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Jasper DM's Shattered Obelisk
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<blockquote data-quote="jasper" data-source="post: 9162035" data-attributes="member: 277"><p>Shattered Obelisk Session 3</p><p></p><p>Chapter 2</p><p></p><p>Read the Reds.</p><p></p><p>Day 3 to Day 6</p><p></p><p>Uktar 2 to Uktar 5</p><p></p><p>PC Killed 1 Monsters Killed 27 Villains Captured 13 Villains Escaped 15</p><p></p><p>Start Time 6:44 PM End Time 9:30 PM</p><p></p><p>Take a Level. Take 10 downtime days. 90 GP.</p><p></p><p>Magic items +1 sword, Potion of Healing (3), Potion of Growth</p><p></p><p>I had an average group of seven. Charlote Bard 2 Half Elf. Bromlocke Ragner 1 Human. Fives Rogue 1 Tiefling. Gronk Ranger 3 Deep Gnome. Dro Barbarin 2 Human. Slivin Norkin Artificer 2 Gnome. Zumzumin Kice Warlock 2 Aarakocra.</p><p></p><p>The group snuck up on to Tresendar Manor. It was a three-story building but it collapsed decades ago. The Redbrands have been using it as a hideout.</p><p></p><p>Droo, “Not smart. Some one leave sweeps outside door.” The group enters the first room with Gronk showing off by finding a hidden satchel and secret door. Fives opens the wrong door and ticks off the off shift Redbrands. The fight is brief and the group is captured. They are told of the trapped hallway and the monster in the chasm.</p><p></p><p>Taking the lead Gronk follows the hallway to the chasm and he hears Ned Nothic in his head.</p><p></p><p>Ned Nothic, “Liar. The reds have no Deep Gnomes. You lie. Come closer we can talk. Just don’t step on.” Gronk steps on the bridge which collapses. He quaffs a potion of invisibility. The rest of the group flee back down the corridor. Some bugbears and goblins investigate. And talk to Ned Nothic.</p><p></p><p>Ned Nothic whispers to Gronk. “How much gold you have on you?”</p><p></p><p>Gronk, “Why?” Gronk is quietly search and his gold pouch is stolen from him.</p><p></p><p>Ned, “Sorry buggy bears. Me forgot bridge was trapped. Me fix in morning. Me is hungry.” About five minutes pass as Ned and Spider’s allies talk. Ned is sent out to get more sheep. He rifles through his chest. Taking the coin and potion. He pats Gronk on the head. “Nice bribe.” The bugbears and goblins return to their room.</p><p></p><p>The group uses Mold Earth to block the two west hallways. And search the chasm, shipping depot, and armory. They discover Sir Aldith call the Black Hawk sword and matching dress swords. The corpse of two dead green goblins, and Thel Dendrar are discovered. Thel has a wooden unicorn pendant. They create a cunning plan.</p><p></p><p>Kice wearing the face of one the town Redbrands, and a cloak distracts the guards in the prison. He mentions first shift was drunk and he take over the watch. The guards rush out and go into the trapped hallway. Skirting the trap the Redbrands nearly make it. Until Kice casts a sleep spell which puts one of guards asleep. He falls into the trap and with the trap being sprung two other guards fall into the trap. Bromlock takes a flying leap over the trap and misses one of the remaining guards. A flask of alchemist fire and two threats cause this group to surrender. The group takes a short rest.</p><p></p><p>Meanwhile Glassstaff goes to check on the prisoners and finds his way is blocked. He executes one of the off duty guards for being drunk on duty and not hearing the adventurers blocking the way. He organizes the escape party.</p><p></p><p>The group finishes the rest and finds the group has fled. They give chase and by dropping oil and alchemist fire block the escaping party path. But some manage to escape as the bugbears take out two of the party.</p><p></p><p>Exploring the empty cellars they find a letter to Lord Albrek mention the adventuring party is on it way to Phandalin. A book of Urmon talks about the Forge of Spells.</p><p></p><p>More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with dwarves and gnomes to channel and bind that energy into a great forge called the Forge of Spells, where magic items could be crafted. Times were good, and the nearby town of Phandalin prospered as well. But disaster struck when bandits swept through the North and laid waste to all in their path.</p><p></p><p>A powerful bandit force reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and knowledge of the location of Wave Echo Cave was lost.</p><p></p><p>Three days pass as the talk to the townspeople and Redbrands</p><p></p><p>Side Quests</p><p></p><p>Wave Echo Cave Page 23 and 15.</p><p></p><p>Spider page 23</p><p></p><p>Wyvern Tor Page 34 & 57</p><p></p><p>Agatha’s Lair page 33 & 48</p><p></p><p>Old Owl Trouble Daran an retire drow adventure Page 30 & 49</p><p></p><p>Halia of the Mining Exchange Offers 100 GP for Glassstaff capture alive.</p><p></p><p>Sildar offers Lord’ Alliance membership and 500 GP if Cragmaw Castle is found and the trouble taken care of. Page 34 & 47 & 59.</p><p></p><p>Sildar offers 100 GP if Iarno Albrek aka Glassstaff is captured alive.</p><p></p><p>The Sleeping Giant Bar can be taken over. Discuss this in the comments.</p><p></p><p>Qelline Alderleaf a farmer thinks a Druid named Reidoth may know where the castle is. Page 32 & 51 Thunder Tree Ruins.</p><p></p><p>End of Session 468</p></blockquote><p></p>
[QUOTE="jasper, post: 9162035, member: 277"] Shattered Obelisk Session 3 Chapter 2 Read the Reds. Day 3 to Day 6 Uktar 2 to Uktar 5 PC Killed 1 Monsters Killed 27 Villains Captured 13 Villains Escaped 15 Start Time 6:44 PM End Time 9:30 PM Take a Level. Take 10 downtime days. 90 GP. Magic items +1 sword, Potion of Healing (3), Potion of Growth I had an average group of seven. Charlote Bard 2 Half Elf. Bromlocke Ragner 1 Human. Fives Rogue 1 Tiefling. Gronk Ranger 3 Deep Gnome. Dro Barbarin 2 Human. Slivin Norkin Artificer 2 Gnome. Zumzumin Kice Warlock 2 Aarakocra. The group snuck up on to Tresendar Manor. It was a three-story building but it collapsed decades ago. The Redbrands have been using it as a hideout. Droo, “Not smart. Some one leave sweeps outside door.” The group enters the first room with Gronk showing off by finding a hidden satchel and secret door. Fives opens the wrong door and ticks off the off shift Redbrands. The fight is brief and the group is captured. They are told of the trapped hallway and the monster in the chasm. Taking the lead Gronk follows the hallway to the chasm and he hears Ned Nothic in his head. Ned Nothic, “Liar. The reds have no Deep Gnomes. You lie. Come closer we can talk. Just don’t step on.” Gronk steps on the bridge which collapses. He quaffs a potion of invisibility. The rest of the group flee back down the corridor. Some bugbears and goblins investigate. And talk to Ned Nothic. Ned Nothic whispers to Gronk. “How much gold you have on you?” Gronk, “Why?” Gronk is quietly search and his gold pouch is stolen from him. Ned, “Sorry buggy bears. Me forgot bridge was trapped. Me fix in morning. Me is hungry.” About five minutes pass as Ned and Spider’s allies talk. Ned is sent out to get more sheep. He rifles through his chest. Taking the coin and potion. He pats Gronk on the head. “Nice bribe.” The bugbears and goblins return to their room. The group uses Mold Earth to block the two west hallways. And search the chasm, shipping depot, and armory. They discover Sir Aldith call the Black Hawk sword and matching dress swords. The corpse of two dead green goblins, and Thel Dendrar are discovered. Thel has a wooden unicorn pendant. They create a cunning plan. Kice wearing the face of one the town Redbrands, and a cloak distracts the guards in the prison. He mentions first shift was drunk and he take over the watch. The guards rush out and go into the trapped hallway. Skirting the trap the Redbrands nearly make it. Until Kice casts a sleep spell which puts one of guards asleep. He falls into the trap and with the trap being sprung two other guards fall into the trap. Bromlock takes a flying leap over the trap and misses one of the remaining guards. A flask of alchemist fire and two threats cause this group to surrender. The group takes a short rest. Meanwhile Glassstaff goes to check on the prisoners and finds his way is blocked. He executes one of the off duty guards for being drunk on duty and not hearing the adventurers blocking the way. He organizes the escape party. The group finishes the rest and finds the group has fled. They give chase and by dropping oil and alchemist fire block the escaping party path. But some manage to escape as the bugbears take out two of the party. Exploring the empty cellars they find a letter to Lord Albrek mention the adventuring party is on it way to Phandalin. A book of Urmon talks about the Forge of Spells. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with dwarves and gnomes to channel and bind that energy into a great forge called the Forge of Spells, where magic items could be crafted. Times were good, and the nearby town of Phandalin prospered as well. But disaster struck when bandits swept through the North and laid waste to all in their path. A powerful bandit force reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and knowledge of the location of Wave Echo Cave was lost. Three days pass as the talk to the townspeople and Redbrands Side Quests Wave Echo Cave Page 23 and 15. Spider page 23 Wyvern Tor Page 34 & 57 Agatha’s Lair page 33 & 48 Old Owl Trouble Daran an retire drow adventure Page 30 & 49 Halia of the Mining Exchange Offers 100 GP for Glassstaff capture alive. Sildar offers Lord’ Alliance membership and 500 GP if Cragmaw Castle is found and the trouble taken care of. Page 34 & 47 & 59. Sildar offers 100 GP if Iarno Albrek aka Glassstaff is captured alive. The Sleeping Giant Bar can be taken over. Discuss this in the comments. Qelline Alderleaf a farmer thinks a Druid named Reidoth may know where the castle is. Page 32 & 51 Thunder Tree Ruins. End of Session 468 [/QUOTE]
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