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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 8047681" data-attributes="member: 277"><p>DDAL09-19 Session</p><p></p><p>Fang and Claw</p><p></p><p>Or Skye Breaks A Record.</p><p></p><p>Day 31-32</p><p></p><p>PC Killed 8 Monsters Killed 457 Villains Captured 10 Villains Escaped 1</p><p></p><p>Gain a level. 6,000 GP. 20 Downtime days.</p><p></p><p>Magic Items. 5 soul coins. +2 Shield</p><p></p><p>2 vials of Demon Ichor for ALil’Zeth.</p><p></p><p>Start Time 5:50 PM End time 10:44. Also 5 hours for 4 hour module. Dms take note combat can be a slug fest drag. </p><p></p><p>Note due how things ran. I will be changing the ending on the escape route. Some major details were buried in wall of text. Also, we ran out time.</p><p></p><p>Story Award Khemed Rein thanks. Due your actions he was able to escape. He may thank you later.</p><p></p><p>Story Award Ice Pack. General Everbleed is escorting you to recover the soul of Rotger de la Reue. You control him in combat but DM can overrule. If you leave the Nine Hells pact is broken. Someone grab a copy of Ice Devil write up and be ready to play him. Note He is an Ally but hates your guts if you played in the hard cover or any Tier 2+ Season 9 module. Meddling Morals is his catch phrase.</p><p></p><p>Fixes. Patrick has his armour melted to his body. A Remove Curse fixes this. Page 78 of Descent. Tiny Mini Skye is around somewhere. HA HA HA. (DM don’t laugh out loud.) Did we ever figure out how the barbarian was able to rage inside of plate armour or did the player pull a fast one?</p><p></p><p>I had a strong group of six which should have been treated as very strong due to builds and simulacrums. Baulder Cleric Wizard 19 with simulacrum. Shade Bard 15 Warlock 2 with simulacrum. Patrick Barbarian 18. Bankshot Warlock 13 Fighter 4, Rogue 3 Trident of Warning. Skye rogue 6 monk 14. ALil’Zeth Warlock 17 Bard 1 Sorcerer 1.</p><p></p><p>The Emporium had pulled out three hours earlier. Skye and ALil’Zeth missed chow call, so it was Dara not a real angel, Horst Atheraice war priest, and Sir Gidor knight giving the morning briefing while fake Fai Chens are serving breakfast to the party. (GRR 09-11 my group killed ALL the Fai Chen but no other module cares.) Suddenly the tent flap closes. Suddenly Fai Chen’s head explodes. Shade slips and falls in Fai Chen goo. Two chain lightning spells hit the party. Dara goons dog pile her. Suddenly Fai Chen’s head explodes. Some invisible monsters have dispel magic cast on them. Two or three Blue Abishai are attacking the party. One is shooting laser mind beams out one eye. Shade is target but his mind is a blank so nothing happens. The eye beam hit the barbarian but he is stupid and it didn’t hurt much. A wall of force took the mind beam out of combat and then the clean up happen. (My players love the opening combat. If your Fai Chen died in 09-11 either give the pcs that played in 09-11 no meat shield Fai Chen. Or drop the Fai Chen. If Strong or better I would go with no Fai Chen in the tent.) With only Shade’s simulacrum being killed no real damage was done and the group took a long rest. (Player feedback say strong group should skip the long rest.)</p><p></p><p>The next morning, they set out to find the walking House of Gore. It is hard to miss, some say it looks like their exes. A two hundred foot high walking stone fort. They follow the demon ooze in their war machine. Spending some time (Not giving hints to people who have not played) they see some war machines off roading through the ichor. Once a war machine cleans off a cadaver collector, and takes the cadavers to front of the House of Gore. One of hands is loaded with bodies, then the bodies are popped in the mouth of the beast. Lots and lots patrols with lots Armanite gallop around the House. A few Nalfeshnee are hang out in the crown on top of the House.</p><p></p><p>The party has a cunning plan which works well because the DM forgot the (redacted) has (redacted). Between true polymorph on the Baulder’s simulacrum, fly spells, and invisibility spells; they attack the head of the house. After killing lots of rutterkins, Nalfeshnee, skulls of flame, and Sibriex the group gains control of the entrance. (Who gave the Barbarian a vorpal weapon. That is not fair. Yeah. The players were smart in the first assault. But they didn’t know they tripped the first alarm.)</p><p></p><p>They gained control of one the Nalfeshnee due to the Helm of Devil Command Shade was wearing. (DIA page 223-234 remember the 20% summon chance. It is not a story item or problem item.) Since the floor is covered in dead bodies it was while before the group discovered two stairways into the belly of the beast. The controlled Nalfeshnee discovered the prison cells before the summoned critter killed it. (DM being a pill.) The polymorph Simulacrum discovered the summoning chamber and beat feet back to the group. (What? Very great tactics. That puts a BIG DENT in the module. What to do? Inspiration and alarm two triggered.)</p><p></p><p>The group decides the summoning chamber is not the boss fight and goes attack the summoning. Which was finished before the got there. OOPS! Between wall of fire, lots of spells, and Skye and Patrick being meat shields they defeat not the boss fight. (Skye breaks a record here. The player shows up every three months at my table and I kill his pc. Not tonight but I did get his pc down to the single digits and would have killed it. If someone and I not mentioning names Baulder. But some one, Baulder, threw a ward around Skye at the last moment. As the hit would have TKO him.) Strangely the portal does not close. But Patrick playing in the demon ichor has his armour melted to his flesh. Skye has a tiny version of himself running through the house.</p><p></p><p>The group decides on knock over the prison next. Again, good tactics help the group. Why Skye decided to release ALL the prisoners during combat, I don’t know. But as the party is fighting Gnoll Flinds, General Everbleed tries to escape. Some Nabassus try to charge down the center and out the door Bankshot and Baulder are standing in. The party murders them. (I heavily hinted the Nabassus were wanting to leave. The murderhobos want to up the kill count. Also, I forgot to up the damage output on those monsters.) They capture General Everbleed.</p><p></p><p>(Note it was pass 10:30. Some players want to find the last room. Some want to flee. They chose flee.)</p><p></p><p>Dara mentions with the capture of the General Everbleed they now have the general and the soul of Rotger. OOPS. The soul was taken from him just after the first alert. The soul was use to open the portal. The group must go through the portal to find Rotger’s soul which they do.</p></blockquote><p></p>
[QUOTE="jasper, post: 8047681, member: 277"] DDAL09-19 Session Fang and Claw Or Skye Breaks A Record. Day 31-32 PC Killed 8 Monsters Killed 457 Villains Captured 10 Villains Escaped 1 Gain a level. 6,000 GP. 20 Downtime days. Magic Items. 5 soul coins. +2 Shield 2 vials of Demon Ichor for ALil’Zeth. Start Time 5:50 PM End time 10:44. Also 5 hours for 4 hour module. Dms take note combat can be a slug fest drag. Note due how things ran. I will be changing the ending on the escape route. Some major details were buried in wall of text. Also, we ran out time. Story Award Khemed Rein thanks. Due your actions he was able to escape. He may thank you later. Story Award Ice Pack. General Everbleed is escorting you to recover the soul of Rotger de la Reue. You control him in combat but DM can overrule. If you leave the Nine Hells pact is broken. Someone grab a copy of Ice Devil write up and be ready to play him. Note He is an Ally but hates your guts if you played in the hard cover or any Tier 2+ Season 9 module. Meddling Morals is his catch phrase. Fixes. Patrick has his armour melted to his body. A Remove Curse fixes this. Page 78 of Descent. Tiny Mini Skye is around somewhere. HA HA HA. (DM don’t laugh out loud.) Did we ever figure out how the barbarian was able to rage inside of plate armour or did the player pull a fast one? I had a strong group of six which should have been treated as very strong due to builds and simulacrums. Baulder Cleric Wizard 19 with simulacrum. Shade Bard 15 Warlock 2 with simulacrum. Patrick Barbarian 18. Bankshot Warlock 13 Fighter 4, Rogue 3 Trident of Warning. Skye rogue 6 monk 14. ALil’Zeth Warlock 17 Bard 1 Sorcerer 1. The Emporium had pulled out three hours earlier. Skye and ALil’Zeth missed chow call, so it was Dara not a real angel, Horst Atheraice war priest, and Sir Gidor knight giving the morning briefing while fake Fai Chens are serving breakfast to the party. (GRR 09-11 my group killed ALL the Fai Chen but no other module cares.) Suddenly the tent flap closes. Suddenly Fai Chen’s head explodes. Shade slips and falls in Fai Chen goo. Two chain lightning spells hit the party. Dara goons dog pile her. Suddenly Fai Chen’s head explodes. Some invisible monsters have dispel magic cast on them. Two or three Blue Abishai are attacking the party. One is shooting laser mind beams out one eye. Shade is target but his mind is a blank so nothing happens. The eye beam hit the barbarian but he is stupid and it didn’t hurt much. A wall of force took the mind beam out of combat and then the clean up happen. (My players love the opening combat. If your Fai Chen died in 09-11 either give the pcs that played in 09-11 no meat shield Fai Chen. Or drop the Fai Chen. If Strong or better I would go with no Fai Chen in the tent.) With only Shade’s simulacrum being killed no real damage was done and the group took a long rest. (Player feedback say strong group should skip the long rest.) The next morning, they set out to find the walking House of Gore. It is hard to miss, some say it looks like their exes. A two hundred foot high walking stone fort. They follow the demon ooze in their war machine. Spending some time (Not giving hints to people who have not played) they see some war machines off roading through the ichor. Once a war machine cleans off a cadaver collector, and takes the cadavers to front of the House of Gore. One of hands is loaded with bodies, then the bodies are popped in the mouth of the beast. Lots and lots patrols with lots Armanite gallop around the House. A few Nalfeshnee are hang out in the crown on top of the House. The party has a cunning plan which works well because the DM forgot the (redacted) has (redacted). Between true polymorph on the Baulder’s simulacrum, fly spells, and invisibility spells; they attack the head of the house. After killing lots of rutterkins, Nalfeshnee, skulls of flame, and Sibriex the group gains control of the entrance. (Who gave the Barbarian a vorpal weapon. That is not fair. Yeah. The players were smart in the first assault. But they didn’t know they tripped the first alarm.) They gained control of one the Nalfeshnee due to the Helm of Devil Command Shade was wearing. (DIA page 223-234 remember the 20% summon chance. It is not a story item or problem item.) Since the floor is covered in dead bodies it was while before the group discovered two stairways into the belly of the beast. The controlled Nalfeshnee discovered the prison cells before the summoned critter killed it. (DM being a pill.) The polymorph Simulacrum discovered the summoning chamber and beat feet back to the group. (What? Very great tactics. That puts a BIG DENT in the module. What to do? Inspiration and alarm two triggered.) The group decides the summoning chamber is not the boss fight and goes attack the summoning. Which was finished before the got there. OOPS! Between wall of fire, lots of spells, and Skye and Patrick being meat shields they defeat not the boss fight. (Skye breaks a record here. The player shows up every three months at my table and I kill his pc. Not tonight but I did get his pc down to the single digits and would have killed it. If someone and I not mentioning names Baulder. But some one, Baulder, threw a ward around Skye at the last moment. As the hit would have TKO him.) Strangely the portal does not close. But Patrick playing in the demon ichor has his armour melted to his flesh. Skye has a tiny version of himself running through the house. The group decides on knock over the prison next. Again, good tactics help the group. Why Skye decided to release ALL the prisoners during combat, I don’t know. But as the party is fighting Gnoll Flinds, General Everbleed tries to escape. Some Nabassus try to charge down the center and out the door Bankshot and Baulder are standing in. The party murders them. (I heavily hinted the Nabassus were wanting to leave. The murderhobos want to up the kill count. Also, I forgot to up the damage output on those monsters.) They capture General Everbleed. (Note it was pass 10:30. Some players want to find the last room. Some want to flee. They chose flee.) Dara mentions with the capture of the General Everbleed they now have the general and the soul of Rotger. OOPS. The soul was taken from him just after the first alert. The soul was use to open the portal. The group must go through the portal to find Rotger’s soul which they do. [/QUOTE]
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