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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 7913280" data-attributes="member: 277"><p>Descent into Avernus Session 6</p><p>Chapter 2 Part 2</p><p>Grave Mistake</p><p>Day 13</p><p>PC Killed 1 Monsters Killed 108 Villains Captured 13 Villains Escape 4</p><p>Dead body on the floor! Dead body on the floor. RECON. RECON. Okay I said I only recon if their a dead body on the floor. Mimi did not die. See Lulu rules clarification.</p><p>If you are below level 7 you are promoted to level 7. If are 7+ 120 gp. Remember it 8 hours in a hardback after Tier 1.</p><p>Magic Items. +1 Studded Leather, +2 weapon your choice, +1 Long sword, potion of invisibility. Scroll of Mass healing. Scroll of Remove Curse. Scroll of Tongues.</p><p>Disappeared Magic Items Shield of Hidden Lord was supposed to be carried by one of the fighters. See page 225 for stats.</p><p>Rules Clarifications. If you heavily obscured and your enemy is, you both roll with disadvantage. </p><p>Rule Clarification Lulu page 237 Aura of Invulnerability. Oops I ran this wrong. Okay this difficult. She can suppress it. And we have two pc who are followers of Amosdeus. I am going to be naughty. If the group is strong and an evil PC is in the party, she will suppress it. So, at this time she has Aura, Light, and her actions. Lulu always go on one.</p><p>Rule Clarification Soul coins are considered magical. Yes, you can drop a soul coin out your inventory for new magic. (HISSS tell me when you do this, I will work this into the game).</p><p>Rule Clarification Mahadi Exhaustion rule is only in affect during Tier two modules not the book. Soul Coins can be trade to Dara or other individuals for spell casting services. Page 60 of content catalogue.</p><p>Sign in Notes. When you log in, I need to know the number of soul coins you own. If you are still in ownership of your soul. If you use charges from Soul Coins track them. 1 charge of soul coin gives 1d10 hit points. See page 226 for more info. Roleplaying notice, you are in hell. Your flaws are eating at you and your bonds are weakening.</p><p>I had a very strong group of eight. John C Cleric Warlock. Shade Bard. Surahana Paladin rogue. Brandy Cleric. Mimi Rogue ranger. Jersey Wizard rogue. Job Blackwing Wizard fighter. Jeffery Dahmer the feebleminded monk (pay 450 gp to remove). </p><p>I added some monsters, bumped the hit points and moved one encounter.</p><p>The group awakes on day 13 in a puppy pile of snotty nose kids. Some more adventures made into the main crypt after midnight and just crashed. Jersey was kind of confused. The last they remember were they were in Waterdeep. And they did not get the message when Pherria Jynks told they were in hell. (Great role-playing Jersey.) While Jersey was finding out that New Jersey is only slightly better than Zariel’s plane of pleasure, Shade was asked for a drink of water from one of the rug rats. She got her water and pointed out the secret door. Great job Shade, I am not throwing shade but a kid sees more clearly than you. (Note the players can claim two flasks of holy water from the fonts.) The secret door takes to a long hallway which ends in hell. Okay 666 Feet above the first plane of hell. Nice view. And a quick fight with reskinned minotaur skeletons.</p><p>The group gears up to go look for Duke Ravengard who went off to the cemetery to find the holy hand ….. the Holy Helm of Torm’s Sight (patent pending). So, they need to take this grave mission to find the duke. Or they can stay and entertain the kindergarten kids. They were cowards and went in search of the duke.</p><p>On the way they had their first loot drop, dropping three spined devils and two merregons for +1 studded leather and potion of invisibility.</p><p>Entering the cemetery and walking onto the porch of the chapel, the party notices the pillars of eight heroes. Jeffery recites a quick prayer to Amosdeus for the hero of Torm Ca’sar. This lays Ca’sar soul to rest but the other seven souls have been turned by Zariel into shadows and ghosts. And they are not happy. A quick fight later the undead are gone.</p><p>Kicking in the two doors of the chapel, they see four, no six, and ignore the two behind the curtain minotaur skeletons. Jeffery and Job start trash talking and praising Amosdeus, this ticks off Gideon who call for reinforcements. One big battle latter with two cloudkill, Gideon’s special attack, and lots of luck on the monsters’ part; Mille is mostly dead (Dead in game but recon due Lulu globe). Brandy is had what. Speak up Brandy how many hit points. What can’t hear you. OH. With Brandy at FIVE HP and about to be dog piled by Gideon and his group, Jeffery Stuns Gideon. And a sneak attack, smite, and I don’t know what at from Surahana for 75 hit points the part wins.</p><p>Question to players. Do you want me bump encounters when you very strong? This does pull time away from explore most of area. Or don’t adjust and let you explore each room.</p><p>(Cut scene due end of game time.) The group explores the chapel finding the duke mostly dead. They take him back to big crypt and perform a ceremony healing him. He lays out the following information.</p><p>A blooded woman in armour with flashy sword.</p><p>Same woman with gold… pink flying elephant near her. This unlocks Lulu’s first memory. Yes, we are going to go in order.</p><p>Big really big demon threating to eat the woman, so she drives the sword into the plain. This creates a huge fort. But hell fought back and scabbed the fort over.</p><p>The pink elephant wandering mindlessly until finding two kenku.</p><p>Lulu memory is she use to fly and was a mount for Zariel. The kenku are Chukka and Clonk and own a junk yard called Fort Knucklebone. It is currently only ten miles away. The group just have to avoid the army of devils. The army of demons who are fighting the devils. The hell heats. Not big deal. (end of cut scene).</p><p>The duke demands the group find the sword and save the city. The group agrees. They go to the new city limit and jump into hell! Okay seven of them feather fall into hell, and Jeffery thinks his monk abilities is hot stuff. He faces plants into one boulder, bounces off the second. Misses the high ground and slides into the River Styx. Becoming feebleminded. The group fishes him out the water. And hears something behind them.</p><p>We will continue from page 73 next time.</p><p>Start time 6:23 End time 9:54.</p></blockquote><p></p>
[QUOTE="jasper, post: 7913280, member: 277"] Descent into Avernus Session 6 Chapter 2 Part 2 Grave Mistake Day 13 PC Killed 1 Monsters Killed 108 Villains Captured 13 Villains Escape 4 Dead body on the floor! Dead body on the floor. RECON. RECON. Okay I said I only recon if their a dead body on the floor. Mimi did not die. See Lulu rules clarification. If you are below level 7 you are promoted to level 7. If are 7+ 120 gp. Remember it 8 hours in a hardback after Tier 1. Magic Items. +1 Studded Leather, +2 weapon your choice, +1 Long sword, potion of invisibility. Scroll of Mass healing. Scroll of Remove Curse. Scroll of Tongues. Disappeared Magic Items Shield of Hidden Lord was supposed to be carried by one of the fighters. See page 225 for stats. Rules Clarifications. If you heavily obscured and your enemy is, you both roll with disadvantage. Rule Clarification Lulu page 237 Aura of Invulnerability. Oops I ran this wrong. Okay this difficult. She can suppress it. And we have two pc who are followers of Amosdeus. I am going to be naughty. If the group is strong and an evil PC is in the party, she will suppress it. So, at this time she has Aura, Light, and her actions. Lulu always go on one. Rule Clarification Soul coins are considered magical. Yes, you can drop a soul coin out your inventory for new magic. (HISSS tell me when you do this, I will work this into the game). Rule Clarification Mahadi Exhaustion rule is only in affect during Tier two modules not the book. Soul Coins can be trade to Dara or other individuals for spell casting services. Page 60 of content catalogue. Sign in Notes. When you log in, I need to know the number of soul coins you own. If you are still in ownership of your soul. If you use charges from Soul Coins track them. 1 charge of soul coin gives 1d10 hit points. See page 226 for more info. Roleplaying notice, you are in hell. Your flaws are eating at you and your bonds are weakening. I had a very strong group of eight. John C Cleric Warlock. Shade Bard. Surahana Paladin rogue. Brandy Cleric. Mimi Rogue ranger. Jersey Wizard rogue. Job Blackwing Wizard fighter. Jeffery Dahmer the feebleminded monk (pay 450 gp to remove). I added some monsters, bumped the hit points and moved one encounter. The group awakes on day 13 in a puppy pile of snotty nose kids. Some more adventures made into the main crypt after midnight and just crashed. Jersey was kind of confused. The last they remember were they were in Waterdeep. And they did not get the message when Pherria Jynks told they were in hell. (Great role-playing Jersey.) While Jersey was finding out that New Jersey is only slightly better than Zariel’s plane of pleasure, Shade was asked for a drink of water from one of the rug rats. She got her water and pointed out the secret door. Great job Shade, I am not throwing shade but a kid sees more clearly than you. (Note the players can claim two flasks of holy water from the fonts.) The secret door takes to a long hallway which ends in hell. Okay 666 Feet above the first plane of hell. Nice view. And a quick fight with reskinned minotaur skeletons. The group gears up to go look for Duke Ravengard who went off to the cemetery to find the holy hand ….. the Holy Helm of Torm’s Sight (patent pending). So, they need to take this grave mission to find the duke. Or they can stay and entertain the kindergarten kids. They were cowards and went in search of the duke. On the way they had their first loot drop, dropping three spined devils and two merregons for +1 studded leather and potion of invisibility. Entering the cemetery and walking onto the porch of the chapel, the party notices the pillars of eight heroes. Jeffery recites a quick prayer to Amosdeus for the hero of Torm Ca’sar. This lays Ca’sar soul to rest but the other seven souls have been turned by Zariel into shadows and ghosts. And they are not happy. A quick fight later the undead are gone. Kicking in the two doors of the chapel, they see four, no six, and ignore the two behind the curtain minotaur skeletons. Jeffery and Job start trash talking and praising Amosdeus, this ticks off Gideon who call for reinforcements. One big battle latter with two cloudkill, Gideon’s special attack, and lots of luck on the monsters’ part; Mille is mostly dead (Dead in game but recon due Lulu globe). Brandy is had what. Speak up Brandy how many hit points. What can’t hear you. OH. With Brandy at FIVE HP and about to be dog piled by Gideon and his group, Jeffery Stuns Gideon. And a sneak attack, smite, and I don’t know what at from Surahana for 75 hit points the part wins. Question to players. Do you want me bump encounters when you very strong? This does pull time away from explore most of area. Or don’t adjust and let you explore each room. (Cut scene due end of game time.) The group explores the chapel finding the duke mostly dead. They take him back to big crypt and perform a ceremony healing him. He lays out the following information. A blooded woman in armour with flashy sword. Same woman with gold… pink flying elephant near her. This unlocks Lulu’s first memory. Yes, we are going to go in order. Big really big demon threating to eat the woman, so she drives the sword into the plain. This creates a huge fort. But hell fought back and scabbed the fort over. The pink elephant wandering mindlessly until finding two kenku. Lulu memory is she use to fly and was a mount for Zariel. The kenku are Chukka and Clonk and own a junk yard called Fort Knucklebone. It is currently only ten miles away. The group just have to avoid the army of devils. The army of demons who are fighting the devils. The hell heats. Not big deal. (end of cut scene). The duke demands the group find the sword and save the city. The group agrees. They go to the new city limit and jump into hell! Okay seven of them feather fall into hell, and Jeffery thinks his monk abilities is hot stuff. He faces plants into one boulder, bounces off the second. Misses the high ground and slides into the River Styx. Becoming feebleminded. The group fishes him out the water. And hears something behind them. We will continue from page 73 next time. Start time 6:23 End time 9:54. [/QUOTE]
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