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JD Wiker on SW:RPG Revised Core Rulebook
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<blockquote data-quote="Jack Haggerty" data-source="post: 10024" data-attributes="member: 89"><p>I'm considering that, PD.</p><p></p><p>Ranger, remember, in most sci-fi settings, the primary purpose of armor <em>is</em> to make the simple weapons obsolete. The secondary purpose is to turn lethal blows from modern/futuristic weapons into wounding blows.</p><p></p><p>This is Star Wars. Sure they can have personal armor that tough. It's science fiction. In my game, I'd consider 'Trooper armor roughly equivalent to "blast armor" on my chart. The heavy powered battle armor would be the type of stuff the nigh invincible Dark Troopers wear.</p><p></p><p>That heaviest armor <em>is</em> akin to mobile suit Gundam.</p><p></p><p>With a DR of 7 (the heaviest armor I list), a vibrodagger will do a point of damage on a lucky roll of 4+4. Don't forget strength bonuses to damage, though, that'll help out a little.</p><p></p><p>Really, if you see a guy completely encased in heavy robot-like armor, are you going to bother hacking at him with a knife? Even a subsonically vibratng one?</p><p></p><p>Exactly. You instead run away and find a rocket launcher, or a repeating blaster.</p><p></p><p><strong>That's the whole idea.</strong></p><p></p><p>Also, take a look, those heavy armors have hefty penalties, to Armor Check Penalties, Dex bonus, Class Armor bonus, movement, weight and price. Do you want to buy a suit of powered battle armor, or do you want to buy a small starfighter?</p><p></p><p>Considering the penalties, I can see few PCs actually using anything heavier than medium armor from my chart. More than likely, if they took out a guy with heavy armor, they'd sell it for cash.</p><p></p><p>Really, I just think it ludicrous that Ewoks armed with stone spears and bows and arrows can easily puncture Stormtrooper armor.</p></blockquote><p></p>
[QUOTE="Jack Haggerty, post: 10024, member: 89"] I'm considering that, PD. Ranger, remember, in most sci-fi settings, the primary purpose of armor [i]is[/i] to make the simple weapons obsolete. The secondary purpose is to turn lethal blows from modern/futuristic weapons into wounding blows. This is Star Wars. Sure they can have personal armor that tough. It's science fiction. In my game, I'd consider 'Trooper armor roughly equivalent to "blast armor" on my chart. The heavy powered battle armor would be the type of stuff the nigh invincible Dark Troopers wear. That heaviest armor [i]is[/i] akin to mobile suit Gundam. With a DR of 7 (the heaviest armor I list), a vibrodagger will do a point of damage on a lucky roll of 4+4. Don't forget strength bonuses to damage, though, that'll help out a little. Really, if you see a guy completely encased in heavy robot-like armor, are you going to bother hacking at him with a knife? Even a subsonically vibratng one? Exactly. You instead run away and find a rocket launcher, or a repeating blaster. [b]That's the whole idea.[/b] Also, take a look, those heavy armors have hefty penalties, to Armor Check Penalties, Dex bonus, Class Armor bonus, movement, weight and price. Do you want to buy a suit of powered battle armor, or do you want to buy a small starfighter? Considering the penalties, I can see few PCs actually using anything heavier than medium armor from my chart. More than likely, if they took out a guy with heavy armor, they'd sell it for cash. Really, I just think it ludicrous that Ewoks armed with stone spears and bows and arrows can easily puncture Stormtrooper armor. [/QUOTE]
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