Scott Christian
Hero
To be fair Chaos, I have been on both sides of your argument. I think your table (the way you describe it) is a lot of fun. It must be tough. And that is part of its appeal. Losing 5% on a roll, and having it affect outcomes, is a high level skill for a DM (and players). Kudos to you. And you stated a long time ago the min/maxing did not affect the roleplay. Again, kudos. That is a difficult balance, and I applauded it and still applaud it.And all the writing I ever do for my characters is now completely meaningless, because all people will see is that gasp of horror I want my classes to have a 16 in their primary stat.
I should be burned at the stake for such heresy. I mean, it isn't like literally every single class advises to do exactly that. Nope, I am a monster who never writes three page backstories tying in the lore of the world, family connections, offering plenty of potential plot hooks for my DMs. None of that is true, I just want more big numbers.
And this is why I shouldn't have clarified what else these rules do beyond what putting my highest stat in the right place would do. Because now, I will be seen as a liar for all the story stuff I honestly do love. After all, three days of advocating for the story potential was just called nonsense, and this, this is my true, dark intention. Min-Maxing.
But it is a min/max character creation. I believe there are more of those than any other type of player. I believe you are in the majority. I think the reason some have debated you on this, is:
1. They do not believe 5% can make that much of a difference
2. They just want you to state you are a min/max character creation player
3. They feel that by pushing things that help min/maxers, it alters lore/tropes/and actually hinders a style of play that is not min/maxing
4. All of the above
There are two sides, and they are both correct. There is no logic or winner here. It is just a perspective on a hobby many care deeply about. That is why this thread is already 18 pages long.
