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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 7914628" data-attributes="member: 277"><p>DDAL09-06 Session</p><p></p><p>Infernal Insurgency</p><p></p><p>Or Daniel Stay Down</p><p></p><p>Day 12</p><p></p><p>PC Killed 0 Monster Killed 109 Villains Capture 9 Villains Escaped 0</p><p></p><p>Gain a level. Gain 20 down time days. But only gain 200 gp for leveling due to buying the mercs weapons.</p><p></p><p>Magic Items Glamoured Studded Leather, Soul coin, Sling bullet of Tiefling Slaying, potion of Fire Giant Strength.</p><p></p><p>Story Award Shade a “Stain upon your soul” in trading in 3 charges of a soul coin for a raise dead scroll. 1 charge left on his coin. What this does has not been set in stone.</p><p></p><p>Story Award Shade. No Haircuts. Burney the Barber hates you for some reason. No spell casting service from her.</p><p></p><p>Story Award Plague of Plaguesheild. You destroy the dump and left witnesses. They have nickname you. Smiling Shade. Smiting Surahana. Horrible Hagus. Glass jaw Daniel. Timid Justin Thyme. Write these down on your notes. How this story award affects you has not been set in stone?</p><p></p><p>Story Award. War Machine Driver. You fulfilled the contract with the Gear box salamanders. They taught you to drive war machines for the rest of season 9 hardcover and modules you have proficiency handling war machines. This goes away at the end of the season.</p><p></p><p>I had an average group of five Smiling Shade bard. Smiting Surahana Paladin Rogue. Horrible Hagus fighter. Glass jaw Daniel Fighter. Timid Justin Thyme Bard sorcerer rogue.</p><p></p><p>The group learns about the dump from Dara. The Dump is a secret research and development warehouse for Zariel. Their mission since they must follow the plot hook is to sneak in and destroy the Dump, and gather any secret plans they can. Rash the salamander of the Gear Box is willing to teach the group how to drive war machines if they bring back the prototype war machine from the Dump. But they must sign a contract of if they fail they get bad mouthed around the Emporium. The salamanders will sneak the group out of the Emporium underneath the spies’ noses. Why? Because the module wants the group to sneak out. Elliach will give them unholy hand grenades to blow up the dump. Um problem. The unholy hand grenades are the size of fifty-five-gallon beer keg each. He wants part of rubble if they blow up the Dump. But the group must sign a contract to sell their souls. No to be bad mouthed if they don’t complete the contract. Burney the Barber will give them the last know location of a helpful silver dragon who is lost in Hell. Hmm don’t know why that is a plot hook. Um. Okay Burney will give the group some black mail information on Z’neth the owner of the pet shop. If they capture the devil Trondoz ALIVE. And sign a contract which if they fail they get bad mouthed around the Emporium.</p><p></p><p>Z’neth wanted their souls to give up the location of the Dump. But with the black mail information, the group just have sign a contract to find and recover alive her two blue guard drakes. Or they get bad mouthed around the Emporium.</p><p></p><p>(Gee. No one wants to sale their soul for information. And the module does not suggest a work around.)</p><p></p><p>The group hires the mercenaries to provide a distraction, hey for 200 GP they get magic items. (Note due how badly the module is laid out and what it hints, I just reduce some the encounters at the Dump. In game reason was the mercenaries were setting off alarms.)</p><p></p><p>The group sneak out of the Emporium in the trunk of Rash’s ride. Ignore the bullet holes your dirty rats and enjoy the air and blood stains. As they approach the Dump, they are nearly hit by a hell meteor! Why because the module says so. Hagus scouts out the final mile. He finds the highway to hell. Um. Yes, a road up on top of cliff which over hangs the dump. Does this road have an exit to the Dump? Yes, and no. No according to the bad maps provided. Yes, according to the text of two encounters. The group decides to rope each person down by tying a rope to the PC and having Fai Chen number four move the wagon back toward the cliff. Shade will dimension door down with some of unholy kegs. (Oh goody, the going through the module in reverse. Sigh!)</p><p></p><p>They sneak in. Murder Grinka Swamphair and take the secret plans to a war robot and plans to prototype war machine. Sneaking to next floor they murder Chalice Void the home owner. Capture Trondoz Wildsnow alive. Good job Hagus and Daniel. And off Nuldrath. They sneak down to the basement to recover the guard drakes and plant the unholy kegs. (Yes dropped some of the encounters.)</p><p></p><p>They get to the basement and shove the unholy kegs into an empty cage. Hagus goes to unlock one cage which has a guard drake in it. Its howl of joy alerts the barracks of goblins and the war robot. The war robot always targets PCs of good alignment. It charges Daniel. The goblins pour out the barracks.</p><p></p><p>Hagus flubs opening the cage of the single guard drake but the party holds the line and kill most of the goblins. (page 15 should have said see random patrol table on page 12). Hagus opens the cage of the guard drake. Um Vrock. Yes, it an illusion. (Evil dm laugh). The war robot hates the goody good Daniel and zeroes him out. Once. Swings at Hagus. Notices Daniel is back up, so zeroes him out again. Swings at Hagus. Notices Daniel is back up yet again. Hits Daniel and zeroes him out for a third time. Swings a Hagus again. Notices Daniel is healed again. So hits him twice. Zeroing him out for the fourth time and giving him two fails on death saves. The war robot goes to deal with the rest of group. After smacking various pcs around for a round or two notices Glass Jaw Daniel is healed again; walks over and TKOs Daniel for the fifth time. Just as the war robot about to kill Daniel the group finishes it off. And then make short work of the Vrock. They light the fuse on the kegs. Steal a war machine and leave just as the Dump explodes.</p><p></p><p>(DMs rant. I swear half these modules this season I feel that I am play testing them as I run them.)</p></blockquote><p></p>
[QUOTE="jasper, post: 7914628, member: 277"] DDAL09-06 Session Infernal Insurgency Or Daniel Stay Down Day 12 PC Killed 0 Monster Killed 109 Villains Capture 9 Villains Escaped 0 Gain a level. Gain 20 down time days. But only gain 200 gp for leveling due to buying the mercs weapons. Magic Items Glamoured Studded Leather, Soul coin, Sling bullet of Tiefling Slaying, potion of Fire Giant Strength. Story Award Shade a “Stain upon your soul” in trading in 3 charges of a soul coin for a raise dead scroll. 1 charge left on his coin. What this does has not been set in stone. Story Award Shade. No Haircuts. Burney the Barber hates you for some reason. No spell casting service from her. Story Award Plague of Plaguesheild. You destroy the dump and left witnesses. They have nickname you. Smiling Shade. Smiting Surahana. Horrible Hagus. Glass jaw Daniel. Timid Justin Thyme. Write these down on your notes. How this story award affects you has not been set in stone? Story Award. War Machine Driver. You fulfilled the contract with the Gear box salamanders. They taught you to drive war machines for the rest of season 9 hardcover and modules you have proficiency handling war machines. This goes away at the end of the season. I had an average group of five Smiling Shade bard. Smiting Surahana Paladin Rogue. Horrible Hagus fighter. Glass jaw Daniel Fighter. Timid Justin Thyme Bard sorcerer rogue. The group learns about the dump from Dara. The Dump is a secret research and development warehouse for Zariel. Their mission since they must follow the plot hook is to sneak in and destroy the Dump, and gather any secret plans they can. Rash the salamander of the Gear Box is willing to teach the group how to drive war machines if they bring back the prototype war machine from the Dump. But they must sign a contract of if they fail they get bad mouthed around the Emporium. The salamanders will sneak the group out of the Emporium underneath the spies’ noses. Why? Because the module wants the group to sneak out. Elliach will give them unholy hand grenades to blow up the dump. Um problem. The unholy hand grenades are the size of fifty-five-gallon beer keg each. He wants part of rubble if they blow up the Dump. But the group must sign a contract to sell their souls. No to be bad mouthed if they don’t complete the contract. Burney the Barber will give them the last know location of a helpful silver dragon who is lost in Hell. Hmm don’t know why that is a plot hook. Um. Okay Burney will give the group some black mail information on Z’neth the owner of the pet shop. If they capture the devil Trondoz ALIVE. And sign a contract which if they fail they get bad mouthed around the Emporium. Z’neth wanted their souls to give up the location of the Dump. But with the black mail information, the group just have sign a contract to find and recover alive her two blue guard drakes. Or they get bad mouthed around the Emporium. (Gee. No one wants to sale their soul for information. And the module does not suggest a work around.) The group hires the mercenaries to provide a distraction, hey for 200 GP they get magic items. (Note due how badly the module is laid out and what it hints, I just reduce some the encounters at the Dump. In game reason was the mercenaries were setting off alarms.) The group sneak out of the Emporium in the trunk of Rash’s ride. Ignore the bullet holes your dirty rats and enjoy the air and blood stains. As they approach the Dump, they are nearly hit by a hell meteor! Why because the module says so. Hagus scouts out the final mile. He finds the highway to hell. Um. Yes, a road up on top of cliff which over hangs the dump. Does this road have an exit to the Dump? Yes, and no. No according to the bad maps provided. Yes, according to the text of two encounters. The group decides to rope each person down by tying a rope to the PC and having Fai Chen number four move the wagon back toward the cliff. Shade will dimension door down with some of unholy kegs. (Oh goody, the going through the module in reverse. Sigh!) They sneak in. Murder Grinka Swamphair and take the secret plans to a war robot and plans to prototype war machine. Sneaking to next floor they murder Chalice Void the home owner. Capture Trondoz Wildsnow alive. Good job Hagus and Daniel. And off Nuldrath. They sneak down to the basement to recover the guard drakes and plant the unholy kegs. (Yes dropped some of the encounters.) They get to the basement and shove the unholy kegs into an empty cage. Hagus goes to unlock one cage which has a guard drake in it. Its howl of joy alerts the barracks of goblins and the war robot. The war robot always targets PCs of good alignment. It charges Daniel. The goblins pour out the barracks. Hagus flubs opening the cage of the single guard drake but the party holds the line and kill most of the goblins. (page 15 should have said see random patrol table on page 12). Hagus opens the cage of the guard drake. Um Vrock. Yes, it an illusion. (Evil dm laugh). The war robot hates the goody good Daniel and zeroes him out. Once. Swings at Hagus. Notices Daniel is back up, so zeroes him out again. Swings at Hagus. Notices Daniel is back up yet again. Hits Daniel and zeroes him out for a third time. Swings a Hagus again. Notices Daniel is healed again. So hits him twice. Zeroing him out for the fourth time and giving him two fails on death saves. The war robot goes to deal with the rest of group. After smacking various pcs around for a round or two notices Glass Jaw Daniel is healed again; walks over and TKOs Daniel for the fifth time. Just as the war robot about to kill Daniel the group finishes it off. And then make short work of the Vrock. They light the fuse on the kegs. Steal a war machine and leave just as the Dump explodes. (DMs rant. I swear half these modules this season I feel that I am play testing them as I run them.) [/QUOTE]
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