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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 8017523" data-attributes="member: 277"><p>Descent into Avernus Session 11</p><p></p><p>Chapter 4 Sword of Zariel</p><p></p><p>Or Memories Will Kill You</p><p></p><p>Or Changes.</p><p></p><p>Day 19</p><p></p><p>PC Killed 4 Monsters Killed 231 Villains Captured 19 Villains Escaped 6</p><p></p><p>Monsters victories a dog, a commoner,</p><p></p><p>Advance to level 13. 1,600 gp per level. Downtime 20 per level. For those who were over 13, 4 hours play. 800 gp. No downtime.</p><p></p><p>Free Resurrection on Shade.</p><p></p><p>I think my group took the shortest route. Most monsters were rolling with advantage. Monsters were given higher than average hit points. Added some monsters. And one cheated flat out. Read to find out who. Also, the city was under curfew so time was called early and I made a decision.</p><p></p><p>I had a very strong group of five. Rondell Cleric Wizard with simulacrum. (I count a simulacrum as a pc due to experience.) Lilly Rogue. Bar Steelwind Monk. Shade bard. Rauf Druid. AC range from 15 to 21 before buffs.</p><p></p><p>The group parked their war machine and saw a huge quarter mile wide by three hundred feet high scab. It is oozing pus and blood. As they walk, climb, and slip up to the entrance the ground gets more difficult and spongier making it difficult terrain for the pcs. (Mom the DM is Cheating already.) Entering the scab, it goes dark. But Steelwind abilities allow him to glow like a firebug. So Light is thirty bright and thirty dim light. (DADDY. The PCS are cheating. Signed Friendly Fiends.)</p><p></p><p>Enter the second chamber they see a combination of stone walls and scabby walls. A clean, totally clean fifteen foot high stain glass window is present. The group having no good people in it leave the hell alone. Traveling deeper into the scab they come to the decomposing room. All sort of dead bodies are here. From player races, demons, devils, inert undead making it difficult terrain. (PC you already said that.) Six swarms of killer flies annoy the party. (I did about 20 damage all including a crit.)</p><p></p><p>Nearing the next chamber, they hear voices that (Steelwind excuse me.) They hear a shadow demon urging a lot of dretches to claw out a doorway to Crokek’toeck tomb. Lulu orders the party to stomp them which they do. (DMs I suggest you start the clock when the players enter the scab. Have the dretches remove five of wall per room the party explores.)</p><p></p><p>A little bit on, they hear pounding on a chamber door. Pounding on a huge chamber door. The door is twenty feet wide by ninety feet high (PCs you said 60 last night. DM. Shut it.) Trantolox a nalfeshnee and six Bulezaus are trying to battering ram the doors down. After a quick discussion where everyone agrees to make nice, have an alliance to get the doors open, and the decide who gets the sword later (PC those fools. Fiends. Those Fools.) Lilly opens the door.</p><p></p><p>A holy bright light burns into the chamber, knocking most fiends down half their hit points, and giving the pcs some upset stomachs and making them reconsider their evil ways. The party tells the devils to leave or die. They leave. (First warning of store closing early. And I did not like how the book setups the encounter.)</p><p></p><p>The first chamber is empty.</p><p></p><p>Flinging open the second chamber Bar Steelwind dashes and goes to lay his hand on the sword.</p><p></p><p>LULU, “FLASHBACK. FLASHBACK.”</p><p></p><p>The group goes back in time to one of Lulu’s memories. Her town is on fire. The smoke hovers about 120 feet above the ground. Treetops are all on fire. A huge forest fire is all around the town, there is no escape. They break into a ground crew and flight crew. They slowly enter the town when towns people appear. Some of the people are real and response, others are ghosts of a past time. The ghosts settle and become real.</p><p></p><p>First wave. In the middle of town an over turn cart protects Ella Deepwell from six dretches. (Look she is important they named her.) A Hezrou appears pounding on the church door, it wants to go in. A giant hyena is fighting a pug. Six gnolls surround the monk, (mainly because he always alone.) The hyena kills the pug, and charges the party. (DM note only the rogue goes before me. She has 25. The monster’s initiative is 20,19,18,17. Everyone else is 16 or below. While this is not the first time my monsters went near the top of the round this season. We can’t remember the last time most of the party went after the monsters. AKA my dice like playing in the game store.)</p><p></p><p>The flight crew picks up the ground crew and teleport, misty steps, dimensions door, and I don’t know what all but. They appear behind the Hezrou. The Druid puts up a wall of stone between the church door and the fiend. The dretches kill the what was the npc name? After killing the fiend, hyena, dretches, and most of gnolls who were sniping the party. Garoknul a Marilith ghosts in. The monk and half to flight crew moves to range. Taking him out in two rounds. The monk goes and kills the last of gnolls.</p><p></p><p>Third wave has six humans appearing at the town edge screaming for flesh and brains. Lulu declares these people have to be subdue. (I love this only half the party has non-lethal stuff.) The monk and druid put them to beddy byes.</p><p></p><p>(Second warning of store closing. Plus, the monk is the only one needing a short rest.) Fast forward part four.</p><p></p><p>(I combine wave five and six with some changes.) The monk looks around there is no one to pound on. He sighs. Suddenly six gnolls (Init 8) surround him. A barlgura (Init 15) appears next to Rondell and his simulacrum. Yeenoghu (Init 17) appears between Shade and Lily.</p><p></p><p>Lily ties to hide, but does not. (WHAT MY MONSTER CAN SEE THE ROGUE THAT JUST COOL WITH ME.) She snips Yeenoghu ticking him off. He skips over and pounds her into the dirt. Just as he going to finish her off, Shade makes a joke about his mother. Yeenoghu charges Shade. Only to get Forcecage by Rondell.</p><p></p><p>Yeenoghu, “Foul FOUL. THE PCS ARE CHEATING. HEY YOU. DM. Look on page 139 of the hardcover of Descent into Avernus. Read it. “</p><p></p><p>DM, “Ok. So, what.”</p><p></p><p>Yeenoghu, “Look at your cheat sheet. See his level. Now go to page 243 of the players handbook. Read the spell.”</p><p></p><p>DM, “Ok. Done. He has you. “</p><p></p><p>Yeenoghu, “Look at the PHB 113 especially the chart. They are cheating. I.”</p><p></p><p>DM, “You a fiend are you not. Are not evil?”</p><p></p><p>Yeenoghu, “I a huge fiend. I have a name. Of course, I am evil.”</p><p></p><p>DM, “Well cheat back. And don’t get caught.”</p><p></p><p>Yeenoghu, “OKAY.”</p><p></p><p>DM, “Can I get back to my game.”</p><p></p><p>Yeenoghu, “By my command. Kill the PCS.”</p><p></p><p>Yeenoghu give Rondell the evil eye, closes as close to Shade as possible and spits in his eye. While Shade is blinded and with his back to Rondell, Yeenoghu pulls one the Forcecage bars out of alignment and slips his flail out the bars. Having reach he bashes the flying Shade prone.</p><p></p><p>Rondell’s simulacrum one shots the barlgura with a spell. Steelwind kills one and half gnolls. Lulu heals Lilly. Lily snipes Yeenoghu. Yeenoghu flails away at the bard. The spell casters lightning bolt and other damage spells Yeenoghu. Steelwind kills another one and half gnolls.</p><p></p><p>Lily snipes Yeenoghu. Yeenoghu prone Shade again and gives him two death fails. Steelwind kills another one and half gnolls.</p><p></p><p>(Final warning. Store is closing Stop all games.)</p><p></p><p>DM. I had to make a decision. The Forcecage cheat was not caught to the second or third round. The party is very strong. The could save Shade for a round or two. But I was in contact. I just had the player running Shade roll death saves which he agreed to. He lost.</p><p></p><p>Scenes after the store close. AKA. The wrap up. Zariel arrives. She resurrects Shade. Zariel looks over the group.</p><p></p><p>Zariel, “I have one question which each of you must answer. Were you in my place, would you risk it all to save others?”</p><p></p><p>The END of the session. Next week we pick up on page 144. Give yourselves a full night’s rest. Currently Steelwind wants the sword but that can be changed next week. Please have your answer ready. Lulu has her full stats. This maybe a short game or go to closing. Your input will decide it.</p></blockquote><p></p>
[QUOTE="jasper, post: 8017523, member: 277"] Descent into Avernus Session 11 Chapter 4 Sword of Zariel Or Memories Will Kill You Or Changes. Day 19 PC Killed 4 Monsters Killed 231 Villains Captured 19 Villains Escaped 6 Monsters victories a dog, a commoner, Advance to level 13. 1,600 gp per level. Downtime 20 per level. For those who were over 13, 4 hours play. 800 gp. No downtime. Free Resurrection on Shade. I think my group took the shortest route. Most monsters were rolling with advantage. Monsters were given higher than average hit points. Added some monsters. And one cheated flat out. Read to find out who. Also, the city was under curfew so time was called early and I made a decision. I had a very strong group of five. Rondell Cleric Wizard with simulacrum. (I count a simulacrum as a pc due to experience.) Lilly Rogue. Bar Steelwind Monk. Shade bard. Rauf Druid. AC range from 15 to 21 before buffs. The group parked their war machine and saw a huge quarter mile wide by three hundred feet high scab. It is oozing pus and blood. As they walk, climb, and slip up to the entrance the ground gets more difficult and spongier making it difficult terrain for the pcs. (Mom the DM is Cheating already.) Entering the scab, it goes dark. But Steelwind abilities allow him to glow like a firebug. So Light is thirty bright and thirty dim light. (DADDY. The PCS are cheating. Signed Friendly Fiends.) Enter the second chamber they see a combination of stone walls and scabby walls. A clean, totally clean fifteen foot high stain glass window is present. The group having no good people in it leave the hell alone. Traveling deeper into the scab they come to the decomposing room. All sort of dead bodies are here. From player races, demons, devils, inert undead making it difficult terrain. (PC you already said that.) Six swarms of killer flies annoy the party. (I did about 20 damage all including a crit.) Nearing the next chamber, they hear voices that (Steelwind excuse me.) They hear a shadow demon urging a lot of dretches to claw out a doorway to Crokek’toeck tomb. Lulu orders the party to stomp them which they do. (DMs I suggest you start the clock when the players enter the scab. Have the dretches remove five of wall per room the party explores.) A little bit on, they hear pounding on a chamber door. Pounding on a huge chamber door. The door is twenty feet wide by ninety feet high (PCs you said 60 last night. DM. Shut it.) Trantolox a nalfeshnee and six Bulezaus are trying to battering ram the doors down. After a quick discussion where everyone agrees to make nice, have an alliance to get the doors open, and the decide who gets the sword later (PC those fools. Fiends. Those Fools.) Lilly opens the door. A holy bright light burns into the chamber, knocking most fiends down half their hit points, and giving the pcs some upset stomachs and making them reconsider their evil ways. The party tells the devils to leave or die. They leave. (First warning of store closing early. And I did not like how the book setups the encounter.) The first chamber is empty. Flinging open the second chamber Bar Steelwind dashes and goes to lay his hand on the sword. LULU, “FLASHBACK. FLASHBACK.” The group goes back in time to one of Lulu’s memories. Her town is on fire. The smoke hovers about 120 feet above the ground. Treetops are all on fire. A huge forest fire is all around the town, there is no escape. They break into a ground crew and flight crew. They slowly enter the town when towns people appear. Some of the people are real and response, others are ghosts of a past time. The ghosts settle and become real. First wave. In the middle of town an over turn cart protects Ella Deepwell from six dretches. (Look she is important they named her.) A Hezrou appears pounding on the church door, it wants to go in. A giant hyena is fighting a pug. Six gnolls surround the monk, (mainly because he always alone.) The hyena kills the pug, and charges the party. (DM note only the rogue goes before me. She has 25. The monster’s initiative is 20,19,18,17. Everyone else is 16 or below. While this is not the first time my monsters went near the top of the round this season. We can’t remember the last time most of the party went after the monsters. AKA my dice like playing in the game store.) The flight crew picks up the ground crew and teleport, misty steps, dimensions door, and I don’t know what all but. They appear behind the Hezrou. The Druid puts up a wall of stone between the church door and the fiend. The dretches kill the what was the npc name? After killing the fiend, hyena, dretches, and most of gnolls who were sniping the party. Garoknul a Marilith ghosts in. The monk and half to flight crew moves to range. Taking him out in two rounds. The monk goes and kills the last of gnolls. Third wave has six humans appearing at the town edge screaming for flesh and brains. Lulu declares these people have to be subdue. (I love this only half the party has non-lethal stuff.) The monk and druid put them to beddy byes. (Second warning of store closing. Plus, the monk is the only one needing a short rest.) Fast forward part four. (I combine wave five and six with some changes.) The monk looks around there is no one to pound on. He sighs. Suddenly six gnolls (Init 8) surround him. A barlgura (Init 15) appears next to Rondell and his simulacrum. Yeenoghu (Init 17) appears between Shade and Lily. Lily ties to hide, but does not. (WHAT MY MONSTER CAN SEE THE ROGUE THAT JUST COOL WITH ME.) She snips Yeenoghu ticking him off. He skips over and pounds her into the dirt. Just as he going to finish her off, Shade makes a joke about his mother. Yeenoghu charges Shade. Only to get Forcecage by Rondell. Yeenoghu, “Foul FOUL. THE PCS ARE CHEATING. HEY YOU. DM. Look on page 139 of the hardcover of Descent into Avernus. Read it. “ DM, “Ok. So, what.” Yeenoghu, “Look at your cheat sheet. See his level. Now go to page 243 of the players handbook. Read the spell.” DM, “Ok. Done. He has you. “ Yeenoghu, “Look at the PHB 113 especially the chart. They are cheating. I.” DM, “You a fiend are you not. Are not evil?” Yeenoghu, “I a huge fiend. I have a name. Of course, I am evil.” DM, “Well cheat back. And don’t get caught.” Yeenoghu, “OKAY.” DM, “Can I get back to my game.” Yeenoghu, “By my command. Kill the PCS.” Yeenoghu give Rondell the evil eye, closes as close to Shade as possible and spits in his eye. While Shade is blinded and with his back to Rondell, Yeenoghu pulls one the Forcecage bars out of alignment and slips his flail out the bars. Having reach he bashes the flying Shade prone. Rondell’s simulacrum one shots the barlgura with a spell. Steelwind kills one and half gnolls. Lulu heals Lilly. Lily snipes Yeenoghu. Yeenoghu flails away at the bard. The spell casters lightning bolt and other damage spells Yeenoghu. Steelwind kills another one and half gnolls. Lily snipes Yeenoghu. Yeenoghu prone Shade again and gives him two death fails. Steelwind kills another one and half gnolls. (Final warning. Store is closing Stop all games.) DM. I had to make a decision. The Forcecage cheat was not caught to the second or third round. The party is very strong. The could save Shade for a round or two. But I was in contact. I just had the player running Shade roll death saves which he agreed to. He lost. Scenes after the store close. AKA. The wrap up. Zariel arrives. She resurrects Shade. Zariel looks over the group. Zariel, “I have one question which each of you must answer. Were you in my place, would you risk it all to save others?” The END of the session. Next week we pick up on page 144. Give yourselves a full night’s rest. Currently Steelwind wants the sword but that can be changed next week. Please have your answer ready. Lulu has her full stats. This maybe a short game or go to closing. Your input will decide it. [/QUOTE]
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