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D&D 5E Jeremy Crawford Discusses Details on Custom Origins

This has been false in every incarnation of the game. Just because you won't ever pick and play any option but the best, doesn't mean that everyone else view things the same way. The rest of the options do in fact matter, just not to you.
They don’t matter as much, mathematically. I’m not disagreeing that some people will say “sure I could get an extra Dex modifier but it is much more interesting to me to be lucky. I like the story that goes with that.” I make those decisions sometimes as well. But I have a head for numbers and I realize I’m disadvantaging myself by making that choice. Some other people don’t notice. That doesn’t mean the choice isn’t worse. I can’t help but notice and something in the back of my head gets very angry at myself for making that choice to be less optimal when I do it.

I understand we’re talking about a small enough bonus here that a large number of people just won’t care. But imagine Dwarves got +10 to hit, damage, skills and saves as a racial ability. The rest of the options would not matter. Almost no one would take other races. The concept that as long as there is clearly a best option the rest of the options don’t matter is a sound one. It’s that some percentage of people just won’t notice the benefit and some percentage of people just won’t care if they are worse.

This is also false. All that changes with people like you who will always choose the best race for the class they want to play, is that now they will look at the non-ASI racial abilities to decide which races are best for which classes.

Note: I'm not saying that playing the way you like to play is wrong or bad. I'm just saying that making ASIs float doesn't really change how you will build PCs. It just changes which race is best for a particular class.
The thing is that with most of the non ASI, there isn’t one that I’d say was “clearly” better. Most of them are circumstantial. Some might work better for some classes than others but there isn’t one that is clearly the best in all cases. At that point it is kind of just a matter of choice which race to play. Which is kind of how I wanted it to be in the first place.
 

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They don’t matter as much, mathematically. I’m not disagreeing that some people will say “sure I could get an extra Dex modifier but it is much more interesting to me to be lucky. I like the story that goes with that.” I make those decisions sometimes as well. But I have a head for numbers and I realize I’m disadvantaging myself by making that choice. Some other people don’t notice. That doesn’t mean the choice isn’t worse. I can’t help but notice and something in the back of my head gets very angry at myself for making that choice to be less optimal when I do it.

I understand we’re talking about a small enough bonus here that a large number of people just won’t care. But imagine Dwarves got +10 to hit, damage, skills and saves as a racial ability. The rest of the options would not matter. Almost no one would take other races. The concept that as long as there is clearly a best option the rest of the options don’t matter is a sound one. It’s that some percentage of people just won’t notice the benefit and some percentage of people just won’t care if they are worse.
I get that. It took me a while to get out of that mindset and realize that I wasn't really disadvantaging myself, but rather I was just not overly advantaging. 5e is super easy and you just don't need those numbers. I do understand where you are coming from, though.
The thing is that with most of the non ASI, there isn’t one that I’d say was “clearly” better. Most of them are circumstantial. Some might work better for some classes than others but there isn’t one that is clearly the best in all cases. At that point it is kind of just a matter of choice which race to play. Which is kind of how I wanted it to be in the first place.
I can understand that as well. Due to that change in mindset that I mentioned, I've been at this point for a while now. It's where I prefer to be as well. I just still like racial ASIs ;)
 

The first character I made was a Mountain Dwarf Warlock so that I could get the medium armour. I wanted to be a genie warlock and it saved my Invocations for other things giving me more power.


Actually yes. The lore behind halflings in the Forgotten Realms is that the god that created them made them all naturally lucky. That informed the races abilities in 5e. The MM specifically says that to modify the stat blocks for things like commoner you should add racial traits like lucky to give them the flavour of the race.

Here’s the deal, everything in those stat blocks are partially based on balance and partially on lore. Races needed to have nearly equal numbers of stat modifiers and abilities to balance the game. So some races were given a bonus to a stat that they might not be particularly “good” at just to make sure they had the same bonuses as other races. so while you can point towards some aspects of a race and say “look, that’s not lore based exactly”, that doesn’t mean none of it is low based.

Mechanics and lore go hand in hand though. If a race gets +2 to int people will think of it as the smart race no matter how many times the text says otherwise. So the DM doesn’t really have full control as to whether the lore changes or not. People come to your game with all sorts of impressions from various D&D books and novels and even lore from outside of D&D. Those impressions don’t change immediately when you tell them to ignore them. It isn’t a black and white situation. Each thing that changes in the mechanics shifts perceptions of players and that changes the lore.

Stat bonuses are too important. An increase to your con modifier gives you more hitpoints and even one hitpoint can make the difference between living and dying especially at first level but it is 20 more hitpoints over the lifetime of your character.

As a Mountain Dwarf you can get a 17 and a 17 and that might not be more useful than a 17 and a 16. But at level 4 you now have 2 18s and they either have 18/17 or 19/16. Or it’ll free up enough points in point buy to increase your Dex to 14 to max out your medium armour, reducing all the damage you take, increasing your most valuable save, and your initiative bonus while also bringing your con up to an even number for more hitpoints. The extra one point is always enough to put you one even stat ahead of anyone without it (though it might take you to 4th level to get ahead).

I’ll take those benefits over most of the other racial features, most which are have an actual effect rarely.
Said mountain dwarf with two 17s has minimal points for his remaining scores, either a 12, 10,10, 9 or 14, 10, 8, 8. Your opting for a very glass cannon build to do that.

Honestly, if stats are King, normal human should become BiS because that is six +1s, allowing you to start with a 16 and not have any negatives. 16 14 14 12 12 11 sounds better than 17 17 14 10 8 8 in my book.
 

Said mountain dwarf with two 17s has minimal points for his remaining scores, either a 12, 10,10, 9 or 14, 10, 8, 8. Your opting for a very glass cannon build to do that.

Honestly, if stats are King, normal human should become BiS because that is six +1s, allowing you to start with a 16 and not have any negatives. 16 14 14 12 12 11 sounds better than 17 17 14 10 8 8 in my book.
Very confused, Standard array is 15, 14, 13, 12, 10, 8. A human would be 16,15,14,12,11,9 Making it a -1 mod. Unless you using a 27 point buy and I not seeing the math before coffee.
 

Very confused, Standard array is 15, 14, 13, 12, 10, 8. A human would be 16,15,14,12,11,9 Making it a -1 mod. Unless you using a 27 point buy and I not seeing the math before coffee.
Point buy, 15 13 13 11 11 10 before mods. Human allows you to save a point or two per score by only paying for odd numbers. net mods +3 primary, two +2 secondary, two +1 tertiary, and a +0 dump stat.
 

I’m a fairly big optimizer. I like to role play but not at the expense of a good character. So before this rule I would always pick a race that got plus 2 to the classes primary stat. To me most racial features beyond stats are negligible. So if I needed charisma I chose between the charisma races almost entirely based on roleplaying. But I dislike this rule because it means I pretty much only want to play Mountain Dwarves and Half-Elves now.

it might have been slightly annoying before that everything was a stereotype. All Bards were like 4 races and anything else but at least that felt appropriate. Those races were naturally more charismatic and seeing them in a charismatic role felt right. Now all classes will be played by Dwarves. At least by me and likely a couple more people I know. That’s going to suck the fun of the game for me. But playing a worse race is just something I won’t do unless I’ve got an excellent concept.
imho, they should just get rid of of racial ASI's and go with increased and modified point buy and or standard array.

Standard array: 16,14,14,12,12,10.

point buy:
32 pts total,

score 8; 0 pts
score 9; 1 pt
score 10; 2 pts
score 11; 3 pts
score 12; 4 pts
score 13; 5 pts
score 14; 6 pts
score 15; 8 pts
score 16; 10 pts
you could have highly specialized character with 16,16,16,10,8,8 or jack-of-all-trades with 14,14,14,14,12,12

if rolling for abilities seems to weak to this, you can add up to 3 times +1 to a roll. Modified value cannot be higher than 16.
number of added modification can depent from PC to PC depending how good/bad they rolled.
 

Point buy, 15 13 13 11 11 10 before mods. Human allows you to save a point or two per score by only paying for odd numbers. net mods +3 primary, two +2 secondary, two +1 tertiary, and a +0 dump stat.
Thanks, a couple of my new Tuesday players are using 27 point buy. See those types of stats are still strange to me. I need to ask them to leave me a copy of their charts.
 

imho, they should just get rid of of racial ASI's and go with increased and modified point buy and or standard array.

Standard array: 16,14,14,12,12,10.

point buy:
32 pts total,

score 8; 0 pts
score 9; 1 pt
score 10; 2 pts
score 11; 3 pts
score 12; 4 pts
score 13; 5 pts
score 14; 6 pts
score 15; 8 pts
score 16; 10 pts
you could have highly specialized character with 16,16,16,10,8,8 or jack-of-all-trades with 14,14,14,14,12,12

if rolling for abilities seems to weak to this, you can add up to 3 times +1 to a roll. Modified value cannot be higher than 16.
number of added modification can depent from PC to PC depending how good/bad they rolled.
I have advocated for this for a long time. I hope 6e opts for this.
 

So.. an issue is only real if they change something in response to it?

Good news. DnD they changed something in response to it. The issue was real.
I agree with you. D&D responded to it. It was a good thing.

If we look at the timeline of when and why they responded, kudos to them. In fact, WotC, thank you for responding.
But again, I point out that Star Trek hasn't responded because for some reason, the majority of the fan base has an easier time accepting that their races might be smarter or stronger than another. I don't know why this is. But it seems to be the case.
And all other halfings are about 3 ft tall and weigh 40 lbs. All halflings do mature around the age of 20 and live to around 150 as their natural lifespan.

But does that mean that every halfling in the entire multiverse is lucky? Actually no. Because I can use the commoner statblock to represent a halfling farmer per the rules in the MM and I don't need to include Lucky. I can, but I do not have to to make him a halfling.
I am not talking about lucky. I believe you know this.
What about speaking common? Does every single halfling across all time and space take the time to learn the Common Trade Tongue? Well, common sense tells me that... no. Even in countries with a heavy emphasis on learning foreign languages, you have people who might not have learned a second language.
I am not talking about language. I believe you know this.
So, some of these things apply to every halfling. Some of these things don't. Is +2 Dexterity in the first category or the second? Well, it could be either. It depends on what +2 dexterity means.
If you want to play the exception to the rule game... ugh...

For every race it lists the higher bonus first. In fact, in its pseudo-alphabetical order, it lists ASI's first. I am guessing because from an editing standpoint, they feel that is what players are most interested in. It is also why they list them in a separate chart prior to the chapter on races. It is clear the author's intended these ability score increases to be innate. The language they chose relays this.

And, while you are saying it would be a "mature step" to say that they mean what you want them to have meant... the designers themselves have said they meant it for PCs only. So, your "mature step" would involve me calling them liars. And, since when I look at all three core books together, it seems fairly blatant that they did not mean for the PC racial stuff to be universally applied to members of the race no matter what, I think it is fair to assume that they are telling the truth.
Here you go. They are just for PC's, now.

Again, if we look at the timeline of when they decided to try and alter this, we get an understanding of why. I don't think they are lying, (PS - I even stated they were not) but they certainly could have been more upfront. Such as saying: "Well, we reflected back on this and decided some of our conceptions of race needed to change. So we are changing the language of their stat bonuses to be more inclusive to culture, and we are going to make it just for the PC's." But they didn't. They did it the corporate way, they rebranded. Which is fine. They are a business. But when they wrote the PHB, the language indicates this is not the case. I gave you a literal sentence that shows this, and if they meant otherwise, they would have written it a different way. And, they not only did it once, but twice.

Again, I do not fault them or think it is bad they changed it. Never have. But I have pointed to you the numerous examples in this thread about how the changes might effect play.
I did discuss how the lore will not change. I was told that I was clearly wrong, because of the ASIs being tied to the lore. Which when I dug into it... I was told the lore doesn't matter. Right around the time I was showing fairly clearly that those ASIs were not really tied to solid lore.
You read my last post, right? I have never said it wasn't tied to lore. I have never said it didn't matter. I said the opposite. You disagreed. Maybe if I place this in logic form it will be clearer for you and me:
Static ASI ----> Fewer archetypes ----> More definable races
Floating ASI ----> More diverse archetypes ----> Less definable races

Here is a line from the PHB:
"These traits sometimes dovetail with the capabilities of certain classes (see step 2). For example, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful wizards. Sometimes playing against type can be fun, too. Half-orc paladins and mountain dwarf wizards, for example, can be unusual but memorable characters" (Pg. 11).

You see, even WotC, at the time of writing the PHB, acknowledges these archetypes and how they are better suited for a class, thus allowing them to talk about playing "against type," and pointing out how it can be "memorable." Again, look at the language they use. It is distinctly tying races to archetypes to make either A) powerful builds or B) unusual and memorable builds.
I've also shown that the lore won't change because the DM can choose not to change it, since they still and always have complete control of the NPCs. I was told that I was wrong, and that the lore would change despite the DM, or that I was wrong because the DM has always had this power so still having it doesn't change anything?
This is where I believe the disagreement occurs. In that third step; more or less definable races. (Since races are tied to lore.)

The question is how much. You and others say it won't change, others say it will. That last sentence of yours is contradictory, and if you were given that, yeah, I can see how that would become frustrating. I have stated that I feel the DM, especially as the game has grown, doesn't really have control. He/She is more of a moderator trying to balance the table. Many at the table want different things. So I fall on the side of - it doesn't always matter what the DM wants, sometimes there is compromise and appeasement. And during those times, much of the DM's previous work might become less usable. (And as a DM, I feel we can all sympathize with that situation.)
I mean, I've discussed a lot. For a long time at this point. And it keeps coming back to shifting goal posts and being straight up ignored.

Not sure why I should abandon this position in favor of just getting jerked around some more.
I feel I have been consistent. I even reposted a lot of my old threads. They all said the same thing. Sorry you feel like I was shifting the goal post. But in my memory, I wasn't. I was stating, over and over, in different ways, the possible outcomes of static versus floating ASI's.

I did deviate my last three posts, but that is because the language in the PHB needed to be considered, imho.
 
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Here’s the deal, everything in those stat blocks are partially based on balance and partially on lore. Races needed to have nearly equal numbers of stat modifiers and abilities to balance the game. So some races were given a bonus to a stat that they might not be particularly “good” at just to make sure they had the same bonuses as other races. so while you can point towards some aspects of a race and say “look, that’s not lore based exactly”, that doesn’t mean none of it is low based.

Mechanics and lore go hand in hand though. If a race gets +2 to int people will think of it as the smart race no matter how many times the text says otherwise. So the DM doesn’t really have full control as to whether the lore changes or not. People come to your game with all sorts of impressions from various D&D books and novels and even lore from outside of D&D. Those impressions don’t change immediately when you tell them to ignore them. It isn’t a black and white situation. Each thing that changes in the mechanics shifts perceptions of players and that changes the lore.
This is very well said. Thanks.
 

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