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General Tabletop Discussion
*Dungeons & Dragons
Jeweler's Skill? Got a player increasing value of treasure..what?
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<blockquote data-quote="SmokeyCriminal" data-source="post: 7258530" data-attributes="member: 6876146"><p>I'm a fan of the countdown clock method for stuff like this.</p><p></p><p>All you do is draw a clock with 4/6 slices, and have him roll his jeweler tools to fill in the slices, and once they're filled in, the job is done. And just say it costs 1/3/5 days of downtime to make a roll on the clock.</p><p></p><p>A roll of 1-10 doesn't fill in anything. 10-15 1 slice gets filled. 15-20 2 slices get filled, ect ect.</p><p></p><p>Maybe you can have a 6 sided clock equal to 10% increase in value.</p><p></p><p>So say he says "I want to take 5 100gp gems and turn them into a crown" Then you can ask him "How much do you want to increase the value by?" and he says "50%" So then you just make 5 clocks that he has to fill in before the work is done and he can sell it. When its done its worth 750gp instead of just 500gp.</p><p></p><p>If he rolls really well he can finish 1 clock every 2 days, so 10 days.</p><p></p><p>I think the average is 2 slices per roll so you can use that as a measuring stick.</p><p></p><p>Also you can adjust the value of a clock maybe 10% is too low for you, then make it 25%. Maybe its too high, so make a clock 5%, or even 1%</p><p></p><p>If someone wants to "Help him" give him a +5 to the roll, so hes essentially getting 1 slice for the help. Or just give his roll Advantage.</p><p></p><p>Also, When he makes a roll on the clock, have him tell you what the progress looks like, "Today I set one of the gems on the crown." Even if he fails a roll and doesn't make any progress, have him tell you why that is "I sneezed and dropped it."</p></blockquote><p></p>
[QUOTE="SmokeyCriminal, post: 7258530, member: 6876146"] I'm a fan of the countdown clock method for stuff like this. All you do is draw a clock with 4/6 slices, and have him roll his jeweler tools to fill in the slices, and once they're filled in, the job is done. And just say it costs 1/3/5 days of downtime to make a roll on the clock. A roll of 1-10 doesn't fill in anything. 10-15 1 slice gets filled. 15-20 2 slices get filled, ect ect. Maybe you can have a 6 sided clock equal to 10% increase in value. So say he says "I want to take 5 100gp gems and turn them into a crown" Then you can ask him "How much do you want to increase the value by?" and he says "50%" So then you just make 5 clocks that he has to fill in before the work is done and he can sell it. When its done its worth 750gp instead of just 500gp. If he rolls really well he can finish 1 clock every 2 days, so 10 days. I think the average is 2 slices per roll so you can use that as a measuring stick. Also you can adjust the value of a clock maybe 10% is too low for you, then make it 25%. Maybe its too high, so make a clock 5%, or even 1% If someone wants to "Help him" give him a +5 to the roll, so hes essentially getting 1 slice for the help. Or just give his roll Advantage. Also, When he makes a roll on the clock, have him tell you what the progress looks like, "Today I set one of the gems on the crown." Even if he fails a roll and doesn't make any progress, have him tell you why that is "I sneezed and dropped it." [/QUOTE]
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Jeweler's Skill? Got a player increasing value of treasure..what?
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