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Jeremy Crawford Interview: High level play. By Christian Hoffer
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<blockquote data-quote="Oofta" data-source="post: 9107759" data-attributes="member: 6801845"><p>I agree. It's also odd how modules are structured. Take <em>Rise of Tiamat</em> where you're fighting a dragon god ... at level 15. <em>Descent into Avernus</em> has you going to the hells at a low level. Really? Taking on avatars of the gods and plane hopping fighting fiends on their home turf are what high level (16-20) D&D is meant to be tackling, not level 7.</p><p></p><p>My main campaign just "ended" at level 20 with the heroes saving their home city. It was kind of fun that the penultimate bad guy and big fight ended up happening a few miles from where they grew up, at a location of the first PC death when they were level 2.</p><p></p><p>But I still have a couple of mini campaigns in mind, threads we left dangling because they wanted to focus on saving friends and family. One of those will take them into my version of Avernus to take the battle to the fiends behind a threatened invasion. Another will be to save the homeland of two of the dwarven PCs who had settled in my main city. They won't be taking on the avatars of the gods, "just" an ancient dracolich they had run from when they were 18th level. </p><p></p><p>High level play has to be tailored to the group, with their capabilities and desires in mind.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9107759, member: 6801845"] I agree. It's also odd how modules are structured. Take [I]Rise of Tiamat[/I] where you're fighting a dragon god ... at level 15. [I]Descent into Avernus[/I] has you going to the hells at a low level. Really? Taking on avatars of the gods and plane hopping fighting fiends on their home turf are what high level (16-20) D&D is meant to be tackling, not level 7. My main campaign just "ended" at level 20 with the heroes saving their home city. It was kind of fun that the penultimate bad guy and big fight ended up happening a few miles from where they grew up, at a location of the first PC death when they were level 2. But I still have a couple of mini campaigns in mind, threads we left dangling because they wanted to focus on saving friends and family. One of those will take them into my version of Avernus to take the battle to the fiends behind a threatened invasion. Another will be to save the homeland of two of the dwarven PCs who had settled in my main city. They won't be taking on the avatars of the gods, "just" an ancient dracolich they had run from when they were 18th level. High level play has to be tailored to the group, with their capabilities and desires in mind. [/QUOTE]
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