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Jasper DMs Season 3
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<blockquote data-quote="jasper" data-source="post: 8080428" data-attributes="member: 277"><p>DDEX03-06 Session</p><p></p><p>No Foolish Matter</p><p></p><p>Loving Fools</p><p></p><p>Day 7-8</p><p></p><p>Gain a level, 80 GP, 10 downtime days.</p><p>3 monsters killed in session</p><p>Pc Killed 0 Monsters Killed 27 Villains Captured 0 Villains Escaped 0 (the numbers look off)</p><p></p><p>Magic Item Pipes of the Sewers.</p><p></p><p>Story Award Zuse. 5 ways to Leave your Lover. You wooed the Mayor of Hillpicket and left. Boy are you in trouble next time you visit. (Write this on Zuse’s character sheet.)</p><p></p><p>I had a very weak group of four. John Smith second D&D session, 1st Adventure League session, Fighter 1. InuYasha Bard 3. Tiny (can’t read first name) Barbarian 2. Zuse Rogue 1.</p><p></p><p>This is maybe the third time running this module and it gets easier to handle the curve balls and fix some of the broken stuff.</p><p></p><p>Our heroes were getting nasty looks most of the night by the towns people of Hillpicket. They were not the carnival’s front men. They were hearing rumors about a sickness either following Doctor’s Jubal’s Carnival of Curiosities but they put it down to idle gossip. Especially since good woman Aelia was the one chatting up the Tiefling InuYasha. Aelia was 3 masks away from being a Karen. (Old evil gossip yea that a better description.) They group was kind of keeping together and not wanting to break the ice.</p><p></p><p>(Not really. I have 2 new people. 2 now regulars. And I was not getting the point across of who they could speak to. So I just wrote down the NPCs and asked them to choose. NPCS Hope the Mayor. Chay geese rancher and candy sells person. Mira Town guard. Cherritt apple farmer.)</p><p></p><p>Zuse hooks with the Mayor and we fade to black. (Not doing that type loving scene.)</p><p></p><p>Tiny talks to Cherritt and discovers the gnome has lock down the drink concessions for the carnival. The gnome is a business gnome.</p><p></p><p>John Smith talks with Chay the geese rancher and discovers the reason his candy business is not doing well. You remember the Christmas candy bowl from your ancient auntie. The one that stuck together and had an inch of dust. Chay’s candy is worse.</p><p></p><p>InuYasha chats up Roper and knows she hates the Red Plumes but is getting half her pay from them. And they have the biggest army.</p><p></p><p>Around Midnight the barker from the Carnival arrives. He passes out some free tickets. InuYasha begs him to take him to Doctor Jubal for a job interview. Tiny follows quietly. Until he steps on the sleeping cat’s tail. Falls into the Pot and pan isle. And starts the boom box. (Ok he rolled a 1 on stealth giving him a 4.) Tiny is warned off by 3 halfling jesters who herd him back to the tavern. (DM CRACKING WHIP. BACK BACK. NO BREAKING THE MODULE.)</p><p></p><p>InuYasha gets told to come back at noon this day. (DM CRACKING WHIP. BACK BACK. NO BREAKING THE MODULE.)</p><p></p><p>The carnival is still going up during the night. But the noise is not loud enough to bother our brave heroes. Zuse wakes up and goes to steal from the mayor’s room. Then remembers the mayor only took him upstairs. She didn’t even leave him a note.</p><p></p><p>The carnival opens. There are kiddie rides, archery shoot, 3 cup, Dancing Rats show, Madame Darkness fortune teller, Hall of Mirrors closed at the moment, (DM TOTALLY IGNORES PLAYERS COMMENTS), exotic sights, Red Plume puppet show, apple cider vendors, and others. (Again I wrote down on a white board what they could do.) Toward the back is Doctor Jubal’s wagon. The group decides all will visit the Doctor at noon. Zuse will disguise himself as InuYasha’s lawyer. John Smith will be his loyal body guard. Tiny will just be quiet, like he be so all session. (Good idea people.) But the meeting is not at noon.</p><p></p><p>So they decide to play some games. They lose. (I do like the suggested rules for the games.) They visit Madame Darkness a sun elf who foretells their future. (Ignore the suggestion. If you know the players use your knowledge to tell a possible future.) Look back occasionally the group notices four white masked jesters are mocking them. The masks are similar to the ones Tiny and InuYasha saw last night. The bard ticks off the rat show entertainer. What started out as some dancing rats becomes a battle of bards. Pan Flute vs. Pan Flute. The bard does notice the entertainer is missing some notes but the rats still dance.</p><p></p><p>Noon arrives. The jesters are still following the party. InuYasha casts an illusion to duplicate himself. The jesters are not impressed. The hall of Mirrors is now open. The group arrives at the Doctor’s office. Jubal shoos away the fools. (The Carnival’s fools Zuse.) Jubal is not impressed by InuYasha audition but is impress by Zuse’s disguised. (I think we all fun acting this out.) Jubal does not hire any of them. </p><p></p><p>As they leave the office, they hear Good woman Aelia screaming madly. They go to investigate. A Thug mugs Aelia and flees toward the hall of mirrors. A giant rat and swarm of rats attack the party. Multiple rounds later. (Yea I getting high initiative. Boo not hitting anything. Neither is the group.) The rats are dead and Aelia gives them clues about the hall of mirrors. Off to the hall of mirrors. (As soon as I draw it out as they don’t give me a map. But it gives time for the players to discuss tactics.)</p><p></p><p>They enter the hall of mirrors and smash some. Tiny and John Smith gain some madness from this. (But it does not matter as the module does not have short term madness chart and D&D Beyond is not pulling up the madness chart.) They see parts of the floor boards are well worn and follow the path. (INSERT EVIL DM GIGGLE). They come to a big room with six mirrors, four tied up town folks (Zuse get your mind out of the gutter), and the Doctor Jubal. Doctor Jubal will hire them if they ignore him doing the occasionally murder.</p><p></p><p>That is a big no. The party starts smashing mirrors and attacking the bad doctor. After about seven rounds, the doctor is dead. Game over. (Yes. We all had trouble hitting each other.)</p><p></p><p>DM Notes. The Hall of Mirrors is the main attraction for the Carnival. But the module is kind of linear. Keep it closed until the climax. I had a group once skip half the module by going straight to it. Also the group never did bite on the sickness hook. But InuYasha job hunting allowed me to pull them onward.</p></blockquote><p></p>
[QUOTE="jasper, post: 8080428, member: 277"] DDEX03-06 Session No Foolish Matter Loving Fools Day 7-8 Gain a level, 80 GP, 10 downtime days. 3 monsters killed in session Pc Killed 0 Monsters Killed 27 Villains Captured 0 Villains Escaped 0 (the numbers look off) Magic Item Pipes of the Sewers. Story Award Zuse. 5 ways to Leave your Lover. You wooed the Mayor of Hillpicket and left. Boy are you in trouble next time you visit. (Write this on Zuse’s character sheet.) I had a very weak group of four. John Smith second D&D session, 1st Adventure League session, Fighter 1. InuYasha Bard 3. Tiny (can’t read first name) Barbarian 2. Zuse Rogue 1. This is maybe the third time running this module and it gets easier to handle the curve balls and fix some of the broken stuff. Our heroes were getting nasty looks most of the night by the towns people of Hillpicket. They were not the carnival’s front men. They were hearing rumors about a sickness either following Doctor’s Jubal’s Carnival of Curiosities but they put it down to idle gossip. Especially since good woman Aelia was the one chatting up the Tiefling InuYasha. Aelia was 3 masks away from being a Karen. (Old evil gossip yea that a better description.) They group was kind of keeping together and not wanting to break the ice. (Not really. I have 2 new people. 2 now regulars. And I was not getting the point across of who they could speak to. So I just wrote down the NPCs and asked them to choose. NPCS Hope the Mayor. Chay geese rancher and candy sells person. Mira Town guard. Cherritt apple farmer.) Zuse hooks with the Mayor and we fade to black. (Not doing that type loving scene.) Tiny talks to Cherritt and discovers the gnome has lock down the drink concessions for the carnival. The gnome is a business gnome. John Smith talks with Chay the geese rancher and discovers the reason his candy business is not doing well. You remember the Christmas candy bowl from your ancient auntie. The one that stuck together and had an inch of dust. Chay’s candy is worse. InuYasha chats up Roper and knows she hates the Red Plumes but is getting half her pay from them. And they have the biggest army. Around Midnight the barker from the Carnival arrives. He passes out some free tickets. InuYasha begs him to take him to Doctor Jubal for a job interview. Tiny follows quietly. Until he steps on the sleeping cat’s tail. Falls into the Pot and pan isle. And starts the boom box. (Ok he rolled a 1 on stealth giving him a 4.) Tiny is warned off by 3 halfling jesters who herd him back to the tavern. (DM CRACKING WHIP. BACK BACK. NO BREAKING THE MODULE.) InuYasha gets told to come back at noon this day. (DM CRACKING WHIP. BACK BACK. NO BREAKING THE MODULE.) The carnival is still going up during the night. But the noise is not loud enough to bother our brave heroes. Zuse wakes up and goes to steal from the mayor’s room. Then remembers the mayor only took him upstairs. She didn’t even leave him a note. The carnival opens. There are kiddie rides, archery shoot, 3 cup, Dancing Rats show, Madame Darkness fortune teller, Hall of Mirrors closed at the moment, (DM TOTALLY IGNORES PLAYERS COMMENTS), exotic sights, Red Plume puppet show, apple cider vendors, and others. (Again I wrote down on a white board what they could do.) Toward the back is Doctor Jubal’s wagon. The group decides all will visit the Doctor at noon. Zuse will disguise himself as InuYasha’s lawyer. John Smith will be his loyal body guard. Tiny will just be quiet, like he be so all session. (Good idea people.) But the meeting is not at noon. So they decide to play some games. They lose. (I do like the suggested rules for the games.) They visit Madame Darkness a sun elf who foretells their future. (Ignore the suggestion. If you know the players use your knowledge to tell a possible future.) Look back occasionally the group notices four white masked jesters are mocking them. The masks are similar to the ones Tiny and InuYasha saw last night. The bard ticks off the rat show entertainer. What started out as some dancing rats becomes a battle of bards. Pan Flute vs. Pan Flute. The bard does notice the entertainer is missing some notes but the rats still dance. Noon arrives. The jesters are still following the party. InuYasha casts an illusion to duplicate himself. The jesters are not impressed. The hall of Mirrors is now open. The group arrives at the Doctor’s office. Jubal shoos away the fools. (The Carnival’s fools Zuse.) Jubal is not impressed by InuYasha audition but is impress by Zuse’s disguised. (I think we all fun acting this out.) Jubal does not hire any of them. As they leave the office, they hear Good woman Aelia screaming madly. They go to investigate. A Thug mugs Aelia and flees toward the hall of mirrors. A giant rat and swarm of rats attack the party. Multiple rounds later. (Yea I getting high initiative. Boo not hitting anything. Neither is the group.) The rats are dead and Aelia gives them clues about the hall of mirrors. Off to the hall of mirrors. (As soon as I draw it out as they don’t give me a map. But it gives time for the players to discuss tactics.) They enter the hall of mirrors and smash some. Tiny and John Smith gain some madness from this. (But it does not matter as the module does not have short term madness chart and D&D Beyond is not pulling up the madness chart.) They see parts of the floor boards are well worn and follow the path. (INSERT EVIL DM GIGGLE). They come to a big room with six mirrors, four tied up town folks (Zuse get your mind out of the gutter), and the Doctor Jubal. Doctor Jubal will hire them if they ignore him doing the occasionally murder. That is a big no. The party starts smashing mirrors and attacking the bad doctor. After about seven rounds, the doctor is dead. Game over. (Yes. We all had trouble hitting each other.) DM Notes. The Hall of Mirrors is the main attraction for the Carnival. But the module is kind of linear. Keep it closed until the climax. I had a group once skip half the module by going straight to it. Also the group never did bite on the sickness hook. But InuYasha job hunting allowed me to pull them onward. [/QUOTE]
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