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*Dungeons & Dragons
Jeremy Crawford Gives an Overview of the New Unearthed Arcana
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<blockquote data-quote="James Gasik" data-source="post: 9039620" data-attributes="member: 6877472"><p>Old, where you have phenomenal cosmic power IF you have the correct Spheres (and the levels of those Spheres) the Storyteller feels are necessary for your spell, then you have to decide if it's Vulgar or Coincidental, then you get to make a high difficulty roll with likely 3-4 dice (Arete and Spheres are very expensive and you actually need permission to gain Arete, as it comes after a personal moment of enlightenment) in a system where if you roll a 1 on a d10, it subtracts a success, and if you have no successes and roll a 1 you botch, which in this game causes you to accrue Paradox which has a good chance of making you explode, implode, get yanked into an Umbral realm, or just about anything else the Storyteller can imagine. </p><p></p><p>Oh and possibly getting the attention of other Wizards who want you dead, dead, dead, and don't have the same limitations to use their magic as you do, because they more or less control consensus reality.</p><p></p><p>Which means, at the end of the day, it ends up being a game about playing Wizards who don't Wizard.</p><p></p><p>(Disclaimer: this is based on my memory of attempting to play and run Mage, the exact mechanics vary from edition to edition and between my mind and reality. Several White Wolf games have this theme of "here, have cool supernatural powers...don't you dare think about using them". YMMV on how much fun this is.)</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9039620, member: 6877472"] Old, where you have phenomenal cosmic power IF you have the correct Spheres (and the levels of those Spheres) the Storyteller feels are necessary for your spell, then you have to decide if it's Vulgar or Coincidental, then you get to make a high difficulty roll with likely 3-4 dice (Arete and Spheres are very expensive and you actually need permission to gain Arete, as it comes after a personal moment of enlightenment) in a system where if you roll a 1 on a d10, it subtracts a success, and if you have no successes and roll a 1 you botch, which in this game causes you to accrue Paradox which has a good chance of making you explode, implode, get yanked into an Umbral realm, or just about anything else the Storyteller can imagine. Oh and possibly getting the attention of other Wizards who want you dead, dead, dead, and don't have the same limitations to use their magic as you do, because they more or less control consensus reality. Which means, at the end of the day, it ends up being a game about playing Wizards who don't Wizard. (Disclaimer: this is based on my memory of attempting to play and run Mage, the exact mechanics vary from edition to edition and between my mind and reality. Several White Wolf games have this theme of "here, have cool supernatural powers...don't you dare think about using them". YMMV on how much fun this is.) [/QUOTE]
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Jeremy Crawford Gives an Overview of the New Unearthed Arcana
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