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Jeff's +5 Bonus Idea Good?
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<blockquote data-quote="Stormonu" data-source="post: 6068734" data-attributes="member: 52734"><p>I kind of like the ability modifier at every 3 points, with a max of 25 (+5) - it's very close to the B/X-BECMI modifiers. [I think it's kind of interesting that CS dice sort of give % Strength back to fighters, but without requiring them to have 18 starting strength].</p><p></p><p>If we do have a level modifier, +1 every 5 levels seems good, though I'm personally not so keen about levels above 20, so +1/4 levels would work for me.</p><p></p><p>I'd like to see the other modifiers stripped down to two types - mundane and magic. Mundane can be equipment, situation, skill or feat modifiers* (max +5 total). Magical would be supernatural, spells or magic items (max +5 total). Grand total bonus we shouldn't then see exceed +15 for characters who've maxxed themselves out.</p><p></p><p>* I'd really like to remove numerical bonuses from feats and make them into "expanded action" abilities. That way they could be dropped off in those games where the DM & players would rather fiat what a given character is capable of ("I'm a swashbuckler; I ought to be able to use two weapons at once handily!")</p><p></p><p>Most of all, what I'd like to see is hit points flattened. After 9th or 10th level the ol' +1, +2 or +3 hp per level (with NO Con bonus) would take a step toward making near infinite level progression possible and help keep numbers from inflating too far out of bounds.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6068734, member: 52734"] I kind of like the ability modifier at every 3 points, with a max of 25 (+5) - it's very close to the B/X-BECMI modifiers. [I think it's kind of interesting that CS dice sort of give % Strength back to fighters, but without requiring them to have 18 starting strength]. If we do have a level modifier, +1 every 5 levels seems good, though I'm personally not so keen about levels above 20, so +1/4 levels would work for me. I'd like to see the other modifiers stripped down to two types - mundane and magic. Mundane can be equipment, situation, skill or feat modifiers* (max +5 total). Magical would be supernatural, spells or magic items (max +5 total). Grand total bonus we shouldn't then see exceed +15 for characters who've maxxed themselves out. * I'd really like to remove numerical bonuses from feats and make them into "expanded action" abilities. That way they could be dropped off in those games where the DM & players would rather fiat what a given character is capable of ("I'm a swashbuckler; I ought to be able to use two weapons at once handily!") Most of all, what I'd like to see is hit points flattened. After 9th or 10th level the ol' +1, +2 or +3 hp per level (with NO Con bonus) would take a step toward making near infinite level progression possible and help keep numbers from inflating too far out of bounds. [/QUOTE]
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