Scott Christian
Hero
Could be. Seems like a solid point.Could be because Star Trek is less interactive. The fans of Star Trek are just watching, fans of DnD are participating.
I was discussing innate racial traits. Also discussing the ability for one to apply common sense to the authors' use of language in their statements. I mean, they try to reword it so it doesn't sound repetitious, but it's very clear. By virtue of literally means because of... the phrases "inborn ability," "natural ability," "traits deriving from ancestry," all mean you are born with it. One implies it could just be a product of learning, the other means it is innate. Am I reading it wrong? I don't think so.You were talking about racial traits. Those things fall under that category.
The authors meant for the racial scores to be tied to races, yes, they outright state that "Every race increases one or more of a character's ability scores."
They also outright state that your language is tied to your race "By virtue of your race, your character can speak, read, and write certain languages."
Both of these quotes are from pg 17 of the PHB. So, writing a language is "by virtue of your race" but you aren't talking about language, because logically that can't be innate to a race... but a race increasing an ability score must be innate?
Timeline. I agree they have said it. Timeline. It may have been after the fact. That, I believe, is what someone else was saying.And I have shown you multiple sentences where it is possible to see that they indicated it was the case.
Perspective. That is what it gains us. To me, it is important to have in order to understand the context of something.But let us take a step back. Let us assume for a moment you are right. Then they changed it to be for PCs only, and that is fine, but it might effect play a little.
Now, let us assume for a moment I am right. They did not change it, but people misunderstood and now they know it was meant for PCs only, and that is fine, but it might effect play a little.
What's the difference? One is that the writers were misunderstood, because it didn't really matter at the time how it was defined. And the other is that they changed their mind... which doesn't alter anything. So, what value is there is proving that the Racial ASI's used to apply to the entire race? What does that gain us?
No, they are eliminating against type all together. The way the PHB defines against type is specifically not having the advantage of a race/class combination that is synergistic. By eliminating against type, according to some, leads to a loss of archetypes and lore.Sorry, I was talking about the thread in general, not your discussion with me in specific.
And, I've never denied that they were creating archetypes. They have never denied that. But, now we are changing the mechanics so that playing against type doesn't come with a penalty. And I know some people seem to think that a decision without a penalty is a useless and empty thing (not you in specific, just people in general), but I disagree that I need to be penalized for one choice and rewarded for a second in a game.
Because, let us be clear for a second, you are heavily rewarded for playing into certain archetypes. A Lightfoot Halfling rogue has better mobility in crowded areas, better ability to hide, better dexterity for all of their abilities, and better dice manipulation. All of which are great for a rogue.
So getting different bonuses like hitting harder, extra skills, darkvision, and the ability to not die once a day shouldn't need to be penalized, when I'm already also losing out on other abilities any rogue would love to have.
Which is why I suggested it is better to start with a clean slate rather than place players/DM's in that situation. Because, in the end, you can add all sorts of things that are not controversial. You can add spells, just playtest them first. You can add locales and regions. You can add monsters. You can add lore and adventures. You can add magic items. You can add splat for online gaming. You can add new equipment and weapons and armor. You can even add races to match a locale. You can do all these things. But if you choose to change a rule that has been in place for five years, and one that has been a staple for the game for several editions in a row, then maybe, just maybe, don't add it or start from scratch.Sure, but that has always been the case.
Players might come with the Piety system from Theros. Or the Stronghold and Follower's Rules from Colville. Or the Backgrounds from Ravnica.
Heck, some DMs see Dragonborn and Tielfings in this light, or feats like GWM or SS.
If this has been something DMs have had to navigate since the beginning of the game... then this is nothing new. And if you want to argue that this is bad, because if there is so much DMs need to navigate then why add more? Well, because new content is always going to be added to the game, until the game is retired.
And every time a new option is added, at least one person declares that "this will never see use at my table" and that DM is always going to have to contend with players who want to use that option, and seek to find a compromise.
IT is just the nature of the beast.
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