Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper DMs Season 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 9063573" data-attributes="member: 277"><p>DDEX01-11 Session Part 2</p><p></p><p>Dark Pyramid of Sorcerer’s Island Part 3 and 4</p><p></p><p>Day 40 to Day 43</p><p></p><p>PC Killed 1 Monsters Killed 141 Villains Captured 37 Villains Escaped 13</p><p></p><p>Start Time 6:45 End Time 9:05</p><p></p><p>10 downtime days. 2,500 GP. Take a Level.</p><p></p><p>Magic Items. Horn of Blasting. It is Pink and blows strings. Dispel Magic Scroll. Mage Spellbook. Use the spells from the Mage stat block.</p><p></p><p>Story Award. Trashing Thraz. You killed all the men folk of Thraz KrakenScale Lizardfolk Tribe. The Lizard Queen is not happy with you. Plus, Thraz is not happy. 10% chance of any lizardfolk knowing of your misdeeds.</p><p></p><p>I had an average group of four. Malroth Berserker Barbarian 6 Tiefling. Robert Avery Arcana Trickster human 6. Crush Artificer Battlesmith 10 Copper Kobold. Wakova Wolf Skinned Bugbear Rogue 5 Wizard 2.</p><p></p><p>After finding a room of rest for a long rest, the group finds some nice stairs. Which go up but it smells of sugar and sulfur. As they advance to the next level, they hear a small explosion and some one name Rorreth yelling at some one else. As the stairs level out, some bricks are falling out the corridor wall. With the yelling the two rogues get close to edge of hallway. They signal the two fighters to push the wall over and charge.</p><p></p><p>Wakova, “Die Red Wizard of Thay. And why isn’t that wall over yet. Hello I just killed the wizard. You were supposed to push the weak wall over by now. Finally. Why did it take you three rounds to push over the wall? Minions learn to surrender before we kill you all. And quit bleeding on my new threads.”</p><p></p><p>Malroth, “Strong wall.”</p><p></p><p>Crush, “And not of us rolled over a six. Finally. Now let’s take down the last three.”</p><p></p><p>Bob Minion, “BLOW ME. Be yet I will just toot my own horn. HORN OF BLASTING IT is. BEEP. What does it take to kill you PCS.”</p><p></p><p>Robert, “HIGHER DCS?”</p><p></p><p>After looting the bodies, they loot the wizard’s bedroom. They then loot the wizard’s alchemy rooms. Flipping a coin, they choose the non-secret pathway. Coming to a door, they hear draconic voices snoring and whispering. Opening a door, they yeet in a fireball bead and bead of force. When the smoke clear the Lizard Queen is not happy.</p><p></p><p>Lizard Queen, “I am not happy.”</p><p></p><p>Wakova, “You are not a dwarf either. Now tell us the layout of the pyramid before we yeet you again.” The queen starts talking and begs to leave. The group lets her.</p><p></p><p>The last stairwell is before them. They start smelling cotton candy, root beer, and gym socks. The noise gets louder as a huge piece of machinery starts up. Coming to a landing, the gym socks smell turn into old lady smell and a misty hulk green fog cloud is before them. One walk has eye holes carve into. Robert and Crush look. Crush starts drooling buckets as the perfect artificer machine is operating in the next room. They see a red slaad pulling levers and rotating hand wheels. They turn to the party and the party does not react to the black ink around their eyes. With only one slaad they attack.</p><p></p><p>DM, “Did I say one slaad. Let’s make two slaads. And after you nearly kill the first one. Most of the banging goes away. Followed by all the dials hitting the red marks. And a tin whistle starts playing the drama danger music.” Some of the adventurers try to kill the music. Some try to kill the monsters. The DM tries to kill time. One monster dies. Some dials go back into the yellow safe zone. Every one grows ear hair. Everyone farts rainbows. Some more dials go back into green. Did I say green, due to Markova two, some dials go back into the yellow.”</p><p></p><p>Malroth, “I give wedgies to the two seven armed lizardfolks. Cousins of yours dad?”</p><p></p><p>Robert, “Different PC Malroth.”</p><p></p><p>Finally, the whistle stops. The dials go green. The loot is some more cult of the dragon information. The deed to the island already filled in and certified. A plush purple dragon with the name Lance is found. They return back to king’s camp ground.</p><p></p><p>Endo of Session 439.</p></blockquote><p></p>
[QUOTE="jasper, post: 9063573, member: 277"] DDEX01-11 Session Part 2 Dark Pyramid of Sorcerer’s Island Part 3 and 4 Day 40 to Day 43 PC Killed 1 Monsters Killed 141 Villains Captured 37 Villains Escaped 13 Start Time 6:45 End Time 9:05 10 downtime days. 2,500 GP. Take a Level. Magic Items. Horn of Blasting. It is Pink and blows strings. Dispel Magic Scroll. Mage Spellbook. Use the spells from the Mage stat block. Story Award. Trashing Thraz. You killed all the men folk of Thraz KrakenScale Lizardfolk Tribe. The Lizard Queen is not happy with you. Plus, Thraz is not happy. 10% chance of any lizardfolk knowing of your misdeeds. I had an average group of four. Malroth Berserker Barbarian 6 Tiefling. Robert Avery Arcana Trickster human 6. Crush Artificer Battlesmith 10 Copper Kobold. Wakova Wolf Skinned Bugbear Rogue 5 Wizard 2. After finding a room of rest for a long rest, the group finds some nice stairs. Which go up but it smells of sugar and sulfur. As they advance to the next level, they hear a small explosion and some one name Rorreth yelling at some one else. As the stairs level out, some bricks are falling out the corridor wall. With the yelling the two rogues get close to edge of hallway. They signal the two fighters to push the wall over and charge. Wakova, “Die Red Wizard of Thay. And why isn’t that wall over yet. Hello I just killed the wizard. You were supposed to push the weak wall over by now. Finally. Why did it take you three rounds to push over the wall? Minions learn to surrender before we kill you all. And quit bleeding on my new threads.” Malroth, “Strong wall.” Crush, “And not of us rolled over a six. Finally. Now let’s take down the last three.” Bob Minion, “BLOW ME. Be yet I will just toot my own horn. HORN OF BLASTING IT is. BEEP. What does it take to kill you PCS.” Robert, “HIGHER DCS?” After looting the bodies, they loot the wizard’s bedroom. They then loot the wizard’s alchemy rooms. Flipping a coin, they choose the non-secret pathway. Coming to a door, they hear draconic voices snoring and whispering. Opening a door, they yeet in a fireball bead and bead of force. When the smoke clear the Lizard Queen is not happy. Lizard Queen, “I am not happy.” Wakova, “You are not a dwarf either. Now tell us the layout of the pyramid before we yeet you again.” The queen starts talking and begs to leave. The group lets her. The last stairwell is before them. They start smelling cotton candy, root beer, and gym socks. The noise gets louder as a huge piece of machinery starts up. Coming to a landing, the gym socks smell turn into old lady smell and a misty hulk green fog cloud is before them. One walk has eye holes carve into. Robert and Crush look. Crush starts drooling buckets as the perfect artificer machine is operating in the next room. They see a red slaad pulling levers and rotating hand wheels. They turn to the party and the party does not react to the black ink around their eyes. With only one slaad they attack. DM, “Did I say one slaad. Let’s make two slaads. And after you nearly kill the first one. Most of the banging goes away. Followed by all the dials hitting the red marks. And a tin whistle starts playing the drama danger music.” Some of the adventurers try to kill the music. Some try to kill the monsters. The DM tries to kill time. One monster dies. Some dials go back into the yellow safe zone. Every one grows ear hair. Everyone farts rainbows. Some more dials go back into green. Did I say green, due to Markova two, some dials go back into the yellow.” Malroth, “I give wedgies to the two seven armed lizardfolks. Cousins of yours dad?” Robert, “Different PC Malroth.” Finally, the whistle stops. The dials go green. The loot is some more cult of the dragon information. The deed to the island already filled in and certified. A plush purple dragon with the name Lance is found. They return back to king’s camp ground. Endo of Session 439. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper DMs Season 1
Top