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Jasper DMs Season 2
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<blockquote data-quote="jasper" data-source="post: 8621550" data-attributes="member: 277"><p>DDEX02-08 Session</p><p></p><p>Foul Death</p><p></p><p>Days 32-33.</p><p></p><p>Take 1 level, 219GP, and 10 downtime days.</p><p></p><p>PC Killed 4 Monsters Killed 80 Monsters Captured 0 Monsters Escaped 9</p><p></p><p>Magic Items +1 Rod of Pack Keeper, Rod, uncommon</p><p></p><p>This rod is always covered in a thin layer of slippery, foul—smelling slime, whenever it is drawn or picked up, the creature doing so must succeed on a DC 10 Dexterity saving throw or drop it.</p><p></p><p>Start Time 6:41 End Time 10:00</p><p></p><p>Note the level is wrong in the second page. It says sixth level but the monsters are all tier one. I set at level 2 tier 1.</p><p></p><p>I had a strong group of six Darreik Morigak Cleric 3. Lord Asmo Barbarian 4. Bones Wizard 4 and red cloak. Dalmar Bard 3. Tasmia Mallar Warlock 2 Druid 1. Herwarin Rogue 3.</p><p></p><p>The red cloaks sent out Bones and his team to help the watch. Sgt Maskyr has a bard name Dalmar prisoner who has been volunteered to help the group find out about a beast. It appears to be a jelly.</p><p></p><p>Bones, “What is a flumph doing here?” Yes, is a flump and a quick discussion of PC knowledge and character knowledge takes place. The flumph has been killed by crossbolts with a brass head and black fletching. Team Bones is not the only group in the sewers investigating at least three others groups have been voluntold to investigate.</p><p></p><p>The smell is bad. And will some people not having darkvision, torches occasionally flare up in the methane. About an hour into the search the lost ranger squad is found. Florio, Kyra, and Nualion have only encounter rats, big rats and maybe wererats. Bones give them directions out of the sewer.</p><p></p><p>As they enter a wider chamber, they start hearing voices in their heads and to not go swimming within an hour of eating. Suddenly the sewer zombies attack and one tries to drown Lord Asmo. After the zombies are dead Herwarin joins the group along with Laal the Flumph. Laal points out Herwarin has been lost for most of the day and she would like to join their group. And beware of evil cultists with huge lobster shell shields. Thirty minutes later the find the Red Lobster Cultists. They only murder three before Xaxan Thavish calls for a parlay and the group agree.</p><p></p><p>The Red Lobster attack on the grape Flumph was an accident. They had attacked by Troglodytes earlier and though the jellies were evil members of the Troglodytes clan. It was an honest mistake. Laal does not trust Xaxan but most of the group do. The Red Lobster Cult are trying to find the altar of the holy butter biscuit. The group agree to allow three of the lobsters to join their group, if they show them to the trogs lair. It should be a piece of cake, nine people against a few troglodytes.</p><p></p><p>The group finds the lair and the two tanks charge ahead. It goes okay for the first four rounds until fate (and the dice) turn against them. Red Lobster Snot Nose is the first to fall. Bent Nose follows next. Dalmar rushes into the first chamber and tags out Morigak, she falls. Lord Asmo takes out troglodyte fifteen and falls. The last five start kicking Morigak to death before they die. (Die rolls went from a hit one every three or more rolls to all dice hitting.)</p><p></p><p>The group now has a decision. Push on to the Holy Biscuit Temple or leave. They stack the four bodies beneath the bodies of troglodytes for safe keeping and take a long rest. (The DM and players give a copy of the Flumph and Xaxan to the players who have dead PCs. Thanks, Bones for the help.)</p><p></p><p>The group finds the Holy Biscuit Temple and with the aid of three rings of water walking defeat the Pabst Blue Ribbon Elemental to obtain the prize and loot.</p><p></p><p>End of session 344</p><p></p><p>Sorry, this was so short. I had lots of yard work to do this morning. And the next game is in under two hours.</p></blockquote><p></p>
[QUOTE="jasper, post: 8621550, member: 277"] DDEX02-08 Session Foul Death Days 32-33. Take 1 level, 219GP, and 10 downtime days. PC Killed 4 Monsters Killed 80 Monsters Captured 0 Monsters Escaped 9 Magic Items +1 Rod of Pack Keeper, Rod, uncommon This rod is always covered in a thin layer of slippery, foul—smelling slime, whenever it is drawn or picked up, the creature doing so must succeed on a DC 10 Dexterity saving throw or drop it. Start Time 6:41 End Time 10:00 Note the level is wrong in the second page. It says sixth level but the monsters are all tier one. I set at level 2 tier 1. I had a strong group of six Darreik Morigak Cleric 3. Lord Asmo Barbarian 4. Bones Wizard 4 and red cloak. Dalmar Bard 3. Tasmia Mallar Warlock 2 Druid 1. Herwarin Rogue 3. The red cloaks sent out Bones and his team to help the watch. Sgt Maskyr has a bard name Dalmar prisoner who has been volunteered to help the group find out about a beast. It appears to be a jelly. Bones, “What is a flumph doing here?” Yes, is a flump and a quick discussion of PC knowledge and character knowledge takes place. The flumph has been killed by crossbolts with a brass head and black fletching. Team Bones is not the only group in the sewers investigating at least three others groups have been voluntold to investigate. The smell is bad. And will some people not having darkvision, torches occasionally flare up in the methane. About an hour into the search the lost ranger squad is found. Florio, Kyra, and Nualion have only encounter rats, big rats and maybe wererats. Bones give them directions out of the sewer. As they enter a wider chamber, they start hearing voices in their heads and to not go swimming within an hour of eating. Suddenly the sewer zombies attack and one tries to drown Lord Asmo. After the zombies are dead Herwarin joins the group along with Laal the Flumph. Laal points out Herwarin has been lost for most of the day and she would like to join their group. And beware of evil cultists with huge lobster shell shields. Thirty minutes later the find the Red Lobster Cultists. They only murder three before Xaxan Thavish calls for a parlay and the group agree. The Red Lobster attack on the grape Flumph was an accident. They had attacked by Troglodytes earlier and though the jellies were evil members of the Troglodytes clan. It was an honest mistake. Laal does not trust Xaxan but most of the group do. The Red Lobster Cult are trying to find the altar of the holy butter biscuit. The group agree to allow three of the lobsters to join their group, if they show them to the trogs lair. It should be a piece of cake, nine people against a few troglodytes. The group finds the lair and the two tanks charge ahead. It goes okay for the first four rounds until fate (and the dice) turn against them. Red Lobster Snot Nose is the first to fall. Bent Nose follows next. Dalmar rushes into the first chamber and tags out Morigak, she falls. Lord Asmo takes out troglodyte fifteen and falls. The last five start kicking Morigak to death before they die. (Die rolls went from a hit one every three or more rolls to all dice hitting.) The group now has a decision. Push on to the Holy Biscuit Temple or leave. They stack the four bodies beneath the bodies of troglodytes for safe keeping and take a long rest. (The DM and players give a copy of the Flumph and Xaxan to the players who have dead PCs. Thanks, Bones for the help.) The group finds the Holy Biscuit Temple and with the aid of three rings of water walking defeat the Pabst Blue Ribbon Elemental to obtain the prize and loot. End of session 344 Sorry, this was so short. I had lots of yard work to do this morning. And the next game is in under two hours. [/QUOTE]
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