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General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Gives an Overview of the New Unearthed Arcana
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<blockquote data-quote="I'm A Banana" data-source="post: 9002350" data-attributes="member: 2067"><p>Cantrips typically have an add-on effect while martial weapons typically do a bit more damage. The most 1:1 is probably a Longbow and Eldritch Blast, and even that has some nuance in the comparison.</p><p></p><p>Cantrips will still probably cover more possible narrative space than weapon mastery abilities (there <em>probably </em>won't be a weapon mastery ability equivalent to <em>mending</em> or <em>light</em> or <em>spare the dying</em>....unlesss...), but I like getting martial characters in on the additional effects.</p><p></p><p>Some of the specific effects (graze, slow, maybe this bonus damage thing) seem kind of weird, but I'm digging the overall idea.</p><p></p><p></p><p></p><p>Yeah, big agree in general. A pure damage boost is a little bit of a weird case though in that it can only ever really fall into one of two camps: either it's tiny and mostly unnoticable, OR it's bigger and thus is the obvious choice in almost every circumstance. Of the two, tiny seems like the better option - you can use it as a default when you're not tripping and flipping and shoving and loving.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9002350, member: 2067"] Cantrips typically have an add-on effect while martial weapons typically do a bit more damage. The most 1:1 is probably a Longbow and Eldritch Blast, and even that has some nuance in the comparison. Cantrips will still probably cover more possible narrative space than weapon mastery abilities (there [I]probably [/I]won't be a weapon mastery ability equivalent to [I]mending[/I] or [I]light[/I] or [I]spare the dying[/I]....unlesss...), but I like getting martial characters in on the additional effects. Some of the specific effects (graze, slow, maybe this bonus damage thing) seem kind of weird, but I'm digging the overall idea. Yeah, big agree in general. A pure damage boost is a little bit of a weird case though in that it can only ever really fall into one of two camps: either it's tiny and mostly unnoticable, OR it's bigger and thus is the obvious choice in almost every circumstance. Of the two, tiny seems like the better option - you can use it as a default when you're not tripping and flipping and shoving and loving. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Gives an Overview of the New Unearthed Arcana
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