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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 8165734" data-attributes="member: 277"><p>Descent into Avernus # 2 Session 5</p><p></p><p>Chapter 1</p><p></p><p>Bathroom Bash Crash</p><p></p><p>Day 2 Noon to Day 2 12:45 PM.</p><p></p><p>We will pick up at the Low Lantern next session.</p><p></p><p>PC killed 0 Monsters Killed 60 Villains Captured 3 Villains Escaped 8.</p><p></p><p>Start Time 7:56 End Time 9:28.</p><p></p><p>IF you are not level 3 level up to level 3 with 80 GP and 10 Downtime days. Please study to see what your pc can do.</p><p></p><p>Story Award Ally of Mortlock Vanthampur. He will help you out next session if needed.</p><p></p><p>Remember Adventure League allows you to swap out your PC between sessions. As Long as they are generally in the same tier as the session. Since we are still in the Tier 1 part of the book any of your characters which are level 1 to level 4 can play. I will check the book and other sources to see if mixed tiers can play together.</p><p></p><p>I had a very strong group of eight. Thad Vlad the Chad Sorcerer 2. Hafice Tallfellow (the swift) Rogue 1 Wizard 1. Smog Warlock 3. Healing Man (needs Tums) Cleric 3. Ditty Kong Barbarian 2. Gary Barbarian 2. Dingus Wizard 3. Likus Bard 3.</p><p></p><p>When we last left our brave bold loud and proud group they had just finish fighting some undead and fists of Bane.</p><p></p><p>Thad, “Is me or was that fight loud. I still have the sounds of combat in my ears!”</p><p></p><p>Hafice, “Me Too. But it a strange echo.”</p><p></p><p>Healing Man, “Almost as if there are people still fighting around the corner. There are eight of us and we not fighting each other others.”</p><p></p><p>Likus, “DUDES. THERE ARE PEOPLE FIGHTING AROUND THE CORNER. WE are going to check it out.”</p><p></p><p>The group move around the corner and see a tall pro wrestler type who put his face out in a torch and a death head of Bhaal. The couple break up the fight as the large party rounds the corner.</p><p></p><p>Mortlock, “Sigh. Just wait your turn back stabbers. As soon as I kill Vaaz, I kill the rest of you. And mommy Vanthampur is not going to pay you Death Three any more money to murder innocents to show up the Flaming Fists. As soon as they get fired, mommy Vanthampur will start to take over Baldur’s Gate.”</p><p></p><p>Gary, “Actually, aren’t we members of the Flaming Fist?”</p><p></p><p>Healing Man, “Yes but we under cover as assassins of Myrkul.”</p><p></p><p>Ditty Kong, “I thought we body suppliers to the necromancer chick?”</p><p></p><p>Vaaz dashes to north and the group hears him calling for reinforcements and two doors slamming shut.</p><p></p><p>Mortlock surrenders. The group tries to break the doors down with their faces. Repeatedly. (No one rolled over an 8 to get in the doors). Six Reapers of Bhaal open the doors. They pull their black light daggers and start stabbing the party members.</p><p></p><p>Barbarians, “No Fair. We are raging, reckless attacking, and dying. Those daggers are cheating and doing double damage!”</p><p></p><p>Smog, “So Take half to the double. “</p><p></p><p>Healing Man, “FART THIS WE ARE OUT NUMBER. I EMPTY MY BAG OF BEANS.” (One group discussion after the magic item is looked up.) “I throw two beans down.”</p><p></p><p>DM, “13 Shriekers and a Chaotic Evil Treant appear. The Shriekers act like car alarms which ticks off the Treant who mad at everything.” (Pause to explain the situation to all the games. To put it simple could be a total party kill. You could run. Surrender. Or make friends.)</p><p></p><p>Likus flirts with the Treant, “Hey your bark is softer than your bite. I will ax you back to my place if you take out the dungeon and theses cultists. Pretty please with honey on it. “(One persuasion roll and inspiration roll.)</p><p></p><p>FORTY MINUTES LATER.</p><p></p><p>Captain Zodge, “One bath house. 3 private houses. One major intersection. 7 towns people. And if wasn’t for the help from the cultists Sister Bertha better-than-you, who just happen to be nearby, that Treant would have destroyed more city properly. You are lucky Mortlock is going to turn state evidence. Go with him and pick up his brother at the Low Lantern Ship inn.”</p><p></p><p>Most of you think that Captain Zodge believes your story of the cultists summon the evil Treant.</p><p></p><p>Everyone Take a long rest. And I want a 100 word essay on how your pc works.</p><p></p><p>DM Notes. Yes, less than a minute of combat and about five minutes of talking with Mortlock. I was adjusting the number of enemies on the fly but when Healing Man threw down the Treant bean the whole combat went south. They only reason it wasn’t a TPK was the bard shifted the Treant to their side. And once the Treant start roll Nat 20s in a roll, everyone decided to flee.</p></blockquote><p></p>
[QUOTE="jasper, post: 8165734, member: 277"] Descent into Avernus # 2 Session 5 Chapter 1 Bathroom Bash Crash Day 2 Noon to Day 2 12:45 PM. We will pick up at the Low Lantern next session. PC killed 0 Monsters Killed 60 Villains Captured 3 Villains Escaped 8. Start Time 7:56 End Time 9:28. IF you are not level 3 level up to level 3 with 80 GP and 10 Downtime days. Please study to see what your pc can do. Story Award Ally of Mortlock Vanthampur. He will help you out next session if needed. Remember Adventure League allows you to swap out your PC between sessions. As Long as they are generally in the same tier as the session. Since we are still in the Tier 1 part of the book any of your characters which are level 1 to level 4 can play. I will check the book and other sources to see if mixed tiers can play together. I had a very strong group of eight. Thad Vlad the Chad Sorcerer 2. Hafice Tallfellow (the swift) Rogue 1 Wizard 1. Smog Warlock 3. Healing Man (needs Tums) Cleric 3. Ditty Kong Barbarian 2. Gary Barbarian 2. Dingus Wizard 3. Likus Bard 3. When we last left our brave bold loud and proud group they had just finish fighting some undead and fists of Bane. Thad, “Is me or was that fight loud. I still have the sounds of combat in my ears!” Hafice, “Me Too. But it a strange echo.” Healing Man, “Almost as if there are people still fighting around the corner. There are eight of us and we not fighting each other others.” Likus, “DUDES. THERE ARE PEOPLE FIGHTING AROUND THE CORNER. WE are going to check it out.” The group move around the corner and see a tall pro wrestler type who put his face out in a torch and a death head of Bhaal. The couple break up the fight as the large party rounds the corner. Mortlock, “Sigh. Just wait your turn back stabbers. As soon as I kill Vaaz, I kill the rest of you. And mommy Vanthampur is not going to pay you Death Three any more money to murder innocents to show up the Flaming Fists. As soon as they get fired, mommy Vanthampur will start to take over Baldur’s Gate.” Gary, “Actually, aren’t we members of the Flaming Fist?” Healing Man, “Yes but we under cover as assassins of Myrkul.” Ditty Kong, “I thought we body suppliers to the necromancer chick?” Vaaz dashes to north and the group hears him calling for reinforcements and two doors slamming shut. Mortlock surrenders. The group tries to break the doors down with their faces. Repeatedly. (No one rolled over an 8 to get in the doors). Six Reapers of Bhaal open the doors. They pull their black light daggers and start stabbing the party members. Barbarians, “No Fair. We are raging, reckless attacking, and dying. Those daggers are cheating and doing double damage!” Smog, “So Take half to the double. “ Healing Man, “FART THIS WE ARE OUT NUMBER. I EMPTY MY BAG OF BEANS.” (One group discussion after the magic item is looked up.) “I throw two beans down.” DM, “13 Shriekers and a Chaotic Evil Treant appear. The Shriekers act like car alarms which ticks off the Treant who mad at everything.” (Pause to explain the situation to all the games. To put it simple could be a total party kill. You could run. Surrender. Or make friends.) Likus flirts with the Treant, “Hey your bark is softer than your bite. I will ax you back to my place if you take out the dungeon and theses cultists. Pretty please with honey on it. “(One persuasion roll and inspiration roll.) FORTY MINUTES LATER. Captain Zodge, “One bath house. 3 private houses. One major intersection. 7 towns people. And if wasn’t for the help from the cultists Sister Bertha better-than-you, who just happen to be nearby, that Treant would have destroyed more city properly. You are lucky Mortlock is going to turn state evidence. Go with him and pick up his brother at the Low Lantern Ship inn.” Most of you think that Captain Zodge believes your story of the cultists summon the evil Treant. Everyone Take a long rest. And I want a 100 word essay on how your pc works. DM Notes. Yes, less than a minute of combat and about five minutes of talking with Mortlock. I was adjusting the number of enemies on the fly but when Healing Man threw down the Treant bean the whole combat went south. They only reason it wasn’t a TPK was the bard shifted the Treant to their side. And once the Treant start roll Nat 20s in a roll, everyone decided to flee. [/QUOTE]
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