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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 8006683" data-attributes="member: 277"><p>DDAL09-14 Session</p><p></p><p>The Vast Empire of Grace</p><p></p><p>Day 22 -24</p><p></p><p>PC Killed 6 Monsters Killed 263 Villains Captured 9 Villains Escaped 0</p><p></p><p>Gain A Level. 1,600 GP. 20 Down time days. If you want.</p><p></p><p>Magic Items Belt of Stone Giant Strength, Wand of Secrets, Soul Coins 2, Scroll of Power Word Pan, Potion of Superior Healing 2.</p><p></p><p>Story Award Wards Got. You recover the Wards of Suffering. Dara and you can now enter the Canyon of Screams.</p><p></p><p>Start Time 6:30 PM End Time 10:45 PM</p><p></p><p>I had a strong group of five which I should counted as very strong due the necromancer and builds. Cretin Paladin Warlock. Markov Necromancer. Markov had five skeletons and one simulacrum. Botticelli Monk fighter. Brandy cleric. Terra Rouge Ranger. Terra could not fail some checks.</p><p></p><p>As Dara, Raskamedies, and Verwyyr are discussing the up coming mission Markov gets a summons to Mahadi’s office.</p><p></p><p>Mahadi summons Markov into his office, he is talking to two imps’ names Pabst and Bud. He speaks, “Boys take a bath,” He shoves the imps into a barrel of beer each. As they are sending up bubbles. “Take a deep breath merchant of mine! Tell me what you smell!”</p><p></p><p>Markov, “Flat beer, brimstone, …”</p><p></p><p>Mahadi, “I smell clean, fresh, GOOD air. You brought two angles into my mall. You are ruining my rep. I want them gone. I don’t care how! I don’t want to know. I will not fill out that statement you writing out. Get them out my Emporium.” The imps have quit sending up bubbles. Mahadi closes the lid on the barrels. “Let is rest for a week then the beer will be ready. Gone you hear me. Fresh air sucks!”</p><p></p><p>As Markov is leaving the office, he encounters Tara, “Tara we got a mission. Kill two angels. You get everyone out of Dara’s tent and across the red line then we mug them.”</p><p></p><p>Tara, “what does the red line mean? What is my cut of the mugging?”</p><p></p><p>Markov, “Red Line is the official end of Emporium. Any happens out there is legal. Forge me some eviction papers. I get Cretin to throw those bumps out.”</p><p></p><p>The papers are forged. The evil plans are laid. Cretin Markov enter Dara’s tent.</p><p></p><p>Markov, “Dara it is time to go.”</p><p></p><p>Dara, “Yes on your mission for my gawd. Where you stop only Illmater knows!” Dara starts chanting.</p><p></p><p>Raskamedies, “Dara they are not together you don’t know…”</p><p></p><p>A big blue box sweeps through the tent and Emporium. Sweeping up the party. TRADEMARK TRADEMARK THEIF. SUE SUE SUE. Um the teleport spell has a little problem. It sends them forward in time six months to Elturel. It is 0100. No moonlight. The stars are extra dim as if the dark was darky dark or extra dark. Elturel has been return to the Realms. But it too quiet. Too dark. No patrols. Almost no people.</p><p></p><p>Tara knocks on a nearby house. Not caring the windows of all the houses, the group can see have been boarded up. “I hear you in there lady. Open up.”</p><p></p><p>Lady, “No. You may be one of them. Go away. It is dark outside.”</p><p></p><p>Tara, “Just look out through the mail slot. We are peaceful we need to know some information.”</p><p></p><p>The mail slot opens. The lady sees a group of mix races and…. “SKELETONS. EVIL VAMPIRES. EVIL VAMPIRES. RUN!” The party hears her running away. They kick the door open just to see the lady dive into a trap door. Tara runs up to the second floor to stop the kids from fleeing. Markov has one of skeletons dump a bookcase on top of the trap door.</p><p></p><p>Tara, “But lady we just want information. We need to know where we are. What we need to do. We are not vampires.” A cloud of fog on the second-floor forms into a tall hillbilly.</p><p></p><p>Jethro, “Jethro Bow Dean. You are in Elturel. You need to be our lunch. And we are vampires. Jethro Bow Dean super genius vampire at your service. Shall we have a bite. Jed, Granny, Elly Mae, Mr. Drysdale get them.” Four vampire spawns form outside the house trying to surround the party. (What that combat went quick.)</p><p></p><p>As they are sweeping up the last dust of the vampires, a rat with a scroll approaches. Brandy takes the scroll and the rat turns into a skeleton. The scroll is from Dara. It is a map to the entrance to the Sorrowful Monastery. Their mission is to recover the Wards aka bracers of suffering and rescue if possible, the angel Yuriial.</p><p></p><p>The group follows the map with a minor setup of a couple of devils and buildings not falling on them. (gripe gripe. High AC. Pass without a trace.)</p><p></p><p>The group gets to alley to Sorrowful Monastery. No key. No door. Just a glowing wall. Which glows radiant damage. Summoning swarms of skeleton rats. Summoning vampire spawn. Tara is not happy the evil radiant light is hurting. She starts pressing bricks at random. The door is not opening.</p><p></p><p>Tara, “This beep hurts. “</p><p></p><p>A vampire spawn in a bad Irish accent. “Ah no naughty word Tara. Lucky is my name. Coin tossing is my game. You should try it.”</p><p></p><p>The whole group see a spawn sixty feet up flipping a coin. (Don’t ask how everyone can see him when I told them it was darky dark and you had to have darkvision to see pass thirty feet.) After a good battle of five rounds. The wall opens with the help of three skeletons punching in the combination.</p><p></p><p>(Made some changes here. To find the coin which has the clue the perception check is so low Tier 1 PCs would have no problem. I increased the range of the radiant damage. Add in a swarm of undead rats for each group. The rats were supposed to do static damage each round. But had hit points and ac so they didn’t last to the bottom of the first round. I did like each vampire is a different race and has a bonus action.)</p><p></p><p>The group enters the first room of the dungeon only to find out it’s stinky. Lots and lots of bat poo on the floor. They move to prison cells. Um Monk cells to take a short rest. After the rest they enter common area where they are set upon two vampire spawn, and two zombie hordes.</p><p></p><p>Markov, “1 zombie horde!’</p><p></p><p>Dm, “What?” (Whine, necromancer can take control on one of the zombie hordes.”</p><p></p><p>Defeating the minor encounter, the group crosses the pillars of Absolution. Where Botticelli and Brandy fall to their deaths. Um Feather fall to the bottom but gain a level of exhaustion. Climbing up the other side they laugh as a skeleton blade trap. (the dice gawds love the pcs as a freaky skeleton pass a dex check that high.)</p><p></p><p>The enter the Chamber of Sorrow where five vampire spawn are eating on a live angel who is chained down by four chains covered in blood. With all the bones of their pass meals the floor is littered with it is difficult terrain. Five rounds later with Tara not even getting into combat, the vampires are dead. The angel is release and.</p><p></p><p>Vampire Krolfh Rorgur, “What about me! You forgot about me. You stupid human. What type of Dungeon Master forgets the boss monster?”</p><p></p><p>DM, “Listen Goblin Guts. Even if I include you in the room at the beginning, you may have lasted three rounds.”</p><p></p><p>Goblin Vampire Krolfh Rorgur,” but I had lair actions, a +11 to hit, over a hundred hit points. “</p><p></p><p>DM, “Shut it. It was about 10:40 and I wanted to go to bed.”</p><p></p><p>WHAT THE HECK. I FORGOT THE BOSS MONSTER. OOPS.</p><p></p><p>DM Note Vampires and Spawn still regenerate after chill touch. The Monster Manual write up is specific over the general PHB.</p><p></p><p>I would suggest DMs add hit points or change some monsters. I had some pc nuking a spawn per round and then getting a piece of another monster.</p></blockquote><p></p>
[QUOTE="jasper, post: 8006683, member: 277"] DDAL09-14 Session The Vast Empire of Grace Day 22 -24 PC Killed 6 Monsters Killed 263 Villains Captured 9 Villains Escaped 0 Gain A Level. 1,600 GP. 20 Down time days. If you want. Magic Items Belt of Stone Giant Strength, Wand of Secrets, Soul Coins 2, Scroll of Power Word Pan, Potion of Superior Healing 2. Story Award Wards Got. You recover the Wards of Suffering. Dara and you can now enter the Canyon of Screams. Start Time 6:30 PM End Time 10:45 PM I had a strong group of five which I should counted as very strong due the necromancer and builds. Cretin Paladin Warlock. Markov Necromancer. Markov had five skeletons and one simulacrum. Botticelli Monk fighter. Brandy cleric. Terra Rouge Ranger. Terra could not fail some checks. As Dara, Raskamedies, and Verwyyr are discussing the up coming mission Markov gets a summons to Mahadi’s office. Mahadi summons Markov into his office, he is talking to two imps’ names Pabst and Bud. He speaks, “Boys take a bath,” He shoves the imps into a barrel of beer each. As they are sending up bubbles. “Take a deep breath merchant of mine! Tell me what you smell!” Markov, “Flat beer, brimstone, …” Mahadi, “I smell clean, fresh, GOOD air. You brought two angles into my mall. You are ruining my rep. I want them gone. I don’t care how! I don’t want to know. I will not fill out that statement you writing out. Get them out my Emporium.” The imps have quit sending up bubbles. Mahadi closes the lid on the barrels. “Let is rest for a week then the beer will be ready. Gone you hear me. Fresh air sucks!” As Markov is leaving the office, he encounters Tara, “Tara we got a mission. Kill two angels. You get everyone out of Dara’s tent and across the red line then we mug them.” Tara, “what does the red line mean? What is my cut of the mugging?” Markov, “Red Line is the official end of Emporium. Any happens out there is legal. Forge me some eviction papers. I get Cretin to throw those bumps out.” The papers are forged. The evil plans are laid. Cretin Markov enter Dara’s tent. Markov, “Dara it is time to go.” Dara, “Yes on your mission for my gawd. Where you stop only Illmater knows!” Dara starts chanting. Raskamedies, “Dara they are not together you don’t know…” A big blue box sweeps through the tent and Emporium. Sweeping up the party. TRADEMARK TRADEMARK THEIF. SUE SUE SUE. Um the teleport spell has a little problem. It sends them forward in time six months to Elturel. It is 0100. No moonlight. The stars are extra dim as if the dark was darky dark or extra dark. Elturel has been return to the Realms. But it too quiet. Too dark. No patrols. Almost no people. Tara knocks on a nearby house. Not caring the windows of all the houses, the group can see have been boarded up. “I hear you in there lady. Open up.” Lady, “No. You may be one of them. Go away. It is dark outside.” Tara, “Just look out through the mail slot. We are peaceful we need to know some information.” The mail slot opens. The lady sees a group of mix races and…. “SKELETONS. EVIL VAMPIRES. EVIL VAMPIRES. RUN!” The party hears her running away. They kick the door open just to see the lady dive into a trap door. Tara runs up to the second floor to stop the kids from fleeing. Markov has one of skeletons dump a bookcase on top of the trap door. Tara, “But lady we just want information. We need to know where we are. What we need to do. We are not vampires.” A cloud of fog on the second-floor forms into a tall hillbilly. Jethro, “Jethro Bow Dean. You are in Elturel. You need to be our lunch. And we are vampires. Jethro Bow Dean super genius vampire at your service. Shall we have a bite. Jed, Granny, Elly Mae, Mr. Drysdale get them.” Four vampire spawns form outside the house trying to surround the party. (What that combat went quick.) As they are sweeping up the last dust of the vampires, a rat with a scroll approaches. Brandy takes the scroll and the rat turns into a skeleton. The scroll is from Dara. It is a map to the entrance to the Sorrowful Monastery. Their mission is to recover the Wards aka bracers of suffering and rescue if possible, the angel Yuriial. The group follows the map with a minor setup of a couple of devils and buildings not falling on them. (gripe gripe. High AC. Pass without a trace.) The group gets to alley to Sorrowful Monastery. No key. No door. Just a glowing wall. Which glows radiant damage. Summoning swarms of skeleton rats. Summoning vampire spawn. Tara is not happy the evil radiant light is hurting. She starts pressing bricks at random. The door is not opening. Tara, “This beep hurts. “ A vampire spawn in a bad Irish accent. “Ah no naughty word Tara. Lucky is my name. Coin tossing is my game. You should try it.” The whole group see a spawn sixty feet up flipping a coin. (Don’t ask how everyone can see him when I told them it was darky dark and you had to have darkvision to see pass thirty feet.) After a good battle of five rounds. The wall opens with the help of three skeletons punching in the combination. (Made some changes here. To find the coin which has the clue the perception check is so low Tier 1 PCs would have no problem. I increased the range of the radiant damage. Add in a swarm of undead rats for each group. The rats were supposed to do static damage each round. But had hit points and ac so they didn’t last to the bottom of the first round. I did like each vampire is a different race and has a bonus action.) The group enters the first room of the dungeon only to find out it’s stinky. Lots and lots of bat poo on the floor. They move to prison cells. Um Monk cells to take a short rest. After the rest they enter common area where they are set upon two vampire spawn, and two zombie hordes. Markov, “1 zombie horde!’ Dm, “What?” (Whine, necromancer can take control on one of the zombie hordes.” Defeating the minor encounter, the group crosses the pillars of Absolution. Where Botticelli and Brandy fall to their deaths. Um Feather fall to the bottom but gain a level of exhaustion. Climbing up the other side they laugh as a skeleton blade trap. (the dice gawds love the pcs as a freaky skeleton pass a dex check that high.) The enter the Chamber of Sorrow where five vampire spawn are eating on a live angel who is chained down by four chains covered in blood. With all the bones of their pass meals the floor is littered with it is difficult terrain. Five rounds later with Tara not even getting into combat, the vampires are dead. The angel is release and. Vampire Krolfh Rorgur, “What about me! You forgot about me. You stupid human. What type of Dungeon Master forgets the boss monster?” DM, “Listen Goblin Guts. Even if I include you in the room at the beginning, you may have lasted three rounds.” Goblin Vampire Krolfh Rorgur,” but I had lair actions, a +11 to hit, over a hundred hit points. “ DM, “Shut it. It was about 10:40 and I wanted to go to bed.” WHAT THE HECK. I FORGOT THE BOSS MONSTER. OOPS. DM Note Vampires and Spawn still regenerate after chill touch. The Monster Manual write up is specific over the general PHB. I would suggest DMs add hit points or change some monsters. I had some pc nuking a spawn per round and then getting a piece of another monster. [/QUOTE]
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