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Jeremy Crawford Interview: High level play. By Christian Hoffer
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<blockquote data-quote="Stormonu" data-source="post: 9100432" data-attributes="member: 52734"><p>Yeah, back in the day I loved 3.5E. Looking back, I'd rather not go back to it or just limit it to E6 (and dunk the 2nd round of Complete books). I've recently been hankering for 2E, but after a game with my wife (who played it back in the day) and my two (now adult) kids baffled and horrified reactions to the rules in the adventure we did play, that doesn't look like it's in the cards. Even back in the day though, DMing the higher levels of 2E was a pain, mostly in the area of prep.</p><p></p><p>Even OSE, another system I'm fond of that uses B/X as its core, only goes up to 15th level. I actually appreciate that.</p><p></p><p>I know several friends who love high level play (having multiple characters with levels in the 20's and 30's), but I've always found - regardless of edition - that DMing those levels of play is such a headache - especially as a DM and juggling the knowledge of what players CAN do as well as what the enemies are capable of as well. Even worse is finding (or making!) adventures for those high levels that don't boil down to "strip away the PCs power" and/or fail to account for the arsenal PCs have available to them. Or the adventure just attempts to curtail the PCs to some deathtrap dungeon that the PCs end up having abilities that bypass most of the damn thing.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9100432, member: 52734"] Yeah, back in the day I loved 3.5E. Looking back, I'd rather not go back to it or just limit it to E6 (and dunk the 2nd round of Complete books). I've recently been hankering for 2E, but after a game with my wife (who played it back in the day) and my two (now adult) kids baffled and horrified reactions to the rules in the adventure we did play, that doesn't look like it's in the cards. Even back in the day though, DMing the higher levels of 2E was a pain, mostly in the area of prep. Even OSE, another system I'm fond of that uses B/X as its core, only goes up to 15th level. I actually appreciate that. I know several friends who love high level play (having multiple characters with levels in the 20's and 30's), but I've always found - regardless of edition - that DMing those levels of play is such a headache - especially as a DM and juggling the knowledge of what players CAN do as well as what the enemies are capable of as well. Even worse is finding (or making!) adventures for those high levels that don't boil down to "strip away the PCs power" and/or fail to account for the arsenal PCs have available to them. Or the adventure just attempts to curtail the PCs to some deathtrap dungeon that the PCs end up having abilities that bypass most of the damn thing. [/QUOTE]
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