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<blockquote data-quote="jasper" data-source="post: 7110195" data-attributes="member: 277"><p>Forge of fury last session.</p><p>I only initially had 3 people sit down at the table due to others cancelling due to work. And two joined in after the group cleared the Sinkhole. Due to only having 3 members with 1 being first level I dropped the Roper encounter. Note in 3 E a roper is a CR 10, in 5E it is a CR 5. (when I did run Fury in 3E I had 9 member party which dogpiled the roper). I do give the Map a "B" on page 49 because it does place the Roper and the white arrow for how the stairs are going. If they only did not blur the doors it would be great.</p><p>The Foundry was interesting and I had one rule flub but since was cool I let it be. The Duergar initially shook down the party for 100 gp. Most of the time I would give the group choices like South to Room 41 North to Rom 42. Since most of the combat were in similar size rooms I did not redraw maps just move the door and monsters. They had a good fight with the Wight and Ogre Skeleton and Called for the first of long rests. The wight combat was were my dice turn against me. For the rest of the night anytime the monsters were at disadvantage I was hitting nothing. One of the first level guys call for a xp total so he could level. This was a good idea and I allowed for the other long rests.</p><p>On the Room 44 to speed Play I just announce the number of 44 and allowed all the players to roll one per room. They were able to talk down Arundil and agreed to clean the module of the remaining monsters. Score 19 on the persuasion roll. </p><p>The succubus encounter was fun and where I had my rule fart. I had Idalla take the form a dwarf woman. Question is the Charm ability of a succubus more powerful than the Spell Charm Person? I was able to split the party into three rooms. Idalla dropped two pc with her kisses. This where allowing one of the first level pcs to level help. As he failed the kiss but had 17 hp against 32 damage. The person playing a tiefling giggled when I replaced the dwarf fig with Succubus mini. I had given her a unpainted succubus mini weeks ago and she had been using for her mini. So it was nice to compare paint jobs.</p><p>Rules error I allow the guy with the Staff of Charming to use Charm Person on the fiend. That should not work. But it was cool. Also JASPER DID NOT READ THE BOOK. I just reread the paragraph about combat and Idalla should fled at the begging. I did fall back on what I remember from the 3E Mod.</p><p>The staff of charming came in handy in the Room 40 Nimira encounter. They got a surprise round did very little damage to her then charmed her. The group was wonder what to do when some just said 'ask her to leave with her troops!" Then as I said it would happen with a persuasion roll. And the same player asked "why don't you ask for your 100gp back!" Doh!. Now if this was not AL but home brew I would have the orcs and duergar try to hunt down the party later.</p><p>The Black Lake went long. Part of it is some of my players start shutting down and slowing down after 915. But I had to draw the map in two colors, check of the succubus rule fail, a bs session on 1E Bard rules and multiclass rules broke out, and another long rest and leveling happen. </p><p>MY DICE SUCK! I was going to play NightScale tactically. But since she only had avg intel I did not want to be a goober. One player suggest roll a d20 and if equal or under use the evil tactic. The group got split crossing the east bridge. While they were thinking of building a rope bridge the dragon stuck it head out of water, winked at the tiefling and spit. This would be the only time things would go right for me. I bump the AC by 2 for just the head showing. Nightscale was able to take out the second bridge leaving the on the north side of the map with ladder and two one south side of the east bridge. Due to drawing the map BADLY I did allow line of sight for everyone. AND HOLY MOLLY SOME PEOPLE USED THE SCROLLS FOUND TO GOOD EFFECT. Nightscale HATED THE WEB SPELL TILL THE ROUND SHE DIED! It also help I could not save, and could not hit nearly anything. AND I lost count of the Nat 20 the group rolled, only the tank did not roll a nat 20 if fact except for his combat manuvers he never laid a glove on her.</p><p>If I would do this again I would predraw the map to save time.</p><p>Props given AXE body spray for +2 great axe, Pen with smiling face for the wand of magic missles ( bought that for a prop last October), and a blow up ninja shield for the +1 shield.</p></blockquote><p></p>
[QUOTE="jasper, post: 7110195, member: 277"] Forge of fury last session. I only initially had 3 people sit down at the table due to others cancelling due to work. And two joined in after the group cleared the Sinkhole. Due to only having 3 members with 1 being first level I dropped the Roper encounter. Note in 3 E a roper is a CR 10, in 5E it is a CR 5. (when I did run Fury in 3E I had 9 member party which dogpiled the roper). I do give the Map a "B" on page 49 because it does place the Roper and the white arrow for how the stairs are going. If they only did not blur the doors it would be great. The Foundry was interesting and I had one rule flub but since was cool I let it be. The Duergar initially shook down the party for 100 gp. Most of the time I would give the group choices like South to Room 41 North to Rom 42. Since most of the combat were in similar size rooms I did not redraw maps just move the door and monsters. They had a good fight with the Wight and Ogre Skeleton and Called for the first of long rests. The wight combat was were my dice turn against me. For the rest of the night anytime the monsters were at disadvantage I was hitting nothing. One of the first level guys call for a xp total so he could level. This was a good idea and I allowed for the other long rests. On the Room 44 to speed Play I just announce the number of 44 and allowed all the players to roll one per room. They were able to talk down Arundil and agreed to clean the module of the remaining monsters. Score 19 on the persuasion roll. The succubus encounter was fun and where I had my rule fart. I had Idalla take the form a dwarf woman. Question is the Charm ability of a succubus more powerful than the Spell Charm Person? I was able to split the party into three rooms. Idalla dropped two pc with her kisses. This where allowing one of the first level pcs to level help. As he failed the kiss but had 17 hp against 32 damage. The person playing a tiefling giggled when I replaced the dwarf fig with Succubus mini. I had given her a unpainted succubus mini weeks ago and she had been using for her mini. So it was nice to compare paint jobs. Rules error I allow the guy with the Staff of Charming to use Charm Person on the fiend. That should not work. But it was cool. Also JASPER DID NOT READ THE BOOK. I just reread the paragraph about combat and Idalla should fled at the begging. I did fall back on what I remember from the 3E Mod. The staff of charming came in handy in the Room 40 Nimira encounter. They got a surprise round did very little damage to her then charmed her. The group was wonder what to do when some just said 'ask her to leave with her troops!" Then as I said it would happen with a persuasion roll. And the same player asked "why don't you ask for your 100gp back!" Doh!. Now if this was not AL but home brew I would have the orcs and duergar try to hunt down the party later. The Black Lake went long. Part of it is some of my players start shutting down and slowing down after 915. But I had to draw the map in two colors, check of the succubus rule fail, a bs session on 1E Bard rules and multiclass rules broke out, and another long rest and leveling happen. MY DICE SUCK! I was going to play NightScale tactically. But since she only had avg intel I did not want to be a goober. One player suggest roll a d20 and if equal or under use the evil tactic. The group got split crossing the east bridge. While they were thinking of building a rope bridge the dragon stuck it head out of water, winked at the tiefling and spit. This would be the only time things would go right for me. I bump the AC by 2 for just the head showing. Nightscale was able to take out the second bridge leaving the on the north side of the map with ladder and two one south side of the east bridge. Due to drawing the map BADLY I did allow line of sight for everyone. AND HOLY MOLLY SOME PEOPLE USED THE SCROLLS FOUND TO GOOD EFFECT. Nightscale HATED THE WEB SPELL TILL THE ROUND SHE DIED! It also help I could not save, and could not hit nearly anything. AND I lost count of the Nat 20 the group rolled, only the tank did not roll a nat 20 if fact except for his combat manuvers he never laid a glove on her. If I would do this again I would predraw the map to save time. Props given AXE body spray for +2 great axe, Pen with smiling face for the wand of magic missles ( bought that for a prop last October), and a blow up ninja shield for the +1 shield. [/QUOTE]
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