DDAL Jasper DMs Season 2


Rotten DM
DDEX02-04Mayhem at the Earthspur Mine

Days 1 -14.

Take 1 level, 1,500 GP, and 10 downtime days.

Helena you were able to find the papers you were sent after.

PC Killed 1 Monsters Killed 35 Monsters Captured 0 Monsters Escaped 9

Magic Items Belt of Dwarven Kind. This brown belt is gem encrusted with a buckle made of polished granite. It never gets dirty.

I had a very strong group of seven Cosmo Helmite Cleric 6. Gouda wild magic barbarian 6. Slammer Rune knight 6. He who shall not be named Ranger 6. Helena Rogue 3 ranger 3. Witch Warlock 8. Thoeyna Cleric 7.

Thanks, Cosmo, for checking my math and monster attacks.

Witch a new member of the Cloaks of Mulmaster was told round up some adventurers and get his mission from Talon his sergeant. Talon states the dwarves of Earthspur mine have taken it over and are using King Lorn’s basilisk to stone any warrior sent to take the mine back. Lorn’s brother the Stone Dwarf has a final bout in the fighting arena of Black Sword and Bloody Boar tavern. The Stone Dwarf may have passwords to get into the mind.

The group split into two groups. The Thugs who will sign up for the opening act and the Sneakers who will try to sneak in and contact the Stone Dwarf. The Thugs face person is Cosmo who gets along with the Lady Owner Gethmedra. They chat briefly about cigarette before signing Gouda and Slammer up for the opening act with the boss and most of her staff distracted the Sneakers sneak into action. Only to get busted by the towel boy. While Witch and Helena are flirting badly with the Towel Boy Thoeyna just bribes him.

Towel Boy, “Oh I thought you were for something extra. Fasts of the Stone Dwarf are always welcome but they generally us the back stage stairs and not wandering through the arena.” Winking at Witch he takes to the Stone Dwarf.

Stone Dwarf sets his weights down, “Oh fans. I generally do autographs at 6 to 630 but since you have bribed the towel boy. I guess I can do a few autographs.” He goes to a stack of preprint autograph pictures and starts personalizing them. It takes a few moments before he gets the clue Thoeyna is here for information. Stoner had fallen out with his brother but his shrink has him making amends. So, if they would deliver this letter to his brother the king, he will give them each 1,000 GP on a printed return receipt.

Players, “WE love the new money system this season.”

The group starts for both bouts. Winning the 400GP for the first bout and helping win the final. During the final bout, Gouda recognizes Stoner has been roofie. They help finish the bout and Stoner takes control of Bloody Boar because he knows only the boss lady could have poisoned him. He rewards them each 500 gp.

Know a blizzard is coming, Witchiepoo and pals buy cold weather gear and head out to the mine. Listening to Gouda, Helena and Cosmos wear their boots as hats. All three gain three levels of exhaustion.

Gouda, “Oh sorry. I meant wear you hat on you head to keep your cool. HEY YOU DON’T have to yell and throw snow balls.

He who shall not be named, “Avalanche!”

Slammer, “Yetis”.

DM, “Why not both?”

After a brief combat the group is captured by the daughter of the King. The King is dying….


The king is dying. A medusa has taken over the mine and enslaved some of the dwarfs who did not escape. With this map you the party says the secret words they get sixty-four dollars and a nice prize from our sponsor. Um. Say secret words at correct location save the king.

Daughter, “it looks like they taking the mine carts down. The elevator would be smarter. Dad you didn’t offer them coffee which would eliminate the exhaustion conditions.”

King Lorn, “I did NOT see on page 13. Second column. Last sentence above Bhun’s Letter. They are a very strong group and Helena will mention my oops while I still in car driving home from the game.”

Gouda, Helena, and Cosmo enter the first mine cart. The other four enter the second cart.

Module. “YOU IGNORABLE PIG DOG. CAN’T you read. I said three per cart.”

DM, “I have a lighter!”

Module, “Never mine. Do what you want.”

Gouda and Slammer easy off the brakes and slowly slide into the mine and the chase music from Indiana Jones mine cart ride begins. Taking four rounds to fight off two bulette the group start yelling for brakes. Slammer slowly engages the breaks and coasts to stop in dressing mill near the office where.

Slammer, “what do I see. “

Gouda, “Here is the break you wanted Cosmos.” Cosmos looks at the break in her hand and closes her eyes as the first cart crashes through the barrier into the foundry.

Slammer, “What do they see.”

The mine carts have split the party. Gouda and her cheesy friends are prone in the foundry with five gargoyles. Slammer and his friends are surrounded by four gargoyles. Scary music comes from the office.

(Cosmo had rolled to placed the hidden location of the boss, their initiative and starting round. I tried to ignored the starting round).

Both groups can hear each other fighting but would be a round or two double moving to get to each other. The fight starts and only Helena beats the monsters’ initiatives. The first round no one is serious hurt and the dice love Cosmo who was only touched once during the combat. At the end of the first round Witch kicks open the office door.

Witch, “SURprise?”

Atia Scorvo Medusa, “Surprise! Is on you. Fly my nightmare. Squish him by two flesh golems.” She closes on Witch but does little damage.

Witch, “I just be closing the door. Sorry to interrupt your beauty nap. Avon is not…” With a total failure of a saving throw, she falls back and casts shatter on the office. (Note player was describing his action as I was reading the saving throw failure state. Witch should been stoned immediately but rule of cool and some damage to the monsters.)

Round four Slammer takes out one gargoyle but is stoned by Atia. Some of the other party members are only in the double digits due to various mass healing type spells. Helena drops the second gargoyle in the foundry.

DM to himself, “They know they can surrender right?”

The gargoyles put He who should not be name and others into the single digits.

DM looks at Skully, “They are going to fight to the death.”

Skully, “Don’t tell them They can surrender. I want my seven names.”

DM, “Guys, you know you can surrender right.”

Group, “we forgot.”

Medusa, “Surrender or be chips off the new block.”

The group surrenders. Twelve days later the Medusa enters the repaired office with a butter churn over her head.

Voice, “See Shaggy and Scooby, I told you the trap would work.”

Group, “Thank you. She would gotten away with it if wasn’t for you meddling kids.”

Fred, “Meddling. We getting paid your reward.”

The End.

Notes I changed the gold piece pay out to match the new Adventure League standards. The monsters numbers are from this module and DDEX 2-3.

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Rotten DM
Some my gamers are returning from Covid lock down. And others are popping back up. Shoot, some those kids grew taller than me during the lock down. Yes, I made some mistakes. Slammer (the player really) is beginning to get on the various dms nerves. The session went well once I push them to make some decisions. And role playing was up with most people get a spot light.
I have already rand DDEX2-1 to 2-3 either years ago or did not feel like writing up the session. Also I am down to dming every other week due lack of players and the other DM running Mad Mage on my off week. As always feel free to ask questions, or point out mistakes.


Rotten DM
DDEX02-05 Session

Days 15.

Well actual maybe 90 minutes in day 15.

Take 1 level, 250 GP, and 10 downtime days.

PC Killed 1 Monsters Killed 35 Monsters Captured 0 Monsters Escaped 9 DM Broken 3.

Magic Items Brooch of Shielding

I had a very strong group of seven Lord Asma Barbarian 3. Darnix Moriger Cleric 3. Pamela Druid 4. Beatha Warlock 4 Red Cloak. Bones Wizard 1 Red Cloak. Kaida Ice Monk 3. Sean Monk 1.

Kaida, “I SUMMON ICE FIST PUNCH!” and punch the burning painting.

The End.

I can not do justice to the 2 hours of role playing we did. They broke the DM 3 times. I decide to give the red cloaks a secret mission investigative the artist who no one has really seen. The reason was the arson related to art sells. So just for fun, I let the two red cloaks go through the actual role play of hiring the other five to be body guards at the high end opening of the new art. They had fun and were enjoying it. I had fun watching them. Then I decided to give each player a scene inside the Noble Art Opening. Think Abbot and Costello meet the Three Stooges.

The scene which is suppose to trigger the investigation turn more into comedy central. With the Pamela and Beatha help trying to move along and making worse. After the Comedy Fire started, I was not worry about giving the pcs damage but to keep my seat. After the pcs escape the fire, spend 15 minutes trying to get the group back on track but failed.

The Score. Part 1 of module complete.

Glasses of my face 1.

Glasses of face and hat off 1.

Walking away from table to get back to together 1.

DMs note. Add some notes to the clues on page 13 and other cross references.


Rotten DM
DDEX02-06 Session

A Blooming Dead Rose

Days 22-23.

Take 1 level, 360 GP, and 10 downtime days.

PC Killed 1 Monsters Killed 39 Monsters Captured 0 Monsters Escaped 9

Start Time 6:32 End Time 10:00

Magic Item Ring of Mind Shielding. The plain silver river is engraved with the holy symbol of Illmater, a pair of hands bound by cord.

Story Award Yellow Rose of Texas. Liticia Gos talked. If you meet a Yellow Rose monk, they have 50% chance of knowing of the raid on the monastery. 75% if you are wearing the ring.

I had a weak group of five. Darnick Morigak dwarf cleric 3. Reran (ran last) warlock 1. Bones Goblin Wizard 2 a Cloak. Tasmia Mallar Warlock 1. Satordi Mildval monk noble.

Note at 3 of players have previously played in the module way back when it first dropped in season 2.

Sgt Rambo, “Corporal Bones. Corporal Bones. Get in here with your gang.”

Bones, “Coming this my new gang of minions.”

Sgt Rambo, “Did I say you could have minions. Who are you to interrupt the DM. Um Me.? Quiet Soon to be private corporal. The Cloaks need information on the following at the party Purple Rain Mansion. Silkroot a new drug in today. Try to find a dealer. The Yellow Rose Cult. Names of Phlan Contingent and any nobles they have subverted to support the Phlan war. Soon to be Private Corporal Bones is in charge. You will be uncovered as wait staff so hide your weapons. Report to the Purple Rain at 1999. Now get out.”

The group arrives at the mansion and head servant dresses them out in staff clothing and gives them tips on how to deal with the nobles. “Suck it up and deal with it. Lots of Mulmaster nobles are racists. You getting paid 10 GP for a three hours work”.

The group decide on signals and other ways to communicate. With the party starting at 10 just before 11 they take a break and compare notes. (Note I cut up the bullet points and let the group roll a charisma check and pull x number of slips of paper out of an envelope.) Silkroot is being used at the party, but the takers are too high to give a dealer. Two minor nobles and Zor Garwyl Gos (Extra from last week) have pledge to help Phlan. Thylius is new noble who is bringing Yellow Rose monk teachings to Mulmaster. Riasa a starving noble is a follower. Thylius left at 11 to do things. But Riasa is preaching the new way. Just smell good food and good things lead to enlightenment.

The party ends at midnight but Zor recognizes Bones and Darnick from last week. He hires the group on the downlow to find his sister Liticia Gos. She been missing for over a month but he does know if it Silkroot addiction or the Yellow Rose Cult.

MOST of the group spend four hours talking with the staff and mostly passed out nobles. Well, except for Tasmia who has CULTRUED HERO background. (Did not write down the exact background). She spends four hours signing autographs and talking about her and her mom’s adventures before she came to Mulmaster.

After pulling Tasmia away from her fan club, the compare notes. They will visit the Wicked Tart, The Hookah bar next door (was Usilie Smoke Shop), and Thylius’ Family Mansion. They were briefly attacked by Wine elementals just before sunrise but it was not connected to their investigation.

(This is part 2 and would be major soon to be colonel spoilers of this section. So, Skip.) The group gets the address to brand new Yellow Rose Monastery. It just open last Wednesday. Using their brains, they talk Rollo into letting them take the afternoon breathing and Yoga class. Yes, the sister is in the building but sleeping since she takes private lessons from Thylius each night. (Not those types of lessons Reran.) After being hustled out the front and only gate, they come up with a cunning plan. Sneak in quietly after lights out. Kidnap Liticia Gos quietly. And don’t kill anyone.

They try to sneak in quietly but Tasmia is still occasionally talking about her new fans and Darnick is just clumsy. Sneaking MOSTLY quietly up the stairs Satordi hears Liticia and Thylius talking. Clumsy Darnick trips over his own feet at the top of landing. Thylius opens his door.

Thylius, “Who are you and what the heck are you doing here.”

Satordi, “CANDY GRAM FOR MONGO.” Thylius is stunned he has never heard of a candy gram. Darnick tries to rush the door and is block with a throat punch. Reran tries and is poked in the eyes. The situation NPC at the door, three people trying to rush him and they are supposed to be quiet. ROLL INITIATIVE.

Thylius, “I SUMMON THUNDERWAVE!” BOOM. Tasmia bounces off the opposite door and shakes the cob webs from her head.

Reran, “Going loud.” Bones tries to Sleep Thylius but gets Liticia instead. (If he would have rolled max, I would have given them both.) Thylius is cut down and bleeding out in the middle of the second round. Noises are heard from all of the other four doors as the DM tries to adjust the numbers downward and figures out how fast the new monks will rise. The freshly woken monks grab weapons at hand and find the door knob in dark.

Some of party rush the room. Darnick snipes the first female monk with Eldritch blast and charges the room. Reran lets him by and flips off the male monks who just exited their room. Looks at Thylius.

Reran, “Poke me in eye, I make sure you don’t use your fingers again.” Tasmia tries to crash through the window which was just put there by the dm. She clothes lines herself and face plants outside and twenty feet down. (The group got very lucky on fall damage. Most I rolled was a 7. But the standard was 3.) Bones ties up their rescue victim. Everyone but Reran tries to flee out window.

Reran, “I kill Thylius.” Group groan.

DM, “Ok. You are trying to escape. Everyone wants to make it out and you are going to tick off every NPC who can see you. Do you really do it?”

Farting in the male monks faces, Reran stabs Thylius in the head and hand. With a flick of his wrist and his sword; Thylius ring finger is in the air. Reran dashes to the window while grabbing the finger in midair. And he faceplants twenty feet down for 7 points of damage. The monks yell choice words at the party down below and tell the other monks in the hall that the party is headed for the wall.

The group with some quick healing spells on the fly runs for the wall. Casting Expeditious Retreat, Reran who was last out the window is first up the wall. Reran gets confused should he keep going or help the party?

(Okay. Reran didn’t get confused but the player did. He stopped the game and asked for honest opinions. I gave him three and the group gave him two.)

Bones and Tasmia boost their kidnapped victim up to Reran who slings her across the top of the wall. Tasmia climbs the wall pausing briefly to groin stomp Reran. She goes over the wall and catches their awaken victim Liticia, who head butts Tasmia breaking her nose. Bones goes over the wall. Darnick boosts Satordi with Reran help over the wall. As Satordi hits the group he immediately knows being a hunted noble with a price on his is way easier than working with this group. He fades into a dark alley. Reran helps Darnick over the wall.

Reran, “HA HA. I give you the finger!” he yells at the approaching monk and slips off the wall. Bones tells all except for the murder bit to his boss.

The End.

I added the finger bit in post. They touched the magic item so I gave them the magic item. But they didn’t get the potions.

Reran is one my regular autistic players. He surprised me by stopping the game and asking for suggestions. He does get confuse about his options. Plus, he likes to murder hobo. The table did tell him that he could ALWAYS stop game play and ask questions.


Rotten DM
DDEX02-07 Session

Bog Our Guest

Days 24-31.

Take 1 level, 115 GP, and 10 downtime days.

PC Killed 2 Monsters Killed 54 Monsters Captured 0 Monsters Escaped 9

Start Time 6:3 End Time 10:15

Magic Items Magic Items Potion of Healing, Scroll of Comprehend Languages, Scroll of Remove Curse.

Spell book 1st level: charm person, earth tremor*, magic missile, shocking grasp

2nd level: earthbind*, hold person, invisibility, Snilloc's snowball swarm*

Ring of Water Walking

Ring, uncommon, requires attunement

This band of flaking, rusted iron band seems to be constantly damp and quickly soaks through any gloves worn over it. All but the spell book duplicates

I had an average group of five but started with a very weak group of three. Kithri “Kittri” Ruskettle Rogue 1 Cleric 2. Essence Swamp Ranger 3 Bones Wizard 3. Tasmia Warlock Druid. Dalmar Bard 3 Aasimar. Dalmar first Adventure League character so we had some minor teething problems.

FLGS, “Yea. Like you thought the D&D group was adventure league and mad that they were in your chair and at your table.”

DM, “Not mad but just wanted to remind them no red markers on new battle map.”

Bones and company were sent by the red cloaks to check out Captain Charming the Amazing Holke to see if he was on the take. Holke asks them to help out a gnome merchant named Angharka who was going south on the North Road. Angharka Hettix was the owner and operator of two wagon merchant train going south on the North Road. Some recent trains have been attacked with the lost of five people. But the attackers only stole small stuff like cash, gems and furs. Easy to pawn stuff. Also, there are rumors of the female bandit group Robin Hoods reforming. And an evil halfling was seen selling some of gems in the ghetto.

The group check out the rumors and assignment. The Amazing Holke is just getting promoted due his ties to various nobles in Mulmaster. No good information on the evil halfling but the sole survivor of the Robin Hoods named Moonfist was crying in her beer about losing the treasure maps to their hordes.

The group meet up with Hettix who is going south on the North Road to border. She is amazed the goblin Bones is riding an Axe beak but what every works. They are not to investigate either wagon. No peeking at all. They are supposed to maintain at least twenty-one feet three inches from the wagons at night. No questions about what they are carrying. (And what was in the wagon was cut during the final edit.)

While fighting off the first ambush and combat….

FLGS, “Hey there is a family unit from Georgia here. Talk with about the game and see if they are interested in the game.” The gaming group discussed D&D with guests but could not get them to play. But another player joined the group during this time.

The prisoner from the ambush does reveal Moonfist has put the Hoods back together but is now more interest in getting mining tools to discover lost treasure. A map is discovered of the home base and general treasure location. They leave the prisoner in Hettix care and move on to base camp.

At the base camp they discover loot, and yellow school paste bug repellent. The Swamp Ranger browbeats the DM until he allows the smaller races to share a dose.

Moving toward the treasure location, some Lizardfolk think about attack the group but the evilly prepared Swamp Range has the correct language. The Lizardfolk are happy the non-scaly are going to get the other non-scaly folk out of their swamp and give better directions to the treasure location. While in the swamp the city folk Dalmar does as why the Swamp Ranger was going to step on the huge Violet flowers. The Swamp Ranger corrects the city folk Dalmar as to the proper name of Violet Fungus but she was distracted by keeping the rest of the party from drowning in the swamp.

DM, “Yea. Right”.

Entering the treasure location, it appears to be abandoned until Bones ask the group to be quiet and the rest of group hears digging and shouting coming from the tunnel entrance. Entering loudly, they upset some swampy mud critters. (NOPE DM is not giving out what the monster are. Burn an action if you want to know.) Not knowing what the swamp critters are they let them start to attach before the murder the mud mephits and gray ooze.

Continuing downwards they surprise three men, a giant badger, and Moonfist preparing to haul something out a big pit. Some nice word play happens but since there is a reward for Moonfist combat is going to happen if surrender is not. Combat begins and Stone Guard Monks repeatedly beat Kittri unconscious until Tasmia comes to help. A Thunderwave spell later two monks and one Kittri are dead.

Skully, “YES. Kill 108 session 342” (Note player did agree to let the spell go off.)

A few seconds later Moonfist is dead and her evil brain runs away. The party does set off the booby trap on the treasure.

DM Note. Looks like some things were cut during editing. Even with dealing with family for over twenty minutes we finished this in under four hours. I did have some trouble with the phone hotspot and USB tethering. Remember it is setting, mobile hotspot etc. The new laptop bag holds a lot. So I will be changing what I carry in the store. It currently looks like the banker hard box with two PHB, Black AL notes, and hanging folders of pregens. Then the tote with Skully. Looks like I used 600MB last night.


Rotten DM
Dalmar had rolled her stats but this really did not matter until the final fight and we just said her attacks were +3 spell attacks. We talked to her while packing up from the game. I got a 17.3 laptop briefcase for the 15.6 laptop. I am double bagging the laptop with the 15.6 pillowcase bag I bought with the laptop. Looks it can hold all the campaign books, notes, clipboard etc.
Removing all the PC related hardcovers except the two PHB really reduces the weight on rolling lugguage. And look under an hour to type up session notes.


Rotten DM
DDEX02-08 Session

Foul Death

Days 32-33.

Take 1 level, 219GP, and 10 downtime days.

PC Killed 4 Monsters Killed 80 Monsters Captured 0 Monsters Escaped 9

Magic Items +1 Rod of Pack Keeper, Rod, uncommon

This rod is always covered in a thin layer of slippery, foul—smelling slime, whenever it is drawn or picked up, the creature doing so must succeed on a DC 10 Dexterity saving throw or drop it.

Start Time 6:41 End Time 10:00

Note the level is wrong in the second page. It says sixth level but the monsters are all tier one. I set at level 2 tier 1.

I had a strong group of six Darreik Morigak Cleric 3. Lord Asmo Barbarian 4. Bones Wizard 4 and red cloak. Dalmar Bard 3. Tasmia Mallar Warlock 2 Druid 1. Herwarin Rogue 3.

The red cloaks sent out Bones and his team to help the watch. Sgt Maskyr has a bard name Dalmar prisoner who has been volunteered to help the group find out about a beast. It appears to be a jelly.

Bones, “What is a flumph doing here?” Yes, is a flump and a quick discussion of PC knowledge and character knowledge takes place. The flumph has been killed by crossbolts with a brass head and black fletching. Team Bones is not the only group in the sewers investigating at least three others groups have been voluntold to investigate.

The smell is bad. And will some people not having darkvision, torches occasionally flare up in the methane. About an hour into the search the lost ranger squad is found. Florio, Kyra, and Nualion have only encounter rats, big rats and maybe wererats. Bones give them directions out of the sewer.

As they enter a wider chamber, they start hearing voices in their heads and to not go swimming within an hour of eating. Suddenly the sewer zombies attack and one tries to drown Lord Asmo. After the zombies are dead Herwarin joins the group along with Laal the Flumph. Laal points out Herwarin has been lost for most of the day and she would like to join their group. And beware of evil cultists with huge lobster shell shields. Thirty minutes later the find the Red Lobster Cultists. They only murder three before Xaxan Thavish calls for a parlay and the group agree.

The Red Lobster attack on the grape Flumph was an accident. They had attacked by Troglodytes earlier and though the jellies were evil members of the Troglodytes clan. It was an honest mistake. Laal does not trust Xaxan but most of the group do. The Red Lobster Cult are trying to find the altar of the holy butter biscuit. The group agree to allow three of the lobsters to join their group, if they show them to the trogs lair. It should be a piece of cake, nine people against a few troglodytes.

The group finds the lair and the two tanks charge ahead. It goes okay for the first four rounds until fate (and the dice) turn against them. Red Lobster Snot Nose is the first to fall. Bent Nose follows next. Dalmar rushes into the first chamber and tags out Morigak, she falls. Lord Asmo takes out troglodyte fifteen and falls. The last five start kicking Morigak to death before they die. (Die rolls went from a hit one every three or more rolls to all dice hitting.)

The group now has a decision. Push on to the Holy Biscuit Temple or leave. They stack the four bodies beneath the bodies of troglodytes for safe keeping and take a long rest. (The DM and players give a copy of the Flumph and Xaxan to the players who have dead PCs. Thanks, Bones for the help.)

The group finds the Holy Biscuit Temple and with the aid of three rings of water walking defeat the Pabst Blue Ribbon Elemental to obtain the prize and loot.

End of session 344

Sorry, this was so short. I had lots of yard work to do this morning. And the next game is in under two hours.


Rotten DM
I had a discussion about tactics with the group after Skully was signed. The group agreed some of them made some bad mistakes. Also the dice really went against the party in the trog lair. I even rolled under the monster's intelligence six times to do dirty tactics.


Rotten DM
DDEX02-09 Session

Cold Monk Blowing Monk

Days 34-46.

Take 1 level, 1250 gp, and 10 downtime days.

PC Killed 4 Monsters Killed 80 Monsters Captured 0 Monsters Escaped 9

Magic Items Potion of Healing, Scroll of Sending,

Figurine of Wondrous Power (Serpentine Owl) This fine statuette has the appearance of a giant snowy owl when activated.

Wand of Lightning Bolts Wand, this slender rod of glass feels solid, but appears to have a constant storm of thunderclouds roiling within.

Start Time 6:30 End Time 10:52

I had a strong group of five Alex Distance Walker Evoker Wizard 8. Panga Warlock 7. Socorro Paladin 7. Bones Necromancer 6. Delta Fighter 5 (Pregen). Welcome to the local group Delta. Bones and Alex are both Red Cloaks.

The Cloak Gang were miserable and wet as they went to the meeting at the House of Suffering. Mulmaster has been experiencing rain. It is not a hurricane regards of what Nina’s Newspaper is saying. They meet with their contacts just outside the warehouse when the road collapses.

Oscar Otyugh, “Home gone. Food is wet. I like wet food. Wet food is speaking unknown language at me. Wet food soon to be goosy food.” The collapse surprised both Socorro and Delta. The flash flood is trying to wash them into the mouth of Oscar. Bones summons some skeletons. Socorro climbs out the drain but Delta is nearly mouthwash for Oscar. With evoker casting Sickening Radiance, and the skeletons; Delta survives.

Their mission is to find the cause of the bad weather and investigate the monastery of the Yellow Rose. Their contact is going to be Ovon who is under cover at the monastery. He gives them the pass word to the entrance and mentions the road is being watched by members of the Howling Wind. But he has not discovered who in the various chains of command are supporting the Howling Wind.

With this information the group decides to go over the mountain and come in behind the place. The trip is hard with daily combats. Winter Spiders. Mommy and Daughter Remorhaz nearly eat both Bones and Panga. The only reason Bones does not die is Panga demands the Mommy Remorhaz eat him. As soon as he makes contact with Bones and discovering he is not bones, he thunders claps teleports away. The group does not want to remember the naked monk Mi0val who peed on their fire and drunk all of Alex’s booze.

Arriving at the monastery they try to sneak in the side door. They totally forgot they had the password. The gate master and guess master make fun of them especially Delta who is tripping over his snowshoes. The grandmaster of Flowers know they are fake initiates but does allow them to enter the monastery. The cover story is the Red Cloaks are making sure the various orders have no criminal element and it would be okay for nobles to send their kids and cash to the various orders. They spend a few days investigating and being bored have the time. (The players were not happy with some of the side hooks and fake clues. And neither was the DM.)

On the last night they finally meet with Ovon who mentions the anchoring ritual to keep the rift open to the elemental plane of Air would take place tonight at.

Group, “When. Is he passed out? Come on give us a clue.”

DM, “You clue is you all been poisoned Constitution saving throw.”

Half the group gets sick but Socorro and Mother Wydda help them throw off the poison. Wydda does arrange for them to be near a side door of the infirmary and provides instant fake vomit just add water. The smell and dividing sheets allow the group to sneak out just before the ritual begins.

Being brave they decide to charge through the front door. Slaying a knight, some initiates and ice mephits, they disrupt the ritual but the main members escape. (Not really, we ran out time and the store close.)

Note this is an 8-hour module. Part 1 is a nova combat take a long rest and repeat if you go over the mountain. Going by road it is both Roll playing and dice throwing. Part 2 is straight role playing and investigation. You have 21 name NPCs and few clues. Part 3 is straight tower defense combat.

End of session 347.


Rotten DM
DDEX02-10 Session

Devil Boots

Day 47- 48

Take a level, 10 downtime days. 300 GP.

PC Killed 4 Monsters Killed 101 Monsters Captured 0 Monsters Escaped 16

Magic Items. Potion of Flying, Winged boots

I had a weak group of four. Tasmia warlock 3 Druid 1. Gaimus Ranger 1 Centaur. Kalimha Psychic Rogue 4. Jordan Fighter 1.

Note. If using something from MOM Mordenkainen’s Monsters of the Multiverse List in the note column. Aka Stairs take 20 moves for 5 steps for centaurs.

The group was summoned to the Theatre of the Stars which is running Storm Silverhand’s play “To Harp at Twilight” about two bard vampires falling in love over garlic toast. The patrons are not happy someone is riding a horse into theatre until they notice it is centaur and assume it going to be part of act.

Boss Zel, “New recruit of Bones I see. We need a more divisive crew.” He questions each newbie carefully. Suddenly the lights go out.

Kalimha, “DEVIL SIGHT.”

Suddenly the DM is pounding his head against the table.

Suddenly a thin man in winged boots, dives from the top of the roof sweeping Zel off the balcony over twenty feet to his doom. And the two people below the balcony are not looking good either. Combat begins. Gaimus crushes the stone that darkness was cast on.

Gaimus, “Is the boss dead.”

DM, “No. He is just making eye contact with you and farting in your direction at the same time.”

Tasmia, “Healing Word!” The knot on the DM’s forehead grows.

Boss Zel, “Damn I have a beautiful ass. Why didn’t someone tell me I had a beautiful ass. THE PAIN.” His head snaps back into the correct position and the Little Wing escapes. Being not dead he gives the group more of the evidence and temporary badges.

Following the first clue they arrive at Drakewell’s Arcana, Mr. Drake is not doing to well as his head is on backwards and he has been stabbed three times. While searching the body, they hear a noise upstairs. Most charge up the stairs. After a brief struggle they capture Abe a former red cloak who is now working for the Elemental Evil cults. Between questioning and searching, they discover Drakewell was a member of the Evil Air Element cult. They loot the shop and turn Abe over the cops. One clue did give the location of a Kenku hideout. The kenku are working for the cult. On the way to hideout out, evil Radinka a swindling Damaran fortune teller insists about giving Tasmia a reading. (BEEP I bought the prop.) Kalimha steals her Lucky Charms as they leave and Tasmia has breakfast the next morning. (Yes, I bought a dollar bag of Lucky Charms.)

Approaching the hideout, the group is confused on how to act. PC got in each other way, darkness was cast. One kenku was killed and the other surrender to the newbie cops and gave over their winged flying slippers which are good for ten minutes. The leader also gave up Little Wing’s location.

DM, “BAD MODULE. BAD. I am not going to run a combat if the group did the diplomatic solution. SKIP.”

Module, “OK they off my script and you are playing with three other dms. I just a poor little module trying to provide you with four freaking hours of fun. But ignore me. Um. Put that match down.”

Arriving at the hideout they don’t discuss plans. Kalimha does the three musketeers’ solution and rides the windmill blade up to top. Gaimus kicks in the door with his rear hooves. With combat on two floors. The going is tough but the tough get going,….


Little Wing and his backup murder Kalimha and flees the scene. The group murders the guard on the ground floor and saves Kalimha from certain death.


Slipping on their slippers of wings, the group gives chase through the air, through the chimney, through two wash lines, and finally capture Little Wing.

Note I had some problems with the chase rules on page 22.

End of session 351.


Rotten DM
I had to deal with a drunken sailor over the phone as the game started. The forever player was trying out a centaur which did not work out so well. I decide he could hold his initiative and let other go up stairs first then follow. The devil sight and darkness played merry with the module. Since no murder means the group is not ducking the law during the investigation. My group really does not like the investigation theme modules. The DM city map had the patrols listed but not the city streets.
Today is out first Kill and Grill since Covid. Which is why I posting early as I started the MEAT exactly one hour ago.


Rotten DM
DDEX02-11 Session

Oubliette of Fort Iron

Day 49-50

Take a level, 10 downtime days. 500 GP.

PC Killed 4 Monsters Killed 112 Monsters Captured 0 Monsters Escaped 16

Potion of Growth, Potion of Healing,

+1 Battle Axe Weapon, uncommon

This ancient axe is made of grey stone marbled with purple veins. Its head is inscribed with ancient dwarven runes and its haft is covered with the cured hide of a purple worm.

I had a strong group of five. Jack Brewborn Artificer 2. Lomdas Chaos Brewer Cleric 2. Gaimus Swiftstrider 4. Bixby Rogue 1. Alfred Rogue 2 warlock 2. Welcome Bixby second D&D game and first adventure league game.

Alfred was given a mission from the cloaks to contact Leleanor at the Rusty Tankard tavern outside Fort Iron. Something about an old treasure map. Leleanor has a map which leads to treasure in the far tunnels of the old dwarf mine. The old dwarves don’t live there anymore because Mulmaster took over. Leleanor gives out so dungeon dweller loot and tells the group to chill out to midnight and not mess with the off-duty troops which guard the mine.

About 2000 a platoon of troops enters and make some nasty comments against the demi humans. Bixby and Alfred notice Sgt Carter dicing with his troop. Only he is swapping in a cheater die and still losing.

Bixby the rock gnome, “Sir why are losing and cheating at the same time.” The sergeant sputters and Alfred apologizes to the platoon and gives the sergeant 10 GP for the lie. After all the rock gnome has just eaten a bad rock. Granite it should have know better but you know how it is. About 2340 the sergeant calls last call and then moves his platoon out. Just before he leaves, he tells Alfred he is their contact and wait for the signal.

As the adventuring group is about to directly follow the troops out, they are nearly bowled over by a young female urchin with a nanny goat. The black nanny goat is blind. As she smears mud on the centaur’s silky tail, she mumbles things. Things about a shiny rock deep in the caves which is making the rocks scream. The goat tells the centaur to listen to child. Leleanor thinks the kid is crazy but she been bothering people at closing all the week.

The guard door at the gate was unlock and the fort only has one person manning the wall. Sgt Carter has changed the midnight watch to give his troopers time to sleep in. It is just a break. Well, a break in which is nearly spoiled repletely as the group trips over each other and the block and tackle.

The group enters the mine and the two dwarfs Jack and Lomdas proclaim this is duergar work not dwarf. But they have not clue where the acidy slime on the walls and floor come from. They travel for an hour fighting rock elementals and building rope bridges across pools of acid.

Another hour or so pass and they are attacked by a dead purple worm. Lomdas, “I told not to touch anything. But the worm is dead.” As Bixby climbs up the purple worm, Gaimus uses his winged boots to fly.

Bixby, “how does that work. You have the right boot on the front hoof and the left boot on the rear hoof.”

Gaimus, “Do not question the Weave young one.”

DM, “Or how looney Tunes D&D can get.”

As they drive pitons into the shelf the worm has mostly came to its final rest, the centaur accidently kicks the corpse which causes it to slide off the shelf and bury Jack again. Bixby sees a dead dwarf under and snags a potion off the corpse.

Malus Blackiron, “Hey kid. You don’t go snatching potions which don’t belong to you. What are a rogue or something?” His ghostly hand passes through Bixby’s hand. “Were is the rest of my party. I could most breath under there. Thanks for killing it for me.” Bixby moves the body which causes a nice shield with a nearly forgotten gawd to slide off the shelf and nearly hit Jack.

Malus, “Hey my shield. Toss back to me. Toss it better than that I could get a good grab at.”

Jack, “You are dead. You can’t catch anything.”

Malus, “I feel fine. I will prove to you. Captain America my face with MY Shield.” Malus lays down on the ground and pokes half his body over the shelf. Jack Captain Americas the shield through Malus’ face. Malus gets angry and summons a ghost axe and attacks the purple worm corpse. The group climb up to the shelf and loot the body all the while cheering the dead dwarf on. They travel on a few more hours and the winged boots lose their charge just feet before the final room.

They see a golden rock in the center of the room occasionally blue lighting bolts just from the gold rock to other rocks in the room. Seeing another adventuring group approaching from the other entrance they hide and then attack. The excitement causes the gold rock to start throwing off more blue bolts. Most of the bolts affect the troglodytes from the Earth Elemental Cult but some times affect the party. The honey badge doesn’t mind the blue bolts but like trying to eat Lomdas. The Acolyte and Deep Gnome stay at the rear of the action occasionally taking pot shots at Bixby. Who they nearly kill! But slowly they group throw off the mind alternating bolts and finish off the cultists. They loot the cult members and take the golden rock with them and give to Leleanor.

End of Session 353.


Rotten DM
DDEX02-12 Session

Dark Rites at Fort Dalton

Day 51-52

Take a level, 10 downtime days. 500 GP.

PC Killed 4 Monsters Killed 125 Monsters Captured 0 Monsters Escaped 16

Magic Items Sentinel Shield, Potion of healing, Potion of greater healing, scroll of absorb elements, and scroll of augury.

Story Award Missing Love One. You did not find your missing love one. Any time you encounter a Captive or undead during Season 2 Roll a d 20. On a Nat 20 you find your love one.

Story Award. Bless beach house. You cleansed the bath house. Gain 1d4 on one save throw in the future. You can only do this once.

Thanks to the two regulars who gave up seats so the irregular players could play. And sorry the table was full for the others who wanted to play. Seven players are my limit.

I had a strong group. Kai Raziel Warlock Genie 4. Lumdas Chaos Bender Cleric 2. Kasel Hard-shell Warlock Genie 1 Turtle. Juxis Rogue 1. Gunrokya sorcerer 1. Ed Monk 1. Magnus Wizard 1.

The noise level in the store was a major problem during the game and gave me a headache so I did skill some parts as I hit the second hour mark. And some of the set up was missed. Between bandits and kidnapping the group is looking for bandits of the Crushing Waver. It is a dark and stormy night both in the module and at the store. The group is following a map to the hide out when they are ambushed by members of the water cult. This evil cult members demand you bath daily and if you don’t, they drown you in salt water or stale Pabst Blue Ribbon. The ambush does not go and one of the cult members is captured.

Having only one humanoid who could pass a human, Magnus is shoved into a slightly soiled robe. This and the command word allows them to gain entrance to Fort Dalton. Inside the fort they rescue a cult member who was being attacked by mud mephits. Thus, gaining an ally, they were able to skip by the patrol and rescue some of the sea elves. (Elf is everywhere. Always watching. Even on my shelf at Christmas. Elf love everyone. Elf is friends.)

Thanks to Aquatic Elf and friends the group finds the secret entrance. Surprising the evil cultist Shelavassa. (Not that surprise but I did place the bad guys first and let the party place their PC second.) Gunrokya was able to plug the escape whirlpool with their ice breath and the evil cultists and ally died in three rounds. They do rescue Prince I not type the name.
End of session 356


Rotten DM
DDEX02-13 Session

The Howling Void

Day 52- 53

Take a level, 10 downtime days. 2,000 GP.

PC Killed 4 Monsters Killed 149 Monsters Captured 0 Monsters Escaped 16

Start time 6:28 Finish 11:00

Magic Items Staff of Withering. Potion of Bottled Breath. Breath of Elemental air. Balloon Pack wondrous. Wingwear wondrous.

I have a very strong group of eight. Herresta 7 fighter barbarian. Snapper Halfshell tortle Fighter 8. Beatrice Jericho paladin. Tasimai Half elf Warlock 3 Druid 2. Four new players to Adventure League. Miathe Half elf Bard 5. Thorin Cleric 5. Gluebu Barbarian 5. Kratoy Wizard 5.

Sorry I did not have enough time to totally help flesh out the new people’s PC. Remember you can rebuild the pc between sessions. This was an eight-hour module I hacked down to under five hours. In the interest of time and having four new to me people, the only adjustment I made was to increase the HP of the encounters.

Tasimai is sole survivor of the last adventuring party. She was able to stop the Hurricanes an air elemental cult from opening the prime material plane to the air elemental plane. She meets and greets the new party members and leads them to question Sister Talia Keeper of the Crypts.

Miathe, “Would you answer my questions if I sing and bat my eye lashes at you?”

Sister Talia, “NO!”

Miathe, “Would you do for a Klondike Bar?”

Sister Talia, “NO!”

Miathe, “Okay two Klondike bars and a song?”

Sister Talia, “I snuck twenty cult members down to crypts. The pass word is weather. There is elemental node in the crypt. It is guarded.”

The group takes off for the crypts. The trash the cultists with Kratoy nearly getting killed. Using the password, they enter a node of the Air Elemental plane. The arrival area has transportation pad which is powering up and will power up as soon as the cloud at three of clock drifts overhead. While they are waiting two flying plate mail guardians fly down and try to beat up the party. Result two slightly holey Wingwear suits.

As the first cloud passes overhead, the teleportation pad transport them into a mirror universe where everyone is wearing beards, and evil music is playing. (WRONG SHOW SORRY.) The group is transported to the evil Doctor Honey Dew lab. Five people are chocking in front of them. Herresta punches Dr Honey Dew while the others rescue four of the lab partners. Beeker one of rescued lab partners points out the Kenku Pirates and their Air Ship. Greed jumps into the party face and they eliminate all but the Captain of the Good Air Ship Hidden Burg. The Good Captain takes them temple of Y over C except after V. A stone Behir is guarding it and nearly kills Kratoy.

Module, “that didn’t happen. You made the breath weapon too long when you first described it.”

DM, “yes, I did and I caught in time. If everyone was in the area of effect only two party members would have lived if everyone failed their saving throw.”

Module, “Yes get the monster right next time.”

Beeker tells the group to destroy the gong which will mess up part of the ritual. After gonging the gong and tossing it off the side of the cloud, they go to prison where fluffy George is being held captive by the evil but stupid Storm Giant. Freeing the captive successfully, Halfshell and Miathe are captured by the sleeping giant. They hum a quick lullaby to escape.

They fly to bats in the bell tower. Um Aarakocra in the bell towers. Some good performance and persuasion from Miathe give them the information. Each bell tower is a different height starting at ten feet and going to fifty feet. Each bell tower is protected by an invisible guardian. Each bell can be destroyed by physical, arcana, or thief abilities. For a song and dance performed by Miathe and Halfshell the Aarakocras will not attack the party while the party destroy the bells. One adventurer is assigned a bell each well mostly. One spare adventurer Kratoy will provide spell cover while the others who are not singing or dancing destroy the bell. The bells are successfully destroyed. Well, Tisiama misses destroying her bell. But she is nearly saved by Herresta who leaps from the fifty-foot tower, bounces off bell, and the invisible stalker, and inside of the tower, and the ground. The paladin leaps from his tower, destroys the bell, kills the stalker, and belly flops off of Herresta. The group returns to their ship and gets caught into the first good blow (HEY THIS PG GUYS.) of the storm.

The kenku captain rams the npcs ship and ship to ship battle begins. We will not mention the wall of force. Or the fireball into four members in the crow nest. But they knock over most of the cultists into the Air Elemental node. The boss fireballs himself to try to take some one with him but fails.

Nice blend of combat, role playing and thinking out of the box.

End of Session 357.


Rotten DM
DDEX02-16 Session

The Howling Void

Day 53 - 56

Take a level, 10 downtime days. 500 GP.

PC Killed 4 Monsters Killed 157 Monsters Captured 2 Monsters Escaped 18

Magic Item Medallion of Thoughts

Start time 5:38 Finish 8:05

Thanks everyone for coming and especially the ones who brought rations for the Kill and Grill. Especially Jimmy for the hamburgers and helping to cook.

I had a strong group of five but treated as average because it the holidays. Periwinkle Goliath Wild Magic barbarian. Lumanai Genasi Fire Diviner Wizard 4. Jimmy Aarakocra Archer 1 First AL session. Bon Jovie Bard 1 Halfling. Cricket Tri-kreen Ranger 1.

The group is on the Good Ship Smokey eating breakfast. They be hired to protect a short-bearded dwarf name Furgis Boltsmelter who on the way to a city to pick up a book. Jimmy sees a kraken pulling four surfer Skiing dudes. The Kraken heads directly for the ship.

Boltsmelter, “Hey here for my book. Repel boards. And don’t give the ship. If you died you are getting fined my deposit, I gave you.” He dashes downstairs to the second deck.

Lumanai, “Wait a minute I thought he was going to pick up the book.” The Kraken tail flips the surfer chicks on to the ship. “That not fair. Breaking the Action”, grumped Lumanai.

DM, “I a drama Lama!” After only allowing one person to escape the group talks to their boss.

Boltsmelter, “yes tomorrow will are docking at Mulmaster. I will make contact with one my contacts. No, I allow you to make contact to one my contacts. Who will smuggle us out the city. No problem. And if you fail you more money.”

Lumanai, “Wait a minute. We are going to Mulmaster. A city which hates spellcasters unless they are in the secret police. Open spellcasting is Illegal unless you are a red cloak. We have a dwarf with a pass, an insect, a bird person, a halfling, a fire Genasi, and dumb Goliath. And we only have one disguise kit. Does every one got that. No casting magic. Humans good. Spellcasters are scum. And all other races lower than pond scum. How are we going to do this and which contact are we going to choose. We are going to have work over time tonight. And according to surfer dude the earth cult wants the book to open a portal to the elemental plane of earth.”

Periwinkle, “Why does earth need plane. Air elemental should have plane. Look it is a bird!”

Boltsmelter, “You contact states no overtime pay.”

One long rest, and one disguise kit later. A Flaming hot red hair mother, with her huge nanny with an ugly baby with five o’clock shadow get off the ship. Her dwarf servant is walking a strange pink aarakocra on a purple leash. Mommy Lumanai is holding the green Tri-kreen on a blue leash. She demands to know where dock 13 is. A freaky out dock worker points the way. Along the way the baby (Bon Jovie) starts banging on a drum while Nanny Periwinkle tries to quiet the loud baby. This display and noise help clears the crowd but the DM does not break up. The group arrives at dock 13.

Nanny Goliath Periwinkle shoves angry baby halfling Bon Jovie into Radomir Panin face who is directing dock workers. Periwinkle, “Baby talk to Baby. QUIETLY or I make burp!”

(DM. WHAT. Okay Mulmaster hates non humans but half the modules have non humans as contacts or with jobs. Holy freaking not following the story bible.”

Radomir is smoking Silkroot. “What do you want?” Bon Jovi casts magic hand and quickly Mommy and DM ask WTF? A brief pause while the bard is warned magic is basically illegal in town.

Radomir, “Gee mama you have an ugly loud baby. What do you want?” She puffs on Silkroot. Bon Jovi mage hands one the cigars out her stash. Periwinkle shifts to block the line of sight of the city cops and steals two of the Silkroot and lights up. After enjoying a smoke between the three and compromise was reached. Radomir will smuggle the group out in a covered wagon but they own her one night as watch person in her warehouse.

Later about an hour outside of Mulmaster, the are stopped by a special forces dwarven patrol who demand Boltsmelter and his book. A few looks around happen (and a five-minute break while the dm gets a hot dog and the group plans.) Bon Jovie steals the book. Jimmy snatchy the medallion from Boltsmelter’s neck. Periwinkle grabs the dwarf.

Boltsmelter, “Hey our contract said you had to get me safely out Mulmaster and…”

Lumanai, “Safely was exactly spelled out. You be safe with your own kind.”

The goliath yeeks the dwarf toward the special forces dwarf unit just as a hook horror with Earth Cult tabard crashes through the wagon. Five Black Earth Cultists balloon pack down. Periwinkle rages and just the smell of her armpits kill four of the cultists. The dwarves flee. The Cultists flee. The hook Horror dies. The group keeps the book and medallion.

End of Session 369.


Rotten DM
Yes ran number 16 out of order as it was the holidays and we were doing a pot luck. So the food is more important than the gaming. 2 more sessions.


Rotten DM
oopps . I was informed by Cricket that Hillsfar is the human only city and Mulmaster magic restricted city. OPPS. Stuff happens when you mix three seasons in one week.


Rotten DM
DDEX02-14 Session

The Sword of Selfaril

Day 56 -Day 58

Take a level, 10 downtime days. 3,000 GP.

PC Killed 4 Monsters Killed 170 Monsters Captured 3 Monsters Escaped 18

Magic Item Potion of Greater Healing, The Wall of Teeth +2 Shield Armor (shield), rare

This shield is fashioned of dull, black steel and festooned with hundreds upon hundreds of human teeth. Whenever the wielder of the shield is presented with an opportunity to act in a selfish or malevolent way, the item heightens the wielder’s urge to do so.

Start time 2:22 Finish 4:35

I had a weak group of four. Snapper Hardshell Rune Knight 9 Small Tortle. Squawk wizard 9 Kenku. Thorrin Dwarf fighter 5. Xasys Plasmoid Monk 8.

The group is on the way back from searching unsuccessfully for Bolts masters book when a halfling with a short sword appears out the bushes. Two knights of Mulmaster appear behind it and mention taking the sword and killing the witnesses. After killing one and taking the other knight prisoner, a mage name Shan appears and executes the prisoner. In trade of a platinum trade bar each, the group will try to get the old king back in power. One problem. The old king disappeared a hundred years ago. Shan does a ritual which summons the old king out the sword. Selfaril is not happy he been incased in a sword for a few decades. But he will grant the adventurers the title of Kings Guard and if he wins the throne back he will ennoble everyone. Including the Jello.

The group sneaks into Mulmaster and the Wave and Wink tavern. A hundred years ago this was an upscale bar, now it is a biker bar. Selfaril is able to get a concealed door open to the wine um beer keg storage room. Moving some kegs aside, he opens a trap door to his secret lair.

Well it was a secret lair a hundred years ago. Now a sewer, a few trolls, and garbage monsters have run through it. Clearing out the trolls and Otyugh, they find their way to the lair’s living room. While taking a long rest, the former king has been in contact with members of the current power structure. But the powers that be, want some face time with the new Kings Guard.

Snapper takes the lead in the negotiations and is surprised when the DM says role play first then dice play. Snapper is able to all but the Hangmen and Red Wizards on their side. He very carefully talks to Better Business Bureau. Correction the Better Beholder Brigand hold out for chocolate bar, and a second season of Firefly. Now Snapper has to invent the Snickers Candy Bar and Firefly but he will do this later in the season. Snapper tells the old king about his allies.

Later that afternoon, the old king and his forces march on the castle. The allies are able to pull the opposing forces off. As King Selfaril gets into crossbow range, he calls for single combat against High Blade Drakehorn who accepts.

During the duel, one of Drakehorn’s friends summons three devils. The group counter charges the devils and put them down. But they don’t otherwise take part in the duel. Selfaril wins. The Church of Bane is put down. The characters are ennobled.

End of Session 379.


Rotten DM
DDEX02-15 Session

The Black Heart of Vengeance

Day 58 0800 to Day 58 2000

Take a level, 10 downtime days. 5,000 GP.

PC Killed 4 Monsters Killed 180 Monsters Captured 3 Monsters Escaped 21

Start Time 2:15 Finish Time 6:38

Magic Item Potion of Greater Healing, Elemental Gem Yellow Diamond,

Great Sword of Wounding Weapon (greatsword), Rare (requires attunement)

This sword’s blade is serrated along the back edge with a single, deep fuller running the length of its blade, bifurcating the point. The sharkskin-wrapped hilt ends in a pommel fashioned of a large, unfinished gemstone. This sword, however, has a tragic history. Anyone familiar with Aleyd Burral and her fall from grace recognizes the weapon and treat the wielder with suspicion.

I had a strong group of six. Feralda Forest Gnome Evocation Wizard 8. Marketh Aasimar Scourge Aasimar 5. Kami Haah Lightfoot (And light weight) halfling Drunken Monk 10. Misea Elot Harengon Armorer Artificer 10. Buzz Thri-keen Battlesmith Artificer 5. Eironsvard Mountain Dwarf Fighter 5. Slim Goliath Berserker Barbarian 5.

Again sorry during this series of mixing Hillsfar and Mulmaster cities together. Hillsfar are the human only, and Mulmaster mages are regulated.

Welcome back Feralda and Welcome Marketh.

The group has been hired by Blade Cora Peytir. Her man cave resembles a cheap tavern think Applebee’s without the booths. She asks the group to investigate a series of attacks which happen just be good king Eddy took the throne three days ago. (Last module see Sword of Selfaril)

Cora, “My extend family business have come under attack during the glorious revolution which slimy um GOOD KING EDDIE on the throne just three days past. The Home Wood Depot in town was swallowed by a sink hole and burned three weeks ago. A week ago Auntie Uncle Ardet Peytir mansion had a huge earthquake which was not due a high level caster but a specificity target earthquake causes the mansion to collapse. The rubble is being cleared and we hope Aunt Ardet is just trapped under the rumble. (GRR AUTHORS. Never ever use the same beginning letter for your NPCS. Just notice I combined two NPCs during the game.) Three days during the overthrow of Bad King Bob out lumber yard outside of town was hit by an earthquake. Now who is your leader so I can give them their papers.?”

Slim, “My Lead.” Cora and the DM face palms themselves.

Arriving at Home Wood Depot, the store front is still up. But only the store front. The rest has been burned down and fell into a sink hole. The co-owner Fatell is working at clearing the site with his work crew. Investigating the sinkhole and basement, some occult activity is notice by Misea.

Whispering Misea, “looks like a regular fire cult ritual got out hand. Maybe Buzz should ask the owner some more questions.”

Buzz, “Sir are you a member of the Red Fire Cult?” Fatell flashes a cult sign, “No. I a member of the blessed Quark. Gawd of Merchants.” Eironsvard screams, “CULT SIGN Get them.” Unfortunately, none of the cult member survive to be questioned. The cops arrive late to scene and are not happy that Slim has a temporary detective badge.

Misea, “I wonder why they didn’t use their fire resistance until halfway through the encounter?” (Because the DM Forgot!”

The group takes a quick lunch and moves on to the mansion. Part of one outer wall of the mansion has been rebuild. However, the middle age Fedosia is still looking for Uncle Ardet. She occasionally shoves a speaking tube down into the rubble and calls for Ardet.

Slim, “We talk. Me move rubble. Ardet good person, has enemies alive?”

Fedosia is still slightly upset but replies, “Ardet was drunk. More interested in beer than business. But he did heckle some the LOYAL LIBERATORS FOR GOOD KING EDDY. Last week at the Hammer Tree Tavern which is next to the lumber yard. But I need to find my living Auntie Ardet.”

Misea, “Hmm. According to my history check you would inherit if your Aunt Ardet is dead. So why are you look so hard?” Fedosia throws them offsite and they leave because they don’t want the cops bothering in the same 90-minute frame. Arriving at timber yard outside of town, they see an elf and his assistant taking notes. They are being heckled by some Liberators just across the street at the Hammer Tree Tavern.

Eironsvard, “I sit down with the Liberators to see if I can join up.”

Misea, “I will go talk to the elf since he does not appear to be bothered by the heckling.”

Drunken Monk, “I go and enter the bar and buy drinks!”

Glasses come off the DM. Give me a minute. Okay I take Misea suggestion.

Misea and the accountant Edik talk. He really wasn’t off shift when the earthquake happened because he had a hook up going on. Ardet was an okay boss as he arrived late, left early and let the workers do their jobs without their interference. Marketh is helping the accountant when he pulls a black cloak out the rubble. Inside the shoulder is the rank ensign of a corporal of the Liberators. Edik is outrage and picks up an axe. “Those pieces of BEEP!” He turns and walks toward the hecklers and Eironsvard.

Eironsvard is having trouble joining the army of Liberators because GOOD KING EDDY is in charge. But if he really wants to join. He has to be initiated. “Pants the Elf!” Eironsvard stands and goes toward Edik who is waving an axe. The liberators all stand up and chairs hit the porch floor

Meanwhile in the bar Kami is buying drinks for everyone. She is given a half hug by Wylan Burral, “Friend that is a nice gesture but.”

Kami, “Arm and hands off or I will pull the off and beat you to death with them. I.” Buzz notices the axe waving elf. Buzz, “Trouble outside!” Wylan watches as the two adventurers dash for the door he starts whistling. Not a fight tune but a call tune.

Eironsvard whacks the elf over the head for (where are the stats for Edik. No stats. So Commoner.) Eironsvard appears to kill Edik. His assistant runs off for the cops yelling murder, death, kill. Eironsvard takes up the call for the police. Most of the party attacks the Liberator Hecklers. Misea sees Wylan trying to open a window to escape so she hops through the window and forces him back. One of the Liberators shoves Kami back through the window.

Eironsvard screams, “Citizen’s arrest. Citizen’s arrest!”, while beating the heckler. Feralda sleeps the bar crowd on purpose. Most of the hecklers are down and Wylan is still stunned when his back up bulette and Burrowshark (which not a shark) burst through the floor and the monster grabs the drunken monk and pulls her down. The Harengon, barbarian, artificer, and others hop in and out the hole to attack the bulette.

Feralda finally sleeps Wylan and Eironsvard drags him through the open window toward the police. Marketh is trying to calm the police town and say the NPCs started it. The Burrowshark nearly zeros out the monk but their mount is killed. They back flip off the bulette and start to curse.

Misea, “Um Point of Lore DM. Bulette don’t leave tunnels.” The DM lines out the paragraph in the module. She steals the yellow diamond from the Burrowshark to let them go. Wylan is awarded and questioned NICELY since the cops are now on the party side. During a second short rest the group buys some supplies to get through the two monster guards who are in the Stonevault.

They were successful sneaking through four rooms when Slim yells, “I want to kill something. Come out monsters so I can kill something.” The lanterns and torches flare revealing a mix Earth cult and above a ledge some bull snorts and an noble laughing. The party attacks and generally are wining until the two bull gorgons arrive from the upper ledge and start stomping the party. Feralda nearly dies but is saved by the paladin. By the time Ardet arrives at the top of ledge the party has the upper hand.

Auntie Ardet, “By losers, I have other hideouts. See you next season if we get picked up by Fox!” She melts into the stone. Which signals some of the rest of cult members to try the same thing but only one makes it. The party rescues the prisoners.

End of Session 385

Notes on Season 2. This is an okay season but a DM will have to take notes of the various house conflicts. Playing this out of order and with months between game play will lead it to be disjoined.

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