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Jeremy Crawford Interview: High level play. By Christian Hoffer
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<blockquote data-quote="Echohawk" data-source="post: 9102142" data-attributes="member: 9849"><p>I love high-level play! I'm a fairly conscientious planner, and I really enjoy seeding some plot elements early in a campaign that only pay off much later on. It's also satisfying for players to see the long-term consequences of something they did as low-level characters suddenly becoming relevant again months or years later. (A random merchant they casually saved from brigands back in game #3 ends up being a critical ally in efforts to persuade a city to fund troops for the war effort in game #36.) I guess that really means I prefer long campaigns more than high-level play specifically, but the two usually go together.</p><p></p><p>I ran a 1E/2E campaign to 16th level, a 3E campaign to 17th level and a 4E campaign all the way to 30th level. Of those three, 3E was the hardest to DM at high-level, mostly because keeping track of various anti-magic, spell resistance and dispelling combinations was annoying. 4E wasn't as hard to run, but it was increasingly hard to challenge the players. High-level 4E monsters were not well balanced against even somewhat optimised characters. The 1E/2E campaign was the easiest, but back then, high-level play was less about new spells/abilities and more about developing strongholds, kingdoms, and guilds, so less "rulesy".</p><p></p><p>I haven't (yet) taken a 5E campaign to high-levels, but I'm hoping my current Spelljammer campaign will get there. Spelljammer seems particularly well suited to high-level campaigns. My suspicion is that high-level 5E will be both easier to run and better balanced than either 3E or 4E.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 9102142, member: 9849"] I love high-level play! I'm a fairly conscientious planner, and I really enjoy seeding some plot elements early in a campaign that only pay off much later on. It's also satisfying for players to see the long-term consequences of something they did as low-level characters suddenly becoming relevant again months or years later. (A random merchant they casually saved from brigands back in game #3 ends up being a critical ally in efforts to persuade a city to fund troops for the war effort in game #36.) I guess that really means I prefer long campaigns more than high-level play specifically, but the two usually go together. I ran a 1E/2E campaign to 16th level, a 3E campaign to 17th level and a 4E campaign all the way to 30th level. Of those three, 3E was the hardest to DM at high-level, mostly because keeping track of various anti-magic, spell resistance and dispelling combinations was annoying. 4E wasn't as hard to run, but it was increasingly hard to challenge the players. High-level 4E monsters were not well balanced against even somewhat optimised characters. The 1E/2E campaign was the easiest, but back then, high-level play was less about new spells/abilities and more about developing strongholds, kingdoms, and guilds, so less "rulesy". I haven't (yet) taken a 5E campaign to high-levels, but I'm hoping my current Spelljammer campaign will get there. Spelljammer seems particularly well suited to high-level campaigns. My suspicion is that high-level 5E will be both easier to run and better balanced than either 3E or 4E. [/QUOTE]
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