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*Dungeons & Dragons
Jeremy Crawford Gives an Overview of the New Unearthed Arcana
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9002379" data-attributes="member: 7040132"><p>I would say that Versatile isn't <em>that</em> meaningful, for reasons I mentioned previously. It's ok, but it's not a primary way to use a weapon. Most will use it one-handed, or instead use a heavy weapon in two hands.</p><p></p><p>The Flex mastery is simple, but it offers elegant results, in that it gives the Master the optional ability to redefine the Versatile keyword and (when utilized) lets the Master do something that nothing else in 5E does.</p><ol> <li data-xf-list-type="ol">Only a Versatile Weapon Master can Flex to deal 1d10 base damage with a one-handed weapon, letting them use their off-hand for other things. This allows a shield-bearing warrior to deal more damage that their non-Master peers using the same weapon, dealing up to 2 more damage (more with a crit) that can drop an enemy faster.</li> <li data-xf-list-type="ol">If a higher-level Longsword Master wants to use a different Mastery effect, they can still use the basic Versatile aspect of the longsword. That is more versatility, not less.</li> <li data-xf-list-type="ol">It recaptures the essence of being proficient in exotic Bastard Swords and War Axes from older editions.</li> </ol><p>The most valid argument is that the damage increase is too small and boring. And I know that is subjective because I like how it scales with more attacks. Knocking a target prone with Topple can't be done again and again in the same round. But the extra damage from Flex adds up.</p><p></p><p>Heck, if there is a 1-handed weapon that can Topple, the Warrior can use both that, and a longsword, and use one of their attacks to knock their opponent prone, and get advantage with later attacks to deal Flex damage. You don't even need "two-weapon fighting" rules if you're not trying to eke out an extra attack.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9002379, member: 7040132"] I would say that Versatile isn't [I]that[/I] meaningful, for reasons I mentioned previously. It's ok, but it's not a primary way to use a weapon. Most will use it one-handed, or instead use a heavy weapon in two hands. The Flex mastery is simple, but it offers elegant results, in that it gives the Master the optional ability to redefine the Versatile keyword and (when utilized) lets the Master do something that nothing else in 5E does. [LIST=1] [*]Only a Versatile Weapon Master can Flex to deal 1d10 base damage with a one-handed weapon, letting them use their off-hand for other things. This allows a shield-bearing warrior to deal more damage that their non-Master peers using the same weapon, dealing up to 2 more damage (more with a crit) that can drop an enemy faster. [*]If a higher-level Longsword Master wants to use a different Mastery effect, they can still use the basic Versatile aspect of the longsword. That is more versatility, not less. [*]It recaptures the essence of being proficient in exotic Bastard Swords and War Axes from older editions. [/LIST] The most valid argument is that the damage increase is too small and boring. And I know that is subjective because I like how it scales with more attacks. Knocking a target prone with Topple can't be done again and again in the same round. But the extra damage from Flex adds up. Heck, if there is a 1-handed weapon that can Topple, the Warrior can use both that, and a longsword, and use one of their attacks to knock their opponent prone, and get advantage with later attacks to deal Flex damage. You don't even need "two-weapon fighting" rules if you're not trying to eke out an extra attack. [/QUOTE]
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Jeremy Crawford Gives an Overview of the New Unearthed Arcana
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