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Jasper DMS Wild Beyond the Witchlight
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<blockquote data-quote="jasper" data-source="post: 8505818" data-attributes="member: 277"><p>The Wild Beyond the Witchlight Session</p><p></p><p>Me and My Shadow</p><p></p><p>Day 6 0700 To Day 6 1200</p><p></p><p>100 GP</p><p></p><p>PC Killed 0 Monster Killed 16 Villains Captured 2 Villains Escaped 3.</p><p></p><p>Time 6:52 PM to 9:15 PM</p><p></p><p>Story Award Me and My Shadow. Dawnson and Kreput have Shadow companions. Use the Shadow stats but they are Fey instead of Undead. As a bonus action you can command them. If they died, they regenerate the next session or day. But they remember what happen. They will serve you until Moongrave is defeated or you ticked them off.</p><p></p><p>Slow start due Pizza and four new to adventure league players. Welcome Dave, Bear, Kreput, and Comet. And Comet did run a Aarakocra which is the first one I seen.</p><p></p><p>I had a strong group of seven. Dawnson warlock archfey 4. Kerick Durant Rogue 6. Art Fighter 2 Drakewarden 4. Dave Fighter 1 Paladin 4. Bear Druid 2 barbarian 3 First Gem dragonborn at my table, Kreput Paladin 5. Comet Monk 5.</p><p></p><p>Oilcan gets the adventurers across the bridge only to notice Majesty Mando is missing. How? The Fey Wild ate him. Comet suggests the group goes south.</p><p></p><p>Note with large groups I assign a person the caller role who decides which direction to go. This speed game play so the group does not spend five plus minutes on a decision.</p><p></p><p>They come across a trio. Gleam a female elf. A one-foot large honey bee named Pollenella and Amidor the two-foot-tall Dandelion. A few minutes into the conversation about directions and weather Comet notices Gleam has no shadow. The group gets the following information.</p><p></p><p>Amidor is on the run after freeing Pollenella, a queen bee, from a cyclops beekeeper. The two of them crossed paths with Gleam, and, after hearing the elf’s sorry tale, Amidor resolved to help her.</p><p></p><p>Endelyn Moongrave snipped off Gleam’s shadow using a pair of magic scissors and has imprisoned her twin sister, Glister. The rule of hospitality prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and they used to be star performers in the Witchlight Carnival. Gleam wants to free her sister and find a way back to the carnival—perhaps with the help of the Fey Beacons</p><p></p><p>Endelyn believes her own demise will occur during an eclipse. Because there is no moon in the sky over Yon, the hag assumes the eclipse will be a symbolic display, rather than a literal one. Since the Selenelion twins are the living embodiment of the moon and the sun, the hag decided to separate the elf sisters, releasing one while keeping the other as her “guest.” By keeping the twins apart, the hag hopes to forestall her doom.</p><p></p><p>From Pollenella the Honeybee</p><p></p><p>The mountains are home to clans of korreds—stout Fey creatures whose hair has the strength of iron. The korreds gather and dance at Lockbury Henge. (If the characters don’t think of it themselves, Gleam suggests they strike up an alliance with the korreds.</p><p></p><p>An elf prince named Alagarthas made a bargain with Endelyn and now finds himself trapped in Yon. He’s at the Fey Beacons, searching for a way home</p><p></p><p>Hurly, a bugbear, made a bargain with Endelyn and is quite unhappy with how things played out. Now he is forced to perform in her morbid theater. Like Gleam, Hurly used to work for Mister Witch and Mister Light, though Gleam and her sibling had already left the carnival by the time Hurly and his brother Burly arrived. (Gleam knows that Hurly is eager to see his brother again, and she’d like to help him if she can.)</p><p></p><p>Gleam goes off to scout and tell her sister they have allies and the bee and flower join the party. (I will have stats to hand out for this next time.)</p><p></p><p>Heading south the notice the various freaking huge lightning rods. And the number of lightning strikes they receive. Coming around a bend they meet a mummery wagon. Okay is really a stage play. No. Stage Coach with players. Who quicky perform a stage play which draws Kreput and Kerick on stage, they perform so badly the troupe fires them.</p><p></p><p>The group hear drumming in the south and continue south. But Kerick is able to warn them about an attack by shadow goblins. Or shadows of former goblins. Some of the group tries to make peace. Some of the group try to gamble with the goblins. Or try to kill the goblins and the party.</p><p></p><p>(This combat, betting, and peace outing took a long time at the table as each player had fun with their moment in the sun. Thanks for catching my dice mistakes, Bear.)</p><p></p><p>The group takes a Short Rest and talk to the surviving Goblin’s Shadow. They are victims of the Evil Moongrave also who cut the shadows from their Goblin. They want Moongrave gone too.</p><p></p><p>End of Session.</p></blockquote><p></p>
[QUOTE="jasper, post: 8505818, member: 277"] The Wild Beyond the Witchlight Session Me and My Shadow Day 6 0700 To Day 6 1200 100 GP PC Killed 0 Monster Killed 16 Villains Captured 2 Villains Escaped 3. Time 6:52 PM to 9:15 PM Story Award Me and My Shadow. Dawnson and Kreput have Shadow companions. Use the Shadow stats but they are Fey instead of Undead. As a bonus action you can command them. If they died, they regenerate the next session or day. But they remember what happen. They will serve you until Moongrave is defeated or you ticked them off. Slow start due Pizza and four new to adventure league players. Welcome Dave, Bear, Kreput, and Comet. And Comet did run a Aarakocra which is the first one I seen. I had a strong group of seven. Dawnson warlock archfey 4. Kerick Durant Rogue 6. Art Fighter 2 Drakewarden 4. Dave Fighter 1 Paladin 4. Bear Druid 2 barbarian 3 First Gem dragonborn at my table, Kreput Paladin 5. Comet Monk 5. Oilcan gets the adventurers across the bridge only to notice Majesty Mando is missing. How? The Fey Wild ate him. Comet suggests the group goes south. Note with large groups I assign a person the caller role who decides which direction to go. This speed game play so the group does not spend five plus minutes on a decision. They come across a trio. Gleam a female elf. A one-foot large honey bee named Pollenella and Amidor the two-foot-tall Dandelion. A few minutes into the conversation about directions and weather Comet notices Gleam has no shadow. The group gets the following information. Amidor is on the run after freeing Pollenella, a queen bee, from a cyclops beekeeper. The two of them crossed paths with Gleam, and, after hearing the elf’s sorry tale, Amidor resolved to help her. Endelyn Moongrave snipped off Gleam’s shadow using a pair of magic scissors and has imprisoned her twin sister, Glister. The rule of hospitality prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and they used to be star performers in the Witchlight Carnival. Gleam wants to free her sister and find a way back to the carnival—perhaps with the help of the Fey Beacons Endelyn believes her own demise will occur during an eclipse. Because there is no moon in the sky over Yon, the hag assumes the eclipse will be a symbolic display, rather than a literal one. Since the Selenelion twins are the living embodiment of the moon and the sun, the hag decided to separate the elf sisters, releasing one while keeping the other as her “guest.” By keeping the twins apart, the hag hopes to forestall her doom. From Pollenella the Honeybee The mountains are home to clans of korreds—stout Fey creatures whose hair has the strength of iron. The korreds gather and dance at Lockbury Henge. (If the characters don’t think of it themselves, Gleam suggests they strike up an alliance with the korreds. An elf prince named Alagarthas made a bargain with Endelyn and now finds himself trapped in Yon. He’s at the Fey Beacons, searching for a way home Hurly, a bugbear, made a bargain with Endelyn and is quite unhappy with how things played out. Now he is forced to perform in her morbid theater. Like Gleam, Hurly used to work for Mister Witch and Mister Light, though Gleam and her sibling had already left the carnival by the time Hurly and his brother Burly arrived. (Gleam knows that Hurly is eager to see his brother again, and she’d like to help him if she can.) Gleam goes off to scout and tell her sister they have allies and the bee and flower join the party. (I will have stats to hand out for this next time.) Heading south the notice the various freaking huge lightning rods. And the number of lightning strikes they receive. Coming around a bend they meet a mummery wagon. Okay is really a stage play. No. Stage Coach with players. Who quicky perform a stage play which draws Kreput and Kerick on stage, they perform so badly the troupe fires them. The group hear drumming in the south and continue south. But Kerick is able to warn them about an attack by shadow goblins. Or shadows of former goblins. Some of the group tries to make peace. Some of the group try to gamble with the goblins. Or try to kill the goblins and the party. (This combat, betting, and peace outing took a long time at the table as each player had fun with their moment in the sun. Thanks for catching my dice mistakes, Bear.) The group takes a Short Rest and talk to the surviving Goblin’s Shadow. They are victims of the Evil Moongrave also who cut the shadows from their Goblin. They want Moongrave gone too. End of Session. [/QUOTE]
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