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Jeweler's Skill? Got a player increasing value of treasure..what?
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<blockquote data-quote="Chaosmancer" data-source="post: 7263209" data-attributes="member: 6801228"><p>That is one interpretation of the rules, and one that does make it easier to work with. </p><p></p><p>But then, one is never "making" anything that involves actual gemstones, and you have to figure out the cost of the materials to make the necklace or ring to then figure out how much crafting time is needed. </p><p></p><p>And, remember, 50 gold = 1 lbs</p><p></p><p>So, in your example, if the gold ring I am making is just a simple band with a setting place for the gem, what makes it worth the same as 2 lbs of gold? The ring probably weighs a few ounces at most, so is the character such a good artist that they are quadrupling the value of the material they are working with? </p><p></p><p>And crafting is based off the price of the materials being used, to make plate armor you need 750 gold worth of materials, but what does that mean? It's mostly steel plates, cotton padding and leather straps correct? If we assume steel is worth the same as Silver (which it probably isn't) and we use 10 gold of that material in leather (which is enough leather for a full suit of leather armor) and 5 for the padding (padded armor) leaving 735 gold worth of steel which at the price of silver (5 gold a pound) is 147 pounds of steel which makes sense what with plate armor weighing... 65 lbs...</p><p></p><p>Guess the other 82 pounds of material is us wasting material in mistakes? Or maybe we spent 410 gold on coal for the fire? </p><p></p><p></p><p>The deeper you dig into things, the weirder it gets. And don't even get me started on brewing, there I have the exact opposite problem, since you can brew gallons and gallons of alcohol in a single day, even fine vintage wines in a week or less. </p><p></p><p></p><p></p><p>Now, I know we'll never get a perfect system, DnD isn't a simulator for all these jobs and I can accept that... but I can't accept that this system is actually "good enough" when it is so fundamentally broken in so many ways. And every person I've had come to me while the base system was the one we were using has been disappointed and disgusted by it, it doesn't serve the players or the DM, it just exists to take up space and discourage players from actually using it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7263209, member: 6801228"] That is one interpretation of the rules, and one that does make it easier to work with. But then, one is never "making" anything that involves actual gemstones, and you have to figure out the cost of the materials to make the necklace or ring to then figure out how much crafting time is needed. And, remember, 50 gold = 1 lbs So, in your example, if the gold ring I am making is just a simple band with a setting place for the gem, what makes it worth the same as 2 lbs of gold? The ring probably weighs a few ounces at most, so is the character such a good artist that they are quadrupling the value of the material they are working with? And crafting is based off the price of the materials being used, to make plate armor you need 750 gold worth of materials, but what does that mean? It's mostly steel plates, cotton padding and leather straps correct? If we assume steel is worth the same as Silver (which it probably isn't) and we use 10 gold of that material in leather (which is enough leather for a full suit of leather armor) and 5 for the padding (padded armor) leaving 735 gold worth of steel which at the price of silver (5 gold a pound) is 147 pounds of steel which makes sense what with plate armor weighing... 65 lbs... Guess the other 82 pounds of material is us wasting material in mistakes? Or maybe we spent 410 gold on coal for the fire? The deeper you dig into things, the weirder it gets. And don't even get me started on brewing, there I have the exact opposite problem, since you can brew gallons and gallons of alcohol in a single day, even fine vintage wines in a week or less. Now, I know we'll never get a perfect system, DnD isn't a simulator for all these jobs and I can accept that... but I can't accept that this system is actually "good enough" when it is so fundamentally broken in so many ways. And every person I've had come to me while the base system was the one we were using has been disappointed and disgusted by it, it doesn't serve the players or the DM, it just exists to take up space and discourage players from actually using it. [/QUOTE]
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Jeweler's Skill? Got a player increasing value of treasure..what?
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