jasper
Rotten DM
The Wild Beyond the Witchlight Session 1
Day 1 Twilight to Midnight.
Magic Item None. Story Items None.
DM NOTE. Both the DM and Players MUST take notes. Next week put you background in the Notes column if from the Feywild or may affect what will happen. I am not pushing the time frame so take your time. Also, this is a Milestone adventure. You level when entering a new chapter or meet certain people.
Player note. If you switch out pcs, you can keep the lost thing and transfer it to your new pc. Your pc can not be over the level of the chapter.
Props. Hole punch, costume with butterfly wings, pull out map in a frame, circus tent, crown, and lost things. Any other suggestions for props?
I had an average group of five. Two which are running different characters under someone else. This is helping because they do explain some things I missed. Kerick Durant Rogue 1. Glenfill Danzinford Bard 1. Glenfill first Adventure League session, first session in town, but has played since 2E. Art fighter1. Thrivin Warlock fairy. Dawson Paladin 1.
Glenfill rolled d8 to help with the plot line. The Unicorn horn is THE DM IS NOT TELLING.
Years ago, the PCs visited the carnival as a child, or worked in the Witchlight Carnival. The lost something. Some of them know what they lost. They were also cursed. (Other DMs are not using this option. I am. You play the curse well I will used inspiration and ignore the limits of inspiration.)
The members enter the carnival from various ways. Thrivin has his hammock cut and drops out the fey wild onto a huge baseball glove. Art has heard faint set up sounds for two days before he hears the calliope music and sees the booth, he is a former Witchlight hand.
Nikolas Midnight, “Tickets are 8 silver pieces. You lose you ticket, you have to buy a new one. The Big Top is free but most other venues are one ticket punch. After 8 punches, the ticket becomes a keepsake and you have to buy a new one. You lose you ticket, you have to buy a new one. The Rules.”
BE POLITE.
PAY ATTENTION WHEN SPOKEN TO.
LAUGH AT THE JOKES.
JOIN IN WITH THE SINGING AND GAMES.
BE HAPPY. A HAPPY WITCHLIGHT CARNIVAL KEEPS THE VAMPIRES AWAY. (Psst wrong game night.)
The group gather together at Nikolas suggestion. They don’t have to keep together but it will help. (YEAH, MAINELY THE DM.) Glenfill knows he is missing something and Art suggests the Lost property.
Lost Property is manned by a huge kitten with two extra black pipe cleaner arms. Dirlagraun has some huge butterfly wings clipped to their backside. They are rough housing with two kids. Dirlagraun wonders how Glenfill knows he lost something. Glenfill lost thing will be found before the end of the carnival but not the end of the night and it is not in the carnival.
Art and Kerick want to try out the dragonfly ride. On the way, Dawson sees two girls trying to get on their mom’s last nerve. Dawson suggests she loses them at the lost property. For this he gets the Achievement PETER ONE.
The dragonfly ride is very exciting because as they about to take their rides, someone insults a dragonfly in the queue and it takes off. Kerick tries to save the passage who is not belted in but knocks them out their sled. Lucky Art is able to make a midair rescue.
The carousel is manned by Diana Cloppington a Centaur with Blue Butterfly wings. She punches their tickets and they approach the wooden unicorns. Thrivin fey presence causes some of the glamour to fade. Some of the unicorns are missing letters from their names. As the carousel starts all of them hear “We have lost our names. You have lost something too. Name us. And we name who stole your lost thing and where whom stole from you live. Your curse can not be broken until you recover your lost thing.” As they get off the ride Art bazooka barfs Skittles. Glenfill scoops them up and puts them into his backpack, “I will taste the rainbow later.” Taking to Diana the group gets some paint from inside the ride. The group names the unicorns which are (SPOILERS DM IS NOT DOING SPOILERS AT THIS TIME). And they learn who has their lost things and where the live. HINT IS NOT IN THE WITCHLIGHT CARNIVAL.
“On to the snail races”, proclaims Art, “I am feeling lucky tonight.” Glenfill is not happy he can’t bet on the races. Art comes in first. Thrivin second and Kerick third. Art wins a potion of advantage. Just outside the race is a souvenir shop,
BOOK, “THERE IS NO SOUVENIR SHOP DM”.
DM, “THERE IS NOW. I HAVE SCISSORS AND WRITE OUT! SNIP. SNIP.”
BOOK, “Oh I see now. Shutting up.”
Kerick buys a little string-controlled puppet. Dawson buys a toy balloon dog which follows them. (I forgot to take notes for the others. So, you guys tell me.”
After the shopping, they enter the pixie kingdom for a game of hide and seek which Glenfill wins and is awarded a pack of pixie dust.
As the bell tolls 13, and the happy Calliope plays the group enters the big top.
The end.
Day 1 Twilight to Midnight.
Magic Item None. Story Items None.
DM NOTE. Both the DM and Players MUST take notes. Next week put you background in the Notes column if from the Feywild or may affect what will happen. I am not pushing the time frame so take your time. Also, this is a Milestone adventure. You level when entering a new chapter or meet certain people.
Player note. If you switch out pcs, you can keep the lost thing and transfer it to your new pc. Your pc can not be over the level of the chapter.
Props. Hole punch, costume with butterfly wings, pull out map in a frame, circus tent, crown, and lost things. Any other suggestions for props?
I had an average group of five. Two which are running different characters under someone else. This is helping because they do explain some things I missed. Kerick Durant Rogue 1. Glenfill Danzinford Bard 1. Glenfill first Adventure League session, first session in town, but has played since 2E. Art fighter1. Thrivin Warlock fairy. Dawson Paladin 1.
Glenfill rolled d8 to help with the plot line. The Unicorn horn is THE DM IS NOT TELLING.
Years ago, the PCs visited the carnival as a child, or worked in the Witchlight Carnival. The lost something. Some of them know what they lost. They were also cursed. (Other DMs are not using this option. I am. You play the curse well I will used inspiration and ignore the limits of inspiration.)
The members enter the carnival from various ways. Thrivin has his hammock cut and drops out the fey wild onto a huge baseball glove. Art has heard faint set up sounds for two days before he hears the calliope music and sees the booth, he is a former Witchlight hand.
Nikolas Midnight, “Tickets are 8 silver pieces. You lose you ticket, you have to buy a new one. The Big Top is free but most other venues are one ticket punch. After 8 punches, the ticket becomes a keepsake and you have to buy a new one. You lose you ticket, you have to buy a new one. The Rules.”
BE POLITE.
PAY ATTENTION WHEN SPOKEN TO.
LAUGH AT THE JOKES.
JOIN IN WITH THE SINGING AND GAMES.
BE HAPPY. A HAPPY WITCHLIGHT CARNIVAL KEEPS THE VAMPIRES AWAY. (Psst wrong game night.)
The group gather together at Nikolas suggestion. They don’t have to keep together but it will help. (YEAH, MAINELY THE DM.) Glenfill knows he is missing something and Art suggests the Lost property.
Lost Property is manned by a huge kitten with two extra black pipe cleaner arms. Dirlagraun has some huge butterfly wings clipped to their backside. They are rough housing with two kids. Dirlagraun wonders how Glenfill knows he lost something. Glenfill lost thing will be found before the end of the carnival but not the end of the night and it is not in the carnival.
Art and Kerick want to try out the dragonfly ride. On the way, Dawson sees two girls trying to get on their mom’s last nerve. Dawson suggests she loses them at the lost property. For this he gets the Achievement PETER ONE.
The dragonfly ride is very exciting because as they about to take their rides, someone insults a dragonfly in the queue and it takes off. Kerick tries to save the passage who is not belted in but knocks them out their sled. Lucky Art is able to make a midair rescue.
The carousel is manned by Diana Cloppington a Centaur with Blue Butterfly wings. She punches their tickets and they approach the wooden unicorns. Thrivin fey presence causes some of the glamour to fade. Some of the unicorns are missing letters from their names. As the carousel starts all of them hear “We have lost our names. You have lost something too. Name us. And we name who stole your lost thing and where whom stole from you live. Your curse can not be broken until you recover your lost thing.” As they get off the ride Art bazooka barfs Skittles. Glenfill scoops them up and puts them into his backpack, “I will taste the rainbow later.” Taking to Diana the group gets some paint from inside the ride. The group names the unicorns which are (SPOILERS DM IS NOT DOING SPOILERS AT THIS TIME). And they learn who has their lost things and where the live. HINT IS NOT IN THE WITCHLIGHT CARNIVAL.
“On to the snail races”, proclaims Art, “I am feeling lucky tonight.” Glenfill is not happy he can’t bet on the races. Art comes in first. Thrivin second and Kerick third. Art wins a potion of advantage. Just outside the race is a souvenir shop,
BOOK, “THERE IS NO SOUVENIR SHOP DM”.
DM, “THERE IS NOW. I HAVE SCISSORS AND WRITE OUT! SNIP. SNIP.”
BOOK, “Oh I see now. Shutting up.”
Kerick buys a little string-controlled puppet. Dawson buys a toy balloon dog which follows them. (I forgot to take notes for the others. So, you guys tell me.”
After the shopping, they enter the pixie kingdom for a game of hide and seek which Glenfill wins and is awarded a pack of pixie dust.
As the bell tolls 13, and the happy Calliope plays the group enters the big top.
The end.