give out the loot. Also, stupid encounter.) The group returns to the sun dial clearing. The second sun dial does not go down. They take the “A” path to find the garden of terrible flowers. Roses of Unusual sizes. Dangerous Daisies. Thunder Angel Horns. (This was a reskinned monster encounter. Just a small battle to nibble at the hit points.) They return to the sun dial clearing. Terelman has gotten a clue. And chooses “B” which loops around back to sun dial clearing. The second dial sinks into the ground. The group solves the maze key. (Mostly we were all getting tired of the maze). The group is teleported to level 8 not to the base of the square tower. (Grr you have to read the whole section to know where.) There is panel with different symbols. The characters chose wisely and are teleported to the dungeon level. At the dungeon level a cultist has been killed by a dragontooth dagger. (Trust FRCSI). A blood trail leads out of the room. Hey watch out for those elementals. Those only took three rounds. (Also, first time the table seen earth glide by the dirty one.) The group moves up the stairs dodging the meteor swarm. They find an empty closet supply room. In the east room a nice Efreeti named Taraz the fair tries to convince them to let him loose. They don’t. In the west room they find the body of Iskander. Slain by the wounds of elementals. (What I could add bleeding out rules. No. NPC killed by the script.) He is wearing the blue dragon mask. Terelman raises dead on him. (WHAT. OK. DM has to punt. They breaking the module.) He gives them some more information and the paladin gives him 5 hit points. They use the hour glass to teleport to the sun dial clearing. Lennithon the adult blue dragon attacks. Staying in the air to tick off the monk Um Staying in the air, the dragon demands the dragon mask. The party fights. Only the NPC is KO before they drive off the dragon. The group heals the mage again. On the trip back to Waterdeep they discover the Blue Dragon mask is a fake. Which one of the party stole the real one? [/QUOTE]
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