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Jasper runs Vecna Eve of Ruin
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<blockquote data-quote="jasper" data-source="post: 9491928" data-attributes="member: 277"><p>Vecna Eve of Ruin Session 12</p><p></p><p>Chapter 7 Tomb of the Wayward Souls</p><p></p><p>Keke Dark Adventure</p><p></p><p>Day 414 to 415</p><p></p><p>PC Killed 5 Monsters Killed 169 Villains Captured 0 Villains Escaped 13</p><p></p><p>Start Time 6:10 End Time 940</p><p></p><p>Take 10 downtime days. 690 GP</p><p></p><p>Magic Item Scroll of greater Restoration, Manual of the Health. (You will need to burn 6 downtime days to activate this or use between chapters. This always counts as a permanent magic item if you use it. You must carry it on your person.)</p><p></p><p>I had an average group of five. Bronwyn Barbarian 16 human. Buildrick Artillerist 16 human. Keke Cleric 16 Dark Elf. Thomas Warlock 16 Tiefling. Jeremiah Rogue 11 human.</p><p></p><p>Mrs. Frizzle, “All shore who going ashore. Big Fish.” She exclaims as the kraken tears the bus apart. 15 archeologists are fighting a kraken. With the kraken thinking they from the British Museum six are killed before it becomes sushi.</p><p></p><p>During a short rest and burial detail, the group learns they on the island of wayward souls. Another of Acererak’s treasure tombs is here. The surviving members have priests, mages, rogues and commoners. Laysa wants a few things recovered from the complex. Some are magical, some ceremonial. The group talks with the shore party and come up with a general location for some the group. They move into the jungle.</p><p></p><p>The tomb’s first trap room is activated but not much harm is done. It resets in the morning and gives access to greater dungeon. The pit trap has gnome door, which the party squeezes through only to be confronted by the seven casks of beer test. Choosing well they find the archway of Myriad. Thomas has a weak throwing arm as some of the ball bearing, he tosses down the hallways bounce back or just roll a few feet down the hall.</p><p></p><p>Taking the skeleton closet they trigger the first trap. They are not happy but push on. Entering the east end of the hallway of gem stones, the rogue and Thomas defeat the trap.</p><p></p><p>The pit of acid is an easy but long time to defeat it. Jeremiah low crawls across the bridge tied to floor and barbarian by rope and pitons.</p><p></p><p>Mr. Happy, “They enter the jade room. Having not paid attention to notes given by the archeologists. They. DIE. WHAT DO YOU MEAN BUILDRICK TAKES SIX LIGHTING BOLTS. That boy is not right in the head.” After making a mess of the jade monsters they find the special sword. And camp for the night.</p><p></p><p>Entering the hallway of first day at band camp, they suffer. Thomas returns to jade room and steals two arms of jade. And defeats the trap.</p><p></p><p>Entering the library, the stone librarians do nothing. Until a person starts to take a book down. They defeat two of them before the others activate. Thomas yo-yos up and down until.</p><p></p><p>MR. Happy, “I so happy. They coming with me. Thomas is dead. Hey Keke is casting revivify. That is not allowed.”</p><p></p><p>DM, “Shut it death. If combat lasted another four rounds it would have worked. You need to make the dice roll better. Letting Thomas rest up the group explores the west closet. Darkness awaits who enters.</p><p></p><p>Keke, “I enter, and save vs dex.” DM, “You take damage. You can leave or.”</p><p></p><p>Keke, “I go deeper. And save vs dex.” DM, “You take damage. You can leave or.”</p><p></p><p>Keke, “I go deeper. And save vs dex.” DM, “You take damage. You can leave or.”</p><p></p><p>Keke, “I go deeper. And save vs dex.” DM, “You take damage. You can leave or.”</p><p></p><p>Keke, “I go deeper. And save vs dex.” DM, “You take damage. You can leave or.”</p><p></p><p>Keke, “I go deeper. And save vs dex.” DM, “You take damage. You can leave or.”</p><p></p><p>Keke, “I go deeper. And save vs dex.” DM, “You take damage. You can leave or.”</p><p></p><p>Keke, “I leave the closet going into the light.”</p><p></p><p>Mr. Happy, “Seven freaking rounds. He went seven freaking rounds hugging a sphere of annihilation. I gone. I kick your dice. I flip the table. I moon Keke and go home.”</p><p></p><p>DM, “You do know you are not actual present.”</p><p></p><p>Mr. Happy, “I WILL KILL KEKE.”</p><p></p><p>DM Note, I added Thomas to Skully. We forgot to take pictures. You took one short rest already on the second day. Not two like I believed. Recovered items can be turned for cash or kept.</p><p></p><p>End of session 549.</p></blockquote><p></p>
[QUOTE="jasper, post: 9491928, member: 277"] Vecna Eve of Ruin Session 12 Chapter 7 Tomb of the Wayward Souls Keke Dark Adventure Day 414 to 415 PC Killed 5 Monsters Killed 169 Villains Captured 0 Villains Escaped 13 Start Time 6:10 End Time 940 Take 10 downtime days. 690 GP Magic Item Scroll of greater Restoration, Manual of the Health. (You will need to burn 6 downtime days to activate this or use between chapters. This always counts as a permanent magic item if you use it. You must carry it on your person.) I had an average group of five. Bronwyn Barbarian 16 human. Buildrick Artillerist 16 human. Keke Cleric 16 Dark Elf. Thomas Warlock 16 Tiefling. Jeremiah Rogue 11 human. Mrs. Frizzle, “All shore who going ashore. Big Fish.” She exclaims as the kraken tears the bus apart. 15 archeologists are fighting a kraken. With the kraken thinking they from the British Museum six are killed before it becomes sushi. During a short rest and burial detail, the group learns they on the island of wayward souls. Another of Acererak’s treasure tombs is here. The surviving members have priests, mages, rogues and commoners. Laysa wants a few things recovered from the complex. Some are magical, some ceremonial. The group talks with the shore party and come up with a general location for some the group. They move into the jungle. The tomb’s first trap room is activated but not much harm is done. It resets in the morning and gives access to greater dungeon. The pit trap has gnome door, which the party squeezes through only to be confronted by the seven casks of beer test. Choosing well they find the archway of Myriad. Thomas has a weak throwing arm as some of the ball bearing, he tosses down the hallways bounce back or just roll a few feet down the hall. Taking the skeleton closet they trigger the first trap. They are not happy but push on. Entering the east end of the hallway of gem stones, the rogue and Thomas defeat the trap. The pit of acid is an easy but long time to defeat it. Jeremiah low crawls across the bridge tied to floor and barbarian by rope and pitons. Mr. Happy, “They enter the jade room. Having not paid attention to notes given by the archeologists. They. DIE. WHAT DO YOU MEAN BUILDRICK TAKES SIX LIGHTING BOLTS. That boy is not right in the head.” After making a mess of the jade monsters they find the special sword. And camp for the night. Entering the hallway of first day at band camp, they suffer. Thomas returns to jade room and steals two arms of jade. And defeats the trap. Entering the library, the stone librarians do nothing. Until a person starts to take a book down. They defeat two of them before the others activate. Thomas yo-yos up and down until. MR. Happy, “I so happy. They coming with me. Thomas is dead. Hey Keke is casting revivify. That is not allowed.” DM, “Shut it death. If combat lasted another four rounds it would have worked. You need to make the dice roll better. Letting Thomas rest up the group explores the west closet. Darkness awaits who enters. Keke, “I enter, and save vs dex.” DM, “You take damage. You can leave or.” Keke, “I go deeper. And save vs dex.” DM, “You take damage. You can leave or.” Keke, “I go deeper. And save vs dex.” DM, “You take damage. You can leave or.” Keke, “I go deeper. And save vs dex.” DM, “You take damage. You can leave or.” Keke, “I go deeper. And save vs dex.” DM, “You take damage. You can leave or.” Keke, “I go deeper. And save vs dex.” DM, “You take damage. You can leave or.” Keke, “I go deeper. And save vs dex.” DM, “You take damage. You can leave or.” Keke, “I leave the closet going into the light.” Mr. Happy, “Seven freaking rounds. He went seven freaking rounds hugging a sphere of annihilation. I gone. I kick your dice. I flip the table. I moon Keke and go home.” DM, “You do know you are not actual present.” Mr. Happy, “I WILL KILL KEKE.” DM Note, I added Thomas to Skully. We forgot to take pictures. You took one short rest already on the second day. Not two like I believed. Recovered items can be turned for cash or kept. End of session 549. [/QUOTE]
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