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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 7903149" data-attributes="member: 277"><p>Descent into Avernus Session 5</p><p>Chapter 2 Part 1</p><p>A Beautiful day in the Neighborhood</p><p>Day 12</p><p>PC Killed 1 Monsters Killed 83 Villains Captured 13 Villains Escape 4</p><p>Daniel Gain a level to level 5. Everyone else was Tier 2 gain 90 GP.</p><p>Magic Items Braces of Defense. Earth Elemental Gem.</p><p>I had an average group once Reya the NPC veteran was added. John C Cleric 3 Warlock 4. Shade Bard 6. Dausha Fighter 8. Daniel Fighter 4. Lulu The Hollyphant DIA 237 (Someone will have run her in the next session.)</p><p>OOPS Forgot the Shield of Hidden Lord was supposed to be carried by one of the fighters. See page 225 for stats.</p><p>The party awakens in Traxigor’s Tower. After breakfast the otter Traxigor gathers into a circle and cast Plane Shift taking the party to Elturel. Sudden the party freezes. When they come to the otter and ran away or disappeared. They are in the first level of hell and their future does not look bright. A 400-foot in diameter sphere is high over their heads. Lightning is hitting the city, sometimes very close. They start wandering to find a map or a guide.</p><p>A kid runs up holding a stick and passes to Shade. The kid and his family passes through the group. Around the corner come three bearded devils with a formula on their shirts. The Formula is in Infernal. Shade asks the three what the formula mean.</p><p>Devil Ei, “Evil is relative. Evil is best when Evil Equals Mayhem Times Cutting square.”</p><p>Devil Ns, “Your wrong. Evil is best when Evil Equals Murder Times Cannibalism square. Remember Cannibalism is a healthy life style as long you eat square meals. “</p><p>Devil Tein, “Wrong. Evil is best when Evil Equals Malice Times Cunning Square.”</p><p>Shade does not get the formula and the party attacks wiping out the devils. The group now have an escort mission. Take Hunt family to High Hall as it the only known safe place. They decide to take the quick route to the hall. Torm’s Blade. (2 wandering monster checks). They fight off a dozen fresh zombies who were former city residents.</p><p>They get to bridge Torm’s Blade. One problem in the middle of bridge are two bearded devils and a Spined devil. The devils start to approach when the group see some runes on the guardrail of the bridge. John C recognizes the religious runes. He activates the runes and the bridge glows with radiant energy. This instantly fries the Spined Devil and takes the others down about half their hit points. (Guess the devils should paid attention during their classes on other people’s religions. One my players noted this was kind of stupid.)</p><p>After defeating the devils and crossing the bridge; they see four cloak people dash into a seven eleven. John C follows them. As John C enters the store four ghast rip him to pieces. The rest of group rushes toward the store.</p><p>As he is lies on the floor bleeding out, a lady with a white shirt with Purgatory in blue appears in front of him.</p><p>Olf, “Would you like to buy death save insurance? For just the cost of your soul.”</p><p>John C, “No.”</p><p>Olf, “how about what my is yours. For a one shot save.”</p><p>John C, “OK”</p><p>The party is trying to enter the store and getting in the way. They see John C about to be tore apart by four ghasts. Suddenly John C stands up. Brushing off and polishing his symbol, he holds it forth and blast the ghasts to four corners of room. “That is enough from you.” He turns around and walks out.</p><p>Story Award John C “You owe me one.” Next time you take a level John C. No gold, no magic, and no downtime.</p><p>As the party starts to close the door, Dausha hears the voice of a young girl. He rushes in to save her. The group defeats the ghasts in a tough fight. They need a safe place to rest. There is no safe place to rest except in the High Hall. (The players give the DM dirty looks.)</p><p>Story Award everyone “You are my hero.” You save Shorah Hevrin. You gain inspiration. This lasts until you use it but you must use it in Season 9.</p><p>The group barely make to the courtyard of the High Hall only to get roasted and toasted by some hell hounds. The group slow limits into the center altar of the hall. The altar of Torm is before them. They clean it off. Some get their full hit points back. Others get their damage reduced by half. (Bad editing on page 60. Is it a Charisma or Religion check?)</p><p>They stumble north and Seltern Obranch grabs each by the neck and shove a goodberry down their throats. He had hidden among the dead bodies of his companions. The rest of hall people have fled below to crypts. Still no save place to rest. (Players are really get tired of the dm.)</p><p>Seltern shows the group how to open the secret door. The party go down into the crypts and sack out for the night. (mostly safe place.) In the morning they wander through the crypts not finding any survivors.</p><p>In one temple they do find some rich crypts. Shade and Daniel decide to loot one. Lulu is not happy. They awaken a mummy and beat to dust. They explore the northern part of crypts and finally find where the final hold out is. They have reach the really safe space.</p><p>NOTE. We will pick this back up on Day 12. Long Rest. H16 Main Crypts Page 63.</p><p>DM Question. The group that wanted to play the hard cover on Sunday are mostly not showing up. Would anyone mind if I move the Hardcover to being ran on Friday. And the modules run on Sunday?</p></blockquote><p></p>
[QUOTE="jasper, post: 7903149, member: 277"] Descent into Avernus Session 5 Chapter 2 Part 1 A Beautiful day in the Neighborhood Day 12 PC Killed 1 Monsters Killed 83 Villains Captured 13 Villains Escape 4 Daniel Gain a level to level 5. Everyone else was Tier 2 gain 90 GP. Magic Items Braces of Defense. Earth Elemental Gem. I had an average group once Reya the NPC veteran was added. John C Cleric 3 Warlock 4. Shade Bard 6. Dausha Fighter 8. Daniel Fighter 4. Lulu The Hollyphant DIA 237 (Someone will have run her in the next session.) OOPS Forgot the Shield of Hidden Lord was supposed to be carried by one of the fighters. See page 225 for stats. The party awakens in Traxigor’s Tower. After breakfast the otter Traxigor gathers into a circle and cast Plane Shift taking the party to Elturel. Sudden the party freezes. When they come to the otter and ran away or disappeared. They are in the first level of hell and their future does not look bright. A 400-foot in diameter sphere is high over their heads. Lightning is hitting the city, sometimes very close. They start wandering to find a map or a guide. A kid runs up holding a stick and passes to Shade. The kid and his family passes through the group. Around the corner come three bearded devils with a formula on their shirts. The Formula is in Infernal. Shade asks the three what the formula mean. Devil Ei, “Evil is relative. Evil is best when Evil Equals Mayhem Times Cutting square.” Devil Ns, “Your wrong. Evil is best when Evil Equals Murder Times Cannibalism square. Remember Cannibalism is a healthy life style as long you eat square meals. “ Devil Tein, “Wrong. Evil is best when Evil Equals Malice Times Cunning Square.” Shade does not get the formula and the party attacks wiping out the devils. The group now have an escort mission. Take Hunt family to High Hall as it the only known safe place. They decide to take the quick route to the hall. Torm’s Blade. (2 wandering monster checks). They fight off a dozen fresh zombies who were former city residents. They get to bridge Torm’s Blade. One problem in the middle of bridge are two bearded devils and a Spined devil. The devils start to approach when the group see some runes on the guardrail of the bridge. John C recognizes the religious runes. He activates the runes and the bridge glows with radiant energy. This instantly fries the Spined Devil and takes the others down about half their hit points. (Guess the devils should paid attention during their classes on other people’s religions. One my players noted this was kind of stupid.) After defeating the devils and crossing the bridge; they see four cloak people dash into a seven eleven. John C follows them. As John C enters the store four ghast rip him to pieces. The rest of group rushes toward the store. As he is lies on the floor bleeding out, a lady with a white shirt with Purgatory in blue appears in front of him. Olf, “Would you like to buy death save insurance? For just the cost of your soul.” John C, “No.” Olf, “how about what my is yours. For a one shot save.” John C, “OK” The party is trying to enter the store and getting in the way. They see John C about to be tore apart by four ghasts. Suddenly John C stands up. Brushing off and polishing his symbol, he holds it forth and blast the ghasts to four corners of room. “That is enough from you.” He turns around and walks out. Story Award John C “You owe me one.” Next time you take a level John C. No gold, no magic, and no downtime. As the party starts to close the door, Dausha hears the voice of a young girl. He rushes in to save her. The group defeats the ghasts in a tough fight. They need a safe place to rest. There is no safe place to rest except in the High Hall. (The players give the DM dirty looks.) Story Award everyone “You are my hero.” You save Shorah Hevrin. You gain inspiration. This lasts until you use it but you must use it in Season 9. The group barely make to the courtyard of the High Hall only to get roasted and toasted by some hell hounds. The group slow limits into the center altar of the hall. The altar of Torm is before them. They clean it off. Some get their full hit points back. Others get their damage reduced by half. (Bad editing on page 60. Is it a Charisma or Religion check?) They stumble north and Seltern Obranch grabs each by the neck and shove a goodberry down their throats. He had hidden among the dead bodies of his companions. The rest of hall people have fled below to crypts. Still no save place to rest. (Players are really get tired of the dm.) Seltern shows the group how to open the secret door. The party go down into the crypts and sack out for the night. (mostly safe place.) In the morning they wander through the crypts not finding any survivors. In one temple they do find some rich crypts. Shade and Daniel decide to loot one. Lulu is not happy. They awaken a mummy and beat to dust. They explore the northern part of crypts and finally find where the final hold out is. They have reach the really safe space. NOTE. We will pick this back up on Day 12. Long Rest. H16 Main Crypts Page 63. DM Question. The group that wanted to play the hard cover on Sunday are mostly not showing up. Would anyone mind if I move the Hardcover to being ran on Friday. And the modules run on Sunday? [/QUOTE]
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