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Jasper DMs Season 2
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<blockquote data-quote="jasper" data-source="post: 8606679" data-attributes="member: 277"><p>DDEX02-07 Session</p><p></p><p>Bog Our Guest</p><p></p><p>Days 24-31.</p><p></p><p>Take 1 level, 115 GP, and 10 downtime days.</p><p></p><p>PC Killed 2 Monsters Killed 54 Monsters Captured 0 Monsters Escaped 9</p><p></p><p>Start Time 6:3 End Time 10:15</p><p></p><p>Magic Items Magic Items Potion of Healing, Scroll of Comprehend Languages, Scroll of Remove Curse.</p><p></p><p>Spell book 1st level: <em>charm person, earth tremor*, magic missile, shocking grasp </em></p><p></p><p>2nd level: <em>earthbind*, hold person, invisibility, Snilloc's snowball swarm* </em></p><p></p><p>Ring of Water Walking</p><p></p><p>Ring, uncommon, requires attunement</p><p></p><p>This band of flaking, rusted iron band seems to be constantly damp and quickly soaks through any gloves worn over it. All but the spell book duplicates</p><p></p><p>I had an average group of five but started with a very weak group of three. Kithri “Kittri” Ruskettle Rogue 1 Cleric 2. Essence Swamp Ranger 3 Bones Wizard 3. Tasmia Warlock Druid. Dalmar Bard 3 Aasimar. Dalmar first Adventure League character so we had some minor teething problems.</p><p></p><p>FLGS, “Yea. Like you thought the D&D group was adventure league and mad that they were in your chair and at your table.”</p><p></p><p>DM, “Not mad but just wanted to remind them no red markers on new battle map.”</p><p></p><p>Bones and company were sent by the red cloaks to check out Captain Charming the Amazing Holke to see if he was on the take. Holke asks them to help out a gnome merchant named Angharka who was going south on the North Road. Angharka Hettix was the owner and operator of two wagon merchant train going south on the North Road. Some recent trains have been attacked with the lost of five people. But the attackers only stole small stuff like cash, gems and furs. Easy to pawn stuff. Also, there are rumors of the female bandit group Robin Hoods reforming. And an evil halfling was seen selling some of gems in the ghetto.</p><p></p><p>The group check out the rumors and assignment. The Amazing Holke is just getting promoted due his ties to various nobles in Mulmaster. No good information on the evil halfling but the sole survivor of the Robin Hoods named Moonfist was crying in her beer about losing the treasure maps to their hordes.</p><p></p><p>The group meet up with Hettix who is going south on the North Road to border. She is amazed the goblin Bones is riding an Axe beak but what every works. They are not to investigate either wagon. No peeking at all. They are supposed to maintain at least twenty-one feet three inches from the wagons at night. No questions about what they are carrying. (And what was in the wagon was cut during the final edit.)</p><p></p><p>While fighting off the first ambush and combat….</p><p></p><p>FLGS, “Hey there is a family unit from Georgia here. Talk with about the game and see if they are interested in the game.” The gaming group discussed D&D with guests but could not get them to play. But another player joined the group during this time.</p><p></p><p>The prisoner from the ambush does reveal Moonfist has put the Hoods back together but is now more interest in getting mining tools to discover lost treasure. A map is discovered of the home base and general treasure location. They leave the prisoner in Hettix care and move on to base camp.</p><p></p><p>At the base camp they discover loot, and yellow school paste bug repellent. The Swamp Ranger browbeats the DM until he allows the smaller races to share a dose.</p><p></p><p>Moving toward the treasure location, some Lizardfolk think about attack the group but the evilly prepared Swamp Range has the correct language. The Lizardfolk are happy the non-scaly are going to get the other non-scaly folk out of their swamp and give better directions to the treasure location. While in the swamp the city folk Dalmar does as why the Swamp Ranger was going to step on the huge Violet flowers. The Swamp Ranger corrects the city folk Dalmar as to the proper name of Violet Fungus but she was distracted by keeping the rest of the party from drowning in the swamp.</p><p></p><p>DM, “Yea. Right”.</p><p></p><p>Entering the treasure location, it appears to be abandoned until Bones ask the group to be quiet and the rest of group hears digging and shouting coming from the tunnel entrance. Entering loudly, they upset some swampy mud critters. (NOPE DM is not giving out what the monster are. Burn an action if you want to know.) Not knowing what the swamp critters are they let them start to attach before the murder the mud mephits and gray ooze.</p><p></p><p>Continuing downwards they surprise three men, a giant badger, and Moonfist preparing to haul something out a big pit. Some nice word play happens but since there is a reward for Moonfist combat is going to happen if surrender is not. Combat begins and Stone Guard Monks repeatedly beat Kittri unconscious until Tasmia comes to help. A Thunderwave spell later two monks and one Kittri are dead.</p><p></p><p>Skully, “YES. Kill 108 session 342” (Note player did agree to let the spell go off.)</p><p></p><p>A few seconds later Moonfist is dead and her evil brain runs away. The party does set off the booby trap on the treasure.</p><p></p><p>DM Note. Looks like some things were cut during editing. Even with dealing with family for over twenty minutes we finished this in under four hours. I did have some trouble with the phone hotspot and USB tethering. Remember it is setting, mobile hotspot etc. The new laptop bag holds a lot. So I will be changing what I carry in the store. It currently looks like the banker hard box with two PHB, Black AL notes, and hanging folders of pregens. Then the tote with Skully. Looks like I used 600MB last night.</p></blockquote><p></p>
[QUOTE="jasper, post: 8606679, member: 277"] DDEX02-07 Session Bog Our Guest Days 24-31. Take 1 level, 115 GP, and 10 downtime days. PC Killed 2 Monsters Killed 54 Monsters Captured 0 Monsters Escaped 9 Start Time 6:3 End Time 10:15 Magic Items Magic Items Potion of Healing, Scroll of Comprehend Languages, Scroll of Remove Curse. Spell book 1st level: [I]charm person, earth tremor*, magic missile, shocking grasp [/I] 2nd level: [I]earthbind*, hold person, invisibility, Snilloc's snowball swarm* [/I] Ring of Water Walking Ring, uncommon, requires attunement This band of flaking, rusted iron band seems to be constantly damp and quickly soaks through any gloves worn over it. All but the spell book duplicates I had an average group of five but started with a very weak group of three. Kithri “Kittri” Ruskettle Rogue 1 Cleric 2. Essence Swamp Ranger 3 Bones Wizard 3. Tasmia Warlock Druid. Dalmar Bard 3 Aasimar. Dalmar first Adventure League character so we had some minor teething problems. FLGS, “Yea. Like you thought the D&D group was adventure league and mad that they were in your chair and at your table.” DM, “Not mad but just wanted to remind them no red markers on new battle map.” Bones and company were sent by the red cloaks to check out Captain Charming the Amazing Holke to see if he was on the take. Holke asks them to help out a gnome merchant named Angharka who was going south on the North Road. Angharka Hettix was the owner and operator of two wagon merchant train going south on the North Road. Some recent trains have been attacked with the lost of five people. But the attackers only stole small stuff like cash, gems and furs. Easy to pawn stuff. Also, there are rumors of the female bandit group Robin Hoods reforming. And an evil halfling was seen selling some of gems in the ghetto. The group check out the rumors and assignment. The Amazing Holke is just getting promoted due his ties to various nobles in Mulmaster. No good information on the evil halfling but the sole survivor of the Robin Hoods named Moonfist was crying in her beer about losing the treasure maps to their hordes. The group meet up with Hettix who is going south on the North Road to border. She is amazed the goblin Bones is riding an Axe beak but what every works. They are not to investigate either wagon. No peeking at all. They are supposed to maintain at least twenty-one feet three inches from the wagons at night. No questions about what they are carrying. (And what was in the wagon was cut during the final edit.) While fighting off the first ambush and combat…. FLGS, “Hey there is a family unit from Georgia here. Talk with about the game and see if they are interested in the game.” The gaming group discussed D&D with guests but could not get them to play. But another player joined the group during this time. The prisoner from the ambush does reveal Moonfist has put the Hoods back together but is now more interest in getting mining tools to discover lost treasure. A map is discovered of the home base and general treasure location. They leave the prisoner in Hettix care and move on to base camp. At the base camp they discover loot, and yellow school paste bug repellent. The Swamp Ranger browbeats the DM until he allows the smaller races to share a dose. Moving toward the treasure location, some Lizardfolk think about attack the group but the evilly prepared Swamp Range has the correct language. The Lizardfolk are happy the non-scaly are going to get the other non-scaly folk out of their swamp and give better directions to the treasure location. While in the swamp the city folk Dalmar does as why the Swamp Ranger was going to step on the huge Violet flowers. The Swamp Ranger corrects the city folk Dalmar as to the proper name of Violet Fungus but she was distracted by keeping the rest of the party from drowning in the swamp. DM, “Yea. Right”. Entering the treasure location, it appears to be abandoned until Bones ask the group to be quiet and the rest of group hears digging and shouting coming from the tunnel entrance. Entering loudly, they upset some swampy mud critters. (NOPE DM is not giving out what the monster are. Burn an action if you want to know.) Not knowing what the swamp critters are they let them start to attach before the murder the mud mephits and gray ooze. Continuing downwards they surprise three men, a giant badger, and Moonfist preparing to haul something out a big pit. Some nice word play happens but since there is a reward for Moonfist combat is going to happen if surrender is not. Combat begins and Stone Guard Monks repeatedly beat Kittri unconscious until Tasmia comes to help. A Thunderwave spell later two monks and one Kittri are dead. Skully, “YES. Kill 108 session 342” (Note player did agree to let the spell go off.) A few seconds later Moonfist is dead and her evil brain runs away. The party does set off the booby trap on the treasure. DM Note. Looks like some things were cut during editing. Even with dealing with family for over twenty minutes we finished this in under four hours. I did have some trouble with the phone hotspot and USB tethering. Remember it is setting, mobile hotspot etc. The new laptop bag holds a lot. So I will be changing what I carry in the store. It currently looks like the banker hard box with two PHB, Black AL notes, and hanging folders of pregens. Then the tote with Skully. Looks like I used 600MB last night. [/QUOTE]
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