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Jasper DMs Spelljammer
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<blockquote data-quote="jasper" data-source="post: 8729824" data-attributes="member: 277"><p>Spelljammer Academy Session 2</p><p></p><p>Trial by Fire or Burning TPK</p><p></p><p>Day 2 0700 To Day 2 1800</p><p></p><p>PC Killed 0 Monsters Killed 24 Villains Captured 0 Villains Escaped 0</p><p></p><p>Start time 6:19 PM End Time 8:53 PM</p><p></p><p>Gain a level. 100 GP. 10 Downtime Days.</p><p></p><p>I had an average group of six. Bob Monk 2 Plasmoid. Bythol Modau evocation wizard Astral Elf. Udziro Druid 1 Wood Elf. Kim Rogue 1 Life Cleric Aasimar. Taz Rogue 2 Swiftstrider. Ben 3 Autognome Artificer.</p><p></p><p>Welcome Udziro first timer D&D and Adventure League. First time for a Swiftstrider too.</p><p></p><p>Note Space Combat rules were created from multiple sources including watching some podcasts about Spelljammer. Spelljammers must have a caster level. This may change when the books drop.</p><p></p><p>Bob was peacefully sleeping in his golden bucket. He was dreaming of earthquakes. Bob wakes up in midair and splashes on Udziro’s bunk. As the Cadet 0 class is rudely awaken by Venna.</p><p></p><p>Venna, “Wake up you zeroes. Twenty minutes to wake up. We get up early to eliminate waste matter, make out bunks, and.” Bythol gets into Venna face and is about to say something when Miken gets between them.</p><p></p><p>Miken, “Venna you are being an ass. They just got a new member. Were up past lights out. And if they throw down on you, I am not going to help. In fact.”</p><p></p><p>Suddenly the lights come up to twice normal. Three trash cans are hurled down the dorm between the bunks. “Drop your… Your dreams and grab your socks. Twenty minutes till roll call and meals. You will. What is this?”, LT Needlemire a Hipp sees the group. “What is this. A possible fight? Are you people stuck on STUPID?”</p><p></p><p>Bythol, “I like being smart. In fact, my int stat.”</p><p></p><p>LT Needlemire, “Cadet 0 Class you are going to stuck on STUPID if that is the last thing you do. Do you get me. Cadet Venna. Be STUPID for me.”</p><p></p><p>Venna, “Sir, yes, Sir. S for Sanitation. You will perform excellent sanitation routines to keep your body healthy. T for Training. You will train your body and mind to be a Spelljammer. U for Uniform. You will keep your uniform clean and squared away at all times. P for Preparation. You will prepare yourself to become a Spelljammer. I for Initiative. You will take initiative in all tasks to become a Spelljammer. D for Dedication. You will dedicate your body and mind to become a Spelljammer. I will be STUPID at all times when I am a cadet. I will live STUPID. I will study STUPID. I will help my fellow cadets be STUPID. I will die STUPID. If you are not STUPID you will be a wash out cadet. SIR I AM STUPID. SIR.” (Thanks, Bob, for reading Stupid out loud.)</p><p></p><p>Lt Needlemire, “Good. Good. Now for trying to start a fight. 1 Demerit. Lost of Captain duties. Lost of Spelljammer duties. In 18 minutes, I want this dorm squared away and dress right dress. You will then form up to roll call. After roll call you march to chow. You will eat your chow weather organic, or non-organic base in a swift matter. Carry on!” (Try to match a DI chewing out with a mixture of races is interesting.)</p><p></p><p>Breakfast is being served by Petty Officer Winston Ryeback (a Hipp) serving his gunpowder chowder. Organic is fried meats or veggies served with sticky starches. Non-organic is a smoothie thing.</p><p></p><p>PO Ryeback, “Oh Cadet Zeroes. I heard you were up late last night. Pass curfew.” When his fishing does not get a response he continues, “Simulation today for you and Class 3. Don’t worry. It is not a timed mission. Be calm. Take your time.”</p><p></p><p>As the cadets get out of line, they see Miken has been banished to the Nerd Table and all the other tables have only one chair left. Bythol goes to sit with Class Three. The others sit the Nerd Table. Miken is trying to juggle eating with studying and doing badly. He is very nervous. The group the group thanks him for his help an encourage him.</p><p></p><p>Meanwhile Bythol and Venna are throwing insults at each other. Bythol tries to make peace and fines out Officer Sparrow would allow cadets to sniff the rum in his flask as morale boost. But peace is not made before chow is over and they have to report to the holodeck.</p><p></p><p>On the way to the Holodeck, they pass a visiting Hipp Colonel who cuts a huge fart. When the cadets start to giggle the officers attending to the Colonel tell them to move on. Arriving at the Simulation room, they are assigned a ship. Mister Blip gives them a map and sketch of log book they need to find.</p><p></p><p>Mister Blip, “I heard what happen with the Class Three. You have ten minutes to decide on a Spelljammer, Captain, and Crew. You will follow the waypoints. Obtain the log book and return. There will be challenges on the way. The standard ship load out is one ballista and two mangonels. I do happen to have my reconfigure key with me. And can drop the actions to use the weapons by two.” He describes the weapons systems and the group decides on two ballistae and one mangonel. He adjusts the loading time. “I would preload the weapons as you leave the dock. You will have infinite ammo for this session.”</p><p></p><p>Taz, “Cool. Rear Gunner. I am going to zero this sucker until I can part the hair on a weretiger at three hundred feet.” He starts randomly firing.</p><p></p><p>Saerthe, “Cadets this is not a timed mission. You have until 1700 to finish. This is a graded mission. The grade… Cadet Taz quit firing. CADET TAZ!” They press a button the ballista powers down. A Whammy from Press Your Luck appears and beats it to pieces. The Whammy shakes it finger at Taz.</p><p></p><p>Saerthe, “You will hit your way points. You be on the look out for various navigation hazards like asteroids. You will recover the log book and return. Simulation begins in three, two. One.” The holodeck fades. A space dock and wildspace appears. The group casts off.</p><p></p><p>The group hits the first waypoint with no trouble. Deals with the space eels. Nearly lose Taz to an asteroid knocking him off ship and the ship takes minor damage. Arriving at asteroid, the sensors highlight the general location of the log book. A ship is scatter along the length of the asteroid. No survivors. Kim aligns the gravity plane with the gravity plane of the rock. (What this means will be discovered when the books drop.) As Captain Bythol is trying to figure if mage hand or other spells will retrieve the book. Bob and Ben 3 break into stores and launch an anchor harpoon. Then slide down to the rock and start searching.</p><p></p><p>Captain Bythol, “I did not tell you to leave the ship. I.” A Whammy appears on deck with a sign saying “Mutiny. Mutiny on the Wildspace sea.” The crewmen recover the log book and climb the harpoon line back to ship. The captain says some choice words.</p><p></p><p>Kim is able this time not to bump into any rocks and heads toward the next waypoint. As they approach the next waypoint, a mind flayer ship drops out of warp and attacks. Battle stations are manned. Kim uses an opposed charisma check (From a podcast) to get advantage for the weapon systems. Unfortunately, she is not always success full. The Flayers destroy all the groups weapon systems. So, the Captain boards the Flayers ship herself. Knowing she is trouble, most of the group follow with Kim supplying spell support. It was a great battle. Kim was the last to fall with only the Captain and Navigator of other ship being alive. (Should mentioned the retreat procedure. Oops.)</p><p></p><p>The group comes to one hour later with one hit point and a level of exhaustion. They head for home. Just before port they see Miken and his ship adrift and needing a tow. Bythol nearly has a second mutiny on her hands but decides to throw the Class 3 ship a tow line. They dock and as the simulation ship is fading from the holodeck, the holodeck explodes. A few healing words later from the rescue team, the group is ordered to medical. They ignore the order and snoop.</p><p></p><p>Snooping around they find two sigils of the Vocath. Mister Blip takes them. Snooping more they over hear the Bosun and Saerthe talking about a rival merchant house who wants to take out Milo the Merciless. They are again ordered to the medical bay.</p><p></p><p>While waiting on to be discharged, Saerthe in a burned uniform gives them the results. They did not get six points. So, they will be retaking the sim at a later day.</p><p></p><p>Saerthe, “Keep quiet about what happen at holodeck. You are dismissed from medical. Report to your quarters and get a good night sleep.”</p><p></p><p>End of session 363.</p></blockquote><p></p>
[QUOTE="jasper, post: 8729824, member: 277"] Spelljammer Academy Session 2 Trial by Fire or Burning TPK Day 2 0700 To Day 2 1800 PC Killed 0 Monsters Killed 24 Villains Captured 0 Villains Escaped 0 Start time 6:19 PM End Time 8:53 PM Gain a level. 100 GP. 10 Downtime Days. I had an average group of six. Bob Monk 2 Plasmoid. Bythol Modau evocation wizard Astral Elf. Udziro Druid 1 Wood Elf. Kim Rogue 1 Life Cleric Aasimar. Taz Rogue 2 Swiftstrider. Ben 3 Autognome Artificer. Welcome Udziro first timer D&D and Adventure League. First time for a Swiftstrider too. Note Space Combat rules were created from multiple sources including watching some podcasts about Spelljammer. Spelljammers must have a caster level. This may change when the books drop. Bob was peacefully sleeping in his golden bucket. He was dreaming of earthquakes. Bob wakes up in midair and splashes on Udziro’s bunk. As the Cadet 0 class is rudely awaken by Venna. Venna, “Wake up you zeroes. Twenty minutes to wake up. We get up early to eliminate waste matter, make out bunks, and.” Bythol gets into Venna face and is about to say something when Miken gets between them. Miken, “Venna you are being an ass. They just got a new member. Were up past lights out. And if they throw down on you, I am not going to help. In fact.” Suddenly the lights come up to twice normal. Three trash cans are hurled down the dorm between the bunks. “Drop your… Your dreams and grab your socks. Twenty minutes till roll call and meals. You will. What is this?”, LT Needlemire a Hipp sees the group. “What is this. A possible fight? Are you people stuck on STUPID?” Bythol, “I like being smart. In fact, my int stat.” LT Needlemire, “Cadet 0 Class you are going to stuck on STUPID if that is the last thing you do. Do you get me. Cadet Venna. Be STUPID for me.” Venna, “Sir, yes, Sir. S for Sanitation. You will perform excellent sanitation routines to keep your body healthy. T for Training. You will train your body and mind to be a Spelljammer. U for Uniform. You will keep your uniform clean and squared away at all times. P for Preparation. You will prepare yourself to become a Spelljammer. I for Initiative. You will take initiative in all tasks to become a Spelljammer. D for Dedication. You will dedicate your body and mind to become a Spelljammer. I will be STUPID at all times when I am a cadet. I will live STUPID. I will study STUPID. I will help my fellow cadets be STUPID. I will die STUPID. If you are not STUPID you will be a wash out cadet. SIR I AM STUPID. SIR.” (Thanks, Bob, for reading Stupid out loud.) Lt Needlemire, “Good. Good. Now for trying to start a fight. 1 Demerit. Lost of Captain duties. Lost of Spelljammer duties. In 18 minutes, I want this dorm squared away and dress right dress. You will then form up to roll call. After roll call you march to chow. You will eat your chow weather organic, or non-organic base in a swift matter. Carry on!” (Try to match a DI chewing out with a mixture of races is interesting.) Breakfast is being served by Petty Officer Winston Ryeback (a Hipp) serving his gunpowder chowder. Organic is fried meats or veggies served with sticky starches. Non-organic is a smoothie thing. PO Ryeback, “Oh Cadet Zeroes. I heard you were up late last night. Pass curfew.” When his fishing does not get a response he continues, “Simulation today for you and Class 3. Don’t worry. It is not a timed mission. Be calm. Take your time.” As the cadets get out of line, they see Miken has been banished to the Nerd Table and all the other tables have only one chair left. Bythol goes to sit with Class Three. The others sit the Nerd Table. Miken is trying to juggle eating with studying and doing badly. He is very nervous. The group the group thanks him for his help an encourage him. Meanwhile Bythol and Venna are throwing insults at each other. Bythol tries to make peace and fines out Officer Sparrow would allow cadets to sniff the rum in his flask as morale boost. But peace is not made before chow is over and they have to report to the holodeck. On the way to the Holodeck, they pass a visiting Hipp Colonel who cuts a huge fart. When the cadets start to giggle the officers attending to the Colonel tell them to move on. Arriving at the Simulation room, they are assigned a ship. Mister Blip gives them a map and sketch of log book they need to find. Mister Blip, “I heard what happen with the Class Three. You have ten minutes to decide on a Spelljammer, Captain, and Crew. You will follow the waypoints. Obtain the log book and return. There will be challenges on the way. The standard ship load out is one ballista and two mangonels. I do happen to have my reconfigure key with me. And can drop the actions to use the weapons by two.” He describes the weapons systems and the group decides on two ballistae and one mangonel. He adjusts the loading time. “I would preload the weapons as you leave the dock. You will have infinite ammo for this session.” Taz, “Cool. Rear Gunner. I am going to zero this sucker until I can part the hair on a weretiger at three hundred feet.” He starts randomly firing. Saerthe, “Cadets this is not a timed mission. You have until 1700 to finish. This is a graded mission. The grade… Cadet Taz quit firing. CADET TAZ!” They press a button the ballista powers down. A Whammy from Press Your Luck appears and beats it to pieces. The Whammy shakes it finger at Taz. Saerthe, “You will hit your way points. You be on the look out for various navigation hazards like asteroids. You will recover the log book and return. Simulation begins in three, two. One.” The holodeck fades. A space dock and wildspace appears. The group casts off. The group hits the first waypoint with no trouble. Deals with the space eels. Nearly lose Taz to an asteroid knocking him off ship and the ship takes minor damage. Arriving at asteroid, the sensors highlight the general location of the log book. A ship is scatter along the length of the asteroid. No survivors. Kim aligns the gravity plane with the gravity plane of the rock. (What this means will be discovered when the books drop.) As Captain Bythol is trying to figure if mage hand or other spells will retrieve the book. Bob and Ben 3 break into stores and launch an anchor harpoon. Then slide down to the rock and start searching. Captain Bythol, “I did not tell you to leave the ship. I.” A Whammy appears on deck with a sign saying “Mutiny. Mutiny on the Wildspace sea.” The crewmen recover the log book and climb the harpoon line back to ship. The captain says some choice words. Kim is able this time not to bump into any rocks and heads toward the next waypoint. As they approach the next waypoint, a mind flayer ship drops out of warp and attacks. Battle stations are manned. Kim uses an opposed charisma check (From a podcast) to get advantage for the weapon systems. Unfortunately, she is not always success full. The Flayers destroy all the groups weapon systems. So, the Captain boards the Flayers ship herself. Knowing she is trouble, most of the group follow with Kim supplying spell support. It was a great battle. Kim was the last to fall with only the Captain and Navigator of other ship being alive. (Should mentioned the retreat procedure. Oops.) The group comes to one hour later with one hit point and a level of exhaustion. They head for home. Just before port they see Miken and his ship adrift and needing a tow. Bythol nearly has a second mutiny on her hands but decides to throw the Class 3 ship a tow line. They dock and as the simulation ship is fading from the holodeck, the holodeck explodes. A few healing words later from the rescue team, the group is ordered to medical. They ignore the order and snoop. Snooping around they find two sigils of the Vocath. Mister Blip takes them. Snooping more they over hear the Bosun and Saerthe talking about a rival merchant house who wants to take out Milo the Merciless. They are again ordered to the medical bay. While waiting on to be discharged, Saerthe in a burned uniform gives them the results. They did not get six points. So, they will be retaking the sim at a later day. Saerthe, “Keep quiet about what happen at holodeck. You are dismissed from medical. Report to your quarters and get a good night sleep.” End of session 363. [/QUOTE]
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