Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper runs Portal and Season 6.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 7151421" data-attributes="member: 277"><p>Final Session of White Plume 6 players strong party. AND another first dice started rolling at 607 and magic item and xp were being given out at 1007. An exact 4 hour game.</p><p>FLASH FLASH FLASH ALL STATIONS WARNING WARNING WARNING</p><p>BLACKRAZOR IS ON THE LOOSE IN THE GENERAL POPULATION. The criminal Bard Plebius is the guilty party. Break his strings at once. </p><p>Wandering Monster checks will hurt a short rest and long rest. After two encounters I suggest the dm drop them for the day. Did have a rule fix. I was allowing flare at 1 per level not 1 per wisdom mod.</p><p>I was also rushing through the dungeon and making the group make snap decision since I going to Magic City Comic con in Birmingham Al this weekend.</p><p>Room 27 Qesnef I changed two ways. One he attuned Blackrazor and I also made him look like a barbarian. I thought they were going to find him after just a short rest but the bard wanted to talk him down and not fight. This is after I said he only had 2 weeks to the end of his sentence. So with a 27 persuasion Qesnef walked out with Blackrazor. I did ask twice before he walked out.</p><p>Rule wise Their was some debate on if the Bard would have notice blackrazor in the sheath and other stuff. But they were happy not to fight. </p><p>Room 24 Bluto and Kayak room. The group back track to kayak and went for a little boat ride. Again for the first round I threw initiate out the window and only did in marching order. So as they came out of the wall I gave the choice of staying in the stream or bailing. On a bail it was a dex check. The tempest cleric rolled a 1 so I ruled that she capsized her kayak and would be back around on round 4. The group took down Bluto and half his men before the Bard tried talking them down. With Bluto down and only 3 or 4 men left the npc decided to book feet and left the party with the key. As the group was resting the Bard remember Bluto was worth 10K. </p><p>The Riddle if you change the riddle don't use a gaming type riddle. However make sure you time the group. </p><p>The Hidden slime I gave it a hide of 20 and had the two people in front roll perception. So they were able to avoid it. I forget how I let them destroy it.</p><p>Room 5. Rule mistake here which both help and hurt the group. For some reason I thought flesh golems were large. So I redrew the room larger. I also changed the order of the numbers. For some strange reason, the players stacked their minis in front of their choice or did not make a choice. So the correct people were hugged by George and the rest fought large flesh golems. </p><p>Back to Room 4. Don't cast shatter in the room it ticks off the monsters but this was more of a confusing combat than worrying combat.</p><p>The mud room with mud geysers was easily counter with the bard's fly spell from his magic items .</p><p>Room 8. An Italian Dwarf Vampire He was fun to play and I had fun insulting the pcs. Once his legendary saves went away he was down in three rounds. I did attend Whelm to him but it didn't help.</p><p>The dice were all over the place for both sides. But my dice turned against me more than not. </p><p>I will upload the pictures later.</p></blockquote><p></p>
[QUOTE="jasper, post: 7151421, member: 277"] Final Session of White Plume 6 players strong party. AND another first dice started rolling at 607 and magic item and xp were being given out at 1007. An exact 4 hour game. FLASH FLASH FLASH ALL STATIONS WARNING WARNING WARNING BLACKRAZOR IS ON THE LOOSE IN THE GENERAL POPULATION. The criminal Bard Plebius is the guilty party. Break his strings at once. Wandering Monster checks will hurt a short rest and long rest. After two encounters I suggest the dm drop them for the day. Did have a rule fix. I was allowing flare at 1 per level not 1 per wisdom mod. I was also rushing through the dungeon and making the group make snap decision since I going to Magic City Comic con in Birmingham Al this weekend. Room 27 Qesnef I changed two ways. One he attuned Blackrazor and I also made him look like a barbarian. I thought they were going to find him after just a short rest but the bard wanted to talk him down and not fight. This is after I said he only had 2 weeks to the end of his sentence. So with a 27 persuasion Qesnef walked out with Blackrazor. I did ask twice before he walked out. Rule wise Their was some debate on if the Bard would have notice blackrazor in the sheath and other stuff. But they were happy not to fight. Room 24 Bluto and Kayak room. The group back track to kayak and went for a little boat ride. Again for the first round I threw initiate out the window and only did in marching order. So as they came out of the wall I gave the choice of staying in the stream or bailing. On a bail it was a dex check. The tempest cleric rolled a 1 so I ruled that she capsized her kayak and would be back around on round 4. The group took down Bluto and half his men before the Bard tried talking them down. With Bluto down and only 3 or 4 men left the npc decided to book feet and left the party with the key. As the group was resting the Bard remember Bluto was worth 10K. The Riddle if you change the riddle don't use a gaming type riddle. However make sure you time the group. The Hidden slime I gave it a hide of 20 and had the two people in front roll perception. So they were able to avoid it. I forget how I let them destroy it. Room 5. Rule mistake here which both help and hurt the group. For some reason I thought flesh golems were large. So I redrew the room larger. I also changed the order of the numbers. For some strange reason, the players stacked their minis in front of their choice or did not make a choice. So the correct people were hugged by George and the rest fought large flesh golems. Back to Room 4. Don't cast shatter in the room it ticks off the monsters but this was more of a confusing combat than worrying combat. The mud room with mud geysers was easily counter with the bard's fly spell from his magic items . Room 8. An Italian Dwarf Vampire He was fun to play and I had fun insulting the pcs. Once his legendary saves went away he was down in three rounds. I did attend Whelm to him but it didn't help. The dice were all over the place for both sides. But my dice turned against me more than not. I will upload the pictures later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper runs Portal and Season 6.
Top